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  1. #ifndef _STATES_H_
  2. #define _STATES_H_
  3. #include "statemachine.h"
  4. void states_init(void);
  5. void states_run(struct StateMachineInput smi);
  6. State *states_get(void);
  7. void states_go_to(State *state);
  8. #endif // _STATES_H_