Open Source Tomb Raider Engine
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global.h 5.6KB

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  1. /*!
  2. * \file include/global.h
  3. * \brief Included everywhere
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _GLOBAL_H_
  8. #define _GLOBAL_H_
  9. #include "config.h"
  10. void renderFrame();
  11. // Actions that can be bound to a key and sent to the game engine
  12. typedef enum {
  13. menuAction = 0,
  14. debugAction,
  15. consoleAction,
  16. forwardAction,
  17. backwardAction,
  18. leftAction,
  19. rightAction,
  20. jumpAction,
  21. crouchAction,
  22. useAction,
  23. holsterAction,
  24. walkAction,
  25. ActionEventCount // Should always be at the end
  26. } ActionEvents;
  27. // Keys available for binding
  28. typedef enum {
  29. // Keyboard
  30. zeroKey = '0', oneKey = '1', twoKey = '2',
  31. threeKey = '3', fourKey = '4', fiveKey = '5',
  32. sixKey = '6', sevenKey = '7', eightKey = '8',
  33. nineKey = '9', aKey = 'a', bKey = 'b',
  34. cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
  35. gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
  36. kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
  37. oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
  38. sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
  39. wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
  40. quoteKey, backslashKey, backspaceKey, capslockKey,
  41. commaKey, delKey, upKey, downKey, leftKey, rightKey,
  42. endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
  43. f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
  44. homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
  45. leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
  46. pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
  47. rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
  48. semicolonKey, slashKey, spaceKey, tabKey,
  49. // Mouse
  50. leftmouseKey, middlemouseKey, rightmouseKey,
  51. fourthmouseKey, fifthmouseKey,
  52. // Game Controller
  53. aButton, bButton, xButton, yButton, backButton, startButton,
  54. guideButton, leftStick, rightStick, leftShoulder, rightShoulder,
  55. padUp, padDown, padLeft, padRight,
  56. leftXAxis, leftYAxis, rightXAxis, rightYAxis, leftTrigger, rightTrigger,
  57. unknownKey // Should always be at the end
  58. } KeyboardButton;
  59. #include <glm/vec2.hpp>
  60. #include <glm/vec3.hpp>
  61. #include <glm/vec4.hpp>
  62. #include <glm/mat4x4.hpp>
  63. // If available, use our own assert that prints the call stack
  64. #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
  65. #ifndef NDEBUG
  66. #include <iostream>
  67. #include <execinfo.h>
  68. template<typename T, typename U>
  69. [[noreturn]] void orAssertImplementation(const char* exp, T a, U b, const char* file, int line,
  70. const char* str = nullptr) {
  71. const unsigned int maxSize = 128;
  72. void* callstack[maxSize];
  73. int frames = backtrace(callstack, maxSize);
  74. char** strs = backtrace_symbols(callstack, frames);
  75. std::cout << std::endl << "assertion failed:" << std::endl;
  76. std::cout << "\t" << exp << std::endl;
  77. if (str != nullptr)
  78. std::cout << "\t(" << a << " " << str << " " << b << ")" << std::endl;
  79. std::cout << "in " << file << ":" << line << std::endl << std::endl;
  80. for (int i = 0; i < frames; i++)
  81. std::cout << strs[i] << std::endl;
  82. delete [] strs;
  83. abort();
  84. }
  85. #define orAssert(x) { \
  86. auto assertEvalTemp = x; \
  87. if (!assertEvalTemp) \
  88. orAssertImplementation(#x, assertEvalTemp, true, __FILE__, __LINE__); \
  89. }
  90. #define orAssertEqual(x, y) { \
  91. auto assertEvalTemp = x; \
  92. auto assertEvalTemp2 = y; \
  93. if (assertEvalTemp != assertEvalTemp2) \
  94. orAssertImplementation(#x " == " #y, assertEvalTemp, assertEvalTemp2, \
  95. __FILE__, __LINE__, "!="); \
  96. }
  97. #define orAssertNotEqual(x, y) { \
  98. auto assertEvalTemp = x; \
  99. auto assertEvalTemp2 = y; \
  100. if (assertEvalTemp == assertEvalTemp2) \
  101. orAssertImplementation(#x " != " #y, assertEvalTemp, assertEvalTemp2, \
  102. __FILE__, __LINE__, "=="); \
  103. }
  104. #define orAssertLessThan(x, y) { \
  105. auto assertEvalTemp = x; \
  106. auto assertEvalTemp2 = y; \
  107. if (assertEvalTemp >= assertEvalTemp2) \
  108. orAssertImplementation(#x " < " #y, assertEvalTemp, assertEvalTemp2, \
  109. __FILE__, __LINE__, ">="); \
  110. }
  111. #define orAssertLessThanEqual(x, y) { \
  112. auto assertEvalTemp = x; \
  113. auto assertEvalTemp2 = y; \
  114. if (assertEvalTemp > assertEvalTemp2) \
  115. orAssertImplementation(#x " <= " #y, assertEvalTemp, assertEvalTemp2, \
  116. __FILE__, __LINE__, ">"); \
  117. }
  118. #define orAssertGreaterThan(x, y) { \
  119. auto assertEvalTemp = x; \
  120. auto assertEvalTemp2 = y; \
  121. if (assertEvalTemp <= assertEvalTemp2) \
  122. orAssertImplementation(#x " > " #y, assertEvalTemp, assertEvalTemp2, \
  123. __FILE__, __LINE__, "<="); \
  124. }
  125. #define orAssertGreaterThanEqual(x, y) { \
  126. auto assertEvalTemp = x; \
  127. auto assertEvalTemp2 = y; \
  128. if (assertEvalTemp < assertEvalTemp2) \
  129. orAssertImplementation(#x " >= " #y, assertEvalTemp, assertEvalTemp2, \
  130. __FILE__, __LINE__, "<"); \
  131. }
  132. #else // NDEBUG
  133. #define orAssert(x)
  134. #define orAssertEqual(x, y)
  135. #define orAssertNotEqual(x, y)
  136. #define orAssertLessThan(x, y)
  137. #define orAssertLessThanEqual(x, y)
  138. #define orAssertGreaterThan(x, y)
  139. #define orAssertGreaterThanEqual(x, y)
  140. #endif // NDEBUG
  141. #else // EXECINFO
  142. // Fall back to the default C assert
  143. #include <cassert>
  144. #define orAssertEqual(x, y) assert((x) == (y))
  145. #define orAssertNotEqual(x, y) assert((x) != (y))
  146. #define orAssertLessThan(x, y) assert((x) < (y))
  147. #define orAssertLessThanEqual(x, y) assert((x) <= (y))
  148. #define orAssertGreaterThan(x, y) assert((x) > (y))
  149. #define orAssertGreaterThanEqual(x, y) assert((x) >= (y))
  150. #endif // EXECINFO
  151. #endif // _GLOBAL_H_