Open Source Tomb Raider Engine
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CMakeLists.txt 9.6KB

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  1. # Options
  2. option (ENABLE_AUDIO "Enable Sound Output" YES)
  3. option (FORCE_GLFW "Use GLFW even if SDL2 was found" NO)
  4. # Add OpenGL Library
  5. find_package (OpenGL REQUIRED)
  6. include_directories (SYSTEM ${OPENGL_INCLUDE_DIRS})
  7. set (LIBS ${LIBS} ${OPENGL_LIBRARIES})
  8. # Add GLM Library
  9. find_package (GLM REQUIRED)
  10. include_directories (SYSTEM ${GLM_INCLUDE_DIRS})
  11. # Add glbinding Library
  12. find_package (glbinding REQUIRED)
  13. include_directories (SYSTEM ${GLBINDING_INCLUDES})
  14. set (LIBS ${LIBS} ${GLBINDING_LIBRARIES})
  15. # Add SDL2 Library
  16. find_package (SDL2)
  17. if (SDL2_FOUND AND NOT FORCE_GLFW)
  18. include_directories (SYSTEM ${SDL2_INCLUDE_DIR})
  19. set (LIBS ${LIBS} ${SDL2_LIBRARY})
  20. else (SDL2_FOUND AND NOT FORCE_GLFW)
  21. find_package (GLFW)
  22. if (GLFW_FOUND)
  23. include_directories (SYSTEM ${GLFW_INCLUDE_DIRS})
  24. set (LIBS ${LIBS} ${GLFW_LIBRARIES})
  25. endif (GLFW_FOUND)
  26. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  27. # Add OpenAL Library
  28. find_package (OpenAL)
  29. if (OPENAL_FOUND)
  30. include_directories (SYSTEM ${OPENAL_INCLUDE_DIRS})
  31. set (LIBS ${LIBS} ${OPENAL_LIBRARIES})
  32. # Add ALUT Library
  33. find_package (ALUT)
  34. if (ALUT_FOUND)
  35. include_directories (SYSTEM ${ALUT_INCLUDE_DIRS})
  36. set (LIBS ${LIBS} ${ALUT_LIBRARIES})
  37. endif (ALUT_FOUND)
  38. endif (OPENAL_FOUND)
  39. #################################################################
  40. # Set Source files
  41. set (SRCS ${SRCS} "Camera.cpp" "../include/Camera.h")
  42. set (SRCS ${SRCS} "Console.cpp" "../include/Console.h")
  43. set (SRCS ${SRCS} "Entity.cpp" "../include/Entity.h")
  44. set (SRCS ${SRCS} "Game.cpp" "../include/Game.h")
  45. set (SRCS ${SRCS} "Log.cpp" "../include/Log.h")
  46. set (SRCS ${SRCS} "main.cpp")
  47. set (SRCS ${SRCS} "Menu.cpp" "../include/Menu.h")
  48. set (SRCS ${SRCS} "Mesh.cpp" "../include/Mesh.h")
  49. set (SRCS ${SRCS} "Render.cpp" "../include/Render.h")
  50. set (SRCS ${SRCS} "Room.cpp" "../include/Room.h")
  51. set (SRCS ${SRCS} "RoomData.cpp" "../include/RoomData.h")
  52. set (SRCS ${SRCS} "RoomMesh.cpp" "../include/RoomMesh.h")
  53. set (SRCS ${SRCS} "RunTime.cpp" "../include/RunTime.h")
  54. set (SRCS ${SRCS} "Script.cpp" "../include/Script.h")
  55. set (SRCS ${SRCS} "SkeletalModel.cpp" "../include/SkeletalModel.h")
  56. set (SRCS ${SRCS} "SoundManager.cpp" "../include/SoundManager.h")
  57. set (SRCS ${SRCS} "Sprite.cpp" "../include/Sprite.h")
  58. set (SRCS ${SRCS} "StaticMesh.cpp" "../include/StaticMesh.h")
  59. set (SRCS ${SRCS} "TextureManager.cpp" "../include/TextureManager.h")
  60. set (SRCS ${SRCS} "UI.cpp" "../include/UI.h")
  61. set (SRCS ${SRCS} "World.cpp" "../include/World.h")
  62. # Select available Sound library
  63. if (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  64. set (USING_AL TRUE)
  65. else (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  66. set (USING_AL FALSE)
  67. message (STATUS "Disabled Sound support (no OpenAL and ALUT)!")
  68. endif (OPENAL_FOUND AND ALUT_FOUND AND ENABLE_AUDIO)
  69. # Select available Windowing library
  70. if (SDL2_FOUND AND NOT FORCE_GLFW)
  71. set (USING_GLFW FALSE)
  72. set (USING_SDL TRUE)
  73. else (SDL2_FOUND AND NOT FORCE_GLFW)
  74. set (USING_SDL FALSE)
  75. if (GLFW_FOUND)
  76. set (USING_GLFW TRUE)
  77. else (GLFW_FOUND)
  78. set (USING_GLFW FALSE)
  79. message (FATAL_ERROR "SDL2 or GLFW are required!")
  80. endif (GLFW_FOUND)
  81. endif (SDL2_FOUND AND NOT FORCE_GLFW)
  82. #################################################################
  83. # Check for header/function presence
  84. include (CheckIncludeFiles)
  85. include (CheckFunctionExists)
  86. include (CheckSymbolExists)
  87. # backtrace() for assert with call stack output
  88. check_include_files (execinfo.h HAVE_EXECINFO_H)
  89. check_function_exists (backtrace HAVE_BACKTRACE)
  90. check_function_exists (backtrace_symbols HAVE_BACKTRACE_SYMBOLS)
  91. # readdir() for recursive folder traversal
  92. check_include_files (dirent.h HAVE_DIRENT_H)
  93. check_function_exists (opendir HAVE_OPENDIR)
  94. check_function_exists (readdir_r HAVE_READDIR_R)
  95. check_function_exists (closedir HAVE_CLOSEDIR)
  96. check_symbol_exists (DT_DIR "dirent.h" HAVE_DT_DIR)
  97. # getcwd() for the current working directory
  98. check_include_files (unistd.h HAVE_UNISTD_H)
  99. check_function_exists (getcwd HAVE_GETCWD)
  100. # getenv() for reading environment variables
  101. check_include_files (stdlib.h HAVE_STDLIB_H)
  102. check_function_exists (getenv HAVE_GETENV)
  103. #################################################################
  104. # Configuration Header file
  105. configure_file (
  106. "${PROJECT_SOURCE_DIR}/include/config.h.in"
  107. "${PROJECT_BINARY_DIR}/config.h"
  108. )
  109. # Configuration Source file
  110. configure_file (
  111. "${PROJECT_SOURCE_DIR}/src/config.cpp.in"
  112. "${PROJECT_BINARY_DIR}/config.cpp"
  113. )
  114. set (SRCS ${SRCS} "${PROJECT_BINARY_DIR}/config.cpp")
  115. #################################################################
  116. # Apple specific bundling
  117. if (APPLE)
  118. # Mac Bundle Data
  119. set (MACOSX_BUNDLE_INFO_STRING "OpenSource TombRaider Game Engine")
  120. set (MACOSX_BUNDLE_ICON_FILE "AppIcon")
  121. set (MACOSX_BUNDLE_GUI_IDENTIFIER "de.xythobuz.OpenRaider")
  122. set (MACOSX_BUNDLE_BUNDLE_NAME "OpenRaider")
  123. set (MACOSX_BUNDLE_SHORT_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE}")
  124. set (MACOSX_BUNDLE_LONG_VERSION_STRING "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  125. set (MACOSX_BUNDLE_BUNDLE_VERSION "${OpenRaider_VERSION_MAJOR}.${OpenRaider_VERSION_MINOR}.${OpenRaider_VERSION_MICRO}${OpenRaider_VERSION_RELEASE} (${CMAKE_BUILD_TYPE})")
  126. set (MACOSX_BUNDLE_COPYRIGHT "2001 - 2014")
  127. # Copy Icon
  128. set (MAC_ICON "../cmake/AppIcon.icns")
  129. set_source_files_properties (${MAC_ICON} PROPERTIES MACOSX_PACKAGE_LOCATION Resources)
  130. set (RESRCS ${RESRCS} ${MAC_ICON})
  131. # Copy Data
  132. set (MAC_DATA "../data/OpenRaider.ini" "../data/splash.tga")
  133. set_source_files_properties (${MAC_DATA} PROPERTIES MACOSX_PACKAGE_LOCATION Resources/defaults)
  134. set (RESRCS ${RESRCS} ${MAC_DATA})
  135. endif (APPLE)
  136. #################################################################
  137. # Apply Flags
  138. set (CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${OpenRaider_CXX_FLAGS}")
  139. set (CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_DEBUG}")
  140. set (CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} ${OpenRaider_CXX_FLAGS} ${OpenRaider_CXX_FLAGS_RELEASE}")
  141. # Add subdirectories
  142. add_subdirectory ("commands")
  143. add_subdirectory ("deps")
  144. add_subdirectory ("loader")
  145. add_subdirectory ("system")
  146. add_subdirectory ("utils")
  147. # Add Executable
  148. add_executable (OpenRaider MACOSX_BUNDLE ${RESRCS}
  149. ${SRCS} $<TARGET_OBJECTS:OpenRaider_commands>
  150. $<TARGET_OBJECTS:OpenRaider_deps> $<TARGET_OBJECTS:OpenRaider_loader>
  151. $<TARGET_OBJECTS:OpenRaider_utils> $<TARGET_OBJECTS:OpenRaider_system>
  152. )
  153. #################################################################
  154. if (APPLE)
  155. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  156. # Copy setup script
  157. add_custom_command (TARGET OpenRaider POST_BUILD
  158. COMMAND echo "Injecting setup script..."
  159. COMMAND cp "${PROJECT_SOURCE_DIR}/cmake/setup_mac.sh" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  160. COMMAND chmod "a+x" "${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents/MacOS/OpenRaider.sh"
  161. )
  162. # Fix executable name, so setup script will be called
  163. add_custom_command (TARGET OpenRaider POST_BUILD
  164. COMMAND echo "Changing executable name..."
  165. COMMAND /usr/libexec/PlistBuddy -c "Set :CFBundleExecutable OpenRaider.sh" Info.plist
  166. WORKING_DIRECTORY ${PROJECT_BINARY_DIR}/src/OpenRaider.app/Contents
  167. )
  168. # Preparing the bundle on install
  169. # http://www.cmake.org/Wiki/BundleUtilitiesExample
  170. set (plugin_dest_dir OpenRaider.app/Contents/MacOS)
  171. set (APPS "${PROJECT_BINARY_DIR}/src/OpenRaider.app")
  172. install (CODE "
  173. file(GLOB_RECURSE PLUGINS
  174. \"\${CMAKE_INSTALL_PREFIX}/${plugin_dest_dir}/plugins/*${CMAKE_SHARED_LIBRARY_SUFFIX}\")
  175. include(BundleUtilities)
  176. fixup_bundle(\"${APPS}\" \"\${PLUGINS}\" \"\")
  177. " COMPONENT Runtime
  178. )
  179. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles")
  180. endif (APPLE)
  181. #################################################################
  182. # Install rules
  183. if (APPLE)
  184. # We want to install to /Applications by default, not /usr
  185. set (OR_INSTALL_PREFIX "/" CACHE PATH "Prefix prepended to
  186. install directories")
  187. set (CMAKE_INSTALL_PREFIX "${OR_INSTALL_PREFIX}" CACHE INTERNAL "Prefix
  188. prepended to install directories" FORCE)
  189. # Only the App Bundle is required on OS X
  190. install (TARGETS OpenRaider BUNDLE DESTINATION Applications)
  191. elseif (NOT WIN32)
  192. # We need a special config file for this install method
  193. configure_file (
  194. "${PROJECT_SOURCE_DIR}/data/Unix.in"
  195. "${PROJECT_BINARY_DIR}/Unix.ini"
  196. )
  197. # Executable
  198. install (TARGETS OpenRaider RUNTIME DESTINATION bin)
  199. # Config file
  200. install (FILES "${PROJECT_BINARY_DIR}/Unix.ini"
  201. DESTINATION "share/OpenRaider"
  202. RENAME "OpenRaider.ini")
  203. # Data files
  204. install (FILES "${PROJECT_SOURCE_DIR}/data/splash.tga"
  205. DESTINATION "share/OpenRaider")
  206. endif (APPLE)
  207. #################################################################
  208. # Add Math Library
  209. if (UNIX)
  210. set (LIBS ${LIBS} m)
  211. endif (UNIX)
  212. # Link to all found libs
  213. target_link_libraries (OpenRaider ${LIBS})
  214. #################################################################
  215. # Add target to run executable
  216. if (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")
  217. add_custom_target(run COMMAND OpenRaider DEPENDS OpenRaider WORKING_DIRECTORY ${CMAKE_PROJECT_DIR})
  218. endif (${CMAKE_GENERATOR} STREQUAL "Unix Makefiles" OR ${CMAKE_GENERATOR} STREQUAL "MinGW Makefiles")