/*
* sequence.h
*
* Copyright (c) 2024 Thomas Buck (thomas@xythobuz.de)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* See .
*/
#ifndef __SEQUENCE_H__
#define __SEQUENCE_H__
#include
#include "buttons.h"
enum channels {
CH1 = (1 << 0),
CH2 = (1 << 1),
CH3 = (1 << 2),
CH_KICK = CH1,
CH_SNARE = CH2,
CH_HIHAT = CH3,
NUM_CHANNELS = 3
};
#define MAX_BEATS 128
#define MAX_BANKS (MAX_BEATS / NUM_BTNS)
void sequence_init(void);
void sequence_set_bpm(uint32_t new_bpm);
uint32_t sequence_get_bpm(void);
void sequence_set_beats(uint32_t new_beats);
uint32_t sequence_get_beats(void);
void sequence_set_bank(uint32_t new_bank);
uint32_t sequence_get_bank(void);
uint32_t sequence_get_max_banks(void);
uint64_t sequence_get_us(void);
void sequence_handle_button_loopstation(enum buttons btn, bool rec);
void sequence_handle_button_drummachine(enum buttons btn);
void sequence_looptime(bool fin);
void sequence_run(void);
#endif // __SEQUENCE_H__