Mac OS X gamepad emulator for serial RC transmitters
Vous ne pouvez pas sélectionner plus de 25 sujets Les noms de sujets doivent commencer par une lettre ou un nombre, peuvent contenir des tirets ('-') et peuvent comporter jusqu'à 35 caractères.

SerialGamepad.xcscheme 3.3KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091
  1. <?xml version="1.0" encoding="UTF-8"?>
  2. <Scheme
  3. LastUpgradeVersion = "0720"
  4. version = "1.3">
  5. <BuildAction
  6. parallelizeBuildables = "YES"
  7. buildImplicitDependencies = "YES">
  8. <BuildActionEntries>
  9. <BuildActionEntry
  10. buildForTesting = "YES"
  11. buildForRunning = "YES"
  12. buildForProfiling = "YES"
  13. buildForArchiving = "YES"
  14. buildForAnalyzing = "YES">
  15. <BuildableReference
  16. BuildableIdentifier = "primary"
  17. BlueprintIdentifier = "E9F5FFAC1C1F5E2B00AA4E3B"
  18. BuildableName = "SerialGamepad.app"
  19. BlueprintName = "SerialGamepad"
  20. ReferencedContainer = "container:SerialGamepad.xcodeproj">
  21. </BuildableReference>
  22. </BuildActionEntry>
  23. </BuildActionEntries>
  24. </BuildAction>
  25. <TestAction
  26. buildConfiguration = "Debug"
  27. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  28. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  29. shouldUseLaunchSchemeArgsEnv = "YES">
  30. <Testables>
  31. </Testables>
  32. <MacroExpansion>
  33. <BuildableReference
  34. BuildableIdentifier = "primary"
  35. BlueprintIdentifier = "E9F5FFAC1C1F5E2B00AA4E3B"
  36. BuildableName = "SerialGamepad.app"
  37. BlueprintName = "SerialGamepad"
  38. ReferencedContainer = "container:SerialGamepad.xcodeproj">
  39. </BuildableReference>
  40. </MacroExpansion>
  41. <AdditionalOptions>
  42. </AdditionalOptions>
  43. </TestAction>
  44. <LaunchAction
  45. buildConfiguration = "Debug"
  46. selectedDebuggerIdentifier = "Xcode.DebuggerFoundation.Debugger.LLDB"
  47. selectedLauncherIdentifier = "Xcode.DebuggerFoundation.Launcher.LLDB"
  48. launchStyle = "0"
  49. useCustomWorkingDirectory = "NO"
  50. ignoresPersistentStateOnLaunch = "NO"
  51. debugDocumentVersioning = "YES"
  52. debugServiceExtension = "internal"
  53. allowLocationSimulation = "YES">
  54. <BuildableProductRunnable
  55. runnableDebuggingMode = "0">
  56. <BuildableReference
  57. BuildableIdentifier = "primary"
  58. BlueprintIdentifier = "E9F5FFAC1C1F5E2B00AA4E3B"
  59. BuildableName = "SerialGamepad.app"
  60. BlueprintName = "SerialGamepad"
  61. ReferencedContainer = "container:SerialGamepad.xcodeproj">
  62. </BuildableReference>
  63. </BuildableProductRunnable>
  64. <AdditionalOptions>
  65. </AdditionalOptions>
  66. </LaunchAction>
  67. <ProfileAction
  68. buildConfiguration = "Release"
  69. shouldUseLaunchSchemeArgsEnv = "YES"
  70. savedToolIdentifier = ""
  71. useCustomWorkingDirectory = "NO"
  72. debugDocumentVersioning = "YES">
  73. <BuildableProductRunnable
  74. runnableDebuggingMode = "0">
  75. <BuildableReference
  76. BuildableIdentifier = "primary"
  77. BlueprintIdentifier = "E9F5FFAC1C1F5E2B00AA4E3B"
  78. BuildableName = "SerialGamepad.app"
  79. BlueprintName = "SerialGamepad"
  80. ReferencedContainer = "container:SerialGamepad.xcodeproj">
  81. </BuildableReference>
  82. </BuildableProductRunnable>
  83. </ProfileAction>
  84. <AnalyzeAction
  85. buildConfiguration = "Debug">
  86. </AnalyzeAction>
  87. <ArchiveAction
  88. buildConfiguration = "Release"
  89. revealArchiveInOrganizer = "YES">
  90. </ArchiveAction>
  91. </Scheme>