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-
-
- #ifndef _SOUND_H_
- #define _SOUND_H_
-
-
- class Sound {
- public:
-
- typedef enum {
- SoundFlagsNone = 0,
- SoundFlagsLoop = (1 << 0)
- } SoundFlags;
-
-
-
- virtual ~Sound();
-
-
-
- virtual int initialize() = 0;
-
- virtual void setEnabled(bool on) = 0;
-
-
-
- virtual void setVolume(float vol) = 0;
-
-
-
- virtual int registeredSources() = 0;
-
-
-
- virtual void clear() = 0;
-
-
-
- virtual void listenAt(float pos[3], float angle[3]) = 0;
-
-
-
- virtual void sourceAt(int source, float pos[3]) = 0;
-
-
-
- virtual int addFile(const char *filename, int *source, unsigned int flags) = 0;
-
-
-
- virtual int addWave(unsigned char *wav, unsigned int length, int *source, unsigned int flags) = 0;
-
-
-
- virtual void play(int source) = 0;
-
-
-
- virtual void stop(int source) = 0;
- };
-
- Sound &getSound();
-
- #endif
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