Open Source Tomb Raider Engine
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ChangeLog 40KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140109 ]
  6. * Renamed all memeory references to memory
  7. * Moved headers into include/
  8. * Put Unit Tests into test/
  9. [ 20140107 ]
  10. * Removed hel/Mass. There was an object of this class in World,
  11. but it was never used!
  12. * Removed even more unused files (mstl/Vector.cpp,
  13. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  14. mstl/Stack.h)
  15. * Completely removed hel/Simulation, as it depends on missing
  16. files (hel/CollisionObject)
  17. * Improved Makefile portability
  18. [ 20140106 ]
  19. * Hel Simulation Test builds, but doesn't work!
  20. [ 20140105 ]
  21. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  22. * Fixed strange Mouse Y-Axis Overflow bug
  23. * Cleanup of Makefile
  24. [ 20140104 ]
  25. * Hel Unit Test build & passes
  26. * Spring & Simulation Tests unbuildable, missing files?
  27. * GLString Unit Test builds, works not every time?
  28. * TombRaider Unit & Regression Test working
  29. [ 20140103 ]
  30. * Removed more (unused?) code, PSKModel & UTPackage
  31. * Removed unused MD3, mtk3d, MtkImage stuff!
  32. [ 20140102 ]
  33. * Improved the Mac build steps...
  34. Freealut now in /usr/local so we don't need to call
  35. install_name_tool on the built binary
  36. * Removed the old & unused GLUTSystem
  37. * Replaced the (unknown) included sample sound file
  38. * Removed some redundant build config defines
  39. [ 20140101 ]
  40. * Fixed Wavebuffer loading of Sound subsystem, as well as
  41. making the Sound Unit Test buildable on Mac.
  42. Added new argument to loadWav, length of buffer.
  43. * Changed (unknown) included Font to Droid Sans Mono
  44. * Fixed Render bug, now console is visible again
  45. * Implemented CMD + Q shortcut on Mac to quit
  46. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  47. the first received mouse event, because its faulty, thanks
  48. to an SDL bug:
  49. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  50. * Fixed incredibly slow mouse/camera movements
  51. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  52. invisible and grab it in windowed mode
  53. [ 20131231 ]
  54. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  55. mode on Mac, still not working correctly, but better :)
  56. [ 20131227 ]
  57. * Moved included documents into GitHub Repo wiki
  58. (https://github.com/xythobuz/OpenRaider/wiki)
  59. * Reduced start up time by increasing animation speed
  60. [ 20131221 ]
  61. * Reimplemented deprecated gluLookAt()
  62. * Reimplemented deprecated gluPerspective()
  63. * Reimplemented deprecated gluBuild2DMipmaps()
  64. * Reimplemented alutLoadWAVFile(), seems not to be working
  65. * Moved mac distribution logic from makefile into scripts
  66. [ 20131219 ]
  67. * Bundle now contains dynamic libraries not included with Mac OS X
  68. * Bundle now runs setup if needed
  69. * Fixed memory test builds not running on OS X
  70. [ 20131218 ]
  71. * Enabled ALUT on Mac OS X
  72. * Silenced many warnings regarding non-writable string constants
  73. * Fixed issues with linked libraries on Mac OS X
  74. * Implemented support for bundling OpenRaider as Mac App
  75. * Removed Microsoft Visual Studio Project files
  76. * Removed Screenshot Script
  77. [ 20131217 ]
  78. * No longer segfaults on launch in Mac OS X
  79. [ 20131215 ]
  80. * Wrote new README file
  81. * Added stub for missing hel/CollisionObject
  82. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  83. [ 20030713 ]
  84. * UTPackage class forked from PSKModel class
  85. * System class gets download, dir backports
  86. * libferit usage in public CVS
  87. * mtk_tga gets filename parm save and drops color swaping
  88. [ 20030704 ]
  89. * Tested PSKModel with models from:
  90. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  91. * On the fly resolution change like in unit tests
  92. * GLString obsoleted, undefining HAVE_SDL_TTF
  93. will cause OR to use font.tga texture fallback
  94. * Merged GLString and SDL_TTF utils Texture usage
  95. * TTF renderer replaces texture font system
  96. * Font system using new ortho projection
  97. * Requirements file now in cvs
  98. * Fixed all known level loading issues from new codebase
  99. * Loadlevel command using mapname string
  100. * Maps are validated on rc load
  101. * Experimental TTF support in OpenRaider, Look in RC file
  102. * Removed Console, MtkImage classes from private tree
  103. [ 20030701 ]
  104. * Removing OpenRaider Map use for level/music string storage
  105. ( This means if you set a map to a certain number in rc, then
  106. you can no longer call it by 'load #' )
  107. * Fixed PSKModel unit test build
  108. * Fixed Hel Simulation, Spring unit test builds
  109. [ 20030630 ]
  110. * EXPERIMENTAL on the fly colored -> textured polygon code
  111. ( It's not even funny how bad the colors match currently )
  112. * API changes in Texture class to make it easier to upgrade
  113. * Screeshots stored in ~/.OpenRaider/sshots/
  114. * Fixed broke new multitexture support in Texture class
  115. * Texture class gets color texture generator
  116. * Texture class gets SDL_TTF support from SDLSystem
  117. * Update to OR Texture class ( backports from UnRaider )
  118. * Fixed matrix multiplcation issues with fixed code generator
  119. * Reworking broken Matrix changes into rollback fix
  120. * Fixes for Matrix based math breakage ( just rolled it rollback )
  121. [ 20030618 ]
  122. * Redone a lot of hel and it's use, broke a lot of things
  123. * UTF-8 and TTF font texture generation support
  124. * Camera broken, Matrix broken, Quaternion broken?
  125. * About finished mtk3d and hel converging
  126. * Phyiscs system base work done
  127. [ 20030604 ]
  128. * Console/command rollover not finished, but working
  129. * BUG portals/walk block too often with current collision
  130. * BUG room sprites have wrong texture ID?
  131. * Unicode key support?
  132. * Some more user definable keys using 'bind' command
  133. * System gets old resource system, new resource system
  134. based on it with dynamic modes and command parsing
  135. [ 20030602 ]
  136. * Mouse grab command
  137. * New key input design, currently using ASCII to
  138. be compatible with old code
  139. * SDL mouse grab toggle back in SDLSystem
  140. * SDL_TTF support starts in SDLSystem
  141. * Made printf string buffering part of System
  142. * Simulation fixes, GL unit test
  143. * Removed main.* from CVS
  144. * Removed Raider.*, gl_util.* from local tree
  145. * Added Mass, ParticleMass, Simulation to CVS
  146. * More stat commands for debugging
  147. * Fix for console command marker strip
  148. * Updates to Hel, mass simulator, more vector operators
  149. [ 20030528 ]
  150. * RC file now allows imports of another RC file
  151. ( If you want to be a jackass you *can make it loop )
  152. * RC file now interprets spaces ( User request )
  153. * RC file allows trailing comments now
  154. * Room hopping disabled by default now
  155. ( command hop to enable )
  156. * Swimming movement added to stop-gap movement system
  157. [ 20030526 ]
  158. * Removed some test code from TombRaider
  159. * Fix for TR4 loading using TRC loader
  160. * Fix for solid mode rendering debug ( solid, r_light 1 )
  161. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  162. * Finished up element API, some TRC support for faces
  163. * Stopping work on array renderer until the element
  164. system is back up ( possible backport for 0.1.0? )
  165. * Cleaning up OpenGLMesh prototype API
  166. [ 20030524 ]
  167. * New OpenGLMesh array renderer
  168. * Fix for Vector collection empty handling
  169. * Fix for the 20030519 segfault/lock on exit bug
  170. * More API unification coding, and OpenRaider usage
  171. for room loading
  172. * Watch for a lot of new bugs, this is a lot of
  173. coding changing around
  174. [ 20030522 ]
  175. * More unification, including TRC room translation
  176. support starts ( convert from TRC to OR )
  177. * Handle TRC loading in OpenRaider CVS builds
  178. * TR5 loading tweaking to work for demo paks as well
  179. * Room sprite processing factored out
  180. [ 20030521 ]
  181. * TR5/TRC Sound ripping/in game loading finished
  182. * More TombRaider format unification
  183. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  184. * TR5/TRC loader finished - loads only nondemo map I have
  185. [ 20030519 ]
  186. * More work on TR5/TRC support now using doc std
  187. * Refactored skeletal class structure
  188. * BUG seems to be leak fix related world clear lock
  189. * Fix: Skeletal animation memory leak
  190. * New rendering routine for new temp mesh type
  191. ( Buggy and expensive, but it's a stop gap )
  192. ( Colored polygons aren't really rendered as such )
  193. * Fix: OpenRaider new mesh API stop-gap handling
  194. * Fix: TombRaider new mesh loader API
  195. [ 20030517 ]
  196. * BUG found in new mesh loader API
  197. ( Quad tess is broken in TombRaider for meshes )
  198. ( Vertex array translation from TombRaider broken )
  199. * Event system partially in place, needs glue as well
  200. * Console commands from RC hack/fix
  201. [ 20030516 ]
  202. * Mesh rendering temp disabled until mesh renderer
  203. is fully redone
  204. * Finally getting a lot of the more complex mesh
  205. building routines pushed behind clean API from
  206. the OpenRaider to the TombRaider class
  207. ( Could cause a lot of new bugs? )
  208. * Event system test structures introduced to World
  209. * Some major work on model_mesh rendering, also
  210. abstracting interface for their construction
  211. * Some minor work on OpenGLMesh renderer, with code
  212. in place to increase performance
  213. [ 20030513 ]
  214. * TombRaider engine abstraction for room
  215. vertex and color loading and parsing
  216. [ 20030512 ]
  217. * New external SFX use for TR2/TR3 paks -- now
  218. all versions load sound files into the game engine
  219. See README for help using external paks.
  220. * New external SFX pak loading support for TR2 and TR3
  221. * Documentation updates and user usability package tests
  222. ( thanks Josh )
  223. * Apt source in place ( see README )
  224. * Automated debian packaging in Makefile ( make debian )
  225. * Animation half ass restored in non lara models agian
  226. * BUG found in SkeletalModel::setFrame - quick disable to
  227. remove crash bug CLOSES 20030101 tmp filing
  228. [ 20030510 ]
  229. * Old TR4 sound support moved behind new interface
  230. * Sound support for TR1 using new interface - have to wait
  231. for external sound pak support for TR2 and TR3
  232. * New sound sample management/interface in TombRaider class
  233. [ 20030509 ]
  234. * Manually patched with JML's UNICODE support
  235. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  236. [ 20030101 ]
  237. * Seriously broken animation! =)
  238. * I wonder how much this breaks - hacks shoved in to
  239. keep it runnable until the new event system is started
  240. * Skeletal model refactoring
  241. * Seperating entity and animation states and it's ugly
  242. * Finer animation control starts
  243. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  244. [ 20021228 ]
  245. * Md3 refactoring
  246. * Many Md3 fixes and features out of unit test work
  247. * Huge Md3 unit, testing ground for future TR unit test
  248. [ 20021227 ]
  249. * Md3 easter egg in cvs
  250. * State system work and testing
  251. [ 20021224 ]
  252. * Wireframe color code doc in README
  253. * Minor compile fixes for gcc 3.x
  254. * Default portal display in wireframe mode now
  255. * New hop command to disable room hopping movement
  256. * New r_animate command to enable entity animation test
  257. * Fixed showfps fault on load screen
  258. * Review of System timer
  259. * Replaced FPS estimation with pure frame rate counter
  260. * SDLSystem uses SDL timer now
  261. * Removed some dupilcate console commands out documented
  262. * Depth sorted particles
  263. * Lots of minor depth sorting and vising work
  264. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  265. * Entity vis no longer considers rooms agian
  266. * New Vector replaces List as renderable container
  267. for a great deal of memory savings
  268. * Room mesh/sprites rendering in nontexture modes agian
  269. * Documentation updates
  270. * Fix entity out of room fix
  271. * New OGL mesh can render with multitexture
  272. * New all bumpmaps are now loaded into texture memory
  273. * New [Network.Server] RC support
  274. * Run console commands from RC file
  275. * Neat new multitexture logo effect
  276. * Hel only build from now on
  277. * "Shooting" test in cvs
  278. * Fixes for depth rendering
  279. * New wireframe mode color codes for renderable type
  280. * Entity sprites back
  281. * Time to move to beta versioning
  282. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  283. * New sshot upload script for my conv ;)
  284. * New entity rendering vising starts, primative depth sort
  285. * Static ( room models ) using sphere bounding volumes now
  286. * New enumeration coding style project wide starts
  287. * New room depth sorting code starts
  288. * Fix for version stamp in corner
  289. * New update room render list per frame command
  290. * Misc minor sound/animation updates
  291. * Hel vising fix in ViewVolume, hel enabled by default
  292. * Look for bugs caused by huge refactoring of codebase
  293. * Hel objects in all builds
  294. * World class temp keeps Light and OpenGLMesh deps for now
  295. * Refactoring: OpenRaider, Render, TombRaider classes
  296. * World class emerges in cvs ( Big refactoring job )
  297. * Texture use moved into Render class
  298. * Emitter use moved into Render class
  299. * Seperation of physical and rendered world starts
  300. * Hel clean up, unit testing fixes
  301. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  302. * New Camera API, clean up starting
  303. * Quaternion ( class ) in cvs
  304. * Toggle for hel use
  305. * Fix port reporting is expected host order agian
  306. * libHel starts creeping into cvs build starting with some vising
  307. * Netcode fix
  308. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  309. * Inactive text no longer rendered
  310. * More libhel work
  311. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  312. * Little manual route chaining test for the fun of it
  313. * Trace tests
  314. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  315. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  316. * Fix for console use before level load crash
  317. * TR4 hack to play footsteps when running
  318. * TR4 pak sounds loaded and playable - just not sourced yet
  319. * New play command
  320. * Improved sound support
  321. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  322. * TR4 pak sound reading and dumping
  323. ( I couldn't find any paks using compression - however
  324. my algorithm can handle those that may )
  325. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  326. * TR4 ponytail type guessing algorithm works with TR4 paks
  327. ( May not apply to all custom lara models )
  328. * TR4 pigtails rendering algorithm now too
  329. * In TR4 ponytail works great with default settings
  330. * Up key now gets last command entered
  331. * r_ponytail console command
  332. * All builds use same texture binds as former EXPERMENTAL builds
  333. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  334. in list and handling
  335. * TR4 GL light support ( pretty )
  336. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  337. * One room render command and changes for other old commands
  338. * Fix for crash using new room ->adJRoom vector
  339. * Fixed room vertex lighting
  340. * Documentation updates
  341. * New scripts for installing
  342. * New client/server kills
  343. * Thanks dan for tesing multiplayer - lots of bugs found
  344. * Started moving room struct into more of a class type of
  345. collections and what not
  346. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  347. * Hack to handle camera out of world - moves to like a FPS
  348. viewpoint -- needs quats and 'dragging' to make it smoother
  349. * Entities drawn in different order to handle large alpha
  350. polygon in rooms ( Hack until sorting algorithm is in place )
  351. * Little hack to force exit of threads w/o calling back
  352. * Lowered network traffic rate and disabled debugging to stdout
  353. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  354. * Code to handle bad texture ids, like in Nasa.tr2
  355. * Network multiplayer test Client/Server can now connect
  356. and pass data and generate clients on each end of game
  357. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  358. * Network code starts
  359. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  360. * Speed boost for entity room clipping
  361. * Fixed color lighting - still some polygons can go all white
  362. * Console commands for clipping and new fly mode
  363. * Getting ready to seperate world clipping and storage from Render
  364. * Cheap wall clipping hack ( works great however )
  365. Doesn't take into account adjoint rooms ( there is a reason )
  366. * EXPERIMENTAL Better GL light support for font/world interaction
  367. * EXPERIMENTAL new level texture loading
  368. * Switching maps in game should never cause crashs anymore
  369. * Found then fixed several memory leaks
  370. * Makefile rule just for memory profiling build ( make memory )
  371. * Vectors replacing Lists for most collection implementations in Render
  372. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  373. * Turn animation for fun
  374. * Room vertex lighting back in
  375. * Vertex color/normal support changes for model meshes
  376. * Skeletal model/mesh model collision _support_
  377. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  378. * Hop up/down to rooms when in void
  379. * Primative 3rd person camera
  380. * GL light support for TR1-TR3
  381. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  382. * Removed room mesh rendering from Render
  383. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  384. * OpenGLMesh and Light classes start
  385. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  386. * Ah, a little free time -- cleaning up Render class a little
  387. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  388. * Auto depends generation for certian people =p
  389. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  390. * Time based animation tracer
  391. * Rounded out mtk3d a little more with common func from
  392. other projects
  393. * New pathing subsystem
  394. * Relocatable data dir ( thanks joshua for idea )
  395. Set by using init var 'HomeDir'
  396. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  397. * Fixed room mesh cache tris texcoors
  398. * Changed room tracking code
  399. * Replaced old room cache mesh texcoor system for tris
  400. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  401. * New menu state for keys
  402. * Major OpenRaider class clean up, reducing, reformatting for
  403. use with picky compilers, etc
  404. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  405. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  406. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  407. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  408. * Wall detection ( no clipping yet )
  409. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  410. values b/c assigned to wrong structure )
  411. * More debugging for bad cache room mesh crash
  412. * New animation fix by making getNumAnimsForMoveable use signed
  413. values ( seems to make TR4 and other levels loadable agian )
  414. * Stopped flickering idle lara by only drawing 1 frame of idle
  415. * Better bad cache quad handling?
  416. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  417. * Fix for room quad's texture bug
  418. * Console print system prototype
  419. * Misc clean ups
  420. * Level load menu prototype active by default
  421. * New debug info in game room/sector/pos
  422. * Floor player clipping by sector ( yay )
  423. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  424. * Floor player clipping by box ( hhmmm... )
  425. * Backport of Camera
  426. * Backport of SDLSystem prototype to replace SDL wrapper
  427. * Backport of mtk3d with GL style matrices and etc
  428. * Hacky fix for texture ids for room polygons
  429. ( Caused by new fast cache room polygon builder )
  430. * Backport of UnRaider Texture handler
  431. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  432. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  433. * Bug found Texture ids broken on new room mesh translation
  434. * Texcoord fix for quads
  435. * Removed damned vertex arrays
  436. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  437. * Partially fixed new renderer/translator
  438. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  439. * New Makefile optional memeory_test.cpp OBJ injection
  440. * "Commit of Doom" to break cvs source, yay!
  441. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  442. * Render cleaned up a little more
  443. * New room mesh system using arrays
  444. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  445. * Fixed TR4 bone layering
  446. * Worked on finiding/rendering ponytail some more
  447. * Moved angle clac for tags back into TombRaider class
  448. * Screenshot TGA file fix
  449. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  450. * Ponytail hack
  451. * Better UV generation
  452. * Broke TR2 with the new animation framing
  453. * Animation frame 'safety valve' to prevent overflows
  454. until it can be fixed correctly
  455. * Animation translation fixes
  456. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  457. * More TR format notes
  458. * TR4 object header
  459. * Minor changes to OpenRaider for speed/calarity
  460. * Idle aframe test code in
  461. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  462. * Fix for Lara model picking in TR4
  463. * Fix for TR4 loading ( tr4_light )
  464. * Fix for TR4 loading ( tr4_ai_data )
  465. * Fog support
  466. * Fix for world geo ( room bbox adjust )
  467. * Fix for bad mem usage reporting for overhead
  468. * Fix for HUGE memory leaks in TombRaider class
  469. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  470. * Fix for memfile size reporting
  471. * Fix for GLString truncation
  472. * New audio dir support back in
  473. * Fix for insert of tree_insert for memeory
  474. * Iterative version of tree_insert for memeory togglable
  475. at compile time
  476. * Fix for m-string max accounting
  477. * RBTree fix for memeory ( must stop coding after 0200 )
  478. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  479. * Stability has degraded with aggressive feature prototyping
  480. * More information for zero allocs
  481. * Fix for some 0 byte allocatations found in project
  482. * Check for 0 byte allocatations
  483. * Old List back in for now - slower, smaller
  484. * Removed many unnessacary sleeps from older builds
  485. * New feature tracks memory usage by file
  486. * Print to screen while loading back
  487. * New GLString now has helper functions for speedy string
  488. updates to replace hacks
  489. * Fixed damn 'memeory' rbtree
  490. * More verbose fatal error reporting
  491. * Reworked memeory prototype into better code
  492. * Removed working list tracker from memeory
  493. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  494. * Memeory memory overhead reduction for filename storage
  495. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  496. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  497. * Back to dynamic C-strings to save 'memeory memory'
  498. * Wrote a RBTree implementation directly into Memeory util
  499. * TGA debug fix
  500. * Looking at writing RBTree directly into Memeory util
  501. * Fixed driver string memory leak in main found with Memeory
  502. * Fixed GLString memory leak just found with Memeory
  503. * Fixes for release build to avoid memeory debugger
  504. * Memeory changes to avoid new/delete calls internally
  505. affecting MEMEORY_ERROR reports ( much much slower list based )
  506. * New iostreams and memeory header guards
  507. * Doh, corerction on pointer 0 padding
  508. * New delete accounting hack
  509. * New Memeory unit test features/fixes
  510. * Printing addr with hexadecimal for obvious reasons
  511. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  512. * Fixed overlapped vars/data members
  513. * Dumps memeory report filename fix
  514. * Dumps memeory report for unfreed on exit now?
  515. * Console commands to debug 'memeory'
  516. * New c func printing option in Tree
  517. * Memeory profiling system starting
  518. * Font data fixes
  519. * Fixed sourceforge cvs tree
  520. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  521. * Fixed bug where ent draw didn't account for viewmodel
  522. in same room
  523. * New texture binding method for strict checking and
  524. to avoid prechecks on unsorted polygons
  525. * More rendering toggles for more testing
  526. * Draw room bbox with r_portal
  527. * Moved more commands to console only ( See README )
  528. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  529. * Fix rendering bug with r_portal
  530. * RC uses pakdir for strict path enforcement now
  531. * New RC commands for Map/Music that represent backend correctly
  532. ( It's a FIFO, not a sorter )
  533. * RC parser now uses console command parser helper too
  534. * Improvements to console command parser
  535. ( less memory, faster normal case, easier to add new commands )
  536. * Hack to try to unload level shows it's time to start a
  537. rewrite =)
  538. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  539. * Screenshot console command
  540. * View model render toggle console command
  541. * View model index fix for entity use
  542. * Console command naming clean up starting
  543. * Console fix for backspacing over prompt
  544. * Load command to load levels by index
  545. * Many more console commands, replacing some key commands
  546. * Sprites render after players now for more accurate scene
  547. * Collapsed some rendering gobals into temp LARA entity gobal
  548. * Portal visual debugging
  549. * Console fix for prompt display after command given
  550. * Fix for bad cvs sync
  551. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  552. * Portal (precompiled) use starts
  553. * Very basic console prototype in place
  554. * Render control flags ( Not same as mode flags )
  555. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  556. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  557. * Fix for RC loader
  558. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  559. * Temp resource redundency pruning solution
  560. * More string safety auditing and fixes
  561. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  562. * Hack to fix texture dumping
  563. * More string clean up
  564. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  565. * Minor TR support work
  566. * Texture dumping fix for new mtk_tga
  567. * New tristrip rendering sprites
  568. * Changed to snprint in all objects now
  569. * Clean up in texture use
  570. * Clean up in screenshot code
  571. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  572. * Animation frame testing hack back keys '[' and ']'
  573. * Reduction of room rendering top levels ( consistent speed? )
  574. * Improvments to texture handling and loading
  575. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  576. * Updated mtk_tga from my current mtk_image source
  577. fixes tga save bug and more stuff
  578. * New more correct FPS counter for alpha testers amusement
  579. DisplayFPS=true in init and key command 'f'
  580. * Refactoring and clean up in OpenRaider
  581. * TombRaider getting ready for testing new class based system
  582. * Got new specs for TR4 and TR5
  583. * Readying class based system for new physics and rendering
  584. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  585. * Fixes for fast texture cache for older tombraider data
  586. * Fixes for TombRaider unit test
  587. * Makefile changes for gcc 3.0
  588. * GLString use fix, forgot to disable culling - thanks dan
  589. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  590. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  591. * Tune up of Sound
  592. * Disable cusor show on switch to fullscreen also
  593. * GLString scaling
  594. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  595. * New Sound flags ( allows for easier expansion )
  596. * Start loadscreen before caching sound now
  597. * NOTE audio support is fine - just low memory condition kill
  598. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  599. * Broke audio support by switching around
  600. OpenRaider, LoadLevel/SetupAudio
  601. * README update
  602. * Texture caching while reading from diskfile in callback
  603. * New load screen percentage feedback via callback
  604. * Fix for Tombraider multiple Clear() bug
  605. * New load ordering, might break some things
  606. * More work on GLString use in OR
  607. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  608. * Speed set on Camera
  609. * Played with some refactoring in OpenRaider class
  610. and thread hacks for external texture use
  611. * New texture loading to make external textures
  612. id independent of TR texture id at load time
  613. * Changed 'load screen' layout and particle setup
  614. * Removed dependence of Emitter on Texture agent - calls
  615. GL texture bind directly now
  616. * Particle partial resync with freyja_particle tree
  617. * Emitter partial resync with freyja_particle tree
  618. * Render minor reduction/refactoring, breaking up some code
  619. * New GL font system for OpenRaider ( GLString )
  620. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  621. * GlGetString use 'correct' fix
  622. * Music list reimplemented for CVS
  623. * Emitter commited to CVS ( oopsie )
  624. * Changlog reformated
  625. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  626. * New Changlog format
  627. * Minor GL string use 'temp fix' in Render
  628. * ModelDebug option to RC to disable model load debugging
  629. * TODO update
  630. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  631. * Minor rendering changes
  632. * Particle test fix
  633. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  634. * Particle testing ( Using one of my freyja prototypes )
  635. * Fullscreen toggle - '9' key
  636. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  637. * Timer prototype starts, just using a time delay for now
  638. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  639. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  640. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  641. * Set up new box just for windows TR compatibility tests
  642. ( got old ppro out, bought a hdd for it - weee )
  643. * Testing exported meshes with Freyja
  644. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  645. * Mesh export test for TombRaider
  646. * Texel adjustment method rolled back into TombRaider
  647. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  648. * TR4 sky mesh?
  649. * Texture changes
  650. * Freyja work with ponytail graphing
  651. * New FPS counter uses larger frame samples and reset
  652. ( readings still off by a little )
  653. * Splash screen for threaded loads (shakes for fullscreen feedback)
  654. * Particle engine research ( no code )
  655. * Threading testing
  656. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  657. * Might wait to install X 4.0.1 to work on bump map rendering
  658. * Render check for multitexture
  659. * Fixed OpenRaider to use new TombRaider::Texture API
  660. * Bump map use with new TombRaider backend API
  661. * "TR3 objtexture alpha clip" back in for 32bit textiles
  662. * More testing features like texture dumping for all versions
  663. * Special texture loading default use in TR4/TR5
  664. * Zero padding on dumped textures - yes, it is about time
  665. * Fixed special texture loading/dumping
  666. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  667. * 32bit texture default use in TR4/TR5
  668. * 32bit texture testing in TR5
  669. * Make rule regression testing in cvs tree
  670. `make tombraider.test`
  671. * Better make rules for tombraider.test
  672. * TombRaider fixes for compression use and dellocation
  673. * New TombRaider::LoadTR5
  674. * Worked on TombRaider agent
  675. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  676. * Added *some of the TR5 spec to regression test build
  677. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  678. * Some minor checks for bad allocation of meshes?
  679. * Changed moveable code to assume nonanimated entity
  680. * Entity drawing tied to room drawing
  681. (For vising, later use an entity cache per room to avoid full cycle)
  682. * Screenshot name now based on VERSION string (better bugs reports)
  683. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  684. * Fixed Freyja tree's colored polygons
  685. * More debug output on animation building
  686. * Fixed Freyja's tree too
  687. * Fixed TR4 decompress bug
  688. ( silly me, it only worked because of opt, didn't clear a var )
  689. * Animation grouping prototype
  690. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  691. * Fixes for mesh rendering ambient light level
  692. * Fixes for animtion rendering
  693. * Fixes for animation loading
  694. (TR2+ lara has some animation problems still, with junk frames)
  695. (TR1 lara works because all the right indices = 0)
  696. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  697. * Fixed animations using steping fix I wrote for libfreyja_egg
  698. this breaks the old TR aniamtion hacks though =)
  699. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  700. * Back porting to Freyja to help figure out TR animation problems
  701. * Worked on TR5 and TR4 texture alpha flags
  702. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  703. * Fixed skeletal/moveable loading and animation
  704. * Starting entity mapping tracer
  705. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  706. * NOTE make enities list so dup models won't draw to same position
  707. * Caching caused segfault - so now emulate dumb smart pointers
  708. * Removed Free TR data, it caused to many segfaults,
  709. for some reason it frees twice even with Clear()
  710. * Caching for duplicate models ( saves tons of memory )
  711. * Fixed loading and animation for all models in level
  712. * Broke animation with new loader?! (caused by new moveable loading)
  713. * Free TR data after load ( May cause segfault on exit )
  714. * Simple vising for items back in
  715. * Oops, removed mesh draw from viewmodel renderer
  716. ( was debuging item meshes )
  717. * Fixed tr4 (2 layer tags) flag set on non lara models
  718. * Fixed moveable loading
  719. * Looking for moveable object drawing problems ( werid )
  720. * Fixed item positioning set on load
  721. * Fixed sprite/room amb lighting back to white ( heh, oops )
  722. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  723. * Void color only when outside world
  724. * Various minor renderer changes
  725. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  726. * Fixed lara's colored polygons index bug for TR1
  727. * Autoload lara as view model
  728. * Tr4 two mesh system use
  729. * Basic skeletal model animation (frame rate based)
  730. * Skeletal model rendering
  731. * Skeletal model loader finished
  732. * No quaterions generated in current skeletal loader
  733. It'll be easy to add bone lerping later, but first I want
  734. correct behavior ( ie animation and placement )
  735. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  736. * Planning rendering engine #3
  737. * Once skeletal models are in rendering engine #2
  738. physics code can start
  739. * EXPERIMENTAL moveable code starts
  740. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  741. * Moveable code finaling coming back in ( now with quats )
  742. * Bug fix to ignore bad meshes in some TR4 levels?
  743. * TombRaider class test
  744. * Some TR5 specs fell in my lap today =)
  745. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  746. * Mouse motion control fixes
  747. * Item sprite rendering ( TR1, TR2, and should work for others )
  748. * Item sprite loading ( TR1, TR2, and should work for others )
  749. * Fixed room sprite loading
  750. * Hack temp fixes for camera ( broke it bad last night )
  751. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  752. * Baisc strafing and better forward/backward movement on camera
  753. * More user documentation and bug tracking
  754. * Portal toggle
  755. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  756. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  757. * Mouse look code
  758. * The portal code is hindered by the old XZ vis check =(
  759. once it's replaced it should be 100% correct
  760. * Added portal code, and is almost fully working now
  761. * Worked on portal code (testing)
  762. * Since adding quaternion camera, segfault on exit... hhmmm...
  763. * Finished quaternion based camera and rendering
  764. * Planning to break mtk3d into base type classes and expand it as
  765. a library with learping functions for use in animation also =)
  766. * Started on quaternion camera and quaternion support in mtk3d
  767. * TR4 sound fx postioning loader starts
  768. * GL driver string from resource
  769. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  770. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  771. * SDL key code fixes
  772. * More SDL fixes for rendering
  773. * More SDL work, fixes
  774. * FPS counter prints to console every 100 frames
  775. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  776. * SDL is very slow atm ( drag ass )
  777. You can edit Makefile to set it to use it if you want
  778. * Finished basic test SDL interface
  779. * Started on item sprite loading (likes a little more, but not priority)
  780. * Aren't you all gald I ditched render engine #1 now? ;)
  781. * New sprite rendering code
  782. * Fixed bug that drew static room meshes twice
  783. * Fixed bug that drew alpha sorted tris 3 times
  784. (Fixes all known alpha rendering bugs)
  785. * Room sprite loading code
  786. * Cleaned code, fixed some documentation
  787. * Started work on Resource agent, not ready to replace old code yet
  788. * No longer dump textures, unless explictly set in rc file
  789. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  790. * Fixed XEmacs modes should have been 'Mode: C++'
  791. * Looked at portal design guide, was useless
  792. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  793. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  794. * SDL support starts back
  795. * Added my old linux joystick code
  796. * Basic sorted alpha poly render second pass with very small penalty
  797. ( An all new rendering feature never in engine before )
  798. * Figured out best way to sort alpha polys exp with rooms only for now
  799. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  800. * Static mesh rendering back ( doesn't use room lighting
  801. intensity for now )
  802. * Texel alignment
  803. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  804. * Static meshes
  805. * Model meshes
  806. * Mipmaps in Texture as option
  807. * Code clean up
  808. * Item sprite and room sprite loader code about finished
  809. * Finished adding my screenshot code from Freyja, and
  810. made it produce TGAs instead of PPMs ( cmd 'S' )
  811. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  812. * POublic CVS Release
  813. * Vertex lighting now functional and stable in new engine
  814. * Fix for TR4 water alpha via textile generator, but
  815. some light shards are still black - might be other
  816. alpha flags that are unknown
  817. * New level loader using _map_list
  818. * New Map list RC rule
  819. * Start of item sprite code in new engine
  820. * Leaving old Texture calls for compaiblity with obsolete
  821. * New textile loading by moving new code into Freyja's
  822. TombRaider module to handle *all pixmap generation
  823. * User documentation
  824. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  825. * Testing
  826. * Resource system back in
  827. * AL init threaded off
  828. * Switched order of AL and GL inits
  829. ( so you can have in game progess loader for loading )
  830. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  831. * Should have all the best of the engines merged by Monday!
  832. * Started model rendering code for engine #2
  833. * New mode control for WIREFRAME, SOLID, TEXTURE
  834. * Fixed texel index bug for rooms
  835. * New Camera methods for visibility and more accessors
  836. * Render engine #2 feature upgrade by merging with engine #1
  837. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  838. * Rendering engine #2 fixes
  839. * New Camera method for positioning
  840. * Rendering engine #2 update
  841. * Added documentation to Sound agent
  842. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  843. * Texture manager fixes
  844. * Tesselated quads
  845. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  846. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  847. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  848. * Render fixes
  849. * OpenAL fixes for /dev/dsp in use and _init guard
  850. * Added Sound manager, OpenAL support for groovy 3d audio =)
  851. * Dropped all OSS code
  852. * Fixed segfault by freeing _texture and _tombraider twice
  853. * TR4 texture fixes ported from gegg
  854. * Fixed segfault on texture handling
  855. * Removed splash screen code completely
  856. ( Will later use loader screens just like TR )
  857. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  858. * Splash screen as compile time support
  859. * PThread support as compile time option
  860. * TR4 texel loading fixes
  861. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  862. * OpenRaider request for sourceforge hosting
  863. * New Render class is now the new renderer
  864. * GLUT use abstracted and placed into openraider.cpp
  865. * Mtk Image manager
  866. * Mtk texture manager
  867. * Thread for Freyja loader
  868. * Freyja camera
  869. * OpenRaider RC system design
  870. * Freyja loader replaces yuri loader in test build
  871. * Splash screen
  872. * New engine starts
  873. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  874. * Removed drawing another lara as an error marker for movables
  875. * Removed level dumping and saving
  876. * Split up mesh rendering
  877. * New 3rd person lara camera rendering
  878. * New animation control
  879. * This project is based on trueview by yuri and some patches
  880. and porting to linux by Mongoose along with code from
  881. GooseEgg by Mongoose
  882. * Log started