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Some additional {} to make the compiler happy.

AnHardt 9 years ago
parent
commit
2b959a7752
1 changed files with 6 additions and 2 deletions
  1. 6
    2
      Marlin/stepper.cpp

+ 6
- 2
Marlin/stepper.cpp View File

@@ -459,7 +459,7 @@ ISR(TIMER1_COMPA_vect) {
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       #ifdef COREXY
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         // Head direction in -X axis for CoreXY bots.
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         // If DeltaX == -DeltaY, the movement is only in Y axis
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-        if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS)))
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+        if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) == TEST(out_bits, B_AXIS))) {
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           if (TEST(out_bits, X_HEAD))
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       #else
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           if (TEST(out_bits, X_AXIS))   // stepping along -X axis (regular cartesians bot)
@@ -487,9 +487,10 @@ ISR(TIMER1_COMPA_vect) {
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               }
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           }
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       #ifdef COREXY
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+        }
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         // Head direction in -Y axis for CoreXY bots.
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         // If DeltaX == DeltaY, the movement is only in X axis
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-        if (current_block->steps[A_AXIS] != current_block->steps[B_AXIS] || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS)))
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+        if ((current_block->steps[A_AXIS] != current_block->steps[B_AXIS]) || (TEST(out_bits, A_AXIS) != TEST(out_bits, B_AXIS))) {
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           if (TEST(out_bits, Y_HEAD))
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       #else
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           if (TEST(out_bits, Y_AXIS))   // -direction
@@ -504,6 +505,9 @@ ISR(TIMER1_COMPA_vect) {
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               UPDATE_ENDSTOP(y, Y, max, MAX);
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             #endif
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           }
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+      #ifdef COREXY
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+        }
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+      #endif
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     }
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     if (TEST(out_bits, Z_AXIS)) {   // -direction

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