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- /*!
- * \file include/System.h
- * \brief Mostly defines the interface of System implementations.
- *
- * Currently only SDL is used, but there was a GLUT implementation.
- *
- * \author Mongoose
- * \author xythobuz
- */
-
- #ifndef _SYSTEM_H_
- #define _SYSTEM_H_
-
- #include <map>
-
- #include "Vector.h"
- #include "utils/strings.h"
-
- //! \todo Replace with unicode compatible key codes
- #define SYS_MOUSE_LEFT 6000
- #define SYS_MOUSE_RIGHT 6001
- #define SYS_MOUSE_MIDDLE 6002
- #define SYS_KEY_ESC 27
- #define SYS_KEY_ENTER 13
- #define SYS_KEY_UP 5000
- #define SYS_KEY_DOWN 5001
- #define SYS_KEY_RIGHT 5002
- #define SYS_KEY_LEFT 5003
- #define SYS_KEY_PAGEDOWN 5004
- #define SYS_KEY_PAGEUP 5005
- #define SYS_KEY_F1 1000
- #define SYS_KEY_F2 1001
- #define SYS_KEY_F3 1002
- #define SYS_KEY_F4 1003
- #define SYS_KEY_F5 1004
- #define SYS_KEY_F6 1005
- #define SYS_KEY_F7 1006
- #define SYS_KEY_F8 1007
- #define SYS_KEY_F9 1008
- #define SYS_KEY_F10 1009
- #define SYS_KEY_F11 1010
- #define SYS_KEY_F12 1011
-
- typedef enum {
- SYS_MOD_KEY_LSHIFT = 1,
- SYS_MOD_KEY_RSHIFT = 2,
- SYS_MOD_KEY_LCTRL = 4,
- SYS_MOD_KEY_RCTRL = 8,
- SYS_MOD_KEY_LALT = 16,
- SYS_MOD_KEY_RALT = 32,
- SYS_MOD_KEY_LMETA = 64,
- SYS_MOD_KEY_RMETA = 128
- } sdl_sys_mod_key_t;
-
- /*!
- * \brief Basic Interface for System implementations (SDLSystem)
- */
- class System {
- public:
- /*!
- * \brief Constructs an object of System
- */
- System();
-
- /*!
- * \brief Deconstructs an object of System
- */
- virtual ~System();
-
- /*!
- * \brief Gets the game tick
- * \returns number of milliseconds since start of program
- */
- virtual unsigned int getTicks();
-
- /*!
- * \brief Created a directory
- * \param path Directory to create
- * \returns -1 on error
- */
- static int createDir(char *path);
-
- /*!
- * \brief Created a new Command Mode.
- * \param command valid command mode for the resource file, eg "[Engine.OpenGL.Driver]"
- * \returns id given to mode
- */
- virtual unsigned int addCommandMode(const char *command);
-
- /*!
- * \brief Binds a key to a command
- * \param cmd valid command string for event
- * \param key valid keyboard code
- * \param event valid game event id
- */
- virtual void bindKeyCommand(const char *cmd, unsigned int key, int event);
-
- /*!
- * \brief Executes a command string
- * \param cmd valid command string, cmd sets its var
- */
- virtual void command(const char *cmd);
-
- virtual void gameFrame() = 0;
-
- virtual void handleMouseMotionEvent(float x, float y) = 0;
-
- /*!
- * \brief Receives the event bound to the command from the key press
- * \param key key pressed
- */
- virtual void handleBoundKeyPressEvent(unsigned int key) = 0;
-
- /*!
- * \brief Receives the event bound to the command from the key release
- * \param key key released
- */
- virtual void handleBoundKeyReleaseEvent(unsigned int key) = 0;
-
- /*!
- * \brief Executes valid command based on keyword
- * \param command valid keyword, optionally followed by space separated arguments
- * \param mode current type or resource mode
- */
- virtual void handleCommand(char *command, unsigned int mode) = 0;
-
- /*!
- * \brief Receives key code from text input in console mode
- * \param key is a valid keyboard code
- * \param mod modifier key
- */
- virtual void handleConsoleKeyPressEvent(unsigned int key, unsigned int mod) = 0;
-
- virtual void handleKeyPressEvent(unsigned int key, unsigned int mod) = 0;
-
- virtual void handleKeyReleaseEvent(unsigned int key, unsigned int mod) = 0;
-
- virtual void initGL();
-
- virtual void initVideo(unsigned int width, unsigned int height, bool fullscreen) = 0;
-
- /*!
- * \brief Init the resource vars
- * \param filename resource file
- * \returns < 0 on error
- */
- virtual int loadResourceFile(const char *filename);
-
- static void resetTicks();
-
- virtual void resizeGL(unsigned int width, unsigned int height);
-
- virtual void runGame() = 0;
-
- /*!
- * \brief Turns console key events on/off
- * Mostly for allowing text entry vs key impulse commands
- * \param on new state
- */
- void setConsoleMode(bool on);
-
- void setDriverGL(const char *driver);
-
- virtual void shutdown(int code) = 0;
-
- virtual void swapBuffersGL() = 0;
-
- virtual void toggleFullscreen() = 0;
-
- protected:
- unsigned int m_width; //!< Width of the viewport
- unsigned int m_height; //!< Height of the viewport
- char *m_driver; //!< String for dynamic use of GL library
- float m_clipNear; //!< Clip near distance
- float m_clipFar; //!< Clip far distance
- float m_fovY; //!< Field of vision
- std::map<unsigned int, int> mKeyEvents; //!< Single key press event mappings
- bool mConsoleMode; //!< Using text (console) event handler?
- Vector<const char *> mCmdModes; //!< Dynamic resource command collection
- unsigned int mCommandMode; //!< Current resource command mode
- unsigned int mConsoleKey; //!< Console toggle event now handled lower
- };
-
- //! \todo Could make these static methods later, depends on API evolution
-
- /*!
- * \brief Sets timer state and returns number of ticks
- * \param state 0 - reset, 1 - get number of ticks
- * \returns number of ticks
- */
- unsigned int system_timer(int state);
-
- #endif
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