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  1. /*
  2. * sequence.c
  3. *
  4. * Copyright (c) 2024 Thomas Buck (thomas@xythobuz.de)
  5. *
  6. * This program is free software: you can redistribute it and/or modify
  7. * it under the terms of the GNU General Public License as published by
  8. * the Free Software Foundation, either version 3 of the License, or
  9. * (at your option) any later version.
  10. *
  11. * This program is distributed in the hope that it will be useful,
  12. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  13. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  14. * GNU General Public License for more details.
  15. *
  16. * See <http://www.gnu.org/licenses/>.
  17. */
  18. #include <stdio.h>
  19. #include <inttypes.h>
  20. #include "pico/stdlib.h"
  21. #include "led.h"
  22. #include "log.h"
  23. #include "mem.h"
  24. #include "pulse.h"
  25. #include "ui.h"
  26. #include "sequence.h"
  27. static uint64_t us_per_beat = 0;
  28. static uint64_t last_t = 0;
  29. static uint64_t beattimer_start = 0;
  30. static uint32_t beats = MAX_BEATS;
  31. static uint32_t last_i = 0;
  32. static uint32_t bank = 0;
  33. static uint32_t max_banks_currently = 0;
  34. static uint32_t channel = 0;
  35. static bool button_held[NUM_BTNS] = {0};
  36. static enum channels sequence[MAX_BEATS] = {0};
  37. void sequence_init(void) {
  38. us_per_beat = 0;
  39. beats = MAX_BEATS;
  40. last_t = to_us_since_boot(get_absolute_time());
  41. last_i = 0;
  42. max_banks_currently = (beats + (NUM_BTNS - 1)) / NUM_BTNS;
  43. for (uint i = 0; i < MAX_BEATS; i++) {
  44. sequence[i] = 0;
  45. }
  46. }
  47. uint32_t sequence_get_max_banks(void) {
  48. return max_banks_currently;
  49. }
  50. void sequence_set_bpm(uint32_t new_bpm) {
  51. us_per_beat = (60UL * 1000UL * 1000UL) / new_bpm;
  52. debug("bpm @ %"PRIu64"us = %"PRIu64"us", us_per_beat, us_per_beat / beats);
  53. }
  54. uint32_t sequence_get_bpm(void) {
  55. if (us_per_beat == 0) {
  56. return 0;
  57. }
  58. return (60UL * 1000UL * 1000UL) / us_per_beat;
  59. }
  60. void sequence_set_beats(uint32_t new_beats) {
  61. beats = (new_beats <= MAX_BEATS) ? new_beats : MAX_BEATS;
  62. debug("beats @ %"PRIu64"us = %"PRIu64"us", us_per_beat, us_per_beat / beats);
  63. max_banks_currently = (beats + (NUM_BTNS - 1)) / NUM_BTNS;
  64. bank = (bank < max_banks_currently) ? bank : 0;
  65. }
  66. uint32_t sequence_get_beats(void) {
  67. return beats;
  68. }
  69. void sequence_set_bank(uint32_t new_bank) {
  70. uint32_t b = (new_bank < MAX_BANKS) ? new_bank : MAX_BANKS;
  71. bank = (b < max_banks_currently) ? b : 0;
  72. }
  73. uint32_t sequence_get_bank(void) {
  74. return bank;
  75. }
  76. void sequence_set_channel(uint32_t new_channel) {
  77. channel = (new_channel < NUM_CHANNELS) ? new_channel : 0;
  78. }
  79. uint32_t sequence_get_channel(void) {
  80. return channel;
  81. }
  82. uint64_t sequence_get_us(void) {
  83. return us_per_beat;
  84. }
  85. static void sequence_set(uint32_t beat, enum channels ch, bool value) {
  86. if (beat < MAX_BEATS) {
  87. if (value) {
  88. sequence[beat] |= ch;
  89. } else {
  90. sequence[beat] &= ~ch;
  91. }
  92. }
  93. }
  94. static bool sequence_get(uint32_t beat, enum channels ch) {
  95. if (beat < MAX_BEATS) {
  96. return (sequence[beat] & ch) != 0;
  97. }
  98. return false;
  99. }
  100. void sequence_handle_button_loopstation(enum buttons btn, bool val) {
  101. button_held[btn] = val;
  102. switch (btn) {
  103. case BTN_A: {
  104. // only react to button down events
  105. if (!val) {
  106. break;
  107. }
  108. // trigger outputs and LEDs
  109. pulse_trigger_out(0, mem_data()->ch_timings[0]);
  110. pulse_trigger_led(0, mem_data()->ch_timings[0]);
  111. pulse_trigger_led(4, mem_data()->ch_timings[0]);
  112. break;
  113. }
  114. case BTN_B: {
  115. // only react to button down events
  116. if (!val) {
  117. break;
  118. }
  119. // trigger outputs and LEDs
  120. pulse_trigger_out(1, mem_data()->ch_timings[1]);
  121. pulse_trigger_led(1, mem_data()->ch_timings[1]);
  122. pulse_trigger_led(5, mem_data()->ch_timings[1]);
  123. break;
  124. }
  125. case BTN_C: {
  126. // only react to button down events
  127. if (!val) {
  128. break;
  129. }
  130. // trigger outputs and LEDs
  131. pulse_trigger_out(2, mem_data()->ch_timings[2]);
  132. pulse_trigger_led(2, mem_data()->ch_timings[2]);
  133. pulse_trigger_led(6, mem_data()->ch_timings[2]);
  134. break;
  135. }
  136. case BTN_D:
  137. case BTN_H: {
  138. sequence_looptime(!val);
  139. if (!val) {
  140. ui_redraw();
  141. }
  142. break;
  143. }
  144. case BTN_CLEAR: {
  145. // only react to button down events
  146. if (!val) {
  147. break;
  148. }
  149. if (button_held[BTN_H]) {
  150. // right REC: clear all loops in all banks
  151. // TODO other banks
  152. sequence_init();
  153. } else if (button_held[BTN_D]) {
  154. // left REC: clear the current loop, including the length
  155. sequence_init();
  156. } else if (button_held[BTN_E] || button_held[BTN_F] || button_held[BTN_G]) {
  157. // channel mute buttons: clear only this channel in the current loop
  158. // TODO
  159. } else {
  160. // on its own: clear all channels of the current loop, keeping the set length
  161. // TODO
  162. }
  163. ui_redraw();
  164. break;
  165. }
  166. default: {
  167. break;
  168. }
  169. }
  170. // set marker in sequence when one of the REC buttons was held
  171. if ((button_held[BTN_D] || button_held[BTN_H]) && val) {
  172. switch (btn) {
  173. case BTN_A: {
  174. sequence_set(last_i, CH_KICK, true);
  175. break;
  176. }
  177. case BTN_B: {
  178. sequence_set(last_i, CH_SNARE, true);
  179. break;
  180. }
  181. case BTN_C: {
  182. sequence_set(last_i, CH_HIHAT, true);
  183. break;
  184. }
  185. default: {
  186. break;
  187. }
  188. }
  189. }
  190. }
  191. void sequence_handle_button_drummachine(enum buttons btn) {
  192. switch (btn) {
  193. case BTN_A:
  194. case BTN_B:
  195. case BTN_C:
  196. case BTN_D:
  197. case BTN_E:
  198. case BTN_F:
  199. case BTN_G:
  200. case BTN_H: {
  201. uint32_t beat = (btn - BTN_A) + bank * LED_COUNT;
  202. bool val = !sequence_get(beat, 1 << channel);
  203. sequence_set(beat, 1 << channel, val);
  204. break;
  205. }
  206. default: {
  207. break;
  208. }
  209. }
  210. }
  211. void sequence_looptime(bool fin) {
  212. if (!fin) {
  213. beattimer_start = to_us_since_boot(get_absolute_time());
  214. } else {
  215. if (us_per_beat == 0) {
  216. uint64_t now = to_us_since_boot(get_absolute_time());
  217. uint64_t diff = now - beattimer_start;
  218. us_per_beat = diff;
  219. debug("looptime @ %"PRIu64"us = %"PRIu64"us", us_per_beat, us_per_beat / beats);
  220. }
  221. }
  222. }
  223. void sequence_run(void) {
  224. uint64_t now = to_us_since_boot(get_absolute_time());
  225. uint64_t us = us_per_beat / beats;
  226. if ((us > 0) && (now >= (last_t + us))) {
  227. //debug("trigger");
  228. uint32_t i = last_i + 1;
  229. if (i >= beats) i = 0;
  230. if (ui_get_machinemode() == MODE_DRUMMACHINE) {
  231. led_set(last_i, false);
  232. led_set(i, true);
  233. }
  234. for (uint ch = 0; ch < NUM_CHANNELS; ch++) {
  235. // skip muted channels
  236. if ((ui_get_machinemode() == MODE_LOOPSTATION) && button_held[BTN_E + ch]) {
  237. continue;
  238. }
  239. if (sequence[i] & (1 << ch)) {
  240. // trigger channel solenoid
  241. pulse_trigger_out(ch, mem_data()->ch_timings[ch]);
  242. // flash LEDs in loopstation mode
  243. if (ui_get_machinemode() == MODE_LOOPSTATION) {
  244. pulse_trigger_led(ch, mem_data()->ch_timings[ch]);
  245. pulse_trigger_led(ch + 4, mem_data()->ch_timings[ch]);
  246. }
  247. }
  248. }
  249. last_t += us;
  250. last_i = i;
  251. }
  252. }