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Move the 'alive dot' in every displayloop

Result see: https://www.youtube.com/watch?v=tdu7J0i-c4g
Loop is executed several times per display update.
AnHardt 9 years ago
parent
commit
4cb7dfc546
2 changed files with 8 additions and 5 deletions
  1. 2
    2
      Marlin/dogm_lcd_implementation.h
  2. 6
    3
      Marlin/ultralcd.cpp

+ 2
- 2
Marlin/dogm_lcd_implementation.h View File

@@ -318,9 +318,9 @@ static void lcd_implementation_status_screen() {
318 318
   lcd_setFont(FONT_STATUSMENU);
319 319
 
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   #ifdef USE_SMALL_INFOFONT
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-    u8g.drawBox(0,30,128,10);
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+    u8g.drawBox(0,30,127,10);
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   #else
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-    u8g.drawBox(0,30,128,9);
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+    u8g.drawBox(0,30,127,9);
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   #endif
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   u8g.setColorIndex(0); // white on black
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   u8g.setPrintPos(2,XYZ_BASELINE);

+ 6
- 3
Marlin/ultralcd.cpp View File

@@ -1299,6 +1299,8 @@ void lcd_update() {
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     }
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   #endif//CARDINSERTED
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1302
+  static uint8_t dotcounter = 63;
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+  
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   uint32_t ms = millis();
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   if (ms > lcd_next_update_millis) {
1304 1306
 
@@ -1362,11 +1364,12 @@ void lcd_update() {
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       blink++;     // Variable for fan animation and alive dot
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       u8g.firstPage();
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       do {
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+        if (!dotcounter) dotcounter = 63;
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         lcd_setFont(FONT_MENU);
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         u8g.setPrintPos(125, 0);
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-        if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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-        u8g.drawPixel(127, 63); // draw alive dot
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-        u8g.setColorIndex(1); // black on white
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+//        if (blink % 2) u8g.setColorIndex(1); else u8g.setColorIndex(0); // Set color for the alive dot
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+        u8g.drawPixel(127, dotcounter--); // draw alive dot
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+//        u8g.setColorIndex(1); // black on white
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         (*currentMenu)();
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         if (!lcdDrawUpdate) break; // Terminate display update, when nothing new to draw. This must be done before the last dogm.next()
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       } while( u8g.nextPage() );

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