Open Source Tomb Raider Engine
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  1. ###############################################################
  2. # Mongoose <stu7440@westga.edu>
  3. ###############################################################
  4. # + Cleaner clean
  5. # + Add new include tree
  6. # + Add new flags
  7. # + Install/Uninstall
  8. # + Debian and Redhat packaging
  9. # + Lots of misc new features
  10. ###############################################################
  11. BUILD_SELECT=debug
  12. NAME=OpenRaider
  13. NAME_DEB=openraider
  14. MAJOR_VERSION=0
  15. MINOR_VERSION=1
  16. MICRO_VERSION=1
  17. BUILD_ID=20131214
  18. PRE=
  19. VERSION=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION)$(PRE)
  20. VERSION_DEB=$(MAJOR_VERSION).$(MINOR_VERSION).$(MICRO_VERSION).$(BUILD_ID)
  21. BUILD_HOST=$(shell uname -s -n -r -m)
  22. ARCH=$(shell uname -m)
  23. #ARCH=i386
  24. UNAME=$(shell uname -s)
  25. ###############################################################
  26. # -DUSING_OPENAL Add OpenAL sound support
  27. # -DMULTITEXTURE Add OpenGL multitexturing
  28. # -DUNICODE_SUPPORT Add unicode/internation keyboard support
  29. # -DUSING_EMITTER_IN_GAME Run particle test in game
  30. BASE_DEFS=$(shell sdl-config --cflags) -Isrc -I/opt/local/include -DSDL_INTERFACE \
  31. -DUSING_OPENGL -DZLIB_SUPPORT -DUSING_EMITTER \
  32. -DUSING_OPENAL -DUSING_MTK_TGA -DUSING_PTHREADS \
  33. -DUSING_HEL -DHAVE_SDL_TTF -DHAVE_OPENGL
  34. BASE_LIBS=$(shell sdl-config --libs) -lz -lstdc++ \
  35. -lpthread -lSDL_ttf
  36. # -DDEBUG_GL
  37. DEBUG_DEFS=-DDEBUG -DEXPERIMENTAL
  38. DEBUG_OBJ=
  39. ###############################################################
  40. # OpenAL, Sound support
  41. BASE_DEFS += -DHAVE_OPENAL
  42. ifeq ($(UNAME),Darwin)
  43. BASE_LIBS += -lalut
  44. BASE_LIBS += -framework OpenAL
  45. BASE_LIBS += -framework OpenGL
  46. BASE_LIBS += -framework GLUT
  47. else
  48. BASE_LIBS += -lopenal
  49. endif
  50. # libferit, File transfer via HTTP/FTP/etc support
  51. LIBFERIT_LIB=/usr/local/lib/libferit.so
  52. LIBFERIT=$(shell if test -e $(LIBFERIT_LIB) > /dev/null; then echo yes; fi)
  53. ifeq ($(LIBFERIT), yes)
  54. BASE_DEFS += -DHAVE_LIBFERIT
  55. BASE_LIBS += -lferit
  56. endif
  57. ###############################################################
  58. TREE_DIR=OpenRaider
  59. BUILD_DEBUG_DIR=bin/debug
  60. BUILD_RELEASE_DIR=bin/release
  61. BUILD_PROF_DIR=bin/prof
  62. BUILD_TEST_DIR=bin/test
  63. BUILD_MEM_DIR=bin/mem
  64. BUILD_INSTALL_DIR=bin/$(BUILD_SELECT)
  65. DEB_DIR=/tmp/$(NAME).deb
  66. # Edited for Debian GNU/Linux.
  67. DESTDIR =
  68. INSTALL_BIN=$(DESTDIR)/usr/games
  69. INSTALL_LIB=$(DESTDIR)/usr/lib
  70. INSTALL_DOC=$(DESTDIR)/usr/share/doc/$(NAME)
  71. INSTALL_SHARE=$(DESTDIR)/usr/share/$(NAME)
  72. INSTALL_INCLUDE=$(DESTDIR)/usr/include
  73. ###############################################################
  74. CC=gcc
  75. BASE_CFLAGS=-Wall $(BASE_DEFS) \
  76. -DVERSION=\"\\\"$(NAME)-$(VERSION)-$(BUILD_ID)\\\"\" \
  77. -DBUILD_HOST=\"\\\"$(BUILD_HOST)\\\"\"
  78. LD_FLAGS=-L/opt/X11/lib -lXmu -lXt -lSM -lICE -lXext -lX11 -lXi \
  79. -lm $(BASE_LIBS)
  80. ifneq ($(UNAME),Darwin)
  81. LD_FLAGS+=-lGL -lGLU
  82. endif
  83. RELEASE_CFLAGS=$(BASE_CFLAGS) -ffast-math -funroll-loops \
  84. -fomit-frame-pointer -fexpensive-optimizations -O2
  85. DEBUG_CFLAGS=$(BASE_CFLAGS) -g -O0 $(DEBUG_DEFS)
  86. ################################################################
  87. DO_CC=$(CC) $(CFLAGS) -o $@ -c $<
  88. DO_SHLIB_CC=$(CC) $(CFLAGS) $(SHLIBCFLAGS) -o $@ -c $<
  89. TARGETS=$(BUILDDIR)/$(NAME)
  90. ################################################################
  91. auto: $(BUILD_SELECT)
  92. targets: $(TARGETS)
  93. bundle: release
  94. mkdir -p bin/OpenRaider.app/Contents/MacOS
  95. mkdir -p bin/OpenRaider.app/Contents/Resources
  96. cp mac_dist/Info.plist bin/OpenRaider.app/Contents/Info.plist
  97. cp mac_dist/openraider.icns bin/OpenRaider.app/Contents/Resources/openraider.icns
  98. cp bin/release/OpenRaider bin/OpenRaider.app/Contents/MacOS/OpenRaider
  99. bundle-image: bundle
  100. hdiutil create -size 32m -fs HFS+ -volname "OpenRaider" bin/tmp.dmg
  101. hdiutil attach bin/tmp.dmg
  102. cp -r bin/OpenRaider.app /Volumes/OpenRaider/OpenRaider.app
  103. osascript -e 'tell application "Finder" to make alias file to POSIX file "/Applications" at POSIX file "/Volumes/OpenRaider/"'
  104. hdiutil detach /Volumes/OpenRaider
  105. hdiutil convert bin/tmp.dmg -format UDZO -o bin/OpenRaider.dmg
  106. rm -rf bin/tmp.dmg
  107. all: debug release prof
  108. debug:
  109. @-mkdir -p $(BUILD_DEBUG_DIR)
  110. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  111. CFLAGS="$(DEBUG_CFLAGS)" \
  112. LD_FLAGS="$(LD_FLAGS)"
  113. prof:
  114. @-mkdir -p $(BUILD_PROF_DIR)
  115. $(MAKE) targets BUILDDIR=$(BUILD_PROF_DIR) \
  116. CFLAGS="$(DEBUG_CFLAGS) -pg" \
  117. LD_FLAGS="$(LD_FLAGS) -pg"
  118. release:
  119. @-mkdir -p $(BUILD_RELEASE_DIR)
  120. $(MAKE) targets BUILDDIR=$(BUILD_RELEASE_DIR) \
  121. CFLAGS="$(RELEASE_CFLAGS)" \
  122. LD_FLAGS="$(LD_FLAGS)"
  123. #####################################
  124. ded:
  125. @-mkdir -p $(BUILD_DEBUG_DIR)/ded
  126. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR)/ded \
  127. CFLAGS="$(DEBUG_CFLAGS) -DDEDICATED_SERVER" \
  128. LD_FLAGS="$(LD_FLAGS)"
  129. md3:
  130. @-mkdir -p $(BUILD_DEBUG_DIR)
  131. $(MAKE) targets BUILDDIR=$(BUILD_DEBUG_DIR) \
  132. DEBUG_OBJ="$(BUILD_DEBUG_DIR)/endian.o $(BUILD_DEBUG_DIR)/Md3.o $(BUILD_DEBUG_DIR)/Md3AnimModel.o" \
  133. CFLAGS="$(DEBUG_CFLAGS) -DUSING_MD3" \
  134. LD_FLAGS="$(LD_FLAGS)"
  135. # -DDEBUG_MEMEORY_VERBOSE
  136. # -DDEBUG_MEMEORY
  137. memory:
  138. @-mkdir -p $(BUILD_MEM_DIR)
  139. $(MAKE) targets BUILDDIR=$(BUILD_MEM_DIR) \
  140. DEBUG_OBJ="$(BUILD_MEM_DIR)/memeory_test.o" \
  141. CFLAGS="$(DEBUG_CFLAGS) -DDEBUG_MEMEORY" \
  142. LD_FLAGS="$(LD_FLAGS)"
  143. depend:
  144. @-echo "Making deps..."
  145. @-echo "# Autogenerated dependency file" > depend
  146. @-find ./src -name "*.cpp" -exec ./deps.sh $(BASE_DEFS) {} \; >> depend
  147. @-echo " [done]"
  148. ################################################################
  149. # Later hel will become a seperate library once it matures
  150. HEL_OBJ = \
  151. $(BUILDDIR)/Mass.o \
  152. $(BUILDDIR)/Simulation.o \
  153. $(BUILDDIR)/Vector3d.o \
  154. $(BUILDDIR)/Matrix.o \
  155. $(BUILDDIR)/ViewVolume.o \
  156. $(BUILDDIR)/CollisionObject.o \
  157. $(BUILDDIR)/BoundingVolume.o \
  158. $(BUILDDIR)/Quaternion.o \
  159. $(BUILDDIR)/math.o \
  160. $(BUILDDIR)/Entity.o
  161. #$(BUILDDIR)/Spring.o
  162. OBJS = \
  163. $(DEBUG_OBJ) \
  164. $(HEL_OBJ) \
  165. $(BUILDDIR)/mtk_tga.o \
  166. $(BUILDDIR)/System.o \
  167. $(BUILDDIR)/SDLSystem.o \
  168. $(BUILDDIR)/OpenRaider.o \
  169. $(BUILDDIR)/World.o \
  170. $(BUILDDIR)/TombRaider.o \
  171. $(BUILDDIR)/GLString.o \
  172. $(BUILDDIR)/Camera.o \
  173. $(BUILDDIR)/OpenGLMesh.o \
  174. $(BUILDDIR)/Render.o \
  175. $(BUILDDIR)/Sound.o \
  176. $(BUILDDIR)/Network.o \
  177. $(BUILDDIR)/Texture.o \
  178. $(BUILDDIR)/Emitter.o \
  179. $(BUILDDIR)/Particle.o \
  180. $(BUILDDIR)/SkeletalModel.o \
  181. $(BUILDDIR)/Light.o
  182. $(BUILDDIR)/$(NAME) : $(OBJS)
  183. $(CC) $(CFLAGS) $(LD_FLAGS) -o $@ $(OBJS)
  184. ifeq ($(UNAME),Darwin)
  185. install_name_tool -change libalut.0.1.0.dylib /opt/local/lib/libalut.0.1.0.dylib $@
  186. endif
  187. #################################################################
  188. -include depend
  189. #################################################################
  190. clean: clean-emacs clean-build clean-test clean-obj clean-dep
  191. @-rm -rf bin/OpenRaider.app
  192. @-rm -rf bin/OpenRaider.dmg
  193. clean-dep:
  194. @-echo "Cleaning dependencies "
  195. @-rm -f depend
  196. @-echo "[DONE]"
  197. clean-test:
  198. @-echo "Cleaning test builds "
  199. @-rm -f $(BUILD_TEST_DIR)/*.o
  200. @-rm -f $(BUILD_TEST_DIR)/*.test
  201. @-rm -rf $(BUILD_TEST_DIR)/*.build
  202. @-echo "[DONE]"
  203. clean-obj:
  204. @-echo "Cleaning objects "
  205. @-rm -f $(BUILD_PROF_DIR)/*.o
  206. @-rm -f $(BUILD_DEBUG_DIR)/*.o
  207. @-rm -f $(BUILD_RELEASE_DIR)/*.o
  208. @-rm -f $(BUILD_TEST_DIR)/*.o
  209. @-rm -f $(BUILD_MEM_DIR)/*.o
  210. @-echo "[DONE]"
  211. clean-emacs:
  212. @-echo "Cleaning emacs files "
  213. @-rm -f `find . -name "*~" -print`
  214. @-echo "[DONE]"
  215. clean-build:
  216. @-echo "Cleaning builds "
  217. @-rm -f $(BUILD_PROF_DIR)/$(NAME)
  218. @-rm -f $(BUILD_DEBUG_DIR)/$(NAME)
  219. @-rm -f $(BUILD_RELEASE_DIR)/$(NAME)
  220. @-rm -f $(BUILD_MEM_DIR)/$(NAME)
  221. @-echo "[DONE]"
  222. clean-deb:
  223. @-echo "Cleaning DEBs "
  224. @-rm -rf $(DEB_DIR)
  225. @-echo "[DONE]"
  226. #################################################################
  227. redhat:
  228. cd $(DEB_DIR) && \
  229. alien --to-rpm $(NAME_DEB)_$(VERSION_DEB)-1_$(ARCH).deb
  230. debian:
  231. $(MAKE) tarball
  232. $(MAKE) clean-deb
  233. mkdir -p $(DEB_DIR)
  234. cp ../$(NAME_DEB)-$(VERSION_DEB).tar.gz $(DEB_DIR)
  235. cd $(DEB_DIR) && tar zxvf $(NAME_DEB)-$(VERSION_DEB).tar.gz && mv $(TREE_DIR) $(NAME_DEB)-$(VERSION_DEB) && cd $(NAME_DEB)-$(VERSION_DEB) && make deb-init && make deb
  236. deb-init:
  237. dh_make -c gpl -s \
  238. -e mongoose@icculus.org -f ../$(NAME_DEB)-$(VERSION_DEB).tar.gz
  239. @-cp debian/control debian/control.old
  240. @-sed -e "s/<insert up to 60 chars description>/Open source Tomb Raider series clone/g" debian/control.old > debian/control
  241. @-rm -f debian/control.old
  242. @-cp debian/control debian/control.old
  243. @-sed -e "s/<insert long description, indented with spaces>/OpenRaider is an open source multiplayer and single player Tomb Raider clone for linux and Playstation 2. It uses the game data such as models, sound, levels, and animation from the popular 3d series Tomb Raider by Core Design./g" debian/control.old > debian/control
  244. @-rm -f debian/control.old
  245. deb:
  246. dpkg-buildpackage -rfakeroot
  247. apt:
  248. cd $(DEB_DIR) && dpkg-scanpackages . /dev/null | gzip -9c > Packages.gz
  249. cd $(DEB_DIR) && dpkg-scansources . /dev/null | gzip -9c > Sources.gz
  250. apt-upload:
  251. scp $(DEB_DIR)/Packages.gz \
  252. $(DEB_DIR)/Sources.gz \
  253. $(DEB_DIR)/$(NAME_DEB)*.diff.gz \
  254. $(DEB_DIR)/$(NAME_DEB)*.deb \
  255. $(DEB_DIR)/$(NAME_DEB)*.dsc \
  256. $(DEB_DIR)/$(NAME_DEB)*.orig.tar.gz \
  257. orbital.sf.net:~/openraider/htdocs/debian/
  258. install:
  259. mkdir -p $(INSTALL_SHARE)/data
  260. cp setup.sh $(INSTALL_SHARE)
  261. cp data/* $(INSTALL_SHARE)/data
  262. mkdir -p $(INSTALL_DOC)
  263. cp README ChangeLog BUGS TODO $(INSTALL_DOC)
  264. mkdir -p $(INSTALL_BIN)
  265. cp bin/$(BUILD_SELECT)/OpenRaider $(INSTALL_BIN)
  266. bin-tarball:
  267. $(MAKE) clean-obj
  268. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB)-$(ARCH).tar.gz \
  269. $(TREE_DIR)/Makefile $(TREE_DIR)/data \
  270. $(TREE_DIR)/bin/$(BUILD_SELECT)/OpenRaider \
  271. $(TREE_DIR)/README $(TREE_DIR)/ChangeLog \
  272. $(TREE_DIR)/BUGS $(TREE_DIR)/TODO
  273. tarball:
  274. @-echo "Making tarball "
  275. @-cd .. && tar zcvf $(NAME_DEB)-$(VERSION_DEB).tar.gz \
  276. $(TREE_DIR) --exclude old --exclude models \
  277. --exclude semantic.cache --exclude TAGS \
  278. --exclude bin --exclude CVS --exclude *~
  279. @-echo "[DONE]"
  280. PSKModel.zip:
  281. @-echo "Making PSKModel pak "
  282. @-zip ../pskmodel-$(BUILD_ID)-src.zip \
  283. Makefile deps.sh README.PSKModel \
  284. src/PSKModel.h src/PSKModel.cpp \
  285. src/UTPackage.h src/UTPackage.cpp \
  286. src/Texture.h src/Texture.cpp \
  287. src/mtk_tga.cpp src/mtk_tga.h
  288. @-echo "[DONE]"
  289. @-echo "Making test data pak "
  290. @-zip -r ../pskmodel-$(BUILD_ID)-data.zip \
  291. data/models/test/
  292. @-echo "[DONE]"
  293. backup:
  294. $(MAKE) tarball
  295. @-cd .. && cp $(NAME)-$(VERSION)-$(BUILD_ID).tar.gz ~/Backup
  296. #################################################################
  297. # Unit Test builds
  298. #################################################################
  299. TEST_FLAGS=-Wall -g -O0 -DDEBUG -lstdc++
  300. TEST_MAP_TR5=~/projects/Data/models/tombraider/tr5/demo.trc
  301. TEST_MAP_TR4=~/projects/Data/models/tombraider/tr4/angkor1.tr4
  302. TEST_MAP_TR3=~/projects/Data/models/tombraider/tr3/scotland.tr2
  303. TEST_MAP_TR2=~/projects/Data/models/tombraider/tr2/unwater.tr2
  304. TEST_MAP_TR1=~/projects/Data/models/tombraider/tr1/level1.phd
  305. TombRaider.reg_test:
  306. $(MAKE) TombRaider.test
  307. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR1) > /tmp/log.tr1
  308. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR2) > /tmp/log.tr2
  309. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR3) > /tmp/log.tr3
  310. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR4) > /tmp/log.tr4
  311. $(BUILD_TEST_DIR)/TombRaider.test load $(TEST_MAP_TR5) > /tmp/log.tr5
  312. TombRaider.test:
  313. @-mkdir -p $(BUILD_TEST_DIR)
  314. $(MAKE) targets NAME=TombRaider.test BUILDDIR=$(BUILD_TEST_DIR) \
  315. OBJS="$(BUILD_TEST_DIR)/TombRaider.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/memeory_test.o" \
  316. CFLAGS="$(BASE_CFLAGS) -g -D__TOMBRAIDER_TEST__ -D__TEST_TR5_DUMP_TGA -D__TEST_32BIT_TEXTILES -DDEBUG_MEMEORY" \
  317. LD_FLAGS="-lz"
  318. #################################################################
  319. MD3ANIMMODEL_CFLAGS=-DUSING_OPENGL -DUNIT_TEST_MD3ANIMMODEL_SDL \
  320. -DUSING_MTK_TGA -DUSING_HEL $(shell sdl-config --cflags) \
  321. -DHAVE_SDL_TTF
  322. MD3ANIMMODEL_LDFLAGS=-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) \
  323. -lSDL_ttf
  324. MD3ANIMMODEL_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o \
  325. $(BUILD_TEST_DIR)/Texture.o $(BUILD_TEST_DIR)/endian.o \
  326. $(BUILD_TEST_DIR)/Quaternion.o \
  327. $(BUILD_TEST_DIR)/Md3.o $(BUILD_TEST_DIR)/Md3AnimModel.o
  328. Md3AnimModel.test:
  329. mkdir -p $(BUILD_TEST_DIR)
  330. $(MAKE) targets \
  331. NAME=Md3AnimModel.test \
  332. BUILDDIR=$(BUILD_TEST_DIR) \
  333. OBJS="$(MD3ANIMMODEL_OBJS)" \
  334. CFLAGS=" -Wall -O0 -g -Isrc $(MD3ANIMMODEL_CFLAGS)" \
  335. LD_FLAGS="$(MD3ANIMMODEL_LDFLAGS)"
  336. #################################################################
  337. GLString.test:
  338. mkdir -p $(BUILD_TEST_DIR)
  339. $(CC) -Wall -Isrc -D__TEST__ -DHAVE_MTK -DHAVE_SDL -DUSING_MTK_TGA \
  340. $(shell sdl-config --cflags) $(shell sdl-config --libs) \
  341. -lGL -lGLU -lm \
  342. src/Texture.cpp src/mtk_tga.cpp \
  343. src/GLString.cpp -o $(BUILD_TEST_DIR)/GLString.test
  344. #################################################################
  345. SIMULATION_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  346. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  347. -DUNIT_TEST_SIMULATION
  348. SIMULATION_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  349. $(BUILD_TEST_DIR)/Mass.o \
  350. $(BUILD_TEST_DIR)/CollisionObject.o \
  351. $(BUILD_TEST_DIR)/Simulation.o \
  352. $(BUILD_TEST_DIR)/Vector3d.o \
  353. $(BUILD_TEST_DIR)/Matrix.o \
  354. $(BUILD_TEST_DIR)/ViewVolume.o \
  355. $(BUILD_TEST_DIR)/BoundingVolume.o \
  356. $(BUILD_TEST_DIR)/Quaternion.o \
  357. $(BUILD_TEST_DIR)/math.o
  358. Simulation.test:
  359. mkdir -p $(BUILD_TEST_DIR)
  360. $(MAKE) targets NAME=Simulation.test BUILDDIR=$(BUILD_TEST_DIR) \
  361. OBJS="$(SIMULATION_OBJS)" \
  362. CFLAGS="$(SIMULATION_CFLAGS)" \
  363. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  364. #################################################################
  365. HEL_PARTICLE_CFLAGS=-Wall -O0 -g -Isrc $(shell sdl-config --cflags) \
  366. -DUSING_OPENGL -DUSING_HEL -DUSING_MTK_TGA \
  367. -DUNIT_TEST_SPRING -DHAVE_SDL_TTF -lSDL_ttf
  368. HEL_PARTICLE_OBJS=$(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o \
  369. $(BUILD_TEST_DIR)/Mass.o \
  370. $(BUILD_TEST_DIR)/Spring.o \
  371. $(BUILD_TEST_DIR)/CollisionObject.o \
  372. $(BUILD_TEST_DIR)/Simulation.o \
  373. $(BUILD_TEST_DIR)/Vector3d.o \
  374. $(BUILD_TEST_DIR)/Matrix.o \
  375. $(BUILD_TEST_DIR)/ViewVolume.o \
  376. $(BUILD_TEST_DIR)/BoundingVolume.o \
  377. $(BUILD_TEST_DIR)/Quaternion.o \
  378. $(BUILD_TEST_DIR)/math.o
  379. Spring.test:
  380. mkdir -p $(BUILD_TEST_DIR)
  381. $(MAKE) targets NAME=Spring.test BUILDDIR=$(BUILD_TEST_DIR) \
  382. OBJS="$(HEL_PARTICLE_OBJS)" \
  383. CFLAGS="$(HEL_PARTICLE_CFLAGS)" \
  384. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs)"
  385. #################################################################
  386. Hel.test: Quaternion.test Matrix.test Math.test
  387. Matrix.test:
  388. @-echo "Building Matrix unit test"
  389. mkdir -p $(BUILD_TEST_DIR)
  390. $(CC) -Wall -g -DMATRIX_UNIT_TEST -lm -lstdc++ -Isrc \
  391. src/hel/Matrix.cpp src/hel/Quaternion.cpp src/hel/Vector3d.cpp \
  392. -o $(BUILD_TEST_DIR)/Matrix.test
  393. @-echo "================================================="
  394. @-echo "Running Matrix unit test"
  395. $(BUILD_TEST_DIR)/Matrix.test
  396. Quaternion.test:
  397. @-echo "Building Quaternion unit test"
  398. mkdir -p $(BUILD_TEST_DIR)
  399. $(CC) -Wall -g -DQUATERNION_UNIT_TEST -lm -lstdc++ -Isrc \
  400. src/hel/Quaternion.cpp -o $(BUILD_TEST_DIR)/Quaternion.test
  401. @-echo "================================================="
  402. @-echo "Running Quaternion unit test"
  403. $(BUILD_TEST_DIR)/Quaternion.test
  404. Math.test:
  405. @-echo "Building Math unit test"
  406. mkdir -p $(BUILD_TEST_DIR)
  407. $(CC) -Wall -g -DMATH_UNIT_TEST -lm -lstdc++ -Isrc \
  408. src/hel/math.cpp -o $(BUILD_TEST_DIR)/Math.test
  409. @-echo "================================================="
  410. @-echo "Running hel unit test"
  411. $(BUILD_TEST_DIR)/Math.test
  412. #################################################################
  413. Memeory.test:
  414. mkdir -p $(BUILD_TEST_DIR)
  415. $(CC) -Wall -g -D__TEST__ -lstdc++ \
  416. -DDEBUG_MEMEORY -DDEBUG_MEMEORY_ERROR \
  417. src/memeory_test.cpp -o $(BUILD_TEST_DIR)/memeory_test.test
  418. #################################################################
  419. Network.test:
  420. mkdir -p $(BUILD_TEST_DIR)
  421. $(CC) $(TEST_FLAGS) -DUNIT_TEST_NETWORK \
  422. src/Network.cpp -o $(BUILD_TEST_DIR)/Network.test
  423. #################################################################
  424. Sound.test:
  425. mkdir -p $(BUILD_TEST_DIR)
  426. $(CC) $(TEST_FLAGS) -DUNIT_TEST_SOUND \
  427. -DUSING_OPENAL -lopenal \
  428. src/Sound.cpp -o $(BUILD_TEST_DIR)/Sound.test
  429. #################################################################
  430. PSKModel.test:
  431. mkdir -p $(BUILD_TEST_DIR)
  432. $(MAKE) targets NAME=PSKModel.test BUILDDIR=$(BUILD_TEST_DIR) \
  433. OBJS="$(BUILD_TEST_DIR)/PSKModel.o $(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o $(BUILD_TEST_DIR)/Texture.o" \
  434. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_PSKMODEL -DUSING_OPENGL $(shell sdl-config --cflags) -DUSING_MTK_TGA -DHAVE_SDL_TTF" \
  435. LD_FLAGS="-lm -lstdc++ -lGL -lGLU $(shell sdl-config --libs) -lSDL_ttf"
  436. #################################################################
  437. UTPackage.test:
  438. mkdir -p $(BUILD_TEST_DIR)
  439. $(MAKE) targets NAME=UTPackage.test BUILDDIR=$(BUILD_TEST_DIR) \
  440. OBJS="$(BUILD_TEST_DIR)/UTPackage.o $(BUILD_TEST_DIR)/mtk_tga.o" \
  441. CFLAGS="-Wall -O0 -g -Isrc -DUNIT_TEST_UTPACKAGE -DUSING_MTK_TGA" \
  442. LD_FLAGS="-lm -lstdc++"
  443. #################################################################