Open Source Tomb Raider Engine
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Thomas Buck c2db7bcfbd Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
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commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Continued work on new Mesh implementation 10 anos atrás
system Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Camera.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Console.h Improved Console, added auto-completion 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Exception.h LoaderTR2 tries to load external SFX file 10 anos atrás
Game.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Log.h Implemented get command 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Render.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Room.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
RoomData.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
RunTime.h Added FPS histogram 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
TextureManager.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
UI.h Auto code indentation [skip ci] 10 anos atrás
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 anos atrás
config.h.in make install should work properly on Mac and Linux 10 anos atrás
global.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás