Open Source Tomb Raider Engine
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

global.h 6.0KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195
  1. /*!
  2. * \file include/global.h
  3. * \brief Included everywhere
  4. *
  5. * \author xythobuz
  6. */
  7. #ifndef _GLOBAL_H_
  8. #define _GLOBAL_H_
  9. #include "config.h"
  10. void renderFrame();
  11. // Actions that can be bound to a key and sent to the game engine
  12. typedef enum {
  13. menuAction = 0,
  14. debugAction,
  15. consoleAction,
  16. forwardAction,
  17. backwardAction,
  18. leftAction,
  19. rightAction,
  20. jumpAction,
  21. crouchAction,
  22. useAction,
  23. holsterAction,
  24. walkAction,
  25. ActionEventCount // Should always be at the end
  26. } ActionEvents;
  27. // Keys available for binding
  28. typedef enum {
  29. // Keyboard
  30. zeroKey = '0', oneKey = '1', twoKey = '2',
  31. threeKey = '3', fourKey = '4', fiveKey = '5',
  32. sixKey = '6', sevenKey = '7', eightKey = '8',
  33. nineKey = '9', aKey = 'a', bKey = 'b',
  34. cKey = 'c', dKey = 'd', eKey = 'e', fKey = 'f',
  35. gKey = 'g', hKey = 'h', iKey = 'i', jKey = 'j',
  36. kKey = 'k', lKey = 'l', mKey = 'm', nKey = 'n',
  37. oKey = 'o', pKey = 'p', qKey = 'q', rKey = 'r',
  38. sKey = 's', tKey = 't', uKey = 'u', vKey = 'v',
  39. wKey = 'w', xKey = 'x', yKey = 'y', zKey = 'z',
  40. quoteKey, backslashKey, backspaceKey, capslockKey,
  41. commaKey, delKey, upKey, downKey, leftKey, rightKey,
  42. endKey, equalsKey, escapeKey, f1Key, f2Key, f3Key, f4Key, f5Key,
  43. f6Key, f7Key, f8Key, f9Key, f10Key, f11Key, f12Key, backquoteKey,
  44. homeKey, insertKey, leftaltKey, leftctrlKey, leftbracketKey,
  45. leftguiKey, leftshiftKey, minusKey, numlockKey, pagedownKey,
  46. pageupKey, pauseKey, dotKey, rightaltKey, rightctrlKey, enterKey,
  47. rightguiKey, rightbracketKey, rightshiftKey, scrolllockKey,
  48. semicolonKey, slashKey, spaceKey, tabKey,
  49. // Mouse
  50. leftmouseKey, middlemouseKey, rightmouseKey,
  51. fourthmouseKey, fifthmouseKey,
  52. // Game Controller
  53. aButton, bButton, xButton, yButton, backButton, startButton,
  54. guideButton, leftStick, rightStick, leftShoulder, rightShoulder,
  55. padUp, padDown, padLeft, padRight,
  56. leftXAxis, leftYAxis, rightXAxis, rightYAxis, leftTrigger, rightTrigger,
  57. unknownKey // Should always be at the end
  58. } KeyboardButton;
  59. // Globally include OpenGL header
  60. #ifdef __APPLE__
  61. #include <OpenGL/gl3.h>
  62. #else // __APPLE__
  63. #endif // __APPLE__
  64. /*! \fixme Is there a better way to handle this?
  65. * We wan't to use our own assert(). Unfortunately, glm includes
  66. * cassert in its headers. So we need to define NDEBUG here.
  67. * To avoid a conflict, our flag is now called NODEBUG instead.
  68. */
  69. #define NDEBUG
  70. #include <glm/glm.hpp>
  71. // If available, use our own assert that prints the call stack
  72. #if defined(HAVE_EXECINFO_H) && defined(HAVE_BACKTRACE) && defined(HAVE_BACKTRACE_SYMBOLS)
  73. #ifndef NODEBUG
  74. #include <iostream>
  75. #include <execinfo.h>
  76. template<typename T, typename U>
  77. [[noreturn]] void assertEqualImplementation(const char* exp, T a, U b, const char* file, int line,
  78. const char* str = nullptr) {
  79. const unsigned int maxSize = 128;
  80. void* callstack[maxSize];
  81. int frames = backtrace(callstack, maxSize);
  82. char** strs = backtrace_symbols(callstack, frames);
  83. std::cout << std::endl << "assertion failed:" << std::endl;
  84. std::cout << "\t" << exp << std::endl;
  85. if (str != nullptr)
  86. std::cout << "\t(" << a << " " << str << " " << b << ")" << std::endl;
  87. std::cout << "in " << file << ":" << line << std::endl << std::endl;
  88. for (int i = 0; i < frames; i++)
  89. std::cout << strs[i] << std::endl;
  90. delete [] strs;
  91. abort();
  92. }
  93. // Evaluating x or y could have side-effects
  94. // So we only do it once!
  95. #define assert(x) { \
  96. auto assertEvalTemp = x; \
  97. if (!assertEvalTemp) \
  98. assertEqualImplementation(#x, assertEvalTemp, true, __FILE__, __LINE__); \
  99. }
  100. #define assertEqual(x, y) { \
  101. auto assertEvalTemp = x; \
  102. auto assertEvalTemp2 = y; \
  103. if (assertEvalTemp != assertEvalTemp2) \
  104. assertEqualImplementation(#x " == " #y, assertEvalTemp, assertEvalTemp2, \
  105. __FILE__, __LINE__, "!="); \
  106. }
  107. #define assertNotEqual(x, y) { \
  108. auto assertEvalTemp = x; \
  109. auto assertEvalTemp2 = y; \
  110. if (assertEvalTemp == assertEvalTemp2) \
  111. assertEqualImplementation(#x " != " #y, assertEvalTemp, assertEvalTemp2, \
  112. __FILE__, __LINE__, "=="); \
  113. }
  114. #define assertLessThan(x, y) { \
  115. auto assertEvalTemp = x; \
  116. auto assertEvalTemp2 = y; \
  117. if (assertEvalTemp >= assertEvalTemp2) \
  118. assertEqualImplementation(#x " < " #y, assertEvalTemp, assertEvalTemp2, \
  119. __FILE__, __LINE__, ">="); \
  120. }
  121. #define assertLessThanEqual(x, y) { \
  122. auto assertEvalTemp = x; \
  123. auto assertEvalTemp2 = y; \
  124. if (assertEvalTemp > assertEvalTemp2) \
  125. assertEqualImplementation(#x " <= " #y, assertEvalTemp, assertEvalTemp2, \
  126. __FILE__, __LINE__, ">"); \
  127. }
  128. #define assertGreaterThan(x, y) { \
  129. auto assertEvalTemp = x; \
  130. auto assertEvalTemp2 = y; \
  131. if (assertEvalTemp <= assertEvalTemp2) \
  132. assertEqualImplementation(#x " > " #y, assertEvalTemp, assertEvalTemp2, \
  133. __FILE__, __LINE__, "<="); \
  134. }
  135. #define assertGreaterThanEqual(x, y) { \
  136. auto assertEvalTemp = x; \
  137. auto assertEvalTemp2 = y; \
  138. if (assertEvalTemp < assertEvalTemp2) \
  139. assertEqualImplementation(#x " >= " #y, assertEvalTemp, assertEvalTemp2, \
  140. __FILE__, __LINE__, "<"); \
  141. }
  142. #else // NODEBUG
  143. #define assert(x)
  144. #define assertEqual(x, y)
  145. #define assertNotEqual(x, y)
  146. #define assertLessThan(x, y)
  147. #define assertLessThanEqual(x, y)
  148. #define assertGreaterThan(x, y)
  149. #define assertGreaterThanEqual(x, y)
  150. #endif // NODEBUG
  151. #else // EXECINFO
  152. // Fall back to the default C assert
  153. #include <cassert>
  154. #define assertEqual(x, y) assert((x) == (y))
  155. #define assertNotEqual(x, y) assert((x) != (y))
  156. #define assertLessThan(x, y) assert((x) < (y))
  157. #define assertLessThanEqual(x, y) assert((x) <= (y))
  158. #define assertGreaterThan(x, y) assert((x) > (y))
  159. #define assertGreaterThanEqual(x, y) assert((x) >= (y))
  160. #endif // EXECINFO
  161. #endif // _GLOBAL_H_