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@@ -1667,7 +1667,7 @@
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1667
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1667
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//#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap
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1668
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1668
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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1669
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1669
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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1670
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- //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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1670
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+ //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
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1671
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1671
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1672
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// Frivolous Game Options
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1673
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1673
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//#define MARLIN_BRICKOUT
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