Open Source Tomb Raider Engine
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Matrix.cpp 16KB

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  1. /*!
  2. * \file src/Matrix.cpp
  3. * \brief 3D Matrix
  4. *
  5. * \author Mongoose
  6. */
  7. #include <stdio.h>
  8. #include <math.h>
  9. #include <Matrix.h>
  10. Matrix::Matrix()
  11. {
  12. setIdentity();
  13. }
  14. Matrix::Matrix(matrix_t m)
  15. {
  16. setMatrix(m);
  17. }
  18. Matrix::Matrix(Quaternion &q)
  19. {
  20. matrix_t m;
  21. q.getMatrix(m);
  22. setMatrix(m);
  23. }
  24. Matrix::~Matrix()
  25. {
  26. }
  27. bool Matrix::getInvert(matrix_t out)
  28. {
  29. matrix_t m;
  30. #ifdef COLUMN_ORDER
  31. getMatrix(m);
  32. #else
  33. getTransposeMatrix(m);
  34. #endif
  35. /* Mongoose: This code was from a Jeff Lander tutorial which was based
  36. on MESA GL's InvertMatrix */
  37. /* NB. OpenGL Matrices are COLUMN major. */
  38. #define SWAP_ROWS(a, b) { float *_tmp = a; (a)=(b); (b)=_tmp; }
  39. #define MAT(m,r,c) (m)[(c)*4+(r)]
  40. float wtmp[4][8];
  41. float m0, m1, m2, m3, s;
  42. float *r0, *r1, *r2, *r3;
  43. r0 = wtmp[0], r1 = wtmp[1], r2 = wtmp[2], r3 = wtmp[3];
  44. r0[0] = MAT(m,0,0), r0[1] = MAT(m,0,1),
  45. r0[2] = MAT(m,0,2), r0[3] = MAT(m,0,3),
  46. r0[4] = 1.0, r0[5] = r0[6] = r0[7] = 0.0,
  47. r1[0] = MAT(m,1,0), r1[1] = MAT(m,1,1),
  48. r1[2] = MAT(m,1,2), r1[3] = MAT(m,1,3),
  49. r1[5] = 1.0, r1[4] = r1[6] = r1[7] = 0.0,
  50. r2[0] = MAT(m,2,0), r2[1] = MAT(m,2,1),
  51. r2[2] = MAT(m,2,2), r2[3] = MAT(m,2,3),
  52. r2[6] = 1.0, r2[4] = r2[5] = r2[7] = 0.0,
  53. r3[0] = MAT(m,3,0), r3[1] = MAT(m,3,1),
  54. r3[2] = MAT(m,3,2), r3[3] = MAT(m,3,3),
  55. r3[7] = 1.0, r3[4] = r3[5] = r3[6] = 0.0;
  56. /* choose pivot - or die */
  57. if (fabs(r3[0])>fabs(r2[0])) SWAP_ROWS(r3, r2);
  58. if (fabs(r2[0])>fabs(r1[0])) SWAP_ROWS(r2, r1);
  59. if (fabs(r1[0])>fabs(r0[0])) SWAP_ROWS(r1, r0);
  60. if (0.0 == r0[0]) return false;
  61. /* eliminate first variable */
  62. m1 = r1[0]/r0[0]; m2 = r2[0]/r0[0]; m3 = r3[0]/r0[0];
  63. s = r0[1]; r1[1] -= m1 * s; r2[1] -= m2 * s; r3[1] -= m3 * s;
  64. s = r0[2]; r1[2] -= m1 * s; r2[2] -= m2 * s; r3[2] -= m3 * s;
  65. s = r0[3]; r1[3] -= m1 * s; r2[3] -= m2 * s; r3[3] -= m3 * s;
  66. s = r0[4];
  67. if (s != 0.0) { r1[4] -= m1 * s; r2[4] -= m2 * s; r3[4] -= m3 * s; }
  68. s = r0[5];
  69. if (s != 0.0) { r1[5] -= m1 * s; r2[5] -= m2 * s; r3[5] -= m3 * s; }
  70. s = r0[6];
  71. if (s != 0.0) { r1[6] -= m1 * s; r2[6] -= m2 * s; r3[6] -= m3 * s; }
  72. s = r0[7];
  73. if (s != 0.0) { r1[7] -= m1 * s; r2[7] -= m2 * s; r3[7] -= m3 * s; }
  74. /* choose pivot - or die */
  75. if (fabs(r3[1])>fabs(r2[1])) SWAP_ROWS(r3, r2);
  76. if (fabs(r2[1])>fabs(r1[1])) SWAP_ROWS(r2, r1);
  77. if (0.0 == r1[1]) return false;
  78. /* eliminate second variable */
  79. m2 = r2[1]/r1[1]; m3 = r3[1]/r1[1];
  80. r2[2] -= m2 * r1[2]; r3[2] -= m3 * r1[2];
  81. r2[3] -= m2 * r1[3]; r3[3] -= m3 * r1[3];
  82. s = r1[4]; if (0.0 != s) { r2[4] -= m2 * s; r3[4] -= m3 * s; }
  83. s = r1[5]; if (0.0 != s) { r2[5] -= m2 * s; r3[5] -= m3 * s; }
  84. s = r1[6]; if (0.0 != s) { r2[6] -= m2 * s; r3[6] -= m3 * s; }
  85. s = r1[7]; if (0.0 != s) { r2[7] -= m2 * s; r3[7] -= m3 * s; }
  86. /* choose pivot - or die */
  87. if (fabs(r3[2])>fabs(r2[2])) SWAP_ROWS(r3, r2);
  88. if (0.0 == r2[2]) return false;
  89. /* eliminate third variable */
  90. m3 = r3[2]/r2[2];
  91. r3[3] -= m3 * r2[3], r3[4] -= m3 * r2[4],
  92. r3[5] -= m3 * r2[5], r3[6] -= m3 * r2[6],
  93. r3[7] -= m3 * r2[7];
  94. /* last check */
  95. if (0.0 == r3[3]) return false;
  96. s = 1.0/r3[3]; /* now back substitute row 3 */
  97. r3[4] *= s; r3[5] *= s; r3[6] *= s; r3[7] *= s;
  98. m2 = r2[3]; /* now back substitute row 2 */
  99. s = 1.0/r2[2];
  100. r2[4] = s * (r2[4] - r3[4] * m2), r2[5] = s * (r2[5] - r3[5] * m2),
  101. r2[6] = s * (r2[6] - r3[6] * m2), r2[7] = s * (r2[7] - r3[7] * m2);
  102. m1 = r1[3];
  103. r1[4] -= r3[4] * m1, r1[5] -= r3[5] * m1,
  104. r1[6] -= r3[6] * m1, r1[7] -= r3[7] * m1;
  105. m0 = r0[3];
  106. r0[4] -= r3[4] * m0, r0[5] -= r3[5] * m0,
  107. r0[6] -= r3[6] * m0, r0[7] -= r3[7] * m0;
  108. m1 = r1[2]; /* now back substitute row 1 */
  109. s = 1.0/r1[1];
  110. r1[4] = s * (r1[4] - r2[4] * m1), r1[5] = s * (r1[5] - r2[5] * m1),
  111. r1[6] = s * (r1[6] - r2[6] * m1), r1[7] = s * (r1[7] - r2[7] * m1);
  112. m0 = r0[2];
  113. r0[4] -= r2[4] * m0, r0[5] -= r2[5] * m0,
  114. r0[6] -= r2[6] * m0, r0[7] -= r2[7] * m0;
  115. m0 = r0[1]; /* now back substitute row 0 */
  116. s = 1.0/r0[0];
  117. r0[4] = s * (r0[4] - r1[4] * m0), r0[5] = s * (r0[5] - r1[5] * m0),
  118. r0[6] = s * (r0[6] - r1[6] * m0), r0[7] = s * (r0[7] - r1[7] * m0);
  119. MAT(out,0,0) = r0[4];
  120. MAT(out,0,1) = r0[5], MAT(out,0,2) = r0[6];
  121. MAT(out,0,3) = r0[7], MAT(out,1,0) = r1[4];
  122. MAT(out,1,1) = r1[5], MAT(out,1,2) = r1[6];
  123. MAT(out,1,3) = r1[7], MAT(out,2,0) = r2[4];
  124. MAT(out,2,1) = r2[5], MAT(out,2,2) = r2[6];
  125. MAT(out,2,3) = r2[7], MAT(out,3,0) = r3[4];
  126. MAT(out,3,1) = r3[5], MAT(out,3,2) = r3[6];
  127. MAT(out,3,3) = r3[7];
  128. return true;
  129. #undef MAT
  130. #undef SWAP_ROWS
  131. }
  132. void Matrix::getMatrix(matrix_t mat)
  133. {
  134. copy(mMatrix, mat);
  135. }
  136. void Matrix::getTransposeMatrix(matrix_t m)
  137. {
  138. m[ 0]= mMatrix[0]; m[ 1]= mMatrix[4]; m[ 2]= mMatrix[ 8]; m[ 3]=mMatrix[12];
  139. m[ 4]= mMatrix[1]; m[ 5]= mMatrix[5]; m[ 6]= mMatrix[ 9]; m[ 7]=mMatrix[13];
  140. m[ 8]= mMatrix[2]; m[ 9]= mMatrix[6]; m[10]= mMatrix[10]; m[11]=mMatrix[14];
  141. m[12]= mMatrix[3]; m[13]= mMatrix[7]; m[14]= mMatrix[11]; m[15]=mMatrix[15];
  142. }
  143. Matrix Matrix::multiply(const Matrix &a, const Matrix &b)
  144. {
  145. Matrix c;
  146. multiply(a.mMatrix, b.mMatrix, c.mMatrix);
  147. return c;
  148. }
  149. Matrix Matrix::operator *(const Matrix &a)
  150. {
  151. return multiply(a, *this);
  152. }
  153. Vector3d Matrix::operator *(Vector3d v)
  154. {
  155. vec_t x = v.mVec[0], y = v.mVec[1], z = v.mVec[2];
  156. #ifdef COLUMN_ORDER
  157. // Column order
  158. return Vector3d(mMatrix[0]*x + mMatrix[4]*y + mMatrix[ 8]*z + mMatrix[12],
  159. mMatrix[1]*x + mMatrix[5]*y + mMatrix[ 9]*z + mMatrix[13],
  160. mMatrix[2]*x + mMatrix[6]*y + mMatrix[10]*z + mMatrix[14]);
  161. #else
  162. // Row order
  163. return Vector3d(mMatrix[0]*x + mMatrix[1]*y + mMatrix[ 2]*z + mMatrix[ 3],
  164. mMatrix[4]*x + mMatrix[5]*y + mMatrix[ 6]*z + mMatrix[ 7],
  165. mMatrix[8]*x + mMatrix[9]*y + mMatrix[10]*z + mMatrix[11]);
  166. #endif
  167. }
  168. void Matrix::multiply3v(vec3_t v, vec3_t result)
  169. {
  170. vec_t x = v[0], y = v[1], z = v[2];
  171. result[0] = mMatrix[0]*x + mMatrix[1]*y + mMatrix[ 2]*z + mMatrix[ 3];
  172. result[1] = mMatrix[4]*x + mMatrix[5]*y + mMatrix[ 6]*z + mMatrix[ 7];
  173. result[2] = mMatrix[8]*x + mMatrix[9]*y + mMatrix[10]*z + mMatrix[11];
  174. }
  175. void Matrix::multiply4d(double *v, double *result)
  176. {
  177. double x = v[0], y = v[1], z = v[2], w = v[3];
  178. result[0] = mMatrix[ 0]*x + mMatrix[ 1]*y + mMatrix[ 2]*z + mMatrix[ 3]*w;
  179. result[1] = mMatrix[ 4]*x + mMatrix[ 5]*y + mMatrix[ 6]*z + mMatrix[ 7]*w;
  180. result[2] = mMatrix[ 8]*x + mMatrix[ 9]*y + mMatrix[10]*z + mMatrix[11]*w;
  181. result[3] = mMatrix[12]*x + mMatrix[13]*y + mMatrix[14]*z + mMatrix[15]*w;
  182. }
  183. void Matrix::multiply4v(vec4_t v, vec4_t result)
  184. {
  185. vec_t x = v[0], y = v[1], z = v[2], w = v[3];
  186. result[0] = mMatrix[ 0]*x + mMatrix[ 1]*y + mMatrix[ 2]*z + mMatrix[ 3]*w;
  187. result[1] = mMatrix[ 4]*x + mMatrix[ 5]*y + mMatrix[ 6]*z + mMatrix[ 7]*w;
  188. result[2] = mMatrix[ 8]*x + mMatrix[ 9]*y + mMatrix[10]*z + mMatrix[11]*w;
  189. result[3] = mMatrix[12]*x + mMatrix[13]*y + mMatrix[14]*z + mMatrix[15]*w;
  190. }
  191. void Matrix::print()
  192. {
  193. #ifdef COLUMN_ORDER
  194. printf("{\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n}\n",
  195. mMatrix[0], mMatrix[4], mMatrix[ 8], mMatrix[12],
  196. mMatrix[1], mMatrix[5], mMatrix[ 9], mMatrix[13],
  197. mMatrix[2], mMatrix[6], mMatrix[10], mMatrix[14],
  198. mMatrix[3], mMatrix[7], mMatrix[11], mMatrix[15]);
  199. #else
  200. printf("{\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n}\n",
  201. mMatrix[ 0], mMatrix[ 1], mMatrix[ 2], mMatrix[ 3],
  202. mMatrix[ 4], mMatrix[ 5], mMatrix[ 6], mMatrix[ 7],
  203. mMatrix[ 8], mMatrix[ 9], mMatrix[10], mMatrix[11],
  204. mMatrix[12], mMatrix[13], mMatrix[14], mMatrix[15]);
  205. #endif
  206. }
  207. bool Matrix::isIdentity()
  208. {
  209. // Hhhmm... floating point using direct comparisions
  210. /*
  211. if (mMatrix[ 0] == 1 && mMatrix[ 1] == 0 && mMatrix[ 2] == 0 &&
  212. mMatrix[ 3] == 0 && mMatrix[ 4] == 0 && mMatrix[ 5] == 1 &&
  213. mMatrix[ 6] == 0 && mMatrix[ 7] == 0 && mMatrix[ 8] == 0 &&
  214. mMatrix[ 9] == 0 && mMatrix[10] == 1 && mMatrix[11] == 0 &&
  215. mMatrix[12] == 0 && mMatrix[13] == 0 && mMatrix[14] == 0 &&
  216. mMatrix[15] == 1)
  217. return true;
  218. */
  219. if (equalEpsilon(mMatrix[ 0], 1.0) && equalEpsilon(mMatrix[ 1], 0.0) && equalEpsilon(mMatrix[ 2], 0.0) &&
  220. equalEpsilon(mMatrix[ 3], 0.0) && equalEpsilon(mMatrix[ 4], 0.0) && equalEpsilon(mMatrix[ 5], 1.0) &&
  221. equalEpsilon(mMatrix[ 6], 0.0) && equalEpsilon(mMatrix[ 7], 0.0) && equalEpsilon(mMatrix[ 8], 0.0) &&
  222. equalEpsilon(mMatrix[ 9], 0.0) && equalEpsilon(mMatrix[10], 1.0) && equalEpsilon(mMatrix[11], 0.0) &&
  223. equalEpsilon(mMatrix[12], 0.0) && equalEpsilon(mMatrix[13], 0.0) && equalEpsilon(mMatrix[14], 0.0) &&
  224. equalEpsilon(mMatrix[15], 1.0))
  225. return true;
  226. return false;
  227. }
  228. void Matrix::setMatrix(matrix_t mat)
  229. {
  230. copy(mat, mMatrix);
  231. }
  232. void Matrix::setIdentity()
  233. {
  234. mMatrix[ 0] = 1; mMatrix[ 1] = 0; mMatrix[ 2] = 0; mMatrix[ 3] = 0;
  235. mMatrix[ 4] = 0; mMatrix[ 5] = 1; mMatrix[ 6] = 0; mMatrix[ 7] = 0;
  236. mMatrix[ 8] = 0; mMatrix[ 9] = 0; mMatrix[10] = 1; mMatrix[11] = 0;
  237. mMatrix[12] = 0; mMatrix[13] = 0; mMatrix[14] = 0; mMatrix[15] = 1;
  238. }
  239. void Matrix::scale(const vec_t *xyz)
  240. {
  241. scale(xyz[0], xyz[1], xyz[2]);
  242. }
  243. void Matrix::scale(vec_t sx, vec_t sy, vec_t sz)
  244. {
  245. matrix_t smatrix;
  246. matrix_t tmp;
  247. smatrix[ 0] = sx;smatrix[ 1] = 0; smatrix[ 2] = 0; smatrix[ 3] = 0;
  248. smatrix[ 4] = 0; smatrix[ 5] = sy;smatrix[ 6] = 0; smatrix[ 7] = 0;
  249. smatrix[ 8] = 0; smatrix[ 9] = 0; smatrix[10] = sz;smatrix[11] = 0;
  250. smatrix[12] = 0; smatrix[13] = 0; smatrix[14] = 0; smatrix[15] = 1;
  251. copy(mMatrix, tmp);
  252. multiply(tmp, smatrix, mMatrix);
  253. }
  254. void Matrix::rotate(const vec_t *xyz)
  255. {
  256. rotate(xyz[0], xyz[1], xyz[2]);
  257. }
  258. void Matrix::rotate(vec_t ax, vec_t ay, vec_t az)
  259. {
  260. matrix_t xmat, ymat, zmat, tmp, tmp2;
  261. xmat[ 0]=1; xmat[ 1]=0; xmat[ 2]=0; xmat[ 3]=0;
  262. xmat[ 4]=0; xmat[ 5]=cos(ax); xmat[ 6]=sin(ax); xmat[ 7]=0;
  263. xmat[ 8]=0; xmat[ 9]=-sin(ax); xmat[10]=cos(ax); xmat[11]=0;
  264. xmat[12]=0; xmat[13]=0; xmat[14]=0; xmat[15]=1;
  265. ymat[ 0]=cos(ay); ymat[ 1]=0; ymat[ 2]=-sin(ay); ymat[ 3]=0;
  266. ymat[ 4]=0; ymat[ 5]=1; ymat[ 6]=0; ymat[ 7]=0;
  267. ymat[ 8]=sin(ay); ymat[ 9]=0; ymat[10]=cos(ay); ymat[11]=0;
  268. ymat[12]=0; ymat[13]=0; ymat[14]=0; ymat[15]=1;
  269. zmat[ 0]=cos(az); zmat[ 1]=sin(az); zmat[ 2]=0; zmat[ 3]=0;
  270. zmat[ 4]=-sin(az); zmat[ 5]=cos(az); zmat[ 6]=0; zmat[ 7]=0;
  271. zmat[ 8]=0; zmat[ 9]=0; zmat[10]=1; zmat[11]=0;
  272. zmat[12]=0; zmat[13]=0; zmat[14]=0; zmat[15]=1;
  273. multiply(mMatrix, ymat, tmp);
  274. multiply(tmp, xmat, tmp2);
  275. multiply(tmp2, zmat, mMatrix);
  276. }
  277. void Matrix::translate(const vec_t *xyz)
  278. {
  279. translate(xyz[0], xyz[1], xyz[2]);
  280. }
  281. void Matrix::translate(vec_t tx, vec_t ty, vec_t tz)
  282. {
  283. matrix_t tmat, tmp;
  284. tmat[ 0]=1; tmat[ 1]=0; tmat[ 2]=0; tmat[ 3]=0;
  285. tmat[ 4]=0; tmat[ 5]=1; tmat[ 6]=0; tmat[ 7]=0;
  286. tmat[ 8]=0; tmat[ 9]=0; tmat[10]=1; tmat[11]=0;
  287. tmat[12]=tx; tmat[13]=ty; tmat[14]=tz; tmat[15]=1;
  288. copy(mMatrix, tmp);
  289. multiply(tmp, tmat, mMatrix);
  290. }
  291. void Matrix::copy(matrix_t source, matrix_t dest)
  292. {
  293. #ifdef FASTER_MATRIX
  294. memcpy(dest, source, sizeof(matrix_t));
  295. #else
  296. dest[ 0] = source[ 0];
  297. dest[ 1] = source[ 1];
  298. dest[ 2] = source[ 2];
  299. dest[ 3] = source[ 3];
  300. dest[ 4] = source[ 4];
  301. dest[ 5] = source[ 5];
  302. dest[ 6] = source[ 6];
  303. dest[ 7] = source[ 7];
  304. dest[ 8] = source[8];
  305. dest[ 9] = source[9];
  306. dest[10] = source[10];
  307. dest[11] = source[11];
  308. dest[12] = source[12];
  309. dest[13] = source[13];
  310. dest[14] = source[14];
  311. dest[15] = source[15];
  312. #endif
  313. }
  314. void Matrix::multiply(const matrix_t a, const matrix_t b, matrix_t result)
  315. {
  316. /* Generated code for matrix mult
  317. * Code used:
  318. // char order is argument
  319. int i, j, k;
  320. if (order == 'r')
  321. {
  322. printf("// Row order\n");
  323. }
  324. else
  325. {
  326. printf("// Column order\n");
  327. }
  328. for (i = 0; i < 4; ++i)
  329. {
  330. for (j = 0; j < 4; ++j)
  331. {
  332. if (order == 'r')
  333. {
  334. printf("result[%2i] = ", j+i*4);
  335. }
  336. else
  337. {
  338. printf("result[%2i] = ", j+i*4);
  339. }
  340. for (k = 0; k < 4; ++k)
  341. {
  342. if (order == 'r')
  343. {
  344. printf("a[%2i] * b[%2i]%s",
  345. k+i*4, j+k*4, (k == 3) ? ";\n" : " + ");
  346. }
  347. else
  348. {
  349. printf("a[%2i] * b[%2i]%s",
  350. i+k*4, k+j*4, (k == 3) ? ";\n" : " + ");
  351. }
  352. //sum+=(elements[i+k*4]*m.elements[k+j*4]);
  353. }
  354. //result.elements[i+j*4]=sum;
  355. }
  356. printf("\n");
  357. }
  358. printf("\n");
  359. printf("// Transpose\n");
  360. for(i = 0; i < 4; ++i)
  361. {
  362. for (j = 0; j < 4; ++j)
  363. {
  364. printf("a[%2i] = b[%2i]%s",
  365. j+i*4, i+j*4, (j == 3) ? ";\n" : "; ");
  366. }
  367. }
  368. * was in test/Matrix.cpp
  369. */
  370. #ifdef COLUMN_ORDER
  371. /* Column order */
  372. result[ 0] = a[ 0] * b[ 0] + a[ 4] * b[ 1] + a[ 8] * b[ 2] + a[12] * b[ 3];
  373. result[ 1] = a[ 0] * b[ 4] + a[ 4] * b[ 5] + a[ 8] * b[ 6] + a[12] * b[ 7];
  374. result[ 2] = a[ 0] * b[ 8] + a[ 4] * b[ 9] + a[ 8] * b[10] + a[12] * b[11];
  375. result[ 3] = a[ 0] * b[12] + a[ 4] * b[13] + a[ 8] * b[14] + a[12] * b[15];
  376. result[ 4] = a[ 1] * b[ 0] + a[ 5] * b[ 1] + a[ 9] * b[ 2] + a[13] * b[ 3];
  377. result[ 5] = a[ 1] * b[ 4] + a[ 5] * b[ 5] + a[ 9] * b[ 6] + a[13] * b[ 7];
  378. result[ 6] = a[ 1] * b[ 8] + a[ 5] * b[ 9] + a[ 9] * b[10] + a[13] * b[11];
  379. result[ 7] = a[ 1] * b[12] + a[ 5] * b[13] + a[ 9] * b[14] + a[13] * b[15];
  380. result[ 8] = a[ 2] * b[ 0] + a[ 6] * b[ 1] + a[10] * b[ 2] + a[14] * b[ 3];
  381. result[ 9] = a[ 2] * b[ 4] + a[ 6] * b[ 5] + a[10] * b[ 6] + a[14] * b[ 7];
  382. result[10] = a[ 2] * b[ 8] + a[ 6] * b[ 9] + a[10] * b[10] + a[14] * b[11];
  383. result[11] = a[ 2] * b[12] + a[ 6] * b[13] + a[10] * b[14] + a[14] * b[15];
  384. result[12] = a[ 3] * b[ 0] + a[ 7] * b[ 1] + a[11] * b[ 2] + a[15] * b[ 3];
  385. result[13] = a[ 3] * b[ 4] + a[ 7] * b[ 5] + a[11] * b[ 6] + a[15] * b[ 7];
  386. result[14] = a[ 3] * b[ 8] + a[ 7] * b[ 9] + a[11] * b[10] + a[15] * b[11];
  387. result[15] = a[ 3] * b[12] + a[ 7] * b[13] + a[11] * b[14] + a[15] * b[15];
  388. #else
  389. /* Row order */
  390. result[ 0] = a[ 0] * b[ 0] + a[ 1] * b[ 4] + a[ 2] * b[ 8] + a[ 3] * b[12];
  391. result[ 1] = a[ 0] * b[ 1] + a[ 1] * b[ 5] + a[ 2] * b[ 9] + a[ 3] * b[13];
  392. result[ 2] = a[ 0] * b[ 2] + a[ 1] * b[ 6] + a[ 2] * b[10] + a[ 3] * b[14];
  393. result[ 3] = a[ 0] * b[ 3] + a[ 1] * b[ 7] + a[ 2] * b[11] + a[ 3] * b[15];
  394. result[ 4] = a[ 4] * b[ 0] + a[ 5] * b[ 4] + a[ 6] * b[ 8] + a[ 7] * b[12];
  395. result[ 5] = a[ 4] * b[ 1] + a[ 5] * b[ 5] + a[ 6] * b[ 9] + a[ 7] * b[13];
  396. result[ 6] = a[ 4] * b[ 2] + a[ 5] * b[ 6] + a[ 6] * b[10] + a[ 7] * b[14];
  397. result[ 7] = a[ 4] * b[ 3] + a[ 5] * b[ 7] + a[ 6] * b[11] + a[ 7] * b[15];
  398. result[ 8] = a[ 8] * b[ 0] + a[ 9] * b[ 4] + a[10] * b[ 8] + a[11] * b[12];
  399. result[ 9] = a[ 8] * b[ 1] + a[ 9] * b[ 5] + a[10] * b[ 9] + a[11] * b[13];
  400. result[10] = a[ 8] * b[ 2] + a[ 9] * b[ 6] + a[10] * b[10] + a[11] * b[14];
  401. result[11] = a[ 8] * b[ 3] + a[ 9] * b[ 7] + a[10] * b[11] + a[11] * b[15];
  402. result[12] = a[12] * b[ 0] + a[13] * b[ 4] + a[14] * b[ 8] + a[15] * b[12];
  403. result[13] = a[12] * b[ 1] + a[13] * b[ 5] + a[14] * b[ 9] + a[15] * b[13];
  404. result[14] = a[12] * b[ 2] + a[13] * b[ 6] + a[14] * b[10] + a[15] * b[14];
  405. result[15] = a[12] * b[ 3] + a[13] * b[ 7] + a[14] * b[11] + a[15] * b[15];
  406. #endif
  407. }