Open Source Tomb Raider Engine
Você não pode selecionar mais de 25 tópicos Os tópicos devem começar com uma letra ou um número, podem incluir traços ('-') e podem ter até 35 caracteres.
Thomas Buck ff5b921c84 Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
..
commands Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
games Auto code indentation [skip ci] 10 anos atrás
loader Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
system Tweak CMakeLists so sources appear in IDEs [skip ci] 10 anos atrás
utils Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Camera.h Room Mesh displayed more or less correctly 10 anos atrás
Console.h Improved Console, added auto-completion 10 anos atrás
Entity.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
Exception.h LoaderTR2 tries to load external SFX file 10 anos atrás
Game.h Camera movement, first Mesh drawing 10 anos atrás
Log.h Implemented get command 10 anos atrás
Menu.h Auto code indentation [skip ci] 10 anos atrás
MenuFolder.h Auto code indentation [skip ci] 10 anos atrás
Mesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
Render.h Fix glm includes for Travis 10 anos atrás
Room.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
RoomData.h Camera movement, first Mesh drawing 10 anos atrás
RoomMesh.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
RunTime.h Added FPS histogram 10 anos atrás
Script.h Auto code indentation [skip ci] 10 anos atrás
SkeletalModel.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
SoundManager.h Rewrote OpenAL, SoundManager, added system folder 10 anos atrás
Sprite.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
StaticMesh.h Moving to OpenGL 3.3 core. Depending on GLM. Removed old level reader, old math lib. 10 anos atrás
TextureManager.h Mesh now RoomMesh, _fixed_ texture bleeding 10 anos atrás
UI.h Auto code indentation [skip ci] 10 anos atrás
World.h LoaderTR2 tries to load Meshes and StaticMeshes 10 anos atrás
config.h.in make install should work properly on Mac and Linux 10 anos atrás
global.h More Travis fixing... 10 anos atrás