Open Source Tomb Raider Engine
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CommandRender.cpp 3.7KB

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  1. /*!
  2. * \file src/commands/CommandRender.cpp
  3. * \brief Renderer commands
  4. *
  5. * \author xythobuz
  6. */
  7. #include "global.h"
  8. #include "Console.h"
  9. #include "Game.h"
  10. #include "OpenRaider.h"
  11. #include "Render.h"
  12. #include "commands/CommandRender.h"
  13. std::string CommandMode::name() {
  14. return "mode";
  15. }
  16. std::string CommandMode::brief() {
  17. return "MODE - Render mode";
  18. }
  19. void CommandMode::printHelp() {
  20. getConsole() << "mode-Command Usage:" << Console::endl;
  21. getConsole() << " mode MODE" << Console::endl;
  22. getConsole() << "Where MODE is one of the following:" << Console::endl;
  23. getConsole() << " wireframe" << Console::endl;
  24. getConsole() << " solid" << Console::endl;
  25. getConsole() << " texture" << Console::endl;
  26. getConsole() << " vertexlight" << Console::endl;
  27. getConsole() << " titlescreen" << Console::endl;
  28. }
  29. int CommandMode::execute(std::istream& args) {
  30. if (!getGame().isLoaded()) {
  31. getConsole() << "Load a level to set the mode!" << Console::endl;
  32. return -1;
  33. }
  34. std::string s;
  35. args >> s;
  36. if (s.compare("wireframe") == 0) {
  37. getRender().setMode(Render::modeWireframe);
  38. getConsole() << "Wireframe mode" << Console::endl;
  39. } else if (s.compare("solid") == 0) {
  40. getRender().setMode(Render::modeSolid);
  41. getConsole() << "Solid mode" << Console::endl;
  42. } else if (s.compare("texture") == 0) {
  43. getRender().setMode(Render::modeTexture);
  44. getConsole() << "Texture mode" << Console::endl;
  45. } else if (s.compare("vertexlight") == 0) {
  46. getRender().setMode(Render::modeVertexLight);
  47. getConsole() << "Vertexlight mode" << Console::endl;
  48. } else if (s.compare("titlescreen") == 0) {
  49. getRender().setMode(Render::modeLoadScreen);
  50. getConsole() << "Titlescreen mode" << Console::endl;
  51. } else {
  52. getConsole() << "Invalid use of mode command (" << s << ")!" << Console::endl;
  53. return -2;
  54. }
  55. return 0;
  56. }
  57. // --------------------------------------
  58. std::string CommandRenderflag::name() {
  59. return "renderflag";
  60. }
  61. std::string CommandRenderflag::brief() {
  62. return "STRING BOOL - Toggle Render flag";
  63. }
  64. void CommandRenderflag::printHelp() {
  65. getConsole() << "renderflag-Command Usage:" << Console::endl;
  66. getConsole() << " renderflag STRING BOOL" << Console::endl;
  67. getConsole() << "Where STRING is one of the following:" << Console::endl;
  68. getConsole() << " ralpha" << Console::endl;
  69. getConsole() << " entmodel" << Console::endl;
  70. getConsole() << " fog" << Console::endl;
  71. getConsole() << " light" << Console::endl;
  72. getConsole() << " ponytail" << Console::endl;
  73. }
  74. int CommandRenderflag::execute(std::istream& args) {
  75. if (!getOpenRaider().mRunning) {
  76. getConsole() << "Use renderflag-Command interactively!" << Console::endl;
  77. return -1;
  78. }
  79. std::string flag;
  80. bool b;
  81. args >> flag >> b;
  82. if (!args) {
  83. getConsole() << "Pass STRING and BOOL to renderflag command!" << Console::endl;
  84. return -2;
  85. }
  86. int f = stringToFlag(flag);
  87. if (f == -1) {
  88. getConsole() << "Unknown flag \"" << flag << "\"!" << Console::endl;
  89. return -3;
  90. }
  91. if (b) {
  92. getRender().setFlags((unsigned int)f);
  93. } else {
  94. getRender().clearFlags((unsigned int)f);
  95. }
  96. return 0;
  97. }
  98. int CommandRenderflag::stringToFlag(std::string flag) {
  99. if (flag == "ralpha") {
  100. return Render::fRoomAlpha;
  101. } else if (flag == "entmodel") {
  102. return Render::fEntityModels;
  103. } else if (flag == "fog") {
  104. return Render::fFog;
  105. } else if (flag == "light") {
  106. return Render::fGL_Lights;
  107. } else if (flag == "ponytail") {
  108. return Render::fRenderPonytail;
  109. } else {
  110. return -1;
  111. }
  112. }