Open Source Tomb Raider Engine
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Menu.cpp 4.2KB

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  1. /*!
  2. * \file src/Menu.cpp
  3. * \brief Menu 'overlay'
  4. *
  5. * \author xythobuz
  6. */
  7. #ifdef __APPLE__
  8. #include <OpenGL/gl.h>
  9. #else
  10. #include <GL/gl.h>
  11. #endif
  12. #include "config.h"
  13. #include "global.h"
  14. #include "main.h"
  15. #include "Menu.h"
  16. #include "utils/strings.h"
  17. Menu::Menu() {
  18. mVisible = false;
  19. mCursor = 0;
  20. mMin = 0;
  21. mainText.text = bufferString(VERSION);
  22. mainText.color[0] = 0xFF;
  23. mainText.color[1] = 0xFF;
  24. mainText.color[2] = 0xFF;
  25. mainText.color[3] = 0xFF;
  26. mainText.scale = 1.2f;
  27. mainText.y = 10;
  28. mainText.w = 0;
  29. mainText.h = 0;
  30. }
  31. Menu::~Menu() {
  32. delete [] mainText.text;
  33. }
  34. void Menu::setVisible(bool visible) {
  35. mVisible = visible;
  36. }
  37. bool Menu::isVisible() {
  38. return mVisible;
  39. }
  40. void Menu::displayMapList() {
  41. // Estimate displayable number of items
  42. int items = (getWindow().mHeight - 110) / 25;
  43. // Select which part of the list to show
  44. int min, max;
  45. if (((int)mCursor - (items / 2)) > 0)
  46. min = mCursor - (items / 2);
  47. else
  48. min = 0;
  49. if ((mCursor + (items / 2)) < getOpenRaider().mMapList.size())
  50. max = mCursor + (items / 2);
  51. else
  52. max = getOpenRaider().mMapList.size();
  53. while ((max - min) < items) {
  54. if (min > 0)
  55. min--;
  56. else if (max < ((int)getOpenRaider().mMapList.size()))
  57. max++;
  58. else
  59. break;
  60. }
  61. mMin = min;
  62. for (int i = 0; i < (max - min); i++) {
  63. char *map = getOpenRaider().mMapList[i + min];
  64. if ((i + min) == (int)mCursor)
  65. getWindow().drawText(25, 100 + (25 * i), 0.75f, RED, "%s", map);
  66. else
  67. getWindow().drawText(25, 100 + (25 * i), 0.75f, OR_BLUE, "%s", map);
  68. }
  69. }
  70. void Menu::display() {
  71. if (mVisible) {
  72. // Draw half-transparent *overlay*
  73. glColor4f(0.0f, 0.0f, 0.0f, 0.75f);
  74. glDisable(GL_TEXTURE_2D);
  75. glRecti(0, 0, getWindow().mWidth, getWindow().mHeight);
  76. glEnable(GL_TEXTURE_2D);
  77. // Draw heading text
  78. mainText.x = (getWindow().mWidth / 2) - (mainText.w / 2);
  79. getWindow().writeString(&mainText);
  80. if (!getOpenRaider().mMapListFilled) {
  81. getWindow().drawText(25, (getWindow().mHeight / 2) - 20, 0.75f, OR_BLUE, "Generating map list...");
  82. } else {
  83. if (getOpenRaider().mMapList.size() == 0) {
  84. getWindow().drawText(25, (getWindow().mHeight / 2) - 20, 0.75f, RED, "No maps found! See README.md");
  85. } else {
  86. // draw *play button* above list
  87. glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
  88. glDisable(GL_TEXTURE_2D);
  89. glRecti(25, 25, 100, 75);
  90. glEnable(GL_TEXTURE_2D);
  91. getWindow().drawText(40, 35, 0.75f, BLACK, "Play");
  92. displayMapList();
  93. }
  94. }
  95. }
  96. }
  97. void Menu::handleKeyboard(KeyboardButton key, bool pressed) {
  98. if (!pressed)
  99. return;
  100. if (key == up) {
  101. if (mCursor > 0)
  102. mCursor--;
  103. else
  104. mCursor = getOpenRaider().mMapList.size() - 1;
  105. } else if (key == down) {
  106. if (mCursor < (getOpenRaider().mMapList.size() - 1))
  107. mCursor++;
  108. else
  109. mCursor = 0;
  110. } else if (key == right) {
  111. int i = 10;
  112. if (mCursor > (getOpenRaider().mMapList.size() - 11))
  113. i = getOpenRaider().mMapList.size() - 1 - mCursor;
  114. while (i-- > 0)
  115. handleKeyboard(down, true);
  116. } else if (key == left) {
  117. int i = 10;
  118. if (mCursor < 10)
  119. i = mCursor;
  120. while (i-- > 0)
  121. handleKeyboard(up, true);
  122. } else if (key == enter) {
  123. char *tmp = bufferString("load %s", getOpenRaider().mMapList[mCursor]);
  124. if (getOpenRaider().command(tmp) == 0)
  125. setVisible(false);
  126. delete [] tmp;
  127. }
  128. }
  129. void Menu::handleMouseClick(unsigned int x, unsigned int y, KeyboardButton button, bool released) {
  130. int items = (getWindow().mHeight - 110) / 25;
  131. if ((!released) || (button != leftmouse))
  132. return;
  133. if ((y >= 100) && (y <= (unsigned int)(100 + (25 * items)))) {
  134. y -= 100;
  135. mCursor = mMin + (y / 25);
  136. } else if ((y >= 25) && (y <= 100) && (x >= 25) && (x <= 125)) {
  137. // Play button
  138. mCursor = 0;
  139. }
  140. }