Open Source Tomb Raider Engine
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ChangeLog 42KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140129 ]
  6. * Removed unused libferit stuff
  7. * Changed code to generate much less warnings
  8. * Using relative epsilon for float comparison
  9. [ 20140124 ]
  10. * Fixed some TombRaider.cpp warnings
  11. [ 20140120 ]
  12. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  13. * Converted all tabs to spaces (4 spaces per tab)
  14. * Auto indented all cpp files
  15. [ 20140119 ]
  16. * Enabled linear texture filtering for fonts, resulting in nicer
  17. looking down scaling
  18. * Removed unused TGA font parts of GLString with slight API changes
  19. * Modified GLString Unit Test to work with new GLString
  20. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  21. from SDLSystem
  22. * Silenced many more warnings
  23. [ 20140118 ]
  24. * Removed unused (and pretty empty) Entity class
  25. [ 20140117 ]
  26. * Reenabled room hopping on launch
  27. * Now using C++11 standard.
  28. * Turned on many more warnings and silenced some of them.
  29. * Removed empty Quaternion Unit Test
  30. [ 20140111 ]
  31. * Rewrote GLString Unit Test, now using TTF Font
  32. * Removed included TGA font and loading code
  33. * Rewrote Matrix Unit Test now using greatest
  34. * Documented MatMath, fixed bug in helRandomNum(),
  35. added better Unit Test
  36. * Only one way of conversion between Deg and Rad in MatMath
  37. * Use the same style of include guards in all headers
  38. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  39. a segfault on launch
  40. [ 20140110 ]
  41. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  42. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  43. * Removed empty Light.cpp
  44. * All Unit Tests build without warning
  45. * Converted many FIXME comments to be in the doxygen documentation
  46. * Removed hel & mstl folders, moved into parent directory
  47. * mtk_tga Unit Test uses greatest
  48. * Moved remaining Unit Tests (Network & TombRaider)
  49. * memory_test Unit Test no longer produces warnings
  50. * Building a memory test build no longer produces warnings
  51. [ 20140109 ]
  52. * Added greatest Test Framework, rewrote Sound Test
  53. * Renamed all memeory references to memory
  54. * Moved headers into include/
  55. * Put Unit Tests into test/
  56. [ 20140107 ]
  57. * Removed hel/Mass. There was an object of this class in World,
  58. but it was never used!
  59. * Removed even more unused files (mstl/Vector.cpp,
  60. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  61. mstl/Stack.h)
  62. * Completely removed hel/Simulation, as it depends on missing
  63. files (hel/CollisionObject)
  64. * Improved Makefile portability
  65. [ 20140106 ]
  66. * Hel Simulation Test builds, but doesn't work!
  67. [ 20140105 ]
  68. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  69. * Fixed strange Mouse Y-Axis Overflow bug
  70. * Cleanup of Makefile
  71. [ 20140104 ]
  72. * Hel Unit Test build & passes
  73. * Spring & Simulation Tests unbuildable, missing files?
  74. * GLString Unit Test builds, works not every time?
  75. * TombRaider Unit & Regression Test working
  76. [ 20140103 ]
  77. * Removed more (unused?) code, PSKModel & UTPackage
  78. * Removed unused MD3, mtk3d, MtkImage stuff!
  79. [ 20140102 ]
  80. * Improved the Mac build steps...
  81. Freealut now in /usr/local so we don't need to call
  82. install_name_tool on the built binary
  83. * Removed the old & unused GLUTSystem
  84. * Replaced the (unknown) included sample sound file
  85. * Removed some redundant build config defines
  86. [ 20140101 ]
  87. * Fixed Wavebuffer loading of Sound subsystem, as well as
  88. making the Sound Unit Test buildable on Mac.
  89. Added new argument to loadWav, length of buffer.
  90. * Changed (unknown) included Font to Droid Sans Mono
  91. * Fixed Render bug, now console is visible again
  92. * Implemented CMD + Q shortcut on Mac to quit
  93. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  94. the first received mouse event, because its faulty, thanks
  95. to an SDL bug:
  96. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  97. * Fixed incredibly slow mouse/camera movements
  98. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  99. invisible and grab it in windowed mode
  100. [ 20131231 ]
  101. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  102. mode on Mac, still not working correctly, but better :)
  103. [ 20131227 ]
  104. * Moved included documents into GitHub Repo wiki
  105. (https://github.com/xythobuz/OpenRaider/wiki)
  106. * Reduced start up time by increasing animation speed
  107. [ 20131221 ]
  108. * Reimplemented deprecated gluLookAt()
  109. * Reimplemented deprecated gluPerspective()
  110. * Reimplemented deprecated gluBuild2DMipmaps()
  111. * Reimplemented alutLoadWAVFile(), seems not to be working
  112. * Moved mac distribution logic from makefile into scripts
  113. [ 20131219 ]
  114. * Bundle now contains dynamic libraries not included with Mac OS X
  115. * Bundle now runs setup if needed
  116. * Fixed memory test builds not running on OS X
  117. [ 20131218 ]
  118. * Enabled ALUT on Mac OS X
  119. * Silenced many warnings regarding non-writable string constants
  120. * Fixed issues with linked libraries on Mac OS X
  121. * Implemented support for bundling OpenRaider as Mac App
  122. * Removed Microsoft Visual Studio Project files
  123. * Removed Screenshot Script
  124. [ 20131217 ]
  125. * No longer segfaults on launch in Mac OS X
  126. [ 20131215 ]
  127. * Wrote new README file
  128. * Added stub for missing hel/CollisionObject
  129. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  130. [ 20030713 ]
  131. * UTPackage class forked from PSKModel class
  132. * System class gets download, dir backports
  133. * libferit usage in public CVS
  134. * mtk_tga gets filename parm save and drops color swaping
  135. [ 20030704 ]
  136. * Tested PSKModel with models from:
  137. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  138. * On the fly resolution change like in unit tests
  139. * GLString obsoleted, undefining HAVE_SDL_TTF
  140. will cause OR to use font.tga texture fallback
  141. * Merged GLString and SDL_TTF utils Texture usage
  142. * TTF renderer replaces texture font system
  143. * Font system using new ortho projection
  144. * Requirements file now in cvs
  145. * Fixed all known level loading issues from new codebase
  146. * Loadlevel command using mapname string
  147. * Maps are validated on rc load
  148. * Experimental TTF support in OpenRaider, Look in RC file
  149. * Removed Console, MtkImage classes from private tree
  150. [ 20030701 ]
  151. * Removing OpenRaider Map use for level/music string storage
  152. ( This means if you set a map to a certain number in rc, then
  153. you can no longer call it by 'load #' )
  154. * Fixed PSKModel unit test build
  155. * Fixed Hel Simulation, Spring unit test builds
  156. [ 20030630 ]
  157. * EXPERIMENTAL on the fly colored -> textured polygon code
  158. ( It's not even funny how bad the colors match currently )
  159. * API changes in Texture class to make it easier to upgrade
  160. * Screeshots stored in ~/.OpenRaider/sshots/
  161. * Fixed broke new multitexture support in Texture class
  162. * Texture class gets color texture generator
  163. * Texture class gets SDL_TTF support from SDLSystem
  164. * Update to OR Texture class ( backports from UnRaider )
  165. * Fixed matrix multiplcation issues with fixed code generator
  166. * Reworking broken Matrix changes into rollback fix
  167. * Fixes for Matrix based math breakage ( just rolled it rollback )
  168. [ 20030618 ]
  169. * Redone a lot of hel and it's use, broke a lot of things
  170. * UTF-8 and TTF font texture generation support
  171. * Camera broken, Matrix broken, Quaternion broken?
  172. * About finished mtk3d and hel converging
  173. * Phyiscs system base work done
  174. [ 20030604 ]
  175. * Console/command rollover not finished, but working
  176. * BUG portals/walk block too often with current collision
  177. * BUG room sprites have wrong texture ID?
  178. * Unicode key support?
  179. * Some more user definable keys using 'bind' command
  180. * System gets old resource system, new resource system
  181. based on it with dynamic modes and command parsing
  182. [ 20030602 ]
  183. * Mouse grab command
  184. * New key input design, currently using ASCII to
  185. be compatible with old code
  186. * SDL mouse grab toggle back in SDLSystem
  187. * SDL_TTF support starts in SDLSystem
  188. * Made printf string buffering part of System
  189. * Simulation fixes, GL unit test
  190. * Removed main.* from CVS
  191. * Removed Raider.*, gl_util.* from local tree
  192. * Added Mass, ParticleMass, Simulation to CVS
  193. * More stat commands for debugging
  194. * Fix for console command marker strip
  195. * Updates to Hel, mass simulator, more vector operators
  196. [ 20030528 ]
  197. * RC file now allows imports of another RC file
  198. ( If you want to be a jackass you *can make it loop )
  199. * RC file now interprets spaces ( User request )
  200. * RC file allows trailing comments now
  201. * Room hopping disabled by default now
  202. ( command hop to enable )
  203. * Swimming movement added to stop-gap movement system
  204. [ 20030526 ]
  205. * Removed some test code from TombRaider
  206. * Fix for TR4 loading using TRC loader
  207. * Fix for solid mode rendering debug ( solid, r_light 1 )
  208. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  209. * Finished up element API, some TRC support for faces
  210. * Stopping work on array renderer until the element
  211. system is back up ( possible backport for 0.1.0? )
  212. * Cleaning up OpenGLMesh prototype API
  213. [ 20030524 ]
  214. * New OpenGLMesh array renderer
  215. * Fix for Vector collection empty handling
  216. * Fix for the 20030519 segfault/lock on exit bug
  217. * More API unification coding, and OpenRaider usage
  218. for room loading
  219. * Watch for a lot of new bugs, this is a lot of
  220. coding changing around
  221. [ 20030522 ]
  222. * More unification, including TRC room translation
  223. support starts ( convert from TRC to OR )
  224. * Handle TRC loading in OpenRaider CVS builds
  225. * TR5 loading tweaking to work for demo paks as well
  226. * Room sprite processing factored out
  227. [ 20030521 ]
  228. * TR5/TRC Sound ripping/in game loading finished
  229. * More TombRaider format unification
  230. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  231. * TR5/TRC loader finished - loads only nondemo map I have
  232. [ 20030519 ]
  233. * More work on TR5/TRC support now using doc std
  234. * Refactored skeletal class structure
  235. * BUG seems to be leak fix related world clear lock
  236. * Fix: Skeletal animation memory leak
  237. * New rendering routine for new temp mesh type
  238. ( Buggy and expensive, but it's a stop gap )
  239. ( Colored polygons aren't really rendered as such )
  240. * Fix: OpenRaider new mesh API stop-gap handling
  241. * Fix: TombRaider new mesh loader API
  242. [ 20030517 ]
  243. * BUG found in new mesh loader API
  244. ( Quad tess is broken in TombRaider for meshes )
  245. ( Vertex array translation from TombRaider broken )
  246. * Event system partially in place, needs glue as well
  247. * Console commands from RC hack/fix
  248. [ 20030516 ]
  249. * Mesh rendering temp disabled until mesh renderer
  250. is fully redone
  251. * Finally getting a lot of the more complex mesh
  252. building routines pushed behind clean API from
  253. the OpenRaider to the TombRaider class
  254. ( Could cause a lot of new bugs? )
  255. * Event system test structures introduced to World
  256. * Some major work on model_mesh rendering, also
  257. abstracting interface for their construction
  258. * Some minor work on OpenGLMesh renderer, with code
  259. in place to increase performance
  260. [ 20030513 ]
  261. * TombRaider engine abstraction for room
  262. vertex and color loading and parsing
  263. [ 20030512 ]
  264. * New external SFX use for TR2/TR3 paks -- now
  265. all versions load sound files into the game engine
  266. See README for help using external paks.
  267. * New external SFX pak loading support for TR2 and TR3
  268. * Documentation updates and user usability package tests
  269. ( thanks Josh )
  270. * Apt source in place ( see README )
  271. * Automated debian packaging in Makefile ( make debian )
  272. * Animation half ass restored in non lara models agian
  273. * BUG found in SkeletalModel::setFrame - quick disable to
  274. remove crash bug CLOSES 20030101 tmp filing
  275. [ 20030510 ]
  276. * Old TR4 sound support moved behind new interface
  277. * Sound support for TR1 using new interface - have to wait
  278. for external sound pak support for TR2 and TR3
  279. * New sound sample management/interface in TombRaider class
  280. [ 20030509 ]
  281. * Manually patched with JML's UNICODE support
  282. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  283. [ 20030101 ]
  284. * Seriously broken animation! =)
  285. * I wonder how much this breaks - hacks shoved in to
  286. keep it runnable until the new event system is started
  287. * Skeletal model refactoring
  288. * Seperating entity and animation states and it's ugly
  289. * Finer animation control starts
  290. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  291. [ 20021228 ]
  292. * Md3 refactoring
  293. * Many Md3 fixes and features out of unit test work
  294. * Huge Md3 unit, testing ground for future TR unit test
  295. [ 20021227 ]
  296. * Md3 easter egg in cvs
  297. * State system work and testing
  298. [ 20021224 ]
  299. * Wireframe color code doc in README
  300. * Minor compile fixes for gcc 3.x
  301. * Default portal display in wireframe mode now
  302. * New hop command to disable room hopping movement
  303. * New r_animate command to enable entity animation test
  304. * Fixed showfps fault on load screen
  305. * Review of System timer
  306. * Replaced FPS estimation with pure frame rate counter
  307. * SDLSystem uses SDL timer now
  308. * Removed some dupilcate console commands out documented
  309. * Depth sorted particles
  310. * Lots of minor depth sorting and vising work
  311. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  312. * Entity vis no longer considers rooms agian
  313. * New Vector replaces List as renderable container
  314. for a great deal of memory savings
  315. * Room mesh/sprites rendering in nontexture modes agian
  316. * Documentation updates
  317. * Fix entity out of room fix
  318. * New OGL mesh can render with multitexture
  319. * New all bumpmaps are now loaded into texture memory
  320. * New [Network.Server] RC support
  321. * Run console commands from RC file
  322. * Neat new multitexture logo effect
  323. * Hel only build from now on
  324. * "Shooting" test in cvs
  325. * Fixes for depth rendering
  326. * New wireframe mode color codes for renderable type
  327. * Entity sprites back
  328. * Time to move to beta versioning
  329. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  330. * New sshot upload script for my conv ;)
  331. * New entity rendering vising starts, primative depth sort
  332. * Static ( room models ) using sphere bounding volumes now
  333. * New enumeration coding style project wide starts
  334. * New room depth sorting code starts
  335. * Fix for version stamp in corner
  336. * New update room render list per frame command
  337. * Misc minor sound/animation updates
  338. * Hel vising fix in ViewVolume, hel enabled by default
  339. * Look for bugs caused by huge refactoring of codebase
  340. * Hel objects in all builds
  341. * World class temp keeps Light and OpenGLMesh deps for now
  342. * Refactoring: OpenRaider, Render, TombRaider classes
  343. * World class emerges in cvs ( Big refactoring job )
  344. * Texture use moved into Render class
  345. * Emitter use moved into Render class
  346. * Seperation of physical and rendered world starts
  347. * Hel clean up, unit testing fixes
  348. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  349. * New Camera API, clean up starting
  350. * Quaternion ( class ) in cvs
  351. * Toggle for hel use
  352. * Fix port reporting is expected host order agian
  353. * libHel starts creeping into cvs build starting with some vising
  354. * Netcode fix
  355. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  356. * Inactive text no longer rendered
  357. * More libhel work
  358. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  359. * Little manual route chaining test for the fun of it
  360. * Trace tests
  361. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  362. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  363. * Fix for console use before level load crash
  364. * TR4 hack to play footsteps when running
  365. * TR4 pak sounds loaded and playable - just not sourced yet
  366. * New play command
  367. * Improved sound support
  368. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  369. * TR4 pak sound reading and dumping
  370. ( I couldn't find any paks using compression - however
  371. my algorithm can handle those that may )
  372. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  373. * TR4 ponytail type guessing algorithm works with TR4 paks
  374. ( May not apply to all custom lara models )
  375. * TR4 pigtails rendering algorithm now too
  376. * In TR4 ponytail works great with default settings
  377. * Up key now gets last command entered
  378. * r_ponytail console command
  379. * All builds use same texture binds as former EXPERMENTAL builds
  380. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  381. in list and handling
  382. * TR4 GL light support ( pretty )
  383. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  384. * One room render command and changes for other old commands
  385. * Fix for crash using new room ->adJRoom vector
  386. * Fixed room vertex lighting
  387. * Documentation updates
  388. * New scripts for installing
  389. * New client/server kills
  390. * Thanks dan for tesing multiplayer - lots of bugs found
  391. * Started moving room struct into more of a class type of
  392. collections and what not
  393. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  394. * Hack to handle camera out of world - moves to like a FPS
  395. viewpoint -- needs quats and 'dragging' to make it smoother
  396. * Entities drawn in different order to handle large alpha
  397. polygon in rooms ( Hack until sorting algorithm is in place )
  398. * Little hack to force exit of threads w/o calling back
  399. * Lowered network traffic rate and disabled debugging to stdout
  400. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  401. * Code to handle bad texture ids, like in Nasa.tr2
  402. * Network multiplayer test Client/Server can now connect
  403. and pass data and generate clients on each end of game
  404. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  405. * Network code starts
  406. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  407. * Speed boost for entity room clipping
  408. * Fixed color lighting - still some polygons can go all white
  409. * Console commands for clipping and new fly mode
  410. * Getting ready to seperate world clipping and storage from Render
  411. * Cheap wall clipping hack ( works great however )
  412. Doesn't take into account adjoint rooms ( there is a reason )
  413. * EXPERIMENTAL Better GL light support for font/world interaction
  414. * EXPERIMENTAL new level texture loading
  415. * Switching maps in game should never cause crashs anymore
  416. * Found then fixed several memory leaks
  417. * Makefile rule just for memory profiling build ( make memory )
  418. * Vectors replacing Lists for most collection implementations in Render
  419. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  420. * Turn animation for fun
  421. * Room vertex lighting back in
  422. * Vertex color/normal support changes for model meshes
  423. * Skeletal model/mesh model collision _support_
  424. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  425. * Hop up/down to rooms when in void
  426. * Primative 3rd person camera
  427. * GL light support for TR1-TR3
  428. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  429. * Removed room mesh rendering from Render
  430. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  431. * OpenGLMesh and Light classes start
  432. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  433. * Ah, a little free time -- cleaning up Render class a little
  434. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  435. * Auto depends generation for certian people =p
  436. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  437. * Time based animation tracer
  438. * Rounded out mtk3d a little more with common func from
  439. other projects
  440. * New pathing subsystem
  441. * Relocatable data dir ( thanks joshua for idea )
  442. Set by using init var 'HomeDir'
  443. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  444. * Fixed room mesh cache tris texcoors
  445. * Changed room tracking code
  446. * Replaced old room cache mesh texcoor system for tris
  447. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  448. * New menu state for keys
  449. * Major OpenRaider class clean up, reducing, reformatting for
  450. use with picky compilers, etc
  451. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  452. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  453. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  454. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  455. * Wall detection ( no clipping yet )
  456. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  457. values b/c assigned to wrong structure )
  458. * More debugging for bad cache room mesh crash
  459. * New animation fix by making getNumAnimsForMoveable use signed
  460. values ( seems to make TR4 and other levels loadable agian )
  461. * Stopped flickering idle lara by only drawing 1 frame of idle
  462. * Better bad cache quad handling?
  463. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  464. * Fix for room quad's texture bug
  465. * Console print system prototype
  466. * Misc clean ups
  467. * Level load menu prototype active by default
  468. * New debug info in game room/sector/pos
  469. * Floor player clipping by sector ( yay )
  470. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  471. * Floor player clipping by box ( hhmmm... )
  472. * Backport of Camera
  473. * Backport of SDLSystem prototype to replace SDL wrapper
  474. * Backport of mtk3d with GL style matrices and etc
  475. * Hacky fix for texture ids for room polygons
  476. ( Caused by new fast cache room polygon builder )
  477. * Backport of UnRaider Texture handler
  478. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  479. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  480. * Bug found Texture ids broken on new room mesh translation
  481. * Texcoord fix for quads
  482. * Removed damned vertex arrays
  483. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  484. * Partially fixed new renderer/translator
  485. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  486. * New Makefile optional memeory_test.cpp OBJ injection
  487. * "Commit of Doom" to break cvs source, yay!
  488. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  489. * Render cleaned up a little more
  490. * New room mesh system using arrays
  491. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  492. * Fixed TR4 bone layering
  493. * Worked on finiding/rendering ponytail some more
  494. * Moved angle clac for tags back into TombRaider class
  495. * Screenshot TGA file fix
  496. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  497. * Ponytail hack
  498. * Better UV generation
  499. * Broke TR2 with the new animation framing
  500. * Animation frame 'safety valve' to prevent overflows
  501. until it can be fixed correctly
  502. * Animation translation fixes
  503. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  504. * More TR format notes
  505. * TR4 object header
  506. * Minor changes to OpenRaider for speed/calarity
  507. * Idle aframe test code in
  508. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  509. * Fix for Lara model picking in TR4
  510. * Fix for TR4 loading ( tr4_light )
  511. * Fix for TR4 loading ( tr4_ai_data )
  512. * Fog support
  513. * Fix for world geo ( room bbox adjust )
  514. * Fix for bad mem usage reporting for overhead
  515. * Fix for HUGE memory leaks in TombRaider class
  516. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  517. * Fix for memfile size reporting
  518. * Fix for GLString truncation
  519. * New audio dir support back in
  520. * Fix for insert of tree_insert for memeory
  521. * Iterative version of tree_insert for memeory togglable
  522. at compile time
  523. * Fix for m-string max accounting
  524. * RBTree fix for memeory ( must stop coding after 0200 )
  525. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  526. * Stability has degraded with aggressive feature prototyping
  527. * More information for zero allocs
  528. * Fix for some 0 byte allocatations found in project
  529. * Check for 0 byte allocatations
  530. * Old List back in for now - slower, smaller
  531. * Removed many unnessacary sleeps from older builds
  532. * New feature tracks memory usage by file
  533. * Print to screen while loading back
  534. * New GLString now has helper functions for speedy string
  535. updates to replace hacks
  536. * Fixed damn 'memeory' rbtree
  537. * More verbose fatal error reporting
  538. * Reworked memeory prototype into better code
  539. * Removed working list tracker from memeory
  540. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  541. * Memeory memory overhead reduction for filename storage
  542. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  543. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  544. * Back to dynamic C-strings to save 'memeory memory'
  545. * Wrote a RBTree implementation directly into Memeory util
  546. * TGA debug fix
  547. * Looking at writing RBTree directly into Memeory util
  548. * Fixed driver string memory leak in main found with Memeory
  549. * Fixed GLString memory leak just found with Memeory
  550. * Fixes for release build to avoid memeory debugger
  551. * Memeory changes to avoid new/delete calls internally
  552. affecting MEMEORY_ERROR reports ( much much slower list based )
  553. * New iostreams and memeory header guards
  554. * Doh, corerction on pointer 0 padding
  555. * New delete accounting hack
  556. * New Memeory unit test features/fixes
  557. * Printing addr with hexadecimal for obvious reasons
  558. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  559. * Fixed overlapped vars/data members
  560. * Dumps memeory report filename fix
  561. * Dumps memeory report for unfreed on exit now?
  562. * Console commands to debug 'memeory'
  563. * New c func printing option in Tree
  564. * Memeory profiling system starting
  565. * Font data fixes
  566. * Fixed sourceforge cvs tree
  567. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  568. * Fixed bug where ent draw didn't account for viewmodel
  569. in same room
  570. * New texture binding method for strict checking and
  571. to avoid prechecks on unsorted polygons
  572. * More rendering toggles for more testing
  573. * Draw room bbox with r_portal
  574. * Moved more commands to console only ( See README )
  575. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  576. * Fix rendering bug with r_portal
  577. * RC uses pakdir for strict path enforcement now
  578. * New RC commands for Map/Music that represent backend correctly
  579. ( It's a FIFO, not a sorter )
  580. * RC parser now uses console command parser helper too
  581. * Improvements to console command parser
  582. ( less memory, faster normal case, easier to add new commands )
  583. * Hack to try to unload level shows it's time to start a
  584. rewrite =)
  585. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  586. * Screenshot console command
  587. * View model render toggle console command
  588. * View model index fix for entity use
  589. * Console command naming clean up starting
  590. * Console fix for backspacing over prompt
  591. * Load command to load levels by index
  592. * Many more console commands, replacing some key commands
  593. * Sprites render after players now for more accurate scene
  594. * Collapsed some rendering gobals into temp LARA entity gobal
  595. * Portal visual debugging
  596. * Console fix for prompt display after command given
  597. * Fix for bad cvs sync
  598. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  599. * Portal (precompiled) use starts
  600. * Very basic console prototype in place
  601. * Render control flags ( Not same as mode flags )
  602. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  603. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  604. * Fix for RC loader
  605. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  606. * Temp resource redundency pruning solution
  607. * More string safety auditing and fixes
  608. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  609. * Hack to fix texture dumping
  610. * More string clean up
  611. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  612. * Minor TR support work
  613. * Texture dumping fix for new mtk_tga
  614. * New tristrip rendering sprites
  615. * Changed to snprint in all objects now
  616. * Clean up in texture use
  617. * Clean up in screenshot code
  618. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  619. * Animation frame testing hack back keys '[' and ']'
  620. * Reduction of room rendering top levels ( consistent speed? )
  621. * Improvments to texture handling and loading
  622. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  623. * Updated mtk_tga from my current mtk_image source
  624. fixes tga save bug and more stuff
  625. * New more correct FPS counter for alpha testers amusement
  626. DisplayFPS=true in init and key command 'f'
  627. * Refactoring and clean up in OpenRaider
  628. * TombRaider getting ready for testing new class based system
  629. * Got new specs for TR4 and TR5
  630. * Readying class based system for new physics and rendering
  631. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  632. * Fixes for fast texture cache for older tombraider data
  633. * Fixes for TombRaider unit test
  634. * Makefile changes for gcc 3.0
  635. * GLString use fix, forgot to disable culling - thanks dan
  636. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  637. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  638. * Tune up of Sound
  639. * Disable cusor show on switch to fullscreen also
  640. * GLString scaling
  641. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  642. * New Sound flags ( allows for easier expansion )
  643. * Start loadscreen before caching sound now
  644. * NOTE audio support is fine - just low memory condition kill
  645. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  646. * Broke audio support by switching around
  647. OpenRaider, LoadLevel/SetupAudio
  648. * README update
  649. * Texture caching while reading from diskfile in callback
  650. * New load screen percentage feedback via callback
  651. * Fix for Tombraider multiple Clear() bug
  652. * New load ordering, might break some things
  653. * More work on GLString use in OR
  654. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  655. * Speed set on Camera
  656. * Played with some refactoring in OpenRaider class
  657. and thread hacks for external texture use
  658. * New texture loading to make external textures
  659. id independent of TR texture id at load time
  660. * Changed 'load screen' layout and particle setup
  661. * Removed dependence of Emitter on Texture agent - calls
  662. GL texture bind directly now
  663. * Particle partial resync with freyja_particle tree
  664. * Emitter partial resync with freyja_particle tree
  665. * Render minor reduction/refactoring, breaking up some code
  666. * New GL font system for OpenRaider ( GLString )
  667. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  668. * GlGetString use 'correct' fix
  669. * Music list reimplemented for CVS
  670. * Emitter commited to CVS ( oopsie )
  671. * Changlog reformated
  672. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  673. * New Changlog format
  674. * Minor GL string use 'temp fix' in Render
  675. * ModelDebug option to RC to disable model load debugging
  676. * TODO update
  677. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  678. * Minor rendering changes
  679. * Particle test fix
  680. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  681. * Particle testing ( Using one of my freyja prototypes )
  682. * Fullscreen toggle - '9' key
  683. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  684. * Timer prototype starts, just using a time delay for now
  685. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  686. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  687. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  688. * Set up new box just for windows TR compatibility tests
  689. ( got old ppro out, bought a hdd for it - weee )
  690. * Testing exported meshes with Freyja
  691. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  692. * Mesh export test for TombRaider
  693. * Texel adjustment method rolled back into TombRaider
  694. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  695. * TR4 sky mesh?
  696. * Texture changes
  697. * Freyja work with ponytail graphing
  698. * New FPS counter uses larger frame samples and reset
  699. ( readings still off by a little )
  700. * Splash screen for threaded loads (shakes for fullscreen feedback)
  701. * Particle engine research ( no code )
  702. * Threading testing
  703. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  704. * Might wait to install X 4.0.1 to work on bump map rendering
  705. * Render check for multitexture
  706. * Fixed OpenRaider to use new TombRaider::Texture API
  707. * Bump map use with new TombRaider backend API
  708. * "TR3 objtexture alpha clip" back in for 32bit textiles
  709. * More testing features like texture dumping for all versions
  710. * Special texture loading default use in TR4/TR5
  711. * Zero padding on dumped textures - yes, it is about time
  712. * Fixed special texture loading/dumping
  713. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  714. * 32bit texture default use in TR4/TR5
  715. * 32bit texture testing in TR5
  716. * Make rule regression testing in cvs tree
  717. `make tombraider.test`
  718. * Better make rules for tombraider.test
  719. * TombRaider fixes for compression use and dellocation
  720. * New TombRaider::LoadTR5
  721. * Worked on TombRaider agent
  722. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  723. * Added *some of the TR5 spec to regression test build
  724. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  725. * Some minor checks for bad allocation of meshes?
  726. * Changed moveable code to assume nonanimated entity
  727. * Entity drawing tied to room drawing
  728. (For vising, later use an entity cache per room to avoid full cycle)
  729. * Screenshot name now based on VERSION string (better bugs reports)
  730. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  731. * Fixed Freyja tree's colored polygons
  732. * More debug output on animation building
  733. * Fixed Freyja's tree too
  734. * Fixed TR4 decompress bug
  735. ( silly me, it only worked because of opt, didn't clear a var )
  736. * Animation grouping prototype
  737. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  738. * Fixes for mesh rendering ambient light level
  739. * Fixes for animtion rendering
  740. * Fixes for animation loading
  741. (TR2+ lara has some animation problems still, with junk frames)
  742. (TR1 lara works because all the right indices = 0)
  743. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  744. * Fixed animations using steping fix I wrote for libfreyja_egg
  745. this breaks the old TR aniamtion hacks though =)
  746. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  747. * Back porting to Freyja to help figure out TR animation problems
  748. * Worked on TR5 and TR4 texture alpha flags
  749. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  750. * Fixed skeletal/moveable loading and animation
  751. * Starting entity mapping tracer
  752. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  753. * NOTE make enities list so dup models won't draw to same position
  754. * Caching caused segfault - so now emulate dumb smart pointers
  755. * Removed Free TR data, it caused to many segfaults,
  756. for some reason it frees twice even with Clear()
  757. * Caching for duplicate models ( saves tons of memory )
  758. * Fixed loading and animation for all models in level
  759. * Broke animation with new loader?! (caused by new moveable loading)
  760. * Free TR data after load ( May cause segfault on exit )
  761. * Simple vising for items back in
  762. * Oops, removed mesh draw from viewmodel renderer
  763. ( was debuging item meshes )
  764. * Fixed tr4 (2 layer tags) flag set on non lara models
  765. * Fixed moveable loading
  766. * Looking for moveable object drawing problems ( werid )
  767. * Fixed item positioning set on load
  768. * Fixed sprite/room amb lighting back to white ( heh, oops )
  769. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  770. * Void color only when outside world
  771. * Various minor renderer changes
  772. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  773. * Fixed lara's colored polygons index bug for TR1
  774. * Autoload lara as view model
  775. * Tr4 two mesh system use
  776. * Basic skeletal model animation (frame rate based)
  777. * Skeletal model rendering
  778. * Skeletal model loader finished
  779. * No quaterions generated in current skeletal loader
  780. It'll be easy to add bone lerping later, but first I want
  781. correct behavior ( ie animation and placement )
  782. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  783. * Planning rendering engine #3
  784. * Once skeletal models are in rendering engine #2
  785. physics code can start
  786. * EXPERIMENTAL moveable code starts
  787. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  788. * Moveable code finaling coming back in ( now with quats )
  789. * Bug fix to ignore bad meshes in some TR4 levels?
  790. * TombRaider class test
  791. * Some TR5 specs fell in my lap today =)
  792. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  793. * Mouse motion control fixes
  794. * Item sprite rendering ( TR1, TR2, and should work for others )
  795. * Item sprite loading ( TR1, TR2, and should work for others )
  796. * Fixed room sprite loading
  797. * Hack temp fixes for camera ( broke it bad last night )
  798. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  799. * Baisc strafing and better forward/backward movement on camera
  800. * More user documentation and bug tracking
  801. * Portal toggle
  802. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  803. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  804. * Mouse look code
  805. * The portal code is hindered by the old XZ vis check =(
  806. once it's replaced it should be 100% correct
  807. * Added portal code, and is almost fully working now
  808. * Worked on portal code (testing)
  809. * Since adding quaternion camera, segfault on exit... hhmmm...
  810. * Finished quaternion based camera and rendering
  811. * Planning to break mtk3d into base type classes and expand it as
  812. a library with learping functions for use in animation also =)
  813. * Started on quaternion camera and quaternion support in mtk3d
  814. * TR4 sound fx postioning loader starts
  815. * GL driver string from resource
  816. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  817. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  818. * SDL key code fixes
  819. * More SDL fixes for rendering
  820. * More SDL work, fixes
  821. * FPS counter prints to console every 100 frames
  822. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  823. * SDL is very slow atm ( drag ass )
  824. You can edit Makefile to set it to use it if you want
  825. * Finished basic test SDL interface
  826. * Started on item sprite loading (likes a little more, but not priority)
  827. * Aren't you all gald I ditched render engine #1 now? ;)
  828. * New sprite rendering code
  829. * Fixed bug that drew static room meshes twice
  830. * Fixed bug that drew alpha sorted tris 3 times
  831. (Fixes all known alpha rendering bugs)
  832. * Room sprite loading code
  833. * Cleaned code, fixed some documentation
  834. * Started work on Resource agent, not ready to replace old code yet
  835. * No longer dump textures, unless explictly set in rc file
  836. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  837. * Fixed XEmacs modes should have been 'Mode: C++'
  838. * Looked at portal design guide, was useless
  839. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  840. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  841. * SDL support starts back
  842. * Added my old linux joystick code
  843. * Basic sorted alpha poly render second pass with very small penalty
  844. ( An all new rendering feature never in engine before )
  845. * Figured out best way to sort alpha polys exp with rooms only for now
  846. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  847. * Static mesh rendering back ( doesn't use room lighting
  848. intensity for now )
  849. * Texel alignment
  850. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  851. * Static meshes
  852. * Model meshes
  853. * Mipmaps in Texture as option
  854. * Code clean up
  855. * Item sprite and room sprite loader code about finished
  856. * Finished adding my screenshot code from Freyja, and
  857. made it produce TGAs instead of PPMs ( cmd 'S' )
  858. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  859. * POublic CVS Release
  860. * Vertex lighting now functional and stable in new engine
  861. * Fix for TR4 water alpha via textile generator, but
  862. some light shards are still black - might be other
  863. alpha flags that are unknown
  864. * New level loader using _map_list
  865. * New Map list RC rule
  866. * Start of item sprite code in new engine
  867. * Leaving old Texture calls for compaiblity with obsolete
  868. * New textile loading by moving new code into Freyja's
  869. TombRaider module to handle *all pixmap generation
  870. * User documentation
  871. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  872. * Testing
  873. * Resource system back in
  874. * AL init threaded off
  875. * Switched order of AL and GL inits
  876. ( so you can have in game progess loader for loading )
  877. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  878. * Should have all the best of the engines merged by Monday!
  879. * Started model rendering code for engine #2
  880. * New mode control for WIREFRAME, SOLID, TEXTURE
  881. * Fixed texel index bug for rooms
  882. * New Camera methods for visibility and more accessors
  883. * Render engine #2 feature upgrade by merging with engine #1
  884. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  885. * Rendering engine #2 fixes
  886. * New Camera method for positioning
  887. * Rendering engine #2 update
  888. * Added documentation to Sound agent
  889. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  890. * Texture manager fixes
  891. * Tesselated quads
  892. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  893. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  894. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  895. * Render fixes
  896. * OpenAL fixes for /dev/dsp in use and _init guard
  897. * Added Sound manager, OpenAL support for groovy 3d audio =)
  898. * Dropped all OSS code
  899. * Fixed segfault by freeing _texture and _tombraider twice
  900. * TR4 texture fixes ported from gegg
  901. * Fixed segfault on texture handling
  902. * Removed splash screen code completely
  903. ( Will later use loader screens just like TR )
  904. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  905. * Splash screen as compile time support
  906. * PThread support as compile time option
  907. * TR4 texel loading fixes
  908. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  909. * OpenRaider request for sourceforge hosting
  910. * New Render class is now the new renderer
  911. * GLUT use abstracted and placed into openraider.cpp
  912. * Mtk Image manager
  913. * Mtk texture manager
  914. * Thread for Freyja loader
  915. * Freyja camera
  916. * OpenRaider RC system design
  917. * Freyja loader replaces yuri loader in test build
  918. * Splash screen
  919. * New engine starts
  920. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  921. * Removed drawing another lara as an error marker for movables
  922. * Removed level dumping and saving
  923. * Split up mesh rendering
  924. * New 3rd person lara camera rendering
  925. * New animation control
  926. * This project is based on trueview by yuri and some patches
  927. and porting to linux by Mongoose along with code from
  928. GooseEgg by Mongoose
  929. * Log started