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- enum bathroom_light_states {
- BATH_LIGHT_OFF,
- BATH_LIGHT_NONE,
- BATH_LIGHT_BIG,
- BATH_LIGHT_SMALL,
- }
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- struct ui_status {
- bool light_corner
- bool light_workspace
- bool light_kitchen
- bool sound_amplifier
- bool light_bench
- bool light_pc
- bool light_amp
- bool light_box
- enum bathroom_light_states bathroom_lights;
- bool light_sink
- bool pc_displays
- }
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- extern struct ui_status ui_status
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- enum ui_state {
- UI_INIT = 0,
- UI_MEMORY_READY,
- UI_WIFI_CONNECT,
- UI_WIFI_CONNECTING,
- UI_WIFI_CONNECTED,
- UI_READY,
- UI_UPDATE,
- }
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- void ui_init(void)
- void ui_run(void)
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- void ui_progress(enum ui_state state)
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