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- part="all";//[all]
- $fa=1/1;
- $fs=1/2;
- bissl=1/100;
- wall=1.6;//twice nozzle diameter is fine, walls of triangles
- hole=3; //hole for mounting thread inserts
- hd=10; //horizontal distance between mounting points, depends on mounting hole distance in the actuator
- height=40; //dimension of the beam in the direction of tambourine depth
- vd=height-wall; //vertical distance between mounting holes
- segments=14; //number of mounting points, defines the beam length
- radius=1; //rounding of inner corners
- thickness=2*wall+hole; //thickness of the beam, keep some material to properly hold the threaded insert on the side
- offset=wall/2+hole/2;
- difference() {
- linear_extrude(thickness, convexity=4) difference() {
- offset(r=-radius)offset(r=radius)union() {
- for (i=[0:hd:hd*(segments-1)]) translate ([i,0]) {
- for (tr=[[[hd,0],[0,0]],[[-hd/2,vd],[0,0]],[[hd/2,vd],[0,0]],[[hd/2,vd],[-hd/2,vd]]]) hull() { //diagonals
- translate(tr[0])circle(d=wall);
- translate(tr[1]) circle(d=wall);
- }
- for (tr=[[hd/2,vd-offset],[-hd/2,vd-offset],[hd,offset],[0,offset]]) translate(tr)circle(d=2*wall+hole); //big circles
- }
-
- //left vertical wall, not generated by the loop
- for (tr=[[[-hd/2-offset,0],[0,0]],[[-hd/2-offset,0],[-hd/2-offset,vd]],[[-hd/2-offset,vd],[-hd/2,vd]]]) hull() {
- translate(tr[0])circle(d=wall);
- translate(tr[1]) circle(d=wall);
- }
-
- //solid triangle to jhold threaded inserts
- hull() for (tr=[[0,0],[-hd/2-offset,0],[-hd/2-offset,vd],[-hd/2,vd]]) translate(tr) circle(d=wall);
-
- //right vertical wall, not generated by the loop
- for (tr=[[[hd*segments+offset,0],[0,0]],
- [[hd*segments+offset,0],[hd*segments+offset,vd]],
- [[hd*segments+offset,vd],[hd*(segments-0.5),vd]],
- [[hd*segments,0],[hd*(segments-0.5),vd]]])
- hull() {
- translate(tr[0])circle(d=wall);
- translate(tr[1]) circle(d=wall);
- }
- }
- for (i=[0:segments]) {
- translate([i*hd,offset]) circle(d=hole);
- translate([(i-0.5)*hd,vd-offset]) circle(d=hole);
- }
- }
- //mounting holes for threaded inserts, three just in case, it's better to use the middle one
- translate([-hd/2-offset-wall/2,height/4-wall,thickness/2])rotate([0,90,0])cylinder(d=hole,h=hd-wall);
- translate([-hd/2-offset-wall/2,height/2-wall/2,thickness/2])rotate([0,90,0])cylinder(d=hole,h=hd-wall);
- translate([-hd/2-offset-wall/2,height*3/4,thickness/2])rotate([0,90,0])cylinder(d=hole,h=hd-wall);
- }
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