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-
-
- #ifndef _EMITTER_H_
- #define _EMITTER_H_
-
- #include <Particle.h>
-
-
- class Emitter {
- public:
-
-
-
- typedef enum {
- fUseFrustumCulling = (1 << 0),
- fUseDepthSorting = (1 << 1)
- } EmitterFlags;
-
-
-
-
- Emitter(const char *name, int n);
-
-
-
- ~Emitter();
-
-
-
- Particle *Particles();
-
-
-
- int Count();
-
-
-
- void Pos(float x, float y, float z);
-
-
-
- void Pos(float *x, float *y, float *z);
-
-
-
- void Orientation(float x, float y, float z);
-
-
-
- void Orientation(float *x, float *y, float *z);
-
-
-
- unsigned int Flags();
-
-
-
- void Flags(unsigned int flag, bool op);
-
-
-
- void ParticleArray(int n);
-
-
-
- void Draw();
-
-
-
- void Name(const char *name);
-
-
-
- void SetTextureId(int id);
-
-
-
- void TextureId(unsigned int particle_start, unsigned int particle_end, int id);
-
-
-
- void Color(unsigned int particle_start, unsigned int particle_end, float r, float g, float b);
-
-
-
- void Speed(unsigned int particle_start, unsigned int particle_end, float x, float y, float z);
-
-
-
- void Force(unsigned int particle_start, unsigned int particle_end, float x, float y, float z);
-
- static vec_t mFrustum[6][4];
-
- private:
- static int compareParticleDist(const void *voidA, const void *voidB);
-
- char *_name;
- unsigned int _flags;
- vec3_t _pos;
- vec3_t _mangle;
- Particle *_particle;
- unsigned int _count;
- };
-
- #endif
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