Open Source Tomb Raider Engine
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ChangeLog 44KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140311 ]
  6. * Removed empty Camera, Matrix, Particle, Quaternion,
  7. Vector3d and ViewVolume destructors
  8. * Removed unneeded Quaternion assignment operator
  9. * Added Vector3d copy constructor
  10. [ 20140307 ]
  11. * Removed duplicated GL initialization code
  12. * Removed duplicated TGA writing code from Texture
  13. * Moved system_timer into time utilities, changed its API
  14. * Fixed a bug that prevented input of console commands using
  15. the shift key for eg. uppercase letters or symbols
  16. * Removed (totally unfinished) networking support
  17. [ 20140306 ]
  18. * Created utility library
  19. * Rewrote bufferString()
  20. * Rewrote and fixed fullPath(), it worked more or less by accident
  21. [ 20140305 ]
  22. * Now using cmake build system
  23. * Pak file extensions are checked to see if they could be valid
  24. * Bugfix: String was used after being deleted in OpenRaider.cpp
  25. [ 20140304 ]
  26. * Removed memory test
  27. [ 20140303 ]
  28. * Removed Map.h & Tree.h, using std::map instead...
  29. [ 20140221 ]
  30. * Removed the `Map` command. Now the PakDir command causes
  31. a recursive search of the specified directory. Every file found
  32. is added to the map list if it validates.
  33. * The menu map list can now be stepped per folder with the
  34. right and left arrows.
  35. * Methods wrapping printf-style functions now get compiler warnings
  36. * Reenabled some warnings and fixed them
  37. [ 20140216 ]
  38. * Removed the FastCard option. Not necessary on todays hardware?!
  39. * Removed UNICODE_SUPPORT, not working this way with SDL2
  40. [ 20140215 ]
  41. * Enabled previously disabled polygon smoothing & color material
  42. when setting fastcard to true
  43. * Fixed bug in system timer millisecond conversion
  44. * Extended rc_get_bool to also accept 0 or 1 besides true and false
  45. [ 20140210 ]
  46. * Finished the Tomb Raider 1 Item/State definitions
  47. * Ported to SDL2 and SDL2-TTF using the Migration Guide:
  48. https://wiki.libsdl.org/MigrationGuide
  49. [ 20140209 ]
  50. * Renamed OpenGLMesh to Mesh
  51. * Removed unused flags, enums, ...
  52. [ 20140202 ]
  53. * Fixed more cppcheck warnings
  54. * Removed unnecessary defines (USING_xxx)
  55. [ 20140201 ]
  56. * Rewrote Memory Unit Test using greatest
  57. * Used C++ static analysis tool cppcheck and tried to fix
  58. its warnings
  59. [ 20140131 ]
  60. * All unit tests buildable again and no more warnings
  61. [ 20140129 ]
  62. * Removed unused libferit stuff
  63. * Changed code to generate much less warnings
  64. * Using relative epsilon for float comparison
  65. [ 20140124 ]
  66. * Fixed some TombRaider.cpp warnings
  67. [ 20140120 ]
  68. * Removed HAVE_SDL & HAVE_SDL_TTF flags. SDL & TTF always required!
  69. * Converted all tabs to spaces (4 spaces per tab)
  70. * Auto indented all cpp files
  71. [ 20140119 ]
  72. * Enabled linear texture filtering for fonts, resulting in nicer
  73. looking down scaling
  74. * Removed unused TGA font parts of GLString with slight API changes
  75. * Modified GLString Unit Test to work with new GLString
  76. * Removed unused glDrawGrid, glDrawAxis, glPrintf2d, glPrintf3d
  77. from SDLSystem
  78. * Silenced many more warnings
  79. [ 20140118 ]
  80. * Removed unused (and pretty empty) Entity class
  81. [ 20140117 ]
  82. * Reenabled room hopping on launch
  83. * Now using C++11 standard.
  84. * Turned on many more warnings and silenced some of them.
  85. * Removed empty Quaternion Unit Test
  86. [ 20140111 ]
  87. * Rewrote GLString Unit Test, now using TTF Font
  88. * Removed included TGA font and loading code
  89. * Rewrote Matrix Unit Test now using greatest
  90. * Documented MatMath, fixed bug in helRandomNum(),
  91. added better Unit Test
  92. * Only one way of conversion between Deg and Rad in MatMath
  93. * Use the same style of include guards in all headers
  94. * Added memory test to SkeletalModel. Adding to OpenGLMesh causes
  95. a segfault on launch
  96. [ 20140110 ]
  97. * Removed endian.(h/cpp) as it shouldn't be needed. See:
  98. http://commandcenter.blogspot.de/2012/04/byte-order-fallacy.html
  99. * Removed empty Light.cpp
  100. * All Unit Tests build without warning
  101. * Converted many FIXME comments to be in the doxygen documentation
  102. * Removed hel & mstl folders, moved into parent directory
  103. * mtk_tga Unit Test uses greatest
  104. * Moved remaining Unit Tests (Network & TombRaider)
  105. * memory_test Unit Test no longer produces warnings
  106. * Building a memory test build no longer produces warnings
  107. [ 20140109 ]
  108. * Added greatest Test Framework, rewrote Sound Test
  109. * Renamed all memeory references to memory
  110. * Moved headers into include/
  111. * Put Unit Tests into test/
  112. [ 20140107 ]
  113. * Removed hel/Mass. There was an object of this class in World,
  114. but it was never used!
  115. * Removed even more unused files (mstl/Vector.cpp,
  116. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  117. mstl/Stack.h)
  118. * Completely removed hel/Simulation, as it depends on missing
  119. files (hel/CollisionObject)
  120. * Improved Makefile portability
  121. [ 20140106 ]
  122. * Hel Simulation Test builds, but doesn't work!
  123. [ 20140105 ]
  124. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  125. * Fixed strange Mouse Y-Axis Overflow bug
  126. * Cleanup of Makefile
  127. [ 20140104 ]
  128. * Hel Unit Test build & passes
  129. * Spring & Simulation Tests unbuildable, missing files?
  130. * GLString Unit Test builds, works not every time?
  131. * TombRaider Unit & Regression Test working
  132. [ 20140103 ]
  133. * Removed more (unused?) code, PSKModel & UTPackage
  134. * Removed unused MD3, mtk3d, MtkImage stuff!
  135. [ 20140102 ]
  136. * Improved the Mac build steps...
  137. Freealut now in /usr/local so we don't need to call
  138. install_name_tool on the built binary
  139. * Removed the old & unused GLUTSystem
  140. * Replaced the (unknown) included sample sound file
  141. * Removed some redundant build config defines
  142. [ 20140101 ]
  143. * Fixed Wavebuffer loading of Sound subsystem, as well as
  144. making the Sound Unit Test buildable on Mac.
  145. Added new argument to loadWav, length of buffer.
  146. * Changed (unknown) included Font to Droid Sans Mono
  147. * Fixed Render bug, now console is visible again
  148. * Implemented CMD + Q shortcut on Mac to quit
  149. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  150. the first received mouse event, because its faulty, thanks
  151. to an SDL bug:
  152. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  153. * Fixed incredibly slow mouse/camera movements
  154. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  155. invisible and grab it in windowed mode
  156. [ 20131231 ]
  157. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  158. mode on Mac, still not working correctly, but better :)
  159. [ 20131227 ]
  160. * Moved included documents into GitHub Repo wiki
  161. (https://github.com/xythobuz/OpenRaider/wiki)
  162. * Reduced start up time by increasing animation speed
  163. [ 20131221 ]
  164. * Reimplemented deprecated gluLookAt()
  165. * Reimplemented deprecated gluPerspective()
  166. * Reimplemented deprecated gluBuild2DMipmaps()
  167. * Reimplemented alutLoadWAVFile(), seems not to be working
  168. * Moved mac distribution logic from makefile into scripts
  169. [ 20131219 ]
  170. * Bundle now contains dynamic libraries not included with Mac OS X
  171. * Bundle now runs setup if needed
  172. * Fixed memory test builds not running on OS X
  173. [ 20131218 ]
  174. * Enabled ALUT on Mac OS X
  175. * Silenced many warnings regarding non-writable string constants
  176. * Fixed issues with linked libraries on Mac OS X
  177. * Implemented support for bundling OpenRaider as Mac App
  178. * Removed Microsoft Visual Studio Project files
  179. * Removed Screenshot Script
  180. [ 20131217 ]
  181. * No longer segfaults on launch in Mac OS X
  182. [ 20131215 ]
  183. * Wrote new README file
  184. * Added stub for missing hel/CollisionObject
  185. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  186. [ 20030713 ]
  187. * UTPackage class forked from PSKModel class
  188. * System class gets download, dir backports
  189. * libferit usage in public CVS
  190. * mtk_tga gets filename parm save and drops color swaping
  191. [ 20030704 ]
  192. * Tested PSKModel with models from:
  193. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  194. * On the fly resolution change like in unit tests
  195. * GLString obsoleted, undefining HAVE_SDL_TTF
  196. will cause OR to use font.tga texture fallback
  197. * Merged GLString and SDL_TTF utils Texture usage
  198. * TTF renderer replaces texture font system
  199. * Font system using new ortho projection
  200. * Requirements file now in cvs
  201. * Fixed all known level loading issues from new codebase
  202. * Loadlevel command using mapname string
  203. * Maps are validated on rc load
  204. * Experimental TTF support in OpenRaider, Look in RC file
  205. * Removed Console, MtkImage classes from private tree
  206. [ 20030701 ]
  207. * Removing OpenRaider Map use for level/music string storage
  208. ( This means if you set a map to a certain number in rc, then
  209. you can no longer call it by 'load #' )
  210. * Fixed PSKModel unit test build
  211. * Fixed Hel Simulation, Spring unit test builds
  212. [ 20030630 ]
  213. * EXPERIMENTAL on the fly colored -> textured polygon code
  214. ( It's not even funny how bad the colors match currently )
  215. * API changes in Texture class to make it easier to upgrade
  216. * Screeshots stored in ~/.OpenRaider/sshots/
  217. * Fixed broke new multitexture support in Texture class
  218. * Texture class gets color texture generator
  219. * Texture class gets SDL_TTF support from SDLSystem
  220. * Update to OR Texture class ( backports from UnRaider )
  221. * Fixed matrix multiplcation issues with fixed code generator
  222. * Reworking broken Matrix changes into rollback fix
  223. * Fixes for Matrix based math breakage ( just rolled it rollback )
  224. [ 20030618 ]
  225. * Redone a lot of hel and it's use, broke a lot of things
  226. * UTF-8 and TTF font texture generation support
  227. * Camera broken, Matrix broken, Quaternion broken?
  228. * About finished mtk3d and hel converging
  229. * Phyiscs system base work done
  230. [ 20030604 ]
  231. * Console/command rollover not finished, but working
  232. * BUG portals/walk block too often with current collision
  233. * BUG room sprites have wrong texture ID?
  234. * Unicode key support?
  235. * Some more user definable keys using 'bind' command
  236. * System gets old resource system, new resource system
  237. based on it with dynamic modes and command parsing
  238. [ 20030602 ]
  239. * Mouse grab command
  240. * New key input design, currently using ASCII to
  241. be compatible with old code
  242. * SDL mouse grab toggle back in SDLSystem
  243. * SDL_TTF support starts in SDLSystem
  244. * Made printf string buffering part of System
  245. * Simulation fixes, GL unit test
  246. * Removed main.* from CVS
  247. * Removed Raider.*, gl_util.* from local tree
  248. * Added Mass, ParticleMass, Simulation to CVS
  249. * More stat commands for debugging
  250. * Fix for console command marker strip
  251. * Updates to Hel, mass simulator, more vector operators
  252. [ 20030528 ]
  253. * RC file now allows imports of another RC file
  254. ( If you want to be a jackass you *can make it loop )
  255. * RC file now interprets spaces ( User request )
  256. * RC file allows trailing comments now
  257. * Room hopping disabled by default now
  258. ( command hop to enable )
  259. * Swimming movement added to stop-gap movement system
  260. [ 20030526 ]
  261. * Removed some test code from TombRaider
  262. * Fix for TR4 loading using TRC loader
  263. * Fix for solid mode rendering debug ( solid, r_light 1 )
  264. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  265. * Finished up element API, some TRC support for faces
  266. * Stopping work on array renderer until the element
  267. system is back up ( possible backport for 0.1.0? )
  268. * Cleaning up OpenGLMesh prototype API
  269. [ 20030524 ]
  270. * New OpenGLMesh array renderer
  271. * Fix for Vector collection empty handling
  272. * Fix for the 20030519 segfault/lock on exit bug
  273. * More API unification coding, and OpenRaider usage
  274. for room loading
  275. * Watch for a lot of new bugs, this is a lot of
  276. coding changing around
  277. [ 20030522 ]
  278. * More unification, including TRC room translation
  279. support starts ( convert from TRC to OR )
  280. * Handle TRC loading in OpenRaider CVS builds
  281. * TR5 loading tweaking to work for demo paks as well
  282. * Room sprite processing factored out
  283. [ 20030521 ]
  284. * TR5/TRC Sound ripping/in game loading finished
  285. * More TombRaider format unification
  286. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  287. * TR5/TRC loader finished - loads only nondemo map I have
  288. [ 20030519 ]
  289. * More work on TR5/TRC support now using doc std
  290. * Refactored skeletal class structure
  291. * BUG seems to be leak fix related world clear lock
  292. * Fix: Skeletal animation memory leak
  293. * New rendering routine for new temp mesh type
  294. ( Buggy and expensive, but it's a stop gap )
  295. ( Colored polygons aren't really rendered as such )
  296. * Fix: OpenRaider new mesh API stop-gap handling
  297. * Fix: TombRaider new mesh loader API
  298. [ 20030517 ]
  299. * BUG found in new mesh loader API
  300. ( Quad tess is broken in TombRaider for meshes )
  301. ( Vertex array translation from TombRaider broken )
  302. * Event system partially in place, needs glue as well
  303. * Console commands from RC hack/fix
  304. [ 20030516 ]
  305. * Mesh rendering temp disabled until mesh renderer
  306. is fully redone
  307. * Finally getting a lot of the more complex mesh
  308. building routines pushed behind clean API from
  309. the OpenRaider to the TombRaider class
  310. ( Could cause a lot of new bugs? )
  311. * Event system test structures introduced to World
  312. * Some major work on model_mesh rendering, also
  313. abstracting interface for their construction
  314. * Some minor work on OpenGLMesh renderer, with code
  315. in place to increase performance
  316. [ 20030513 ]
  317. * TombRaider engine abstraction for room
  318. vertex and color loading and parsing
  319. [ 20030512 ]
  320. * New external SFX use for TR2/TR3 paks -- now
  321. all versions load sound files into the game engine
  322. See README for help using external paks.
  323. * New external SFX pak loading support for TR2 and TR3
  324. * Documentation updates and user usability package tests
  325. ( thanks Josh )
  326. * Apt source in place ( see README )
  327. * Automated debian packaging in Makefile ( make debian )
  328. * Animation half ass restored in non lara models agian
  329. * BUG found in SkeletalModel::setFrame - quick disable to
  330. remove crash bug CLOSES 20030101 tmp filing
  331. [ 20030510 ]
  332. * Old TR4 sound support moved behind new interface
  333. * Sound support for TR1 using new interface - have to wait
  334. for external sound pak support for TR2 and TR3
  335. * New sound sample management/interface in TombRaider class
  336. [ 20030509 ]
  337. * Manually patched with JML's UNICODE support
  338. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  339. [ 20030101 ]
  340. * Seriously broken animation! =)
  341. * I wonder how much this breaks - hacks shoved in to
  342. keep it runnable until the new event system is started
  343. * Skeletal model refactoring
  344. * Seperating entity and animation states and it's ugly
  345. * Finer animation control starts
  346. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  347. [ 20021228 ]
  348. * Md3 refactoring
  349. * Many Md3 fixes and features out of unit test work
  350. * Huge Md3 unit, testing ground for future TR unit test
  351. [ 20021227 ]
  352. * Md3 easter egg in cvs
  353. * State system work and testing
  354. [ 20021224 ]
  355. * Wireframe color code doc in README
  356. * Minor compile fixes for gcc 3.x
  357. * Default portal display in wireframe mode now
  358. * New hop command to disable room hopping movement
  359. * New r_animate command to enable entity animation test
  360. * Fixed showfps fault on load screen
  361. * Review of System timer
  362. * Replaced FPS estimation with pure frame rate counter
  363. * SDLSystem uses SDL timer now
  364. * Removed some dupilcate console commands out documented
  365. * Depth sorted particles
  366. * Lots of minor depth sorting and vising work
  367. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  368. * Entity vis no longer considers rooms agian
  369. * New Vector replaces List as renderable container
  370. for a great deal of memory savings
  371. * Room mesh/sprites rendering in nontexture modes agian
  372. * Documentation updates
  373. * Fix entity out of room fix
  374. * New OGL mesh can render with multitexture
  375. * New all bumpmaps are now loaded into texture memory
  376. * New [Network.Server] RC support
  377. * Run console commands from RC file
  378. * Neat new multitexture logo effect
  379. * Hel only build from now on
  380. * "Shooting" test in cvs
  381. * Fixes for depth rendering
  382. * New wireframe mode color codes for renderable type
  383. * Entity sprites back
  384. * Time to move to beta versioning
  385. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  386. * New sshot upload script for my conv ;)
  387. * New entity rendering vising starts, primative depth sort
  388. * Static ( room models ) using sphere bounding volumes now
  389. * New enumeration coding style project wide starts
  390. * New room depth sorting code starts
  391. * Fix for version stamp in corner
  392. * New update room render list per frame command
  393. * Misc minor sound/animation updates
  394. * Hel vising fix in ViewVolume, hel enabled by default
  395. * Look for bugs caused by huge refactoring of codebase
  396. * Hel objects in all builds
  397. * World class temp keeps Light and OpenGLMesh deps for now
  398. * Refactoring: OpenRaider, Render, TombRaider classes
  399. * World class emerges in cvs ( Big refactoring job )
  400. * Texture use moved into Render class
  401. * Emitter use moved into Render class
  402. * Seperation of physical and rendered world starts
  403. * Hel clean up, unit testing fixes
  404. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  405. * New Camera API, clean up starting
  406. * Quaternion ( class ) in cvs
  407. * Toggle for hel use
  408. * Fix port reporting is expected host order agian
  409. * libHel starts creeping into cvs build starting with some vising
  410. * Netcode fix
  411. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  412. * Inactive text no longer rendered
  413. * More libhel work
  414. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  415. * Little manual route chaining test for the fun of it
  416. * Trace tests
  417. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  418. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  419. * Fix for console use before level load crash
  420. * TR4 hack to play footsteps when running
  421. * TR4 pak sounds loaded and playable - just not sourced yet
  422. * New play command
  423. * Improved sound support
  424. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  425. * TR4 pak sound reading and dumping
  426. ( I couldn't find any paks using compression - however
  427. my algorithm can handle those that may )
  428. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  429. * TR4 ponytail type guessing algorithm works with TR4 paks
  430. ( May not apply to all custom lara models )
  431. * TR4 pigtails rendering algorithm now too
  432. * In TR4 ponytail works great with default settings
  433. * Up key now gets last command entered
  434. * r_ponytail console command
  435. * All builds use same texture binds as former EXPERMENTAL builds
  436. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  437. in list and handling
  438. * TR4 GL light support ( pretty )
  439. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  440. * One room render command and changes for other old commands
  441. * Fix for crash using new room ->adJRoom vector
  442. * Fixed room vertex lighting
  443. * Documentation updates
  444. * New scripts for installing
  445. * New client/server kills
  446. * Thanks dan for tesing multiplayer - lots of bugs found
  447. * Started moving room struct into more of a class type of
  448. collections and what not
  449. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  450. * Hack to handle camera out of world - moves to like a FPS
  451. viewpoint -- needs quats and 'dragging' to make it smoother
  452. * Entities drawn in different order to handle large alpha
  453. polygon in rooms ( Hack until sorting algorithm is in place )
  454. * Little hack to force exit of threads w/o calling back
  455. * Lowered network traffic rate and disabled debugging to stdout
  456. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  457. * Code to handle bad texture ids, like in Nasa.tr2
  458. * Network multiplayer test Client/Server can now connect
  459. and pass data and generate clients on each end of game
  460. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  461. * Network code starts
  462. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  463. * Speed boost for entity room clipping
  464. * Fixed color lighting - still some polygons can go all white
  465. * Console commands for clipping and new fly mode
  466. * Getting ready to seperate world clipping and storage from Render
  467. * Cheap wall clipping hack ( works great however )
  468. Doesn't take into account adjoint rooms ( there is a reason )
  469. * EXPERIMENTAL Better GL light support for font/world interaction
  470. * EXPERIMENTAL new level texture loading
  471. * Switching maps in game should never cause crashs anymore
  472. * Found then fixed several memory leaks
  473. * Makefile rule just for memory profiling build ( make memory )
  474. * Vectors replacing Lists for most collection implementations in Render
  475. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  476. * Turn animation for fun
  477. * Room vertex lighting back in
  478. * Vertex color/normal support changes for model meshes
  479. * Skeletal model/mesh model collision _support_
  480. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  481. * Hop up/down to rooms when in void
  482. * Primative 3rd person camera
  483. * GL light support for TR1-TR3
  484. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  485. * Removed room mesh rendering from Render
  486. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  487. * OpenGLMesh and Light classes start
  488. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  489. * Ah, a little free time -- cleaning up Render class a little
  490. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  491. * Auto depends generation for certian people =p
  492. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  493. * Time based animation tracer
  494. * Rounded out mtk3d a little more with common func from
  495. other projects
  496. * New pathing subsystem
  497. * Relocatable data dir ( thanks joshua for idea )
  498. Set by using init var 'HomeDir'
  499. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  500. * Fixed room mesh cache tris texcoors
  501. * Changed room tracking code
  502. * Replaced old room cache mesh texcoor system for tris
  503. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  504. * New menu state for keys
  505. * Major OpenRaider class clean up, reducing, reformatting for
  506. use with picky compilers, etc
  507. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  508. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  509. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  510. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  511. * Wall detection ( no clipping yet )
  512. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  513. values b/c assigned to wrong structure )
  514. * More debugging for bad cache room mesh crash
  515. * New animation fix by making getNumAnimsForMoveable use signed
  516. values ( seems to make TR4 and other levels loadable agian )
  517. * Stopped flickering idle lara by only drawing 1 frame of idle
  518. * Better bad cache quad handling?
  519. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  520. * Fix for room quad's texture bug
  521. * Console print system prototype
  522. * Misc clean ups
  523. * Level load menu prototype active by default
  524. * New debug info in game room/sector/pos
  525. * Floor player clipping by sector ( yay )
  526. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  527. * Floor player clipping by box ( hhmmm... )
  528. * Backport of Camera
  529. * Backport of SDLSystem prototype to replace SDL wrapper
  530. * Backport of mtk3d with GL style matrices and etc
  531. * Hacky fix for texture ids for room polygons
  532. ( Caused by new fast cache room polygon builder )
  533. * Backport of UnRaider Texture handler
  534. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  535. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  536. * Bug found Texture ids broken on new room mesh translation
  537. * Texcoord fix for quads
  538. * Removed damned vertex arrays
  539. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  540. * Partially fixed new renderer/translator
  541. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  542. * New Makefile optional memeory_test.cpp OBJ injection
  543. * "Commit of Doom" to break cvs source, yay!
  544. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  545. * Render cleaned up a little more
  546. * New room mesh system using arrays
  547. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  548. * Fixed TR4 bone layering
  549. * Worked on finiding/rendering ponytail some more
  550. * Moved angle clac for tags back into TombRaider class
  551. * Screenshot TGA file fix
  552. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  553. * Ponytail hack
  554. * Better UV generation
  555. * Broke TR2 with the new animation framing
  556. * Animation frame 'safety valve' to prevent overflows
  557. until it can be fixed correctly
  558. * Animation translation fixes
  559. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  560. * More TR format notes
  561. * TR4 object header
  562. * Minor changes to OpenRaider for speed/calarity
  563. * Idle aframe test code in
  564. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  565. * Fix for Lara model picking in TR4
  566. * Fix for TR4 loading ( tr4_light )
  567. * Fix for TR4 loading ( tr4_ai_data )
  568. * Fog support
  569. * Fix for world geo ( room bbox adjust )
  570. * Fix for bad mem usage reporting for overhead
  571. * Fix for HUGE memory leaks in TombRaider class
  572. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  573. * Fix for memfile size reporting
  574. * Fix for GLString truncation
  575. * New audio dir support back in
  576. * Fix for insert of tree_insert for memeory
  577. * Iterative version of tree_insert for memeory togglable
  578. at compile time
  579. * Fix for m-string max accounting
  580. * RBTree fix for memeory ( must stop coding after 0200 )
  581. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  582. * Stability has degraded with aggressive feature prototyping
  583. * More information for zero allocs
  584. * Fix for some 0 byte allocatations found in project
  585. * Check for 0 byte allocatations
  586. * Old List back in for now - slower, smaller
  587. * Removed many unnessacary sleeps from older builds
  588. * New feature tracks memory usage by file
  589. * Print to screen while loading back
  590. * New GLString now has helper functions for speedy string
  591. updates to replace hacks
  592. * Fixed damn 'memeory' rbtree
  593. * More verbose fatal error reporting
  594. * Reworked memeory prototype into better code
  595. * Removed working list tracker from memeory
  596. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  597. * Memeory memory overhead reduction for filename storage
  598. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  599. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  600. * Back to dynamic C-strings to save 'memeory memory'
  601. * Wrote a RBTree implementation directly into Memeory util
  602. * TGA debug fix
  603. * Looking at writing RBTree directly into Memeory util
  604. * Fixed driver string memory leak in main found with Memeory
  605. * Fixed GLString memory leak just found with Memeory
  606. * Fixes for release build to avoid memeory debugger
  607. * Memeory changes to avoid new/delete calls internally
  608. affecting MEMEORY_ERROR reports ( much much slower list based )
  609. * New iostreams and memeory header guards
  610. * Doh, corerction on pointer 0 padding
  611. * New delete accounting hack
  612. * New Memeory unit test features/fixes
  613. * Printing addr with hexadecimal for obvious reasons
  614. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  615. * Fixed overlapped vars/data members
  616. * Dumps memeory report filename fix
  617. * Dumps memeory report for unfreed on exit now?
  618. * Console commands to debug 'memeory'
  619. * New c func printing option in Tree
  620. * Memeory profiling system starting
  621. * Font data fixes
  622. * Fixed sourceforge cvs tree
  623. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  624. * Fixed bug where ent draw didn't account for viewmodel
  625. in same room
  626. * New texture binding method for strict checking and
  627. to avoid prechecks on unsorted polygons
  628. * More rendering toggles for more testing
  629. * Draw room bbox with r_portal
  630. * Moved more commands to console only ( See README )
  631. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  632. * Fix rendering bug with r_portal
  633. * RC uses pakdir for strict path enforcement now
  634. * New RC commands for Map/Music that represent backend correctly
  635. ( It's a FIFO, not a sorter )
  636. * RC parser now uses console command parser helper too
  637. * Improvements to console command parser
  638. ( less memory, faster normal case, easier to add new commands )
  639. * Hack to try to unload level shows it's time to start a
  640. rewrite =)
  641. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  642. * Screenshot console command
  643. * View model render toggle console command
  644. * View model index fix for entity use
  645. * Console command naming clean up starting
  646. * Console fix for backspacing over prompt
  647. * Load command to load levels by index
  648. * Many more console commands, replacing some key commands
  649. * Sprites render after players now for more accurate scene
  650. * Collapsed some rendering gobals into temp LARA entity gobal
  651. * Portal visual debugging
  652. * Console fix for prompt display after command given
  653. * Fix for bad cvs sync
  654. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  655. * Portal (precompiled) use starts
  656. * Very basic console prototype in place
  657. * Render control flags ( Not same as mode flags )
  658. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  659. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  660. * Fix for RC loader
  661. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  662. * Temp resource redundency pruning solution
  663. * More string safety auditing and fixes
  664. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  665. * Hack to fix texture dumping
  666. * More string clean up
  667. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  668. * Minor TR support work
  669. * Texture dumping fix for new mtk_tga
  670. * New tristrip rendering sprites
  671. * Changed to snprint in all objects now
  672. * Clean up in texture use
  673. * Clean up in screenshot code
  674. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  675. * Animation frame testing hack back keys '[' and ']'
  676. * Reduction of room rendering top levels ( consistent speed? )
  677. * Improvments to texture handling and loading
  678. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  679. * Updated mtk_tga from my current mtk_image source
  680. fixes tga save bug and more stuff
  681. * New more correct FPS counter for alpha testers amusement
  682. DisplayFPS=true in init and key command 'f'
  683. * Refactoring and clean up in OpenRaider
  684. * TombRaider getting ready for testing new class based system
  685. * Got new specs for TR4 and TR5
  686. * Readying class based system for new physics and rendering
  687. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  688. * Fixes for fast texture cache for older tombraider data
  689. * Fixes for TombRaider unit test
  690. * Makefile changes for gcc 3.0
  691. * GLString use fix, forgot to disable culling - thanks dan
  692. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  693. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  694. * Tune up of Sound
  695. * Disable cusor show on switch to fullscreen also
  696. * GLString scaling
  697. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  698. * New Sound flags ( allows for easier expansion )
  699. * Start loadscreen before caching sound now
  700. * NOTE audio support is fine - just low memory condition kill
  701. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  702. * Broke audio support by switching around
  703. OpenRaider, LoadLevel/SetupAudio
  704. * README update
  705. * Texture caching while reading from diskfile in callback
  706. * New load screen percentage feedback via callback
  707. * Fix for Tombraider multiple Clear() bug
  708. * New load ordering, might break some things
  709. * More work on GLString use in OR
  710. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  711. * Speed set on Camera
  712. * Played with some refactoring in OpenRaider class
  713. and thread hacks for external texture use
  714. * New texture loading to make external textures
  715. id independent of TR texture id at load time
  716. * Changed 'load screen' layout and particle setup
  717. * Removed dependence of Emitter on Texture agent - calls
  718. GL texture bind directly now
  719. * Particle partial resync with freyja_particle tree
  720. * Emitter partial resync with freyja_particle tree
  721. * Render minor reduction/refactoring, breaking up some code
  722. * New GL font system for OpenRaider ( GLString )
  723. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  724. * GlGetString use 'correct' fix
  725. * Music list reimplemented for CVS
  726. * Emitter commited to CVS ( oopsie )
  727. * Changlog reformated
  728. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  729. * New Changlog format
  730. * Minor GL string use 'temp fix' in Render
  731. * ModelDebug option to RC to disable model load debugging
  732. * TODO update
  733. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  734. * Minor rendering changes
  735. * Particle test fix
  736. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  737. * Particle testing ( Using one of my freyja prototypes )
  738. * Fullscreen toggle - '9' key
  739. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  740. * Timer prototype starts, just using a time delay for now
  741. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  742. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  743. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  744. * Set up new box just for windows TR compatibility tests
  745. ( got old ppro out, bought a hdd for it - weee )
  746. * Testing exported meshes with Freyja
  747. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  748. * Mesh export test for TombRaider
  749. * Texel adjustment method rolled back into TombRaider
  750. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  751. * TR4 sky mesh?
  752. * Texture changes
  753. * Freyja work with ponytail graphing
  754. * New FPS counter uses larger frame samples and reset
  755. ( readings still off by a little )
  756. * Splash screen for threaded loads (shakes for fullscreen feedback)
  757. * Particle engine research ( no code )
  758. * Threading testing
  759. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  760. * Might wait to install X 4.0.1 to work on bump map rendering
  761. * Render check for multitexture
  762. * Fixed OpenRaider to use new TombRaider::Texture API
  763. * Bump map use with new TombRaider backend API
  764. * "TR3 objtexture alpha clip" back in for 32bit textiles
  765. * More testing features like texture dumping for all versions
  766. * Special texture loading default use in TR4/TR5
  767. * Zero padding on dumped textures - yes, it is about time
  768. * Fixed special texture loading/dumping
  769. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  770. * 32bit texture default use in TR4/TR5
  771. * 32bit texture testing in TR5
  772. * Make rule regression testing in cvs tree
  773. `make tombraider.test`
  774. * Better make rules for tombraider.test
  775. * TombRaider fixes for compression use and dellocation
  776. * New TombRaider::LoadTR5
  777. * Worked on TombRaider agent
  778. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  779. * Added *some of the TR5 spec to regression test build
  780. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  781. * Some minor checks for bad allocation of meshes?
  782. * Changed moveable code to assume nonanimated entity
  783. * Entity drawing tied to room drawing
  784. (For vising, later use an entity cache per room to avoid full cycle)
  785. * Screenshot name now based on VERSION string (better bugs reports)
  786. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  787. * Fixed Freyja tree's colored polygons
  788. * More debug output on animation building
  789. * Fixed Freyja's tree too
  790. * Fixed TR4 decompress bug
  791. ( silly me, it only worked because of opt, didn't clear a var )
  792. * Animation grouping prototype
  793. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  794. * Fixes for mesh rendering ambient light level
  795. * Fixes for animtion rendering
  796. * Fixes for animation loading
  797. (TR2+ lara has some animation problems still, with junk frames)
  798. (TR1 lara works because all the right indices = 0)
  799. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  800. * Fixed animations using steping fix I wrote for libfreyja_egg
  801. this breaks the old TR aniamtion hacks though =)
  802. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  803. * Back porting to Freyja to help figure out TR animation problems
  804. * Worked on TR5 and TR4 texture alpha flags
  805. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  806. * Fixed skeletal/moveable loading and animation
  807. * Starting entity mapping tracer
  808. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  809. * NOTE make enities list so dup models won't draw to same position
  810. * Caching caused segfault - so now emulate dumb smart pointers
  811. * Removed Free TR data, it caused to many segfaults,
  812. for some reason it frees twice even with Clear()
  813. * Caching for duplicate models ( saves tons of memory )
  814. * Fixed loading and animation for all models in level
  815. * Broke animation with new loader?! (caused by new moveable loading)
  816. * Free TR data after load ( May cause segfault on exit )
  817. * Simple vising for items back in
  818. * Oops, removed mesh draw from viewmodel renderer
  819. ( was debuging item meshes )
  820. * Fixed tr4 (2 layer tags) flag set on non lara models
  821. * Fixed moveable loading
  822. * Looking for moveable object drawing problems ( werid )
  823. * Fixed item positioning set on load
  824. * Fixed sprite/room amb lighting back to white ( heh, oops )
  825. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  826. * Void color only when outside world
  827. * Various minor renderer changes
  828. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  829. * Fixed lara's colored polygons index bug for TR1
  830. * Autoload lara as view model
  831. * Tr4 two mesh system use
  832. * Basic skeletal model animation (frame rate based)
  833. * Skeletal model rendering
  834. * Skeletal model loader finished
  835. * No quaterions generated in current skeletal loader
  836. It'll be easy to add bone lerping later, but first I want
  837. correct behavior ( ie animation and placement )
  838. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  839. * Planning rendering engine #3
  840. * Once skeletal models are in rendering engine #2
  841. physics code can start
  842. * EXPERIMENTAL moveable code starts
  843. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  844. * Moveable code finaling coming back in ( now with quats )
  845. * Bug fix to ignore bad meshes in some TR4 levels?
  846. * TombRaider class test
  847. * Some TR5 specs fell in my lap today =)
  848. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  849. * Mouse motion control fixes
  850. * Item sprite rendering ( TR1, TR2, and should work for others )
  851. * Item sprite loading ( TR1, TR2, and should work for others )
  852. * Fixed room sprite loading
  853. * Hack temp fixes for camera ( broke it bad last night )
  854. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  855. * Baisc strafing and better forward/backward movement on camera
  856. * More user documentation and bug tracking
  857. * Portal toggle
  858. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  859. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  860. * Mouse look code
  861. * The portal code is hindered by the old XZ vis check =(
  862. once it's replaced it should be 100% correct
  863. * Added portal code, and is almost fully working now
  864. * Worked on portal code (testing)
  865. * Since adding quaternion camera, segfault on exit... hhmmm...
  866. * Finished quaternion based camera and rendering
  867. * Planning to break mtk3d into base type classes and expand it as
  868. a library with learping functions for use in animation also =)
  869. * Started on quaternion camera and quaternion support in mtk3d
  870. * TR4 sound fx postioning loader starts
  871. * GL driver string from resource
  872. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  873. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  874. * SDL key code fixes
  875. * More SDL fixes for rendering
  876. * More SDL work, fixes
  877. * FPS counter prints to console every 100 frames
  878. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  879. * SDL is very slow atm ( drag ass )
  880. You can edit Makefile to set it to use it if you want
  881. * Finished basic test SDL interface
  882. * Started on item sprite loading (likes a little more, but not priority)
  883. * Aren't you all gald I ditched render engine #1 now? ;)
  884. * New sprite rendering code
  885. * Fixed bug that drew static room meshes twice
  886. * Fixed bug that drew alpha sorted tris 3 times
  887. (Fixes all known alpha rendering bugs)
  888. * Room sprite loading code
  889. * Cleaned code, fixed some documentation
  890. * Started work on Resource agent, not ready to replace old code yet
  891. * No longer dump textures, unless explictly set in rc file
  892. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  893. * Fixed XEmacs modes should have been 'Mode: C++'
  894. * Looked at portal design guide, was useless
  895. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  896. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  897. * SDL support starts back
  898. * Added my old linux joystick code
  899. * Basic sorted alpha poly render second pass with very small penalty
  900. ( An all new rendering feature never in engine before )
  901. * Figured out best way to sort alpha polys exp with rooms only for now
  902. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  903. * Static mesh rendering back ( doesn't use room lighting
  904. intensity for now )
  905. * Texel alignment
  906. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  907. * Static meshes
  908. * Model meshes
  909. * Mipmaps in Texture as option
  910. * Code clean up
  911. * Item sprite and room sprite loader code about finished
  912. * Finished adding my screenshot code from Freyja, and
  913. made it produce TGAs instead of PPMs ( cmd 'S' )
  914. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  915. * POublic CVS Release
  916. * Vertex lighting now functional and stable in new engine
  917. * Fix for TR4 water alpha via textile generator, but
  918. some light shards are still black - might be other
  919. alpha flags that are unknown
  920. * New level loader using _map_list
  921. * New Map list RC rule
  922. * Start of item sprite code in new engine
  923. * Leaving old Texture calls for compaiblity with obsolete
  924. * New textile loading by moving new code into Freyja's
  925. TombRaider module to handle *all pixmap generation
  926. * User documentation
  927. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  928. * Testing
  929. * Resource system back in
  930. * AL init threaded off
  931. * Switched order of AL and GL inits
  932. ( so you can have in game progess loader for loading )
  933. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  934. * Should have all the best of the engines merged by Monday!
  935. * Started model rendering code for engine #2
  936. * New mode control for WIREFRAME, SOLID, TEXTURE
  937. * Fixed texel index bug for rooms
  938. * New Camera methods for visibility and more accessors
  939. * Render engine #2 feature upgrade by merging with engine #1
  940. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  941. * Rendering engine #2 fixes
  942. * New Camera method for positioning
  943. * Rendering engine #2 update
  944. * Added documentation to Sound agent
  945. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  946. * Texture manager fixes
  947. * Tesselated quads
  948. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  949. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  950. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  951. * Render fixes
  952. * OpenAL fixes for /dev/dsp in use and _init guard
  953. * Added Sound manager, OpenAL support for groovy 3d audio =)
  954. * Dropped all OSS code
  955. * Fixed segfault by freeing _texture and _tombraider twice
  956. * TR4 texture fixes ported from gegg
  957. * Fixed segfault on texture handling
  958. * Removed splash screen code completely
  959. ( Will later use loader screens just like TR )
  960. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  961. * Splash screen as compile time support
  962. * PThread support as compile time option
  963. * TR4 texel loading fixes
  964. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  965. * OpenRaider request for sourceforge hosting
  966. * New Render class is now the new renderer
  967. * GLUT use abstracted and placed into openraider.cpp
  968. * Mtk Image manager
  969. * Mtk texture manager
  970. * Thread for Freyja loader
  971. * Freyja camera
  972. * OpenRaider RC system design
  973. * Freyja loader replaces yuri loader in test build
  974. * Splash screen
  975. * New engine starts
  976. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  977. * Removed drawing another lara as an error marker for movables
  978. * Removed level dumping and saving
  979. * Split up mesh rendering
  980. * New 3rd person lara camera rendering
  981. * New animation control
  982. * This project is based on trueview by yuri and some patches
  983. and porting to linux by Mongoose along with code from
  984. GooseEgg by Mongoose
  985. * Log started