Open Source Tomb Raider Engine
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ChangeLog 41KB

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  1. OpenRaider Developer Branch
  2. ChangeLog
  3. ==================================================================
  4. OpenRaider (0.1.2) xythobuz <xythobuz@xythobuz.de>
  5. [ 20140110 ]
  6. * Moved remaining Unit Tests (Network & TombRaider)
  7. * memory_test Unit Test no longer produces warnings
  8. * Building a memory test build no longer produces warnings
  9. [ 20140109 ]
  10. * Added greatest Test Framework, rewrote Sound Test
  11. * Renamed all memeory references to memory
  12. * Moved headers into include/
  13. * Put Unit Tests into test/
  14. [ 20140107 ]
  15. * Removed hel/Mass. There was an object of this class in World,
  16. but it was never used!
  17. * Removed even more unused files (mstl/Vector.cpp,
  18. hel/BoundingVolume.cpp, hel/Entity.cpp, hel/ParticleMass.h,
  19. mstl/Stack.h)
  20. * Completely removed hel/Simulation, as it depends on missing
  21. files (hel/CollisionObject)
  22. * Improved Makefile portability
  23. [ 20140106 ]
  24. * Hel Simulation Test builds, but doesn't work!
  25. [ 20140105 ]
  26. * Fixed the TR2 & TR3 SFX file loading to read the original MAIN.SFX
  27. * Fixed strange Mouse Y-Axis Overflow bug
  28. * Cleanup of Makefile
  29. [ 20140104 ]
  30. * Hel Unit Test build & passes
  31. * Spring & Simulation Tests unbuildable, missing files?
  32. * GLString Unit Test builds, works not every time?
  33. * TombRaider Unit & Regression Test working
  34. [ 20140103 ]
  35. * Removed more (unused?) code, PSKModel & UTPackage
  36. * Removed unused MD3, mtk3d, MtkImage stuff!
  37. [ 20140102 ]
  38. * Improved the Mac build steps...
  39. Freealut now in /usr/local so we don't need to call
  40. install_name_tool on the built binary
  41. * Removed the old & unused GLUTSystem
  42. * Replaced the (unknown) included sample sound file
  43. * Removed some redundant build config defines
  44. [ 20140101 ]
  45. * Fixed Wavebuffer loading of Sound subsystem, as well as
  46. making the Sound Unit Test buildable on Mac.
  47. Added new argument to loadWav, length of buffer.
  48. * Changed (unknown) included Font to Droid Sans Mono
  49. * Fixed Render bug, now console is visible again
  50. * Implemented CMD + Q shortcut on Mac to quit
  51. * Added bool mFirstMouseEvent to SDLSystem used to ignore
  52. the first received mouse event, because its faulty, thanks
  53. to an SDL bug:
  54. http://gamedev.stackexchange.com/questions/33519/trap-mouse-in-sdl#comment56642_33554
  55. * Fixed incredibly slow mouse/camera movements
  56. * Fixed mouse grabbing in fullscreen mode. Also make mouse
  57. invisible and grab it in windowed mode
  58. [ 20131231 ]
  59. * Added bool mFullscreen to SDLSystem, tried to fix Fullscreen
  60. mode on Mac, still not working correctly, but better :)
  61. [ 20131227 ]
  62. * Moved included documents into GitHub Repo wiki
  63. (https://github.com/xythobuz/OpenRaider/wiki)
  64. * Reduced start up time by increasing animation speed
  65. [ 20131221 ]
  66. * Reimplemented deprecated gluLookAt()
  67. * Reimplemented deprecated gluPerspective()
  68. * Reimplemented deprecated gluBuild2DMipmaps()
  69. * Reimplemented alutLoadWAVFile(), seems not to be working
  70. * Moved mac distribution logic from makefile into scripts
  71. [ 20131219 ]
  72. * Bundle now contains dynamic libraries not included with Mac OS X
  73. * Bundle now runs setup if needed
  74. * Fixed memory test builds not running on OS X
  75. [ 20131218 ]
  76. * Enabled ALUT on Mac OS X
  77. * Silenced many warnings regarding non-writable string constants
  78. * Fixed issues with linked libraries on Mac OS X
  79. * Implemented support for bundling OpenRaider as Mac App
  80. * Removed Microsoft Visual Studio Project files
  81. * Removed Screenshot Script
  82. [ 20131217 ]
  83. * No longer segfaults on launch in Mac OS X
  84. [ 20131215 ]
  85. * Wrote new README file
  86. * Added stub for missing hel/CollisionObject
  87. OpenRaider (0.1.1) Mongoose <mongoose@users.sourceforge.net>
  88. [ 20030713 ]
  89. * UTPackage class forked from PSKModel class
  90. * System class gets download, dir backports
  91. * libferit usage in public CVS
  92. * mtk_tga gets filename parm save and drops color swaping
  93. [ 20030704 ]
  94. * Tested PSKModel with models from:
  95. http://udn.epicgames.com/pub/Content/UnrealDemoModels/
  96. * On the fly resolution change like in unit tests
  97. * GLString obsoleted, undefining HAVE_SDL_TTF
  98. will cause OR to use font.tga texture fallback
  99. * Merged GLString and SDL_TTF utils Texture usage
  100. * TTF renderer replaces texture font system
  101. * Font system using new ortho projection
  102. * Requirements file now in cvs
  103. * Fixed all known level loading issues from new codebase
  104. * Loadlevel command using mapname string
  105. * Maps are validated on rc load
  106. * Experimental TTF support in OpenRaider, Look in RC file
  107. * Removed Console, MtkImage classes from private tree
  108. [ 20030701 ]
  109. * Removing OpenRaider Map use for level/music string storage
  110. ( This means if you set a map to a certain number in rc, then
  111. you can no longer call it by 'load #' )
  112. * Fixed PSKModel unit test build
  113. * Fixed Hel Simulation, Spring unit test builds
  114. [ 20030630 ]
  115. * EXPERIMENTAL on the fly colored -> textured polygon code
  116. ( It's not even funny how bad the colors match currently )
  117. * API changes in Texture class to make it easier to upgrade
  118. * Screeshots stored in ~/.OpenRaider/sshots/
  119. * Fixed broke new multitexture support in Texture class
  120. * Texture class gets color texture generator
  121. * Texture class gets SDL_TTF support from SDLSystem
  122. * Update to OR Texture class ( backports from UnRaider )
  123. * Fixed matrix multiplcation issues with fixed code generator
  124. * Reworking broken Matrix changes into rollback fix
  125. * Fixes for Matrix based math breakage ( just rolled it rollback )
  126. [ 20030618 ]
  127. * Redone a lot of hel and it's use, broke a lot of things
  128. * UTF-8 and TTF font texture generation support
  129. * Camera broken, Matrix broken, Quaternion broken?
  130. * About finished mtk3d and hel converging
  131. * Phyiscs system base work done
  132. [ 20030604 ]
  133. * Console/command rollover not finished, but working
  134. * BUG portals/walk block too often with current collision
  135. * BUG room sprites have wrong texture ID?
  136. * Unicode key support?
  137. * Some more user definable keys using 'bind' command
  138. * System gets old resource system, new resource system
  139. based on it with dynamic modes and command parsing
  140. [ 20030602 ]
  141. * Mouse grab command
  142. * New key input design, currently using ASCII to
  143. be compatible with old code
  144. * SDL mouse grab toggle back in SDLSystem
  145. * SDL_TTF support starts in SDLSystem
  146. * Made printf string buffering part of System
  147. * Simulation fixes, GL unit test
  148. * Removed main.* from CVS
  149. * Removed Raider.*, gl_util.* from local tree
  150. * Added Mass, ParticleMass, Simulation to CVS
  151. * More stat commands for debugging
  152. * Fix for console command marker strip
  153. * Updates to Hel, mass simulator, more vector operators
  154. [ 20030528 ]
  155. * RC file now allows imports of another RC file
  156. ( If you want to be a jackass you *can make it loop )
  157. * RC file now interprets spaces ( User request )
  158. * RC file allows trailing comments now
  159. * Room hopping disabled by default now
  160. ( command hop to enable )
  161. * Swimming movement added to stop-gap movement system
  162. [ 20030526 ]
  163. * Removed some test code from TombRaider
  164. * Fix for TR4 loading using TRC loader
  165. * Fix for solid mode rendering debug ( solid, r_light 1 )
  166. * Fix for wall crash segfault ( Vector.h [] out of bounds )
  167. * Finished up element API, some TRC support for faces
  168. * Stopping work on array renderer until the element
  169. system is back up ( possible backport for 0.1.0? )
  170. * Cleaning up OpenGLMesh prototype API
  171. [ 20030524 ]
  172. * New OpenGLMesh array renderer
  173. * Fix for Vector collection empty handling
  174. * Fix for the 20030519 segfault/lock on exit bug
  175. * More API unification coding, and OpenRaider usage
  176. for room loading
  177. * Watch for a lot of new bugs, this is a lot of
  178. coding changing around
  179. [ 20030522 ]
  180. * More unification, including TRC room translation
  181. support starts ( convert from TRC to OR )
  182. * Handle TRC loading in OpenRaider CVS builds
  183. * TR5 loading tweaking to work for demo paks as well
  184. * Room sprite processing factored out
  185. [ 20030521 ]
  186. * TR5/TRC Sound ripping/in game loading finished
  187. * More TombRaider format unification
  188. * Testing of 0.1.0 and 0.1.1 builds on a GeForce4ti
  189. * TR5/TRC loader finished - loads only nondemo map I have
  190. [ 20030519 ]
  191. * More work on TR5/TRC support now using doc std
  192. * Refactored skeletal class structure
  193. * BUG seems to be leak fix related world clear lock
  194. * Fix: Skeletal animation memory leak
  195. * New rendering routine for new temp mesh type
  196. ( Buggy and expensive, but it's a stop gap )
  197. ( Colored polygons aren't really rendered as such )
  198. * Fix: OpenRaider new mesh API stop-gap handling
  199. * Fix: TombRaider new mesh loader API
  200. [ 20030517 ]
  201. * BUG found in new mesh loader API
  202. ( Quad tess is broken in TombRaider for meshes )
  203. ( Vertex array translation from TombRaider broken )
  204. * Event system partially in place, needs glue as well
  205. * Console commands from RC hack/fix
  206. [ 20030516 ]
  207. * Mesh rendering temp disabled until mesh renderer
  208. is fully redone
  209. * Finally getting a lot of the more complex mesh
  210. building routines pushed behind clean API from
  211. the OpenRaider to the TombRaider class
  212. ( Could cause a lot of new bugs? )
  213. * Event system test structures introduced to World
  214. * Some major work on model_mesh rendering, also
  215. abstracting interface for their construction
  216. * Some minor work on OpenGLMesh renderer, with code
  217. in place to increase performance
  218. [ 20030513 ]
  219. * TombRaider engine abstraction for room
  220. vertex and color loading and parsing
  221. [ 20030512 ]
  222. * New external SFX use for TR2/TR3 paks -- now
  223. all versions load sound files into the game engine
  224. See README for help using external paks.
  225. * New external SFX pak loading support for TR2 and TR3
  226. * Documentation updates and user usability package tests
  227. ( thanks Josh )
  228. * Apt source in place ( see README )
  229. * Automated debian packaging in Makefile ( make debian )
  230. * Animation half ass restored in non lara models agian
  231. * BUG found in SkeletalModel::setFrame - quick disable to
  232. remove crash bug CLOSES 20030101 tmp filing
  233. [ 20030510 ]
  234. * Old TR4 sound support moved behind new interface
  235. * Sound support for TR1 using new interface - have to wait
  236. for external sound pak support for TR2 and TR3
  237. * New sound sample management/interface in TombRaider class
  238. [ 20030509 ]
  239. * Manually patched with JML's UNICODE support
  240. add -DUNICODE_SUPPORT to BASE_DEFS flags in Makefile
  241. [ 20030101 ]
  242. * Seriously broken animation! =)
  243. * I wonder how much this breaks - hacks shoved in to
  244. keep it runnable until the new event system is started
  245. * Skeletal model refactoring
  246. * Seperating entity and animation states and it's ugly
  247. * Finer animation control starts
  248. OpenRaider (0.1.0) Mongoose <mongoose@users.sourceforge.net>
  249. [ 20021228 ]
  250. * Md3 refactoring
  251. * Many Md3 fixes and features out of unit test work
  252. * Huge Md3 unit, testing ground for future TR unit test
  253. [ 20021227 ]
  254. * Md3 easter egg in cvs
  255. * State system work and testing
  256. [ 20021224 ]
  257. * Wireframe color code doc in README
  258. * Minor compile fixes for gcc 3.x
  259. * Default portal display in wireframe mode now
  260. * New hop command to disable room hopping movement
  261. * New r_animate command to enable entity animation test
  262. * Fixed showfps fault on load screen
  263. * Review of System timer
  264. * Replaced FPS estimation with pure frame rate counter
  265. * SDLSystem uses SDL timer now
  266. * Removed some dupilcate console commands out documented
  267. * Depth sorted particles
  268. * Lots of minor depth sorting and vising work
  269. OpenRaider (0.1.0pre11) Mongoose <mongoose@users.sourceforge.net>
  270. * Entity vis no longer considers rooms agian
  271. * New Vector replaces List as renderable container
  272. for a great deal of memory savings
  273. * Room mesh/sprites rendering in nontexture modes agian
  274. * Documentation updates
  275. * Fix entity out of room fix
  276. * New OGL mesh can render with multitexture
  277. * New all bumpmaps are now loaded into texture memory
  278. * New [Network.Server] RC support
  279. * Run console commands from RC file
  280. * Neat new multitexture logo effect
  281. * Hel only build from now on
  282. * "Shooting" test in cvs
  283. * Fixes for depth rendering
  284. * New wireframe mode color codes for renderable type
  285. * Entity sprites back
  286. * Time to move to beta versioning
  287. OpenRaider (0.1.0pre10) Mongoose <mongoose@users.sourceforge.net>
  288. * New sshot upload script for my conv ;)
  289. * New entity rendering vising starts, primative depth sort
  290. * Static ( room models ) using sphere bounding volumes now
  291. * New enumeration coding style project wide starts
  292. * New room depth sorting code starts
  293. * Fix for version stamp in corner
  294. * New update room render list per frame command
  295. * Misc minor sound/animation updates
  296. * Hel vising fix in ViewVolume, hel enabled by default
  297. * Look for bugs caused by huge refactoring of codebase
  298. * Hel objects in all builds
  299. * World class temp keeps Light and OpenGLMesh deps for now
  300. * Refactoring: OpenRaider, Render, TombRaider classes
  301. * World class emerges in cvs ( Big refactoring job )
  302. * Texture use moved into Render class
  303. * Emitter use moved into Render class
  304. * Seperation of physical and rendered world starts
  305. * Hel clean up, unit testing fixes
  306. OpenRaider (0.1.0pre9-20021215) Mongoose <mongoose@users.sourceforge.net>
  307. * New Camera API, clean up starting
  308. * Quaternion ( class ) in cvs
  309. * Toggle for hel use
  310. * Fix port reporting is expected host order agian
  311. * libHel starts creeping into cvs build starting with some vising
  312. * Netcode fix
  313. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  314. * Inactive text no longer rendered
  315. * More libhel work
  316. OpenRaider (0.1.0pre7-20021109) Mongoose <mongoose@users.sourceforge.net>
  317. * Little manual route chaining test for the fun of it
  318. * Trace tests
  319. * Merged (all?) GCC 3.2.x minor patches from my knoppix tests
  320. OpenRaider (0.1.0pre6-20020913) Mongoose <mongoose@users.sourceforge.net>
  321. * Fix for console use before level load crash
  322. * TR4 hack to play footsteps when running
  323. * TR4 pak sounds loaded and playable - just not sourced yet
  324. * New play command
  325. * Improved sound support
  326. OpenRaider (0.1.0pre6-20020907) Mongoose <mongoose@users.sourceforge.net>
  327. * TR4 pak sound reading and dumping
  328. ( I couldn't find any paks using compression - however
  329. my algorithm can handle those that may )
  330. * Sound read from TR1 paks agian ( TombRaider.test can dump them )
  331. * TR4 ponytail type guessing algorithm works with TR4 paks
  332. ( May not apply to all custom lara models )
  333. * TR4 pigtails rendering algorithm now too
  334. * In TR4 ponytail works great with default settings
  335. * Up key now gets last command entered
  336. * r_ponytail console command
  337. * All builds use same texture binds as former EXPERMENTAL builds
  338. * Fixed crash related to invalid rooms? Just allowing NULL rooms
  339. in list and handling
  340. * TR4 GL light support ( pretty )
  341. OpenRaider (0.1.0pre6-20020906) Mongoose <mongoose@users.sourceforge.net>
  342. * One room render command and changes for other old commands
  343. * Fix for crash using new room ->adJRoom vector
  344. * Fixed room vertex lighting
  345. * Documentation updates
  346. * New scripts for installing
  347. * New client/server kills
  348. * Thanks dan for tesing multiplayer - lots of bugs found
  349. * Started moving room struct into more of a class type of
  350. collections and what not
  351. OpenRaider (0.1.0pre6-20020905) Mongoose <mongoose@users.sourceforge.net>
  352. * Hack to handle camera out of world - moves to like a FPS
  353. viewpoint -- needs quats and 'dragging' to make it smoother
  354. * Entities drawn in different order to handle large alpha
  355. polygon in rooms ( Hack until sorting algorithm is in place )
  356. * Little hack to force exit of threads w/o calling back
  357. * Lowered network traffic rate and disabled debugging to stdout
  358. OpenRaider (0.1.0pre5-20020904) Mongoose <mongoose@users.sourceforge.net>
  359. * Code to handle bad texture ids, like in Nasa.tr2
  360. * Network multiplayer test Client/Server can now connect
  361. and pass data and generate clients on each end of game
  362. OpenRaider (0.1.0pre5-20020903) Mongoose <mongoose@users.sourceforge.net>
  363. * Network code starts
  364. OpenRaider (0.1.0pre5-20020902) Mongoose <mongoose@users.sourceforge.net>
  365. * Speed boost for entity room clipping
  366. * Fixed color lighting - still some polygons can go all white
  367. * Console commands for clipping and new fly mode
  368. * Getting ready to seperate world clipping and storage from Render
  369. * Cheap wall clipping hack ( works great however )
  370. Doesn't take into account adjoint rooms ( there is a reason )
  371. * EXPERIMENTAL Better GL light support for font/world interaction
  372. * EXPERIMENTAL new level texture loading
  373. * Switching maps in game should never cause crashs anymore
  374. * Found then fixed several memory leaks
  375. * Makefile rule just for memory profiling build ( make memory )
  376. * Vectors replacing Lists for most collection implementations in Render
  377. OpenRaider (0.1.0pre5-20020830) Mongoose <mongoose@users.sourceforge.net>
  378. * Turn animation for fun
  379. * Room vertex lighting back in
  380. * Vertex color/normal support changes for model meshes
  381. * Skeletal model/mesh model collision _support_
  382. OpenRaider (0.1.0pre5-20020824) Mongoose <mongoose@users.sourceforge.net>
  383. * Hop up/down to rooms when in void
  384. * Primative 3rd person camera
  385. * GL light support for TR1-TR3
  386. * New OpenGLMesh fixes black texture bug ( tris texture index was off )
  387. * Removed room mesh rendering from Render
  388. OpenRaider (0.1.0pre5-20020823) Mongoose <mongoose@users.sourceforge.net>
  389. * OpenGLMesh and Light classes start
  390. * OpenRaider becomes singleton ( Trying to reduce Gobal deps )
  391. * Ah, a little free time -- cleaning up Render class a little
  392. OpenRaider (0.1.0pre5-20020818) Mongoose <mongoose@users.sourceforge.net>
  393. * Auto depends generation for certian people =p
  394. OpenRaider (0.1.0pre5-20020817) Mongoose <mongoose@users.sourceforge.net>
  395. * Time based animation tracer
  396. * Rounded out mtk3d a little more with common func from
  397. other projects
  398. * New pathing subsystem
  399. * Relocatable data dir ( thanks joshua for idea )
  400. Set by using init var 'HomeDir'
  401. OpenRaider (0.1.0pre4-20020816) Mongoose <mongoose@users.sourceforge.net>
  402. * Fixed room mesh cache tris texcoors
  403. * Changed room tracking code
  404. * Replaced old room cache mesh texcoor system for tris
  405. * Adjusted TR3, TR4 vertex colors ( So it's not dark )
  406. * New menu state for keys
  407. * Major OpenRaider class clean up, reducing, reformatting for
  408. use with picky compilers, etc
  409. * BUGS update, all maps retested -- should load all TR1-TR4 maps
  410. OpenRaider (0.1.0pre3-20020815) Mongoose <mongoose@users.sourceforge.net>
  411. * Debugging bad texture coor/vertex layout in some TR1/TR3/TR4 quads
  412. * Removed strict dummy quad insertion in OpenRaider::ProcessMoveables
  413. * Wall detection ( no clipping yet )
  414. * Fix for bad cache room mesh crash ( Alpha quads were using bad
  415. values b/c assigned to wrong structure )
  416. * More debugging for bad cache room mesh crash
  417. * New animation fix by making getNumAnimsForMoveable use signed
  418. values ( seems to make TR4 and other levels loadable agian )
  419. * Stopped flickering idle lara by only drawing 1 frame of idle
  420. * Better bad cache quad handling?
  421. OpenRaider (0.1.0pre2-20020814) Mongoose <mongoose@users.sourceforge.net>
  422. * Fix for room quad's texture bug
  423. * Console print system prototype
  424. * Misc clean ups
  425. * Level load menu prototype active by default
  426. * New debug info in game room/sector/pos
  427. * Floor player clipping by sector ( yay )
  428. OpenRaider (0.1.0pre1-20020813) Mongoose <mongoose@users.sourceforge.net>
  429. * Floor player clipping by box ( hhmmm... )
  430. * Backport of Camera
  431. * Backport of SDLSystem prototype to replace SDL wrapper
  432. * Backport of mtk3d with GL style matrices and etc
  433. * Hacky fix for texture ids for room polygons
  434. ( Caused by new fast cache room polygon builder )
  435. * Backport of UnRaider Texture handler
  436. OpenRaider (0.0.5-20020615) Mongoose <mongoose@users.sourceforge.net>
  437. * Todo new texcoors for alpha quads, tris, and alpha tris not done
  438. * Bug found Texture ids broken on new room mesh translation
  439. * Texcoord fix for quads
  440. * Removed damned vertex arrays
  441. OpenRaider (0.0.5-20020609) Mongoose <mongoose@users.sourceforge.net>
  442. * Partially fixed new renderer/translator
  443. OpenRaider (0.0.5-20020608) Mongoose <mongoose@users.sourceforge.net>
  444. * New Makefile optional memeory_test.cpp OBJ injection
  445. * "Commit of Doom" to break cvs source, yay!
  446. OpenRaider (0.0.5-20020607) Mongoose <mongoose@users.sourceforge.net>
  447. * Render cleaned up a little more
  448. * New room mesh system using arrays
  449. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  450. * Fixed TR4 bone layering
  451. * Worked on finiding/rendering ponytail some more
  452. * Moved angle clac for tags back into TombRaider class
  453. * Screenshot TGA file fix
  454. OpenRaider (0.0.4-20020405) Mongoose <mongoose@users.sourceforge.net>
  455. * Ponytail hack
  456. * Better UV generation
  457. * Broke TR2 with the new animation framing
  458. * Animation frame 'safety valve' to prevent overflows
  459. until it can be fixed correctly
  460. * Animation translation fixes
  461. OpenRaider (0.0.4-20020404) Mongoose <mongoose@users.sourceforge.net>
  462. * More TR format notes
  463. * TR4 object header
  464. * Minor changes to OpenRaider for speed/calarity
  465. * Idle aframe test code in
  466. OpenRaider (0.0.4-20020403) Mongoose <mongoose@users.sourceforge.net>
  467. * Fix for Lara model picking in TR4
  468. * Fix for TR4 loading ( tr4_light )
  469. * Fix for TR4 loading ( tr4_ai_data )
  470. * Fog support
  471. * Fix for world geo ( room bbox adjust )
  472. * Fix for bad mem usage reporting for overhead
  473. * Fix for HUGE memory leaks in TombRaider class
  474. OpenRaider (0.0.4-20020401) Mongoose <mongoose@users.sourceforge.net>
  475. * Fix for memfile size reporting
  476. * Fix for GLString truncation
  477. * New audio dir support back in
  478. * Fix for insert of tree_insert for memeory
  479. * Iterative version of tree_insert for memeory togglable
  480. at compile time
  481. * Fix for m-string max accounting
  482. * RBTree fix for memeory ( must stop coding after 0200 )
  483. OpenRaider (0.0.4-20020330) Mongoose <mongoose@users.sourceforge.net>
  484. * Stability has degraded with aggressive feature prototyping
  485. * More information for zero allocs
  486. * Fix for some 0 byte allocatations found in project
  487. * Check for 0 byte allocatations
  488. * Old List back in for now - slower, smaller
  489. * Removed many unnessacary sleeps from older builds
  490. * New feature tracks memory usage by file
  491. * Print to screen while loading back
  492. * New GLString now has helper functions for speedy string
  493. updates to replace hacks
  494. * Fixed damn 'memeory' rbtree
  495. * More verbose fatal error reporting
  496. * Reworked memeory prototype into better code
  497. * Removed working list tracker from memeory
  498. OpenRaider (0.0.4-20020329) Mongoose <mongoose@users.sourceforge.net>
  499. * Memeory memory overhead reduction for filename storage
  500. OpenRaider (0.0.4-20020328) Mongoose <mongoose@users.sourceforge.net>
  501. * You may want to disable USE_TREE_MEMINFO until RB is fixed
  502. * Back to dynamic C-strings to save 'memeory memory'
  503. * Wrote a RBTree implementation directly into Memeory util
  504. * TGA debug fix
  505. * Looking at writing RBTree directly into Memeory util
  506. * Fixed driver string memory leak in main found with Memeory
  507. * Fixed GLString memory leak just found with Memeory
  508. * Fixes for release build to avoid memeory debugger
  509. * Memeory changes to avoid new/delete calls internally
  510. affecting MEMEORY_ERROR reports ( much much slower list based )
  511. * New iostreams and memeory header guards
  512. * Doh, corerction on pointer 0 padding
  513. * New delete accounting hack
  514. * New Memeory unit test features/fixes
  515. * Printing addr with hexadecimal for obvious reasons
  516. OpenRaider (0.0.4-20020327) Mongoose <mongoose@users.sourceforge.net>
  517. * Fixed overlapped vars/data members
  518. * Dumps memeory report filename fix
  519. * Dumps memeory report for unfreed on exit now?
  520. * Console commands to debug 'memeory'
  521. * New c func printing option in Tree
  522. * Memeory profiling system starting
  523. * Font data fixes
  524. * Fixed sourceforge cvs tree
  525. OpenRaider (0.0.4-20020325) Mongoose <mongoose@users.sourceforge.net>
  526. * Fixed bug where ent draw didn't account for viewmodel
  527. in same room
  528. * New texture binding method for strict checking and
  529. to avoid prechecks on unsorted polygons
  530. * More rendering toggles for more testing
  531. * Draw room bbox with r_portal
  532. * Moved more commands to console only ( See README )
  533. OpenRaider (0.0.4-20020323) Mongoose <mongoose@users.sourceforge.net>
  534. * Fix rendering bug with r_portal
  535. * RC uses pakdir for strict path enforcement now
  536. * New RC commands for Map/Music that represent backend correctly
  537. ( It's a FIFO, not a sorter )
  538. * RC parser now uses console command parser helper too
  539. * Improvements to console command parser
  540. ( less memory, faster normal case, easier to add new commands )
  541. * Hack to try to unload level shows it's time to start a
  542. rewrite =)
  543. OpenRaider (0.0.4-20020322) Mongoose <mongoose@users.sourceforge.net>
  544. * Screenshot console command
  545. * View model render toggle console command
  546. * View model index fix for entity use
  547. * Console command naming clean up starting
  548. * Console fix for backspacing over prompt
  549. * Load command to load levels by index
  550. * Many more console commands, replacing some key commands
  551. * Sprites render after players now for more accurate scene
  552. * Collapsed some rendering gobals into temp LARA entity gobal
  553. * Portal visual debugging
  554. * Console fix for prompt display after command given
  555. * Fix for bad cvs sync
  556. OpenRaider (0.0.4-20020321) Mongoose <mongoose@users.sourceforge.net>
  557. * Portal (precompiled) use starts
  558. * Very basic console prototype in place
  559. * Render control flags ( Not same as mode flags )
  560. OpenRaider (0.0.3-20020119) Mongoose <mongoose@users.sourceforge.net>
  561. * Compile w/ -DEXPERIMENTAL_EMITTER_TEST to run snow test in game
  562. * Fix for RC loader
  563. OpenRaider (0.0.3-20020111) Mongoose <mongoose@users.sourceforge.net>
  564. * Temp resource redundency pruning solution
  565. * More string safety auditing and fixes
  566. OpenRaider (0.0.3-20020109) Mongoose <mongoose@users.sourceforge.net>
  567. * Hack to fix texture dumping
  568. * More string clean up
  569. OpenRaider (0.0.3-20020108) Mongoose <mongoose@users.sourceforge.net>
  570. * Minor TR support work
  571. * Texture dumping fix for new mtk_tga
  572. * New tristrip rendering sprites
  573. * Changed to snprint in all objects now
  574. * Clean up in texture use
  575. * Clean up in screenshot code
  576. OpenRaider (0.0.3-20020107) Mongoose <mongoose@users.sourceforge.net>
  577. * Animation frame testing hack back keys '[' and ']'
  578. * Reduction of room rendering top levels ( consistent speed? )
  579. * Improvments to texture handling and loading
  580. OpenRaider (0.0.3-20020106) Mongoose <mongoose@users.sourceforge.net>
  581. * Updated mtk_tga from my current mtk_image source
  582. fixes tga save bug and more stuff
  583. * New more correct FPS counter for alpha testers amusement
  584. DisplayFPS=true in init and key command 'f'
  585. * Refactoring and clean up in OpenRaider
  586. * TombRaider getting ready for testing new class based system
  587. * Got new specs for TR4 and TR5
  588. * Readying class based system for new physics and rendering
  589. OpenRaider (0.0.3-20020104) Mongoose <mongoose@users.sourceforge.net>
  590. * Fixes for fast texture cache for older tombraider data
  591. * Fixes for TombRaider unit test
  592. * Makefile changes for gcc 3.0
  593. * GLString use fix, forgot to disable culling - thanks dan
  594. * Keyboard turning ( On keys 1 and 4 for now ) by request =)
  595. OpenRaider (0.0.3-20020103) Mongoose <mongoose@users.sourceforge.net>
  596. * Tune up of Sound
  597. * Disable cusor show on switch to fullscreen also
  598. * GLString scaling
  599. * Seperated InitGame and LoadLevel ( <Alt> l to load level )
  600. * New Sound flags ( allows for easier expansion )
  601. * Start loadscreen before caching sound now
  602. * NOTE audio support is fine - just low memory condition kill
  603. OpenRaider (0.0.3-20020102) Mongoose <mongoose@users.sourceforge.net>
  604. * Broke audio support by switching around
  605. OpenRaider, LoadLevel/SetupAudio
  606. * README update
  607. * Texture caching while reading from diskfile in callback
  608. * New load screen percentage feedback via callback
  609. * Fix for Tombraider multiple Clear() bug
  610. * New load ordering, might break some things
  611. * More work on GLString use in OR
  612. OpenRaider (0.0.3-20020101) Mongoose <mongoose@users.sourceforge.net>
  613. * Speed set on Camera
  614. * Played with some refactoring in OpenRaider class
  615. and thread hacks for external texture use
  616. * New texture loading to make external textures
  617. id independent of TR texture id at load time
  618. * Changed 'load screen' layout and particle setup
  619. * Removed dependence of Emitter on Texture agent - calls
  620. GL texture bind directly now
  621. * Particle partial resync with freyja_particle tree
  622. * Emitter partial resync with freyja_particle tree
  623. * Render minor reduction/refactoring, breaking up some code
  624. * New GL font system for OpenRaider ( GLString )
  625. OpenRaider (0.0.3-20011231-2) Mongoose <mongoose@users.sourceforge.net>
  626. * GlGetString use 'correct' fix
  627. * Music list reimplemented for CVS
  628. * Emitter commited to CVS ( oopsie )
  629. * Changlog reformated
  630. OpenRaider (0.0.3-20011231) Mongoose <mongoose@users.sourceforge.net>
  631. * New Changlog format
  632. * Minor GL string use 'temp fix' in Render
  633. * ModelDebug option to RC to disable model load debugging
  634. * TODO update
  635. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  636. * Minor rendering changes
  637. * Particle test fix
  638. OpenRaider (0.0.3-20010813) Mongoose <mongoose@users.sourceforge.net>
  639. * Particle testing ( Using one of my freyja prototypes )
  640. * Fullscreen toggle - '9' key
  641. OpenRaider (0.0.3-20010810) Mongoose <mongoose@users.sourceforge.net>
  642. * Timer prototype starts, just using a time delay for now
  643. OpenRaider (0.0.3-20010624) Mongoose <mongoose@users.sourceforge.net>
  644. * New reference specs, moved to G400 MGA DRI on X 4.1.0
  645. OpenRaider (0.0.3-20010621) Mongoose <mongoose@users.sourceforge.net>
  646. * Set up new box just for windows TR compatibility tests
  647. ( got old ppro out, bought a hdd for it - weee )
  648. * Testing exported meshes with Freyja
  649. * Freyja plug-in for TRMESH ( TombRaider mesh export )
  650. * Mesh export test for TombRaider
  651. * Texel adjustment method rolled back into TombRaider
  652. OpenRaider (0.0.3-20010620) Mongoose <mongoose@users.sourceforge.net>
  653. * TR4 sky mesh?
  654. * Texture changes
  655. * Freyja work with ponytail graphing
  656. * New FPS counter uses larger frame samples and reset
  657. ( readings still off by a little )
  658. * Splash screen for threaded loads (shakes for fullscreen feedback)
  659. * Particle engine research ( no code )
  660. * Threading testing
  661. OpenRaider (0.0.3-20010619) Mongoose <mongoose@users.sourceforge.net>
  662. * Might wait to install X 4.0.1 to work on bump map rendering
  663. * Render check for multitexture
  664. * Fixed OpenRaider to use new TombRaider::Texture API
  665. * Bump map use with new TombRaider backend API
  666. * "TR3 objtexture alpha clip" back in for 32bit textiles
  667. * More testing features like texture dumping for all versions
  668. * Special texture loading default use in TR4/TR5
  669. * Zero padding on dumped textures - yes, it is about time
  670. * Fixed special texture loading/dumping
  671. OpenRaider (0.0.3-20010618) Mongoose <mongoose@users.sourceforge.net>
  672. * 32bit texture default use in TR4/TR5
  673. * 32bit texture testing in TR5
  674. * Make rule regression testing in cvs tree
  675. `make tombraider.test`
  676. * Better make rules for tombraider.test
  677. * TombRaider fixes for compression use and dellocation
  678. * New TombRaider::LoadTR5
  679. * Worked on TombRaider agent
  680. OpenRaider (0.0.3-20010617) Mongoose <mongoose@users.sourceforge.net>
  681. * Added *some of the TR5 spec to regression test build
  682. OpenRaider (0.0.3-20010616) Mongoose <mongoose@users.sourceforge.net>
  683. * Some minor checks for bad allocation of meshes?
  684. * Changed moveable code to assume nonanimated entity
  685. * Entity drawing tied to room drawing
  686. (For vising, later use an entity cache per room to avoid full cycle)
  687. * Screenshot name now based on VERSION string (better bugs reports)
  688. OpenRaider (0.0.3-20010615) Mongoose <mongoose@users.sourceforge.net>
  689. * Fixed Freyja tree's colored polygons
  690. * More debug output on animation building
  691. * Fixed Freyja's tree too
  692. * Fixed TR4 decompress bug
  693. ( silly me, it only worked because of opt, didn't clear a var )
  694. * Animation grouping prototype
  695. OpenRaider (0.0.3-20010614) Mongoose <mongoose@users.sourceforge.net>
  696. * Fixes for mesh rendering ambient light level
  697. * Fixes for animtion rendering
  698. * Fixes for animation loading
  699. (TR2+ lara has some animation problems still, with junk frames)
  700. (TR1 lara works because all the right indices = 0)
  701. OpenRaider (0.0.3-20010613) Mongoose <mongoose@users.sourceforge.net>
  702. * Fixed animations using steping fix I wrote for libfreyja_egg
  703. this breaks the old TR aniamtion hacks though =)
  704. OpenRaider (0.0.3-20010612) Mongoose <mongoose@users.sourceforge.net>
  705. * Back porting to Freyja to help figure out TR animation problems
  706. * Worked on TR5 and TR4 texture alpha flags
  707. OpenRaider (0.0.3-20010611) Mongoose <mongoose@users.sourceforge.net>
  708. * Fixed skeletal/moveable loading and animation
  709. * Starting entity mapping tracer
  710. OpenRaider (0.0.3-20010610) Mongoose <mongoose@users.sourceforge.net>
  711. * NOTE make enities list so dup models won't draw to same position
  712. * Caching caused segfault - so now emulate dumb smart pointers
  713. * Removed Free TR data, it caused to many segfaults,
  714. for some reason it frees twice even with Clear()
  715. * Caching for duplicate models ( saves tons of memory )
  716. * Fixed loading and animation for all models in level
  717. * Broke animation with new loader?! (caused by new moveable loading)
  718. * Free TR data after load ( May cause segfault on exit )
  719. * Simple vising for items back in
  720. * Oops, removed mesh draw from viewmodel renderer
  721. ( was debuging item meshes )
  722. * Fixed tr4 (2 layer tags) flag set on non lara models
  723. * Fixed moveable loading
  724. * Looking for moveable object drawing problems ( werid )
  725. * Fixed item positioning set on load
  726. * Fixed sprite/room amb lighting back to white ( heh, oops )
  727. OpenRaider (0.0.3-20010609) Mongoose <mongoose@users.sourceforge.net>
  728. * Void color only when outside world
  729. * Various minor renderer changes
  730. * Static mesh rendering fix (pad bad meshes with NULL meshes)
  731. * Fixed lara's colored polygons index bug for TR1
  732. * Autoload lara as view model
  733. * Tr4 two mesh system use
  734. * Basic skeletal model animation (frame rate based)
  735. * Skeletal model rendering
  736. * Skeletal model loader finished
  737. * No quaterions generated in current skeletal loader
  738. It'll be easy to add bone lerping later, but first I want
  739. correct behavior ( ie animation and placement )
  740. OpenRaider (0.0.3-20010608) Mongoose <mongoose@users.sourceforge.net>
  741. * Planning rendering engine #3
  742. * Once skeletal models are in rendering engine #2
  743. physics code can start
  744. * EXPERIMENTAL moveable code starts
  745. OpenRaider (0.0.3-20010607) Mongoose <mongoose@users.sourceforge.net>
  746. * Moveable code finaling coming back in ( now with quats )
  747. * Bug fix to ignore bad meshes in some TR4 levels?
  748. * TombRaider class test
  749. * Some TR5 specs fell in my lap today =)
  750. OpenRaider (0.0.3-20010606) Mongoose <mongoose@users.sourceforge.net>
  751. * Mouse motion control fixes
  752. * Item sprite rendering ( TR1, TR2, and should work for others )
  753. * Item sprite loading ( TR1, TR2, and should work for others )
  754. * Fixed room sprite loading
  755. * Hack temp fixes for camera ( broke it bad last night )
  756. OpenRaider (0.0.3-20010605) Mongoose <mongoose@users.sourceforge.net>
  757. * Baisc strafing and better forward/backward movement on camera
  758. * More user documentation and bug tracking
  759. * Portal toggle
  760. * Fixed TR4 crash on -1 mesh light flag; can't alloc -1 objects =)
  761. OpenRaider (0.0.3-20010604) Mongoose <mongoose@users.sourceforge.net>
  762. * Mouse look code
  763. * The portal code is hindered by the old XZ vis check =(
  764. once it's replaced it should be 100% correct
  765. * Added portal code, and is almost fully working now
  766. * Worked on portal code (testing)
  767. * Since adding quaternion camera, segfault on exit... hhmmm...
  768. * Finished quaternion based camera and rendering
  769. * Planning to break mtk3d into base type classes and expand it as
  770. a library with learping functions for use in animation also =)
  771. * Started on quaternion camera and quaternion support in mtk3d
  772. * TR4 sound fx postioning loader starts
  773. * GL driver string from resource
  774. OpenRaider (0.0.3-20010603) Mongoose <mongoose@users.sourceforge.net>
  775. * OpenGL fixes ( hopefully fixes radeon 'lineloop' bug )
  776. * SDL key code fixes
  777. * More SDL fixes for rendering
  778. * More SDL work, fixes
  779. * FPS counter prints to console every 100 frames
  780. OpenRaider (0.0.3-20010602) Mongoose <mongoose@users.sourceforge.net>
  781. * SDL is very slow atm ( drag ass )
  782. You can edit Makefile to set it to use it if you want
  783. * Finished basic test SDL interface
  784. * Started on item sprite loading (likes a little more, but not priority)
  785. * Aren't you all gald I ditched render engine #1 now? ;)
  786. * New sprite rendering code
  787. * Fixed bug that drew static room meshes twice
  788. * Fixed bug that drew alpha sorted tris 3 times
  789. (Fixes all known alpha rendering bugs)
  790. * Room sprite loading code
  791. * Cleaned code, fixed some documentation
  792. * Started work on Resource agent, not ready to replace old code yet
  793. * No longer dump textures, unless explictly set in rc file
  794. OpenRaider (0.0.3-20010531) Mongoose <mongoose@users.sourceforge.net>
  795. * Fixed XEmacs modes should have been 'Mode: C++'
  796. * Looked at portal design guide, was useless
  797. * Added texel adjust fix to meshes ( fixes 1 pixel off alignment )
  798. OpenRaider (0.0.3-20010530) Mongoose <mongoose@users.sourceforge.net>
  799. * SDL support starts back
  800. * Added my old linux joystick code
  801. * Basic sorted alpha poly render second pass with very small penalty
  802. ( An all new rendering feature never in engine before )
  803. * Figured out best way to sort alpha polys exp with rooms only for now
  804. * SkyMesh support ( rendering/identifing ) for TR2 and TR3
  805. * Static mesh rendering back ( doesn't use room lighting
  806. intensity for now )
  807. * Texel alignment
  808. OpenRaider (0.0.3-20010529) Mongoose <mongoose@users.sourceforge.net>
  809. * Static meshes
  810. * Model meshes
  811. * Mipmaps in Texture as option
  812. * Code clean up
  813. * Item sprite and room sprite loader code about finished
  814. * Finished adding my screenshot code from Freyja, and
  815. made it produce TGAs instead of PPMs ( cmd 'S' )
  816. OpenRaider (0.0.3-20010528) Mongoose <mongoose@users.sourceforge.net>
  817. * POublic CVS Release
  818. * Vertex lighting now functional and stable in new engine
  819. * Fix for TR4 water alpha via textile generator, but
  820. some light shards are still black - might be other
  821. alpha flags that are unknown
  822. * New level loader using _map_list
  823. * New Map list RC rule
  824. * Start of item sprite code in new engine
  825. * Leaving old Texture calls for compaiblity with obsolete
  826. * New textile loading by moving new code into Freyja's
  827. TombRaider module to handle *all pixmap generation
  828. * User documentation
  829. OpenRaider (0.0.3-20010527) Mongoose <mongoose@users.sourceforge.net>
  830. * Testing
  831. * Resource system back in
  832. * AL init threaded off
  833. * Switched order of AL and GL inits
  834. ( so you can have in game progess loader for loading )
  835. OpenRaider (0.0.3-20010526) Mongoose <mongoose@users.sourceforge.net>
  836. * Should have all the best of the engines merged by Monday!
  837. * Started model rendering code for engine #2
  838. * New mode control for WIREFRAME, SOLID, TEXTURE
  839. * Fixed texel index bug for rooms
  840. * New Camera methods for visibility and more accessors
  841. * Render engine #2 feature upgrade by merging with engine #1
  842. OpenRaider (0.0.3-20010525) Mongoose <mongoose@users.sourceforge.net>
  843. * Rendering engine #2 fixes
  844. * New Camera method for positioning
  845. * Rendering engine #2 update
  846. * Added documentation to Sound agent
  847. OpenRaider (0.0.3-20010524) Mongoose <mongoose@users.sourceforge.net>
  848. * Texture manager fixes
  849. * Tesselated quads
  850. * Removed dependence on libmtk_gl ( my GL tool kit for my 3d modeler )
  851. * Moved 16bit ARGB -> 32bit RGBA texture util to TombRaider loader
  852. OpenRaider (0.0.2-20010523) Mongoose <mongoose@users.sourceforge.net>
  853. * Render fixes
  854. * OpenAL fixes for /dev/dsp in use and _init guard
  855. * Added Sound manager, OpenAL support for groovy 3d audio =)
  856. * Dropped all OSS code
  857. * Fixed segfault by freeing _texture and _tombraider twice
  858. * TR4 texture fixes ported from gegg
  859. * Fixed segfault on texture handling
  860. * Removed splash screen code completely
  861. ( Will later use loader screens just like TR )
  862. OpenRaider (0.0.2-20010522) Mongoose <mongoose@users.sourceforge.net>
  863. * Splash screen as compile time support
  864. * PThread support as compile time option
  865. * TR4 texel loading fixes
  866. OpenRaider (0.0.2-20010521) Mongoose <mongoose@users.sourceforge.net>
  867. * OpenRaider request for sourceforge hosting
  868. * New Render class is now the new renderer
  869. * GLUT use abstracted and placed into openraider.cpp
  870. * Mtk Image manager
  871. * Mtk texture manager
  872. * Thread for Freyja loader
  873. * Freyja camera
  874. * OpenRaider RC system design
  875. * Freyja loader replaces yuri loader in test build
  876. * Splash screen
  877. * New engine starts
  878. OpenRaider (0.0.2-20010520) Mongoose <mongoose@users.sourceforge.net>
  879. * Removed drawing another lara as an error marker for movables
  880. * Removed level dumping and saving
  881. * Split up mesh rendering
  882. * New 3rd person lara camera rendering
  883. * New animation control
  884. * This project is based on trueview by yuri and some patches
  885. and porting to linux by Mongoose along with code from
  886. GooseEgg by Mongoose
  887. * Log started