Native Mac OS X OtaClock replica
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MainWindow.m 8.6KB

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  1. //
  2. // MainWindow.m
  3. // OtaClock
  4. //
  5. // Created by Thomas Buck on 16.08.15.
  6. // Copyright (c) 2015 xythobuz. All rights reserved.
  7. //
  8. #import "MainView.h"
  9. #import "MainWindow.h"
  10. #define RESIZE_START 1
  11. #define RESIZE_END 5
  12. #define RESIZE_STEP 1
  13. #define CONFIG_START_SCALE @"window_scale"
  14. #define CONFIG_KEEP_POSITION @"keep_position"
  15. #define CONFIG_KEEP_ON_TOP @"keep_on_top"
  16. #define MOUSE_CENTER_X 67
  17. #define MOUSE_CENTER_Y 47
  18. #define EYE_BLINK 0
  19. #define EYE_TOP_RIGHT 4
  20. #define EYE_TOP_LEFT 2
  21. #define EYE_BOTTOM_RIGHT 3
  22. #define EYE_BOTTOM_LEFT 1
  23. #define MAX_BLINK_DELAY 5.0
  24. #define UNBLINK_DELAY 0.1
  25. @interface MainWindow ()
  26. @property (assign) NSSize defaultSize;
  27. @property (assign) NSInteger startScale;
  28. @property (assign) NSInteger lastEyeState;
  29. @property (assign) BOOL currentlyBlinking;
  30. @property (weak) IBOutlet MainView *mainView;
  31. @property (weak) IBOutlet NSMenuItem *lockPositionItem;
  32. @property (weak) IBOutlet NSMenuItem *keepOnTopItem;
  33. @property (weak) IBOutlet NSMenuItem *changeSize1;
  34. @property (weak) IBOutlet NSMenuItem *changeSize2;
  35. @property (weak) IBOutlet NSMenuItem *changeSize3;
  36. @property (weak) IBOutlet NSMenuItem *changeSize4;
  37. @property (weak) IBOutlet NSMenuItem *changeSize5;
  38. @end
  39. @implementation MainWindow
  40. @synthesize dragStart;
  41. @synthesize keepPosition;
  42. @synthesize defaultSize;
  43. @synthesize startScale;
  44. @synthesize lastEyeState;
  45. @synthesize currentlyBlinking;
  46. - (id)initWithContentRect:(NSRect)contentRect
  47. styleMask:(NSUInteger)aStyle
  48. backing:(NSBackingStoreType)bufferingType
  49. defer:(BOOL)flag {
  50. self = [super initWithContentRect:contentRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO];
  51. if (self != nil) {
  52. [self setAlphaValue:1.0];
  53. [self setOpaque:NO];
  54. lastEyeState = EYE_TOP_LEFT;
  55. currentlyBlinking = NO;
  56. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  57. // load and see if window should be kept on top
  58. if ([defaults objectForKey:CONFIG_KEEP_ON_TOP] != nil) {
  59. if ([defaults boolForKey:CONFIG_KEEP_ON_TOP]) {
  60. [self setLevel:NSFloatingWindowLevel];
  61. }
  62. }
  63. // load and see if window pos should be fixed
  64. if ([defaults objectForKey:CONFIG_KEEP_POSITION] == nil) {
  65. keepPosition = NO;
  66. } else {
  67. keepPosition = [defaults boolForKey:CONFIG_KEEP_POSITION];
  68. }
  69. // load window scale factor
  70. if ([defaults objectForKey:CONFIG_START_SCALE] == nil) {
  71. startScale = 1;
  72. } else {
  73. startScale = [defaults integerForKey:CONFIG_START_SCALE];
  74. }
  75. }
  76. [self setAcceptsMouseMovedEvents:YES];
  77. [NSEvent addGlobalMonitorForEventsMatchingMask:NSMouseMovedMask handler:^(NSEvent *mouseMovedEvent) { [self mouseMoved:mouseMovedEvent]; }];
  78. return self;
  79. }
  80. - (void)setDefaultBackgroundSize:(NSSize)size {
  81. defaultSize = size;
  82. NSRect frame = [self frame];
  83. frame.size = defaultSize;
  84. frame.size.width *= startScale;
  85. frame.size.height *= startScale;
  86. // We need to do all initialization of view state in here, because they are not ready in init
  87. if (keepPosition) [self.lockPositionItem setState:NSOnState];
  88. if ([self level] == NSFloatingWindowLevel) [self.keepOnTopItem setState:NSOnState];
  89. if (startScale == 1) [self.changeSize1 setState:NSOnState];
  90. if (startScale == 2) [self.changeSize2 setState:NSOnState];
  91. if (startScale == 3) [self.changeSize3 setState:NSOnState];
  92. if (startScale == 4) [self.changeSize4 setState:NSOnState];
  93. if (startScale == 5) [self.changeSize5 setState:NSOnState];
  94. [[self.mainView render] drawWith:lastEyeState]; // Initialize render image
  95. [self unblink]; // Schedule next blinking
  96. [self setFrame:frame display:YES];
  97. }
  98. - (void)blink {
  99. if (currentlyBlinking == NO) {
  100. currentlyBlinking = YES;
  101. [[self.mainView render] drawWith:EYE_BLINK];
  102. self.mainView.needsDisplay = YES;
  103. }
  104. [self performSelector:@selector(unblink) withObject:nil afterDelay:UNBLINK_DELAY];
  105. }
  106. - (void)unblink {
  107. if (currentlyBlinking == YES) {
  108. currentlyBlinking = NO;
  109. [[self.mainView render] drawWith:lastEyeState];
  110. self.mainView.needsDisplay = YES;
  111. }
  112. [self performSelector:@selector(blink) withObject:nil afterDelay:(((float)rand() / RAND_MAX) * MAX_BLINK_DELAY)];
  113. }
  114. - (IBAction)changeSize:(NSMenuItem *)sender {
  115. NSRect frame = [self frame];
  116. [self.changeSize1 setState:NSOffState];
  117. [self.changeSize2 setState:NSOffState];
  118. [self.changeSize3 setState:NSOffState];
  119. [self.changeSize4 setState:NSOffState];
  120. [self.changeSize5 setState:NSOffState];
  121. BOOL found = NO;
  122. for (int i = RESIZE_START; i <= RESIZE_END; i += RESIZE_STEP) {
  123. NSString *title = [NSString stringWithFormat:@"%dx", i];
  124. if ([[sender title] isEqualToString:title]) {
  125. [sender setState:NSOnState];
  126. NSSize newSize = defaultSize;
  127. newSize.height *= i;
  128. newSize.width *= i;
  129. frame.size = newSize;
  130. found = YES;
  131. startScale = i;
  132. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  133. [defaults setInteger:i forKey:CONFIG_START_SCALE];
  134. [defaults synchronize];
  135. break;
  136. }
  137. }
  138. if (found == NO) {
  139. NSLog(@"Unknown changeSize sender: %@", sender);
  140. } else {
  141. [self setFrame:frame display:YES];
  142. }
  143. }
  144. - (IBAction)lockPosition:(NSMenuItem *)sender {
  145. BOOL state = [sender state];
  146. if (state == NSOffState) {
  147. // Lock position
  148. state = NSOnState;
  149. [sender setState:state];
  150. self.keepPosition = YES;
  151. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  152. [defaults setBool:YES forKey:CONFIG_KEEP_POSITION];
  153. [defaults synchronize];
  154. } else {
  155. // Unlock position
  156. state = NSOffState;
  157. [sender setState:state];
  158. self.keepPosition = NO;
  159. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  160. [defaults setBool:NO forKey:CONFIG_KEEP_POSITION];
  161. [defaults synchronize];
  162. }
  163. }
  164. - (IBAction)keepOnTop:(NSMenuItem *)sender {
  165. BOOL state = [sender state];
  166. if (state == NSOffState) {
  167. // Keep window on top
  168. state = NSOnState;
  169. [sender setState:state];
  170. [self setLevel:NSFloatingWindowLevel];
  171. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  172. [defaults setBool:YES forKey:CONFIG_KEEP_ON_TOP];
  173. [defaults synchronize];
  174. } else {
  175. // Don't keep window on top
  176. state = NSOffState;
  177. [sender setState:state];
  178. [self setLevel:NSNormalWindowLevel];
  179. NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
  180. [defaults setBool:NO forKey:CONFIG_KEEP_ON_TOP];
  181. [defaults synchronize];
  182. }
  183. }
  184. - (BOOL)canBecomeKeyWindow {
  185. return YES;
  186. }
  187. - (void)mouseDown:(NSEvent *)theEvent {
  188. dragStart = [theEvent locationInWindow];
  189. }
  190. - (void)mouseDragged:(NSEvent *)theEvent {
  191. NSRect screenVisibleFrame = [[NSScreen mainScreen] visibleFrame];
  192. NSRect windowFrame = [self frame];
  193. NSPoint newOrigin = windowFrame.origin;
  194. if (self.keepPosition == NO) {
  195. NSPoint currentLocation = [theEvent locationInWindow];
  196. newOrigin.x += (currentLocation.x - dragStart.x);
  197. newOrigin.y += (currentLocation.y - dragStart.y);
  198. if ((newOrigin.y + windowFrame.size.height) > (screenVisibleFrame.origin.y + screenVisibleFrame.size.height)) {
  199. newOrigin.y = screenVisibleFrame.origin.y + (screenVisibleFrame.size.height - windowFrame.size.height);
  200. }
  201. [self setFrameOrigin:newOrigin];
  202. }
  203. }
  204. - (void)mouseMoved:(NSEvent *)theEvent {
  205. NSPoint mousePoint = [NSEvent mouseLocation];
  206. mousePoint.x -= [self frame].origin.x;
  207. mousePoint.y -= [self frame].origin.y;
  208. BOOL top = (mousePoint.y > (MOUSE_CENTER_Y * startScale));
  209. BOOL right = (mousePoint.x > (MOUSE_CENTER_X * startScale));
  210. NSInteger eyeState = EYE_BOTTOM_LEFT;
  211. if (top && right) {
  212. eyeState = EYE_TOP_RIGHT;
  213. } else if (top && (!right)) {
  214. eyeState = EYE_TOP_LEFT;
  215. } else if ((!top) && right) {
  216. eyeState = EYE_BOTTOM_RIGHT;
  217. }
  218. if (eyeState != lastEyeState) {
  219. lastEyeState = eyeState;
  220. if (currentlyBlinking == NO) {
  221. [[self.mainView render] drawWith:lastEyeState];
  222. self.mainView.needsDisplay = YES;
  223. }
  224. }
  225. }
  226. @end