Open Source Tomb Raider Engine
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OpenRaider.dsp 5.6KB

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  1. # Microsoft Developer Studio Project File - Name="OpenRaider" - Package Owner=<4>
  2. # Microsoft Developer Studio Generated Build File, Format Version 5.00
  3. # ** DO NOT EDIT **
  4. # TARGTYPE "Win32 (x86) Console Application" 0x0103
  5. CFG=OpenRaider - Win32 Debug
  6. !MESSAGE This is not a valid makefile. To build this project using NMAKE,
  7. !MESSAGE use the Export Makefile command and run
  8. !MESSAGE
  9. !MESSAGE NMAKE /f "OpenRaider.mak".
  10. !MESSAGE
  11. !MESSAGE You can specify a configuration when running NMAKE
  12. !MESSAGE by defining the macro CFG on the command line. For example:
  13. !MESSAGE
  14. !MESSAGE NMAKE /f "OpenRaider.mak" CFG="OpenRaider - Win32 Debug"
  15. !MESSAGE
  16. !MESSAGE Possible choices for configuration are:
  17. !MESSAGE
  18. !MESSAGE "OpenRaider - Win32 Release" (based on\
  19. "Win32 (x86) Console Application")
  20. !MESSAGE "OpenRaider - Win32 Debug" (based on\
  21. "Win32 (x86) Console Application")
  22. !MESSAGE
  23. # Begin Project
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  25. # PROP Scc_LocalPath ""
  26. CPP=cl.exe
  27. RSC=rc.exe
  28. !IF "$(CFG)" == "OpenRaider - Win32 Release"
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  41. # ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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  49. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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  63. # ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "DEBUG" /D "EXPERIMENTAL" /D "GLUT_INTERFACE" /YX /FD /c
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  65. # ADD RSC /l 0x409 /d "_DEBUG"
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  71. # ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib opengl32.lib glut32.lib glu32.lib zlib.dll /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
  72. !ENDIF
  73. # Begin Target
  74. # Name "OpenRaider - Win32 Release"
  75. # Name "OpenRaider - Win32 Debug"
  76. # Begin Source File
  77. SOURCE=..\..\src\Camera.cpp
  78. # End Source File
  79. # Begin Source File
  80. SOURCE=..\..\src\Camera.h
  81. # End Source File
  82. # Begin Source File
  83. SOURCE=..\..\src\Emitter.cpp
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  113. SOURCE=..\..\src\Map.h
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  115. # Begin Source File
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  118. # Begin Source File
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  121. # Begin Source File
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  124. # Begin Source File
  125. SOURCE=..\..\src\mtk_tga.h
  126. # End Source File
  127. # Begin Source File
  128. SOURCE=..\..\src\OpenRaider.cpp
  129. # End Source File
  130. # Begin Source File
  131. SOURCE=..\..\src\OpenRaider.h
  132. # End Source File
  133. # Begin Source File
  134. SOURCE=..\..\src\Particle.cpp
  135. # End Source File
  136. # Begin Source File
  137. SOURCE=..\..\src\Particle.h
  138. # End Source File
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  157. # Begin Source File
  158. SOURCE=..\..\src\Texture.cpp
  159. # End Source File
  160. # Begin Source File
  161. SOURCE=..\..\src\Texture.h
  162. # End Source File
  163. # Begin Source File
  164. SOURCE=..\..\src\TombRaider.cpp
  165. # End Source File
  166. # Begin Source File
  167. SOURCE=..\..\src\TombRaider.h
  168. # End Source File
  169. # End Target
  170. # End Project