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Merge pull request #8565 from Roxy-3D/bugfix-2.0.x

Change G26 and G29 bit function names to avoid HAL name collision
Scott Lahteine 6 years ago
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commit
2f837ce9b7
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+ 3
- 3
Marlin/src/core/utility.h View File

@@ -40,9 +40,9 @@ void safe_delay(millis_t ms);
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    * to unsigned long will allow us to go to 32x32 if higher resolution Mesh's are needed
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    * in the future.
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    */
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-  FORCE_INLINE void bit_clear(uint16_t bits[16], const uint8_t x, const uint8_t y)  { CBI(bits[y], x); }
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-  FORCE_INLINE void bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y)    { SBI(bits[y], x); }
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-  FORCE_INLINE bool is_bit_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
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+  FORCE_INLINE void bitmap_clear(uint16_t bits[16], const uint8_t x, const uint8_t y)  { CBI(bits[y], x); }
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+  FORCE_INLINE void bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y)    { SBI(bits[y], x); }
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+  FORCE_INLINE bool is_bitmap_set(uint16_t bits[16], const uint8_t x, const uint8_t y) { return TEST(bits[y], x); }
46 46
 #endif
47 47
 
48 48
 #if ENABLED(ULTRA_LCD)

+ 3
- 3
Marlin/src/feature/bedlevel/ubl/ubl_G29.cpp View File

@@ -1422,7 +1422,7 @@
1422 1422
 
1423 1423
         if ( (type == INVALID && isnan(z_values[i][j]))  // Check to see if this location holds the right thing
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           || (type == REAL && !isnan(z_values[i][j]))
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-          || (type == SET_IN_BITMAP && is_bit_set(bits, i, j))
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+          || (type == SET_IN_BITMAP && is_bitmap_set(bits, i, j))
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         ) {
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           // We only get here if we found a Mesh Point of the specified type
1428 1428
 
@@ -1490,8 +1490,8 @@
1490 1490
 
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         if (location.x_index < 0) break; // stop when we can't find any more reachable points.
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-        bit_clear(not_done, location.x_index, location.y_index);  // Mark this location as 'adjusted' so we will find a
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-                                                                  // different location the next time through the loop
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+        bitmap_clear(not_done, location.x_index, location.y_index); // Mark this location as 'adjusted' so we will find a
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+                                                                    // different location the next time through the loop
1495 1495
 
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         const float rawx = mesh_index_to_xpos(location.x_index),
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                     rawy = mesh_index_to_ypos(location.y_index);

+ 8
- 8
Marlin/src/gcode/bedlevel/G26.cpp View File

@@ -194,7 +194,7 @@ mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) {
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   for (uint8_t i = 0; i < GRID_MAX_POINTS_X; i++) {
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     for (uint8_t j = 0; j < GRID_MAX_POINTS_Y; j++) {
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-      if (!is_bit_set(circle_flags, i, j)) {
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+      if (!is_bitmap_set(circle_flags, i, j)) {
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         const float mx = _GET_MESH_X(i),  // We found a circle that needs to be printed
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                     my = _GET_MESH_Y(j);
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@@ -220,7 +220,7 @@ mesh_index_pair find_closest_circle_to_print(const float &X, const float &Y) {
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       }
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     }
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   }
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-  bit_set(circle_flags, return_val.x_index, return_val.y_index);   // Mark this location as done.
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+  bitmap_set(circle_flags, return_val.x_index, return_val.y_index);   // Mark this location as done.
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   return return_val;
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 }
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@@ -348,8 +348,8 @@ inline bool look_for_lines_to_connect() {
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       if (i < GRID_MAX_POINTS_X) { // We can't connect to anything to the right than GRID_MAX_POINTS_X.
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                                    // This is already a half circle because we are at the edge of the bed.
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-        if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i + 1, j)) { // check if we can do a line to the left
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-          if (!is_bit_set(horizontal_mesh_line_flags, i, j)) {
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+        if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i + 1, j)) { // check if we can do a line to the left
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+          if (!is_bitmap_set(horizontal_mesh_line_flags, i, j)) {
353 353
 
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             //
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             // We found two circles that need a horizontal line to connect them
@@ -376,15 +376,15 @@ inline bool look_for_lines_to_connect() {
376 376
 
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               print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height);
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             }
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-            bit_set(horizontal_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if we skipped it
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+            bitmap_set(horizontal_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if we skipped it
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           }
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         }
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         if (j < GRID_MAX_POINTS_Y) { // We can't connect to anything further back than GRID_MAX_POINTS_Y.
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                                          // This is already a half circle because we are at the edge  of the bed.
385 385
 
386
-          if (is_bit_set(circle_flags, i, j) && is_bit_set(circle_flags, i, j + 1)) { // check if we can do a line straight down
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-            if (!is_bit_set( vertical_mesh_line_flags, i, j)) {
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+          if (is_bitmap_set(circle_flags, i, j) && is_bitmap_set(circle_flags, i, j + 1)) { // check if we can do a line straight down
387
+            if (!is_bitmap_set( vertical_mesh_line_flags, i, j)) {
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               //
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               // We found two circles that need a vertical line to connect them
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               // Print it!
@@ -412,7 +412,7 @@ inline bool look_for_lines_to_connect() {
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                 }
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                 print_line_from_here_to_there(sx, sy, g26_layer_height, ex, ey, g26_layer_height);
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               }
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-              bit_set(vertical_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if skipped
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+              bitmap_set(vertical_mesh_line_flags, i, j);   // Mark it as done so we don't do it again, even if skipped
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             }
417 417
           }
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         }

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