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- OpenRaider
- BUGS ( Updated 2002.12.24 )
- ==================================================================
-
- ### Open bugs ###################################################
-
- [2003.05.11]
- * New animation code can cause segfault on pushing wall
- repeatedly to cause a bad event animation ( rare )
-
- [Short list] No 'Z' in kb system?
- * Working on System wrappers soon so that will be looked at
-
- [Short list] OpenAL has problems with gdb and segfaults
- * Disable OpenAL in OpenRaider.init if this happens,
- this is considered a bug in OpenAL
- * Try a different version of OpenAL package
-
- [2002.12.22] SkyMesh isn't loaded or rendered correctly
- * New World/Render style is to blame
-
- [2002.08.16] Many levels have room polygons misrendered
- * Likely caused by the new room mesh cache system
- which is still being retooled
- * Black walls caused by other than vertex color values
- * Vertex colors for TR3-TR4 rooms messed up
- ( Temp hack adjusts to bright values )
-
-
- ### Closed bugs #################################################
-
- [????.??.??] TR4, TR3 Segfault on some level's load in ModelSetup
- * Seems several meshes w/o vertices are followed by
- an invalid mesh that claims to have polygons
- yet doesn't
- * Note some TR 'meshes' are just markers for
- particle fx and etc
- * Reproducable with karnak1.tr4
- * FIXED by accounting for -1 for NULL counter use in
- some TR paks
-
- [2002.01.04] TR4 Some levels segfault on load
- * More animation frames generated than exist
- caused by invalid frame_offset
- * Reproducable with angkor1.tr4
- * FIXED by using new algothrim for anim frame loading
-
- [2002.01.04] TR3 rendering white in textures with alpha black
- [2002.01.04] TR1 rendering all textures black
- * Used to work fine, but so much as changed...
- * Try looking at texture loading first
- * Then try looking at vertex lighting
- * Reproducable with level1.phd, shore.tr2
- * FIXED fast texture cache for older tombraider data
- loaded textures before they were generated as
- 32bpp textures ( they were all alpha )
-
- [2002.01.03] TR4 'Killed'
- * FIXED try not loading OpenAL to save some memory
- can't really 'fix' lack of memory
-
- [????.??.??] TR2, TR3 Polygon coloring is wrong
- * Seems to be caused by vertex coloring
- * FIXED ambient light wasn't set back to WHITE
- before mesh rendering
-
- [????.??.??] TR4 fread(buffer, 2, 1546, fp) returned 3092
- * Bad fread emulation checking? ( TR4 uses compressed data )
- * Seems to be bad linking, works correctly after rebuilds
- * FIXED uncompressed buffer size wasn't passed in DEBUG code
-
- [????.??.??] NormalArray segfault
- * Only happens in FastGL mode OR when Sky meshes are enabled
- * mesh->oglTexturedRectangleNormals becomes NULL after first frame
- * FIXED No longer using tombraider normal arrays in new renderer
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