Open Source Tomb Raider Engine
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CMakeLists.txt 6.9KB

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  1. # Add SDL2 Library
  2. find_package (SDL2)
  3. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  4. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  5. # Add SDL2_ttf Library
  6. find_package (SDL2TTF)
  7. include_directories (SYSTEM ${SDL2TTF_INCLUDE_DIR})
  8. set (LIBS ${LIBS} ${SDL2TTF_LIBRARY})
  9. # Add OpenGL Library
  10. find_package (OpenGL REQUIRED)
  11. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  12. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  13. # Add OpenAL Library
  14. find_package (OpenAL REQUIRED)
  15. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  16. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  17. # Add ALUT Library
  18. find_package (ALUT REQUIRED)
  19. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  20. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  21. # Add Z Library
  22. find_package (ZLIB REQUIRED)
  23. include_directories (SYSTEM ${ZLIB_INCLUDE_DIRS})
  24. set (LIBS ${LIBS} ${ZLIB_LIBRARIES})
  25. #################################################################
  26. # Set Source files
  27. set (SRCS ${SRCS} "Camera.cpp")
  28. set (SRCS ${SRCS} "Console.cpp")
  29. set (SRCS ${SRCS} "Emitter.cpp")
  30. set (SRCS ${SRCS} "Game.cpp")
  31. set (SRCS ${SRCS} "main.cpp")
  32. set (SRCS ${SRCS} "Menu.cpp")
  33. set (SRCS ${SRCS} "Mesh.cpp")
  34. set (SRCS ${SRCS} "OpenRaider.cpp")
  35. set (SRCS ${SRCS} "Particle.cpp")
  36. set (SRCS ${SRCS} "Sound.cpp")
  37. set (SRCS ${SRCS} "TombRaider.cpp")
  38. set (SRCS ${SRCS} "ViewVolume.cpp")
  39. set (SRCS ${SRCS} "Window.cpp")
  40. # Select available Windowing library
  41. if (SDL2_FOUND AND SDL2TTF_FOUND)
  42. set (SRCS ${SRCS} "WindowSDL.cpp")
  43. else (SDL2_FOUND AND SDL2TTF_FOUND)
  44. # Currently only SDL2 support
  45. message (FATAL_ERROR "SDL2 and SDL2-TTF are required!")
  46. endif (SDL2_FOUND AND SDL2TTF_FOUND)
  47. #################################################################
  48. # Configuration Header file
  49. configure_file (
  50. "${PROJECT_SOURCE_DIR}/include/Config.h.in"
  51. "${PROJECT_BINARY_DIR}/Config.h"
  52. )
  53. #################################################################
  54. # Apple specific bundling
  55. if (APPLE)
  56. # Mac Bundle Data
  57. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  58. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  59. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  60. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  61. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  62. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  63. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  64. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  65. # Copy Icon
  66. set (MAC_ICON "../cmake/AppIcon.icns")
  67. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  68. set (SRCS ${SRCS} ${MAC_ICON})
  69. # Copy Data
  70. set (MAC_DATA "../data/OpenRaider.ini" "../data/test.ttf")
  71. set (MAC_DATA ${MAC_DATA} "../data/snow.tga" "../data/snow2.tga" "../data/splash.tga")
  72. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  73. set (SRCS ${SRCS} ${MAC_DATA})
  74. endif (APPLE)
  75. #################################################################
  76. # Check for SSE, enable if available
  77. include (../cmake/FindSSE.cmake)
  78. if ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  79. if (SSE_FOUND)
  80. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE")
  81. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse")
  82. endif (SSE_FOUND)
  83. if (SSE2_FOUND)
  84. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE2")
  85. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse2")
  86. endif (SSE2_FOUND)
  87. if (SSE3_FOUND)
  88. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE3")
  89. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse3")
  90. endif (SSE3_FOUND)
  91. if (SSSE3_FOUND)
  92. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSSE3")
  93. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -mssse3")
  94. endif (SSSE3_FOUND)
  95. if (SSE4_1_FOUND)
  96. set (SSE_FOUND_MSG "${SSE_FOUND_MSG} SSE4.1")
  97. set (OpenRaider_CXX_FLAGS "${OpenRaider_CXX_FLAGS} -msse4.1")
  98. endif (SSE4_1_FOUND)
  99. # Display message if something is enabled
  100. if (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  101. message (STATUS "Enabled${SSE_FOUND_MSG}...")
  102. endif (NOT "${SSE_FOUND_MSG}" STREQUAL "")
  103. endif ("${CMAKE_CXX_COMPILER_ID}" STREQUAL "Clang")
  104. # Apply Flags
  105. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  106. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  107. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  108. # Add subdirectories
  109. add_subdirectory ("math")
  110. add_subdirectory ("utils")
  111. # Add Executable
  112. add_executable (OpenRaider MACOSX_BUNDLE ${SRCS})
  113. #################################################################
  114. if (APPLE)
  115. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  116. # Copy setup script
  117. add_custom_command (TARGET OpenRaider POST_BUILD
  118. COMMAND echo "Injecting setup script..."
  119. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  120. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  121. )
  122. # Fix executable name, so setup script will be called
  123. add_custom_command (TARGET OpenRaider POST_BUILD
  124. COMMAND echo "Changing executable name..."
  125. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  126. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  127. )
  128. # Preparing the bundle on install
  129. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  130. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  131. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  132. install (CODE "
  133. file(GLOB_RECURSE PLUGINS
  134. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  135. include(BundleUtilities)
  136. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  137. " COMPONENT Runtime
  138. )
  139. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  140. endif (APPLE)
  141. #################################################################
  142. if (NOT APPLE)
  143. # Install binary
  144. install (TARGET OpenRaider
  145. RUNTIME DESTINATION bin
  146. )
  147. endif (NOT APPLE)
  148. #################################################################
  149. # Add Math Library
  150. set (LIBS ${LIBS} m)
  151. # Add utils Library
  152. set (LIBS ${LIBS} OpenRaider_math)
  153. set (LIBS ${LIBS} OpenRaider_utils)
  154. # Link to all found libs
  155. target_link_libraries (OpenRaider ${LIBS})
  156. #################################################################
  157. # Add target to run executable
  158. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})