Browse Source

Apply to the rest of the configs

Scott Lahteine 8 years ago
parent
commit
1a6c72cb57

+ 2
- 0
Marlin/example_configurations/Felix/Configuration.h View File

507
   #define MESH_NUM_Y_POINTS 3
507
   #define MESH_NUM_Y_POINTS 3
508
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
508
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
509
 
509
 
510
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
511
+
510
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
512
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
511
 
513
 
512
   #if ENABLED(MANUAL_BED_LEVELING)
514
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/Felix/DUAL/Configuration.h View File

505
   #define MESH_NUM_Y_POINTS 3
505
   #define MESH_NUM_Y_POINTS 3
506
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
506
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
507
 
507
 
508
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
509
+
508
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
510
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
509
 
511
 
510
   #if ENABLED(MANUAL_BED_LEVELING)
512
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/Hephestos/Configuration.h View File

517
   #define MESH_NUM_Y_POINTS 3
517
   #define MESH_NUM_Y_POINTS 3
518
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
518
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
519
 
519
 
520
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
521
+
520
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
522
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
521
 
523
 
522
   #if ENABLED(MANUAL_BED_LEVELING)
524
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/Hephestos_2/Configuration.h View File

519
   #define MESH_NUM_Y_POINTS 3
519
   #define MESH_NUM_Y_POINTS 3
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
521
 
521
 
522
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
523
+
522
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
524
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
523
 
525
 
524
   #if ENABLED(MANUAL_BED_LEVELING)
526
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/K8200/Configuration.h View File

542
   #define MESH_NUM_Y_POINTS 3
542
   #define MESH_NUM_Y_POINTS 3
543
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
543
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
544
 
544
 
545
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
546
+
545
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
547
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
546
 
548
 
547
   #if ENABLED(MANUAL_BED_LEVELING)
549
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h View File

525
   #define MESH_NUM_Y_POINTS 3
525
   #define MESH_NUM_Y_POINTS 3
526
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
526
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
527
 
527
 
528
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
529
+
528
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
530
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
529
 
531
 
530
   #if ENABLED(MANUAL_BED_LEVELING)
532
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/RigidBot/Configuration.h View File

519
   #define MESH_NUM_Y_POINTS 3
519
   #define MESH_NUM_Y_POINTS 3
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
520
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
521
 
521
 
522
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
523
+
522
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
524
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
523
 
525
 
524
   #if ENABLED(MANUAL_BED_LEVELING)
526
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/SCARA/Configuration.h View File

533
   #define MESH_NUM_Y_POINTS 3
533
   #define MESH_NUM_Y_POINTS 3
534
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
534
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
535
 
535
 
536
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
537
+
536
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
538
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
537
 
539
 
538
   #if ENABLED(MANUAL_BED_LEVELING)
540
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/TAZ4/Configuration.h View File

546
   #define MESH_NUM_Y_POINTS 3
546
   #define MESH_NUM_Y_POINTS 3
547
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
547
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
548
 
548
 
549
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
550
+
549
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
551
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
550
 
552
 
551
   #if ENABLED(MANUAL_BED_LEVELING)
553
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/WITBOX/Configuration.h View File

517
   #define MESH_NUM_Y_POINTS 3
517
   #define MESH_NUM_Y_POINTS 3
518
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
518
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
519
 
519
 
520
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
521
+
520
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
522
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
521
 
523
 
522
   #if ENABLED(MANUAL_BED_LEVELING)
524
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/adafruit/ST7565/Configuration.h View File

525
   #define MESH_NUM_Y_POINTS 3
525
   #define MESH_NUM_Y_POINTS 3
526
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
526
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
527
 
527
 
528
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
529
+
528
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
530
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
529
 
531
 
530
   #if ENABLED(MANUAL_BED_LEVELING)
532
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/delta/biv2.5/Configuration.h View File

567
   #define MESH_NUM_Y_POINTS 3
567
   #define MESH_NUM_Y_POINTS 3
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
569
 
569
 
570
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
571
+
570
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
572
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
571
 
573
 
572
   #if ENABLED(MANUAL_BED_LEVELING)
574
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/delta/generic/Configuration.h View File

567
   #define MESH_NUM_Y_POINTS 3
567
   #define MESH_NUM_Y_POINTS 3
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
569
 
569
 
570
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
571
+
570
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
572
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
571
 
573
 
572
   #if ENABLED(MANUAL_BED_LEVELING)
574
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/delta/kossel_mini/Configuration.h View File

567
   #define MESH_NUM_Y_POINTS 3
567
   #define MESH_NUM_Y_POINTS 3
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
568
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
569
 
569
 
570
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
571
+
570
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
572
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
571
 
573
 
572
   #if ENABLED(MANUAL_BED_LEVELING)
574
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/delta/kossel_pro/Configuration.h View File

556
   #define MESH_NUM_Y_POINTS 3
556
   #define MESH_NUM_Y_POINTS 3
557
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
557
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
558
 
558
 
559
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
560
+
559
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
561
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
560
 
562
 
561
   #if ENABLED(MANUAL_BED_LEVELING)
563
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/delta/kossel_xl/Configuration.h View File

565
   #define MESH_NUM_Y_POINTS 3
565
   #define MESH_NUM_Y_POINTS 3
566
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
566
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
567
 
567
 
568
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
569
+
568
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
570
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
569
 
571
 
570
   #if ENABLED(MANUAL_BED_LEVELING)
572
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/makibox/Configuration.h View File

528
   #define MESH_NUM_Y_POINTS 3
528
   #define MESH_NUM_Y_POINTS 3
529
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
529
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
530
 
530
 
531
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
532
+
531
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
533
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
532
 
534
 
533
   #if ENABLED(MANUAL_BED_LEVELING)
535
   #if ENABLED(MANUAL_BED_LEVELING)

+ 2
- 0
Marlin/example_configurations/tvrrug/Round2/Configuration.h View File

515
   #define MESH_NUM_Y_POINTS 3
515
   #define MESH_NUM_Y_POINTS 3
516
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
516
   #define MESH_HOME_SEARCH_Z 4  // Z after Home, bed somewhere below but above 0.0.
517
 
517
 
518
+  //#define MESH_G28_REST_ORIGIN // After homing all axes ('G28' or 'G28 XYZ') rest at origin [0,0,0]
519
+
518
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
520
   //#define MANUAL_BED_LEVELING  // Add display menu option for bed leveling.
519
 
521
 
520
   #if ENABLED(MANUAL_BED_LEVELING)
522
   #if ENABLED(MANUAL_BED_LEVELING)

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