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- ###############################################################
- # Mongoose <stu7440@westga.edu>
- ###############################################################
- # + Cleaner clean
- # + Add new include tree
- # + Add new flags
- # + Install/Uninstall
- # + Debian and Redhat packaging
- # + Lots of misc new features
- ###############################################################
- BUILD_SELECT=debug
-
- NAME=OpenRaider
- NAME_DEB=openraider
- MAJOR_VERSION=0
- MINOR_VERSION=1
- MICRO_VERSION=1
- BUILD_ID=20030713
- PRE=
- VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
- VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
- BUILD_HOST=$(shell uname -s -n -r -m)
- #ARCH=$(shell uname -m)
- ARCH=i386
-
- ###############################################################
-
- # -DUSING_OPENAL Add OpenAL sound support
- # -DMULTITEXTURE Add OpenGL multitexturing
- # -DUNICODE_SUPPORT Add unicode/internation keyboard support
- # -DUSING_EMITTER_IN_GAME Run particle test in game
- BASE_DEFS=$(shell sdl-config --cflags) -DSDL_INTERFACE \
- -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
- -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
- -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
-
- BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
- -lopenal -lpthread -lSDL_ttf
-
- # -DDEBUG_GL
- DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
- DEBUG_OBJ=
-
- ###############################################################
- # OpenAL, Sound support
- BASE_DEFS += -DHAVE_OPENAL
- BASE_LIBS += -lopenal
-
- # libferit, File transfer via HTTP/FTP/etc support
- LIBFERIT_LIB=/usr/local/lib/libferit.so
- LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo -n yes; fi)
-
- ifeq ($(LIBFERIT), yes)
- BASE_DEFS += -DHAVE_LIBFERIT
- BASE_LIBS += -lferit
- endif
-
- ###############################################################
-
- TREE_DIR=OpenRaider.cvs
- BUILD_DEBUG_DIR=bin/debug
- BUILD_RELEASE_DIR=bin/release
- BUILD_PROF_DIR=bin/prof
- BUILD_TEST_DIR=bin/test
- BUILD_MEM_DIR=bin/mem
- BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
- DEB_DIR=/tmp/$(NAME).deb
-
- # Edited for Debian GNU/Linux.
- DESTDIR =
- INSTALL_BIN=$(DESTDIR)/usr/games
- INSTALL_LIB=$(DESTDIR)/usr/lib
- INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
- INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
- INSTALL_INCLUDE=$(DESTDIR)/usr/include
-
- ###############################################################
- CC=gcc
-
- BASE_CFLAGS=-Wall -Isrc $(BASE_DEFS) \
- -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
- -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
-
- LD_FLAGS=-L/usr/X11R6/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
- -lGL -lGLU -lm $(BASE_LIBS)
-
- RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
- -fomit-frame-pointer -fexpensive-optimizations -O2
-
- DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
-
- ################################################################
-
- DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
- DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
-
- TARGETS=$(BUILDDIR)/$(NAME)
-
- ################################################################
- auto: $(BUILD_SELECT)
-
- targets: $(TARGETS)
-
- all: debug release prof
-
- debug:
- @-mkdir -p $(BUILD_DEBUG_DIR)
- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
- CFLAGS="$(DEBUG_CFLAGS)" \
- LD_FLAGS="$(LD_FLAGS)"
-
- prof:
- @-mkdir -p $(BUILD_PROF_DIR)
- $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
- CFLAGS="$(DEBUG_CFLAGS) -pg" \
- LD_FLAGS="$(LD_FLAGS) -pg"
-
- release:
- @-mkdir -p $(BUILD_RELEASE_DIR)
- $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
- CFLAGS="$(RELEASE_CFLAGS)" \
- LD_FLAGS="$(LD_FLAGS)"
-
- #####################################
-
- ded:
- @-mkdir -p $(BUILD_DEBUG_DIR)/ded
- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
- CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
- LD_FLAGS="$(LD_FLAGS)"
-
- md3:
- @-mkdir -p $(BUILD_DEBUG_DIR)
- $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
- DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
- CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
- LD_FLAGS="$(LD_FLAGS)"
-
- # -DDEBUG_MEMEORY_VERBOSE
- # -DDEBUG_MEMEORY
- memory:
- @-mkdir -p $(BUILD_MEM_DIR)
- $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
- DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
- CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
- LD_FLAGS="$(LD_FLAGS)"
-
- depend:
- @-echo -n "Making deps..."
- @-echo "# Autogenerated dependency file" > depend
- @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
- @-echo " [done]"
-
- ################################################################
-
- # Later hel will become a seperate library once it matures
- HEL_OBJ = \
- $(BUILDDIR)/Mass.o \
- $(BUILDDIR)/Simulation.o \
- $(BUILDDIR)/Vector3d.o \
- $(BUILDDIR)/Matrix.o \
- $(BUILDDIR)/ViewVolume.o \
- $(BUILDDIR)/Spring.o \
- $(BUILDDIR)/CollisionObject.o \
- $(BUILDDIR)/BoundingVolume.o \
- $(BUILDDIR)/Quaternion.o \
- $(BUILDDIR)/math.o
-
-
- OBJS = \
- $(DEBUG_OBJ) \
- $(HEL_OBJ) \
- $(BUILDDIR)/mtk_tga.o \
- $(BUILDDIR)/System.o \
- $(BUILDDIR)/SDLSystem.o \
- $(BUILDDIR)/OpenRaider.o \
- $(BUILDDIR)/World.o \
- $(BUILDDIR)/TombRaider.o \
- $(BUILDDIR)/GLString.o \
- $(BUILDDIR)/Camera.o \
- $(BUILDDIR)/OpenGLMesh.o \
- $(BUILDDIR)/Render.o \
- $(BUILDDIR)/Sound.o \
- $(BUILDDIR)/Network.o \
- $(BUILDDIR)/Texture.o \
- $(BUILDDIR)/Emitter.o \
- $(BUILDDIR)/Particle.o \
- $(BUILDDIR)/SkeletalModel.o \
- $(BUILDDIR)/Light.o
-
-
- $(BUILDDIR)/$(NAME) : $(OBJS)
- $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
-
- #################################################################
-
- -include depend
-
- #################################################################
-
- clean: clean-emacs clean-build clean-test clean-obj clean-dep
-
- clean-dep:
- @-echo -n "Cleaning dependencies "
- @-rm -f depend
- @-echo "[DONE]"
-
- clean-test:
- @-echo -n "Cleaning test builds "
- @-rm -f $(BUILD_TEST_DIR)/*.o
- @-rm -f $(BUILD_TEST_DIR)/*.test
- @-rm -rf $(BUILD_TEST_DIR)/*.build
- @-echo "[DONE]"
-
- clean-obj:
- @-echo -n "Cleaning objects "
- @-rm -f $(BUILD_PROF_DIR)/*.o
- @-rm -f $(BUILD_DEBUG_DIR)/*.o
- @-rm -f $(BUILD_RELEASE_DIR)/*.o
- @-rm -f $(BUILD_TEST_DIR)/*.o
- @-rm -f $(BUILD_MEM_DIR)/*.o
- @-echo "[DONE]"
-
- clean-emacs:
- @-echo -n "Cleaning emacs files "
- @-rm -f `find . -name "*~" -print`
- @-echo "[DONE]"
-
- clean-build:
- @-echo -n "Cleaning builds "
- @-rm -f $(BUILD_PROF_DIR)/$(NAME)
- @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
- @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
- @-rm -f $(BUILD_MEM_DIR)/$(NAME)
- @-echo "[DONE]"
-
- clean-deb:
- @-echo -n "Cleaning DEBs "
- @-rm -rf $(DEB_DIR)
- @-echo "[DONE]"
-
- #################################################################
-
- redhat:
- cd $(DEB_DIR) && \
- alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
-
- debian:
- $(MAKE) tarball
- $(MAKE) clean-deb
- mkdir -p $(DEB_DIR)
- cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
- cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
-
- deb-init:
- dh_make -c gpl -s \
- -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
- @-cp debian/control debian/control.old
- @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
- @-rm -f debian/control.old
- @-cp debian/control debian/control.old
- @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
- @-rm -f debian/control.old
-
- deb:
- dpkg-buildpackage -rfakeroot
-
- apt:
- cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
- cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
-
- apt-upload:
- scp $(DEB_DIR)/Packages.gz \
- $(DEB_DIR)/Sources.gz \
- $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
- $(DEB_DIR)/$(NAME_DEB)*.deb \
- $(DEB_DIR)/$(NAME_DEB)*.dsc \
- $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
- orbital.sf.net:~/openraider/htdocs/debian/
-
- install:
- mkdir -p $(INSTALL_SHARE)/data
- cp setup.sh $(INSTALL_SHARE)
- cp data/* $(INSTALL_SHARE)/data
- mkdir -p $(INSTALL_DOC)
- cp README ChangeLog BUGS TODO $(INSTALL_DOC)
- mkdir -p $(INSTALL_BIN)
- cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
-
- bin-tarball:
- $(MAKE) clean-obj
- @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
- $(TREE_DIR)/Makefile $(TREE_DIR)/data \
- $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
- $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
- $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
-
- tarball:
- @-echo "Making tarball "
- @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
- $(TREE_DIR) --exclude old --exclude models \
- --exclude semantic.cache --exclude TAGS \
- --exclude bin --exclude CVS --exclude *~
- @-echo "[DONE]"
-
- PSKModel.zip:
- @-echo "Making PSKModel pak "
- @-zip ../pskmodel-$(BUILD_ID)-src.zip \
- Makefile deps.sh README.PSKModel \
- src/PSKModel.h src/PSKModel.cpp \
- src/UTPackage.h src/UTPackage.cpp \
- src/Texture.h src/Texture.cpp \
- src/mtk_tga.cpp src/mtk_tga.h
- @-echo "[DONE]"
- @-echo "Making test data pak "
- @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
- data/models/test/
- @-echo "[DONE]"
-
- backup:
- $(MAKE) tarball
- @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
-
-
- #################################################################
- # Unit Test builds
- #################################################################
- TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
-
- TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
- TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
- TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
- TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
- TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
-
- TombRaider.reg_test:
- $(MAKE) TombRaider.test
- $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
- $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
- $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
- $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
- $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
-
-
- TombRaider.test:
- @-mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
- CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
- LD_FLAGS="-lz"
-
- #################################################################
-
- MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
- -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
- -DHAVE_SDL_TTF
- MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
- -lSDL_ttf
- MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
- $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
- $(BUILD_TEST_DIR)/Quaternion.o \
- $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
-
- Md3AnimModel.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets \
- NAME=Md3AnimModel.test \
- BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(MD3ANIMMODEL_OBJS)" \
- CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
- LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
-
- #################################################################
-
- GLString.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
- $(shell sdl-config --cflags) $(shell sdl-config --libs) \
- -lGL -lGLU -lm \
- src/Texture.cpp src/mtk_tga.cpp \
- src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
-
- #################################################################
- SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
- -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
- -DUNIT_TEST_SIMULATION
- SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
- $(BUILD_TEST_DIR)/Mass.o \
- $(BUILD_TEST_DIR)/CollisionObject.o \
- $(BUILD_TEST_DIR)/Simulation.o \
- $(BUILD_TEST_DIR)/Vector3d.o \
- $(BUILD_TEST_DIR)/Matrix.o \
- $(BUILD_TEST_DIR)/ViewVolume.o \
- $(BUILD_TEST_DIR)/BoundingVolume.o \
- $(BUILD_TEST_DIR)/Quaternion.o \
- $(BUILD_TEST_DIR)/math.o
-
- Simulation.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(SIMULATION_OBJS)" \
- CFLAGS="$(SIMULATION_CFLAGS)" \
- LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
-
- #################################################################
- HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
- -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
- -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
- HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
- $(BUILD_TEST_DIR)/Mass.o \
- $(BUILD_TEST_DIR)/Spring.o \
- $(BUILD_TEST_DIR)/CollisionObject.o \
- $(BUILD_TEST_DIR)/Simulation.o \
- $(BUILD_TEST_DIR)/Vector3d.o \
- $(BUILD_TEST_DIR)/Matrix.o \
- $(BUILD_TEST_DIR)/ViewVolume.o \
- $(BUILD_TEST_DIR)/BoundingVolume.o \
- $(BUILD_TEST_DIR)/Quaternion.o \
- $(BUILD_TEST_DIR)/math.o
-
- Spring.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(HEL_PARTICLE_OBJS)" \
- CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
- LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
-
- #################################################################
-
- Hel.test: Quaternion.test Matrix.test Math.test
-
- Matrix.test:
- @-echo "Building Matrix unit test"
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
- src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
- -o $(BUILD_TEST_DIR)/Matrix.test
- @-echo "================================================="
- @-echo "Running Matrix unit test"
- $(BUILD_TEST_DIR)/Matrix.test
-
- Quaternion.test:
- @-echo "Building Quaternion unit test"
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
- src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
- @-echo "================================================="
- @-echo "Running Quaternion unit test"
- $(BUILD_TEST_DIR)/Quaternion.test
-
- Math.test:
- @-echo "Building Math unit test"
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
- src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
- @-echo "================================================="
- @-echo "Running hel unit test"
- $(BUILD_TEST_DIR)/Math.test
-
- #################################################################
-
- Memeory.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) -Wall -g -D__TEST__ -lstdc++ \
- -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
- src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
-
- #################################################################
-
- Network.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
- src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
-
- #################################################################
-
- Sound.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
- -DUSING_OPENAL -lopenal \
- src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
-
- #################################################################
-
- PSKModel.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
- CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
- LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
-
- #################################################################
-
- UTPackage.test:
- mkdir -p $(BUILD_TEST_DIR)
- $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
- OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
- CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
- LD_FLAGS="-lm -lstdc++"
-
- #################################################################
|