Browse Source

bring my copy up to date

Bob-the-Kuhn 5 years ago
parent
commit
503905c628
76 changed files with 0 additions and 381 deletions
  1. 0
    5
      Marlin/Configuration_adv.h
  2. 0
    1
      Marlin/src/lcd/menu/menu_game.cpp
  3. 0
    10
      Marlin/src/lcd/menu/menu_main.cpp
  4. 0
    5
      config/default/Configuration_adv.h
  5. 0
    5
      config/examples/3DFabXYZ/Migbot/Configuration_adv.h
  6. 0
    5
      config/examples/AlephObjects/TAZ4/Configuration_adv.h
  7. 0
    5
      config/examples/AliExpress/UM2pExt/Configuration_adv.h
  8. 0
    5
      config/examples/Anet/A2/Configuration_adv.h
  9. 0
    5
      config/examples/Anet/A2plus/Configuration_adv.h
  10. 0
    5
      config/examples/Anet/A6/Configuration_adv.h
  11. 0
    5
      config/examples/Anet/A8/Configuration_adv.h
  12. 0
    5
      config/examples/AnyCubic/i3/Configuration_adv.h
  13. 0
    5
      config/examples/ArmEd/Configuration_adv.h
  14. 0
    5
      config/examples/BIBO/TouchX/cyclops/Configuration_adv.h
  15. 0
    5
      config/examples/BIBO/TouchX/default/Configuration_adv.h
  16. 0
    5
      config/examples/BQ/Hephestos/Configuration_adv.h
  17. 0
    5
      config/examples/BQ/Hephestos_2/Configuration_adv.h
  18. 0
    5
      config/examples/BQ/WITBOX/Configuration_adv.h
  19. 0
    5
      config/examples/Cartesio/Configuration_adv.h
  20. 0
    5
      config/examples/Creality/CR-10/Configuration_adv.h
  21. 0
    5
      config/examples/Creality/CR-10S/Configuration_adv.h
  22. 0
    5
      config/examples/Creality/CR-10_5S/Configuration_adv.h
  23. 0
    5
      config/examples/Creality/CR-10mini/Configuration_adv.h
  24. 0
    5
      config/examples/Creality/CR-8/Configuration_adv.h
  25. 0
    5
      config/examples/Creality/Ender-2/Configuration_adv.h
  26. 0
    5
      config/examples/Creality/Ender-3/Configuration_adv.h
  27. 0
    5
      config/examples/Creality/Ender-4/Configuration_adv.h
  28. 0
    5
      config/examples/Einstart-S/Configuration_adv.h
  29. 0
    5
      config/examples/Felix/Configuration_adv.h
  30. 0
    5
      config/examples/FlashForge/CreatorPro/Configuration_adv.h
  31. 0
    5
      config/examples/FolgerTech/i3-2020/Configuration_adv.h
  32. 0
    5
      config/examples/Formbot/Raptor/Configuration_adv.h
  33. 0
    5
      config/examples/Formbot/T_Rex_2+/Configuration_adv.h
  34. 0
    5
      config/examples/Formbot/T_Rex_3/Configuration_adv.h
  35. 0
    5
      config/examples/Geeetech/A10M/Configuration_adv.h
  36. 0
    5
      config/examples/Geeetech/A20M/Configuration_adv.h
  37. 0
    5
      config/examples/Geeetech/MeCreator2/Configuration_adv.h
  38. 0
    5
      config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h
  39. 0
    5
      config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h
  40. 0
    5
      config/examples/Infitary/i3-M508/Configuration_adv.h
  41. 0
    5
      config/examples/JGAurora/A5/Configuration_adv.h
  42. 0
    5
      config/examples/MakerParts/Configuration_adv.h
  43. 0
    5
      config/examples/Malyan/M150/Configuration_adv.h
  44. 0
    5
      config/examples/Malyan/M200/Configuration_adv.h
  45. 0
    5
      config/examples/Micromake/C1/enhanced/Configuration_adv.h
  46. 0
    5
      config/examples/Mks/Robin/Configuration_adv.h
  47. 0
    5
      config/examples/Mks/Sbase/Configuration_adv.h
  48. 0
    5
      config/examples/RapideLite/RL200/Configuration_adv.h
  49. 0
    5
      config/examples/RigidBot/Configuration_adv.h
  50. 0
    5
      config/examples/SCARA/Configuration_adv.h
  51. 0
    5
      config/examples/Sanguinololu/Configuration_adv.h
  52. 0
    5
      config/examples/TheBorg/Configuration_adv.h
  53. 0
    5
      config/examples/TinyBoy2/Configuration_adv.h
  54. 0
    5
      config/examples/Tronxy/X3A/Configuration_adv.h
  55. 0
    5
      config/examples/Tronxy/X5S-2E/Configuration_adv.h
  56. 0
    5
      config/examples/UltiMachine/Archim1/Configuration_adv.h
  57. 0
    5
      config/examples/UltiMachine/Archim2/Configuration_adv.h
  58. 0
    5
      config/examples/VORONDesign/Configuration_adv.h
  59. 0
    5
      config/examples/Velleman/K8200/Configuration_adv.h
  60. 0
    5
      config/examples/Velleman/K8400/Configuration_adv.h
  61. 0
    5
      config/examples/WASP/PowerWASP/Configuration_adv.h
  62. 0
    5
      config/examples/Wanhao/Duplicator 6/Configuration_adv.h
  63. 0
    5
      config/examples/delta/Anycubic/Kossel/Configuration_adv.h
  64. 0
    5
      config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h
  65. 0
    5
      config/examples/delta/FLSUN/kossel/Configuration_adv.h
  66. 0
    5
      config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h
  67. 0
    5
      config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h
  68. 0
    5
      config/examples/delta/MKS/SBASE/Configuration_adv.h
  69. 0
    5
      config/examples/delta/Tevo Little Monster/Configuration_adv.h
  70. 0
    5
      config/examples/delta/generic/Configuration_adv.h
  71. 0
    5
      config/examples/delta/kossel_mini/Configuration_adv.h
  72. 0
    5
      config/examples/delta/kossel_xl/Configuration_adv.h
  73. 0
    5
      config/examples/gCreate/gMax1.5+/Configuration_adv.h
  74. 0
    5
      config/examples/makibox/Configuration_adv.h
  75. 0
    5
      config/examples/tvrrug/Round2/Configuration_adv.h
  76. 0
    5
      config/examples/wt150/Configuration_adv.h

+ 0
- 5
Marlin/Configuration_adv.h View File

@@ -995,11 +995,6 @@
995 995
   //#define MARLIN_INVADERS
996 996
   //#define MARLIN_SNAKE
997 997
 
998
-  // Frivolous Game Options
999
-  //#define MARLIN_BRICKOUT
1000
-  //#define MARLIN_INVADERS
1001
-  //#define MARLIN_SNAKE
1002
-
1003 998
 #endif // HAS_GRAPHICAL_LCD
1004 999
 
1005 1000
 // @section safety

+ 0
- 1
Marlin/src/lcd/menu/menu_game.cpp View File

@@ -46,4 +46,3 @@ void menu_game() {
46 46
 }
47 47
 
48 48
 #endif // HAS_GAME_MENU
49
-

+ 0
- 10
Marlin/src/lcd/menu/menu_main.cpp View File

@@ -136,16 +136,6 @@ void menu_led();
136 136
   #endif
137 137
 #endif
138 138
 
139
-#if HAS_GAME_MENU
140
-  void menu_game();
141
-#elif ENABLED(MARLIN_BRICKOUT)
142
-  void lcd_goto_brickout();
143
-#elif ENABLED(MARLIN_INVADERS)
144
-  void lcd_goto_invaders();
145
-#elif ENABLED(MARLIN_SNAKE)
146
-  void lcd_goto_snake();
147
-#endif
148
-
149 139
 void menu_main() {
150 140
   START_MENU();
151 141
   MENU_BACK(MSG_WATCH);

+ 0
- 5
config/default/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/3DFabXYZ/Migbot/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/AlephObjects/TAZ4/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/AliExpress/UM2pExt/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Anet/A2/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Anet/A2plus/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Anet/A6/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Anet/A8/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/AnyCubic/i3/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/ArmEd/Configuration_adv.h View File

@@ -1001,11 +1001,6 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
-  // Frivolous Game Options
1005
-  //#define MARLIN_BRICKOUT
1006
-  //#define MARLIN_INVADERS
1007
-  //#define MARLIN_SNAKE
1008
-
1009 1004
 #endif // HAS_GRAPHICAL_LCD
1010 1005
 
1011 1006
 // @section safety

+ 0
- 5
config/examples/BIBO/TouchX/cyclops/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/BIBO/TouchX/default/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/BQ/Hephestos/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/BQ/Hephestos_2/Configuration_adv.h View File

@@ -1002,11 +1002,6 @@
1002 1002
   //#define MARLIN_INVADERS
1003 1003
   //#define MARLIN_SNAKE
1004 1004
 
1005
-  // Frivolous Game Options
1006
-  //#define MARLIN_BRICKOUT
1007
-  //#define MARLIN_INVADERS
1008
-  //#define MARLIN_SNAKE
1009
-
1010 1005
 #endif // HAS_GRAPHICAL_LCD
1011 1006
 
1012 1007
 // @section safety

+ 0
- 5
config/examples/BQ/WITBOX/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/Cartesio/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/CR-10/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/CR-10S/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/CR-10_5S/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/CR-10mini/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/CR-8/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Creality/Ender-2/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/Creality/Ender-3/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/Creality/Ender-4/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Einstart-S/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Felix/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/FlashForge/CreatorPro/Configuration_adv.h View File

@@ -993,11 +993,6 @@
993 993
   //#define MARLIN_INVADERS
994 994
   //#define MARLIN_SNAKE
995 995
 
996
-  // Frivolous Game Options
997
-  //#define MARLIN_BRICKOUT
998
-  //#define MARLIN_INVADERS
999
-  //#define MARLIN_SNAKE
1000
-
1001 996
 #endif // HAS_GRAPHICAL_LCD
1002 997
 
1003 998
 // @section safety

+ 0
- 5
config/examples/FolgerTech/i3-2020/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Formbot/Raptor/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Formbot/T_Rex_2+/Configuration_adv.h View File

@@ -1001,11 +1001,6 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
-  // Frivolous Game Options
1005
-  //#define MARLIN_BRICKOUT
1006
-  //#define MARLIN_INVADERS
1007
-  //#define MARLIN_SNAKE
1008
-
1009 1004
 #endif // HAS_GRAPHICAL_LCD
1010 1005
 
1011 1006
 // @section safety

+ 0
- 5
config/examples/Formbot/T_Rex_3/Configuration_adv.h View File

@@ -1001,11 +1001,6 @@
1001 1001
   //#define MARLIN_INVADERS
1002 1002
   //#define MARLIN_SNAKE
1003 1003
 
1004
-  // Frivolous Game Options
1005
-  //#define MARLIN_BRICKOUT
1006
-  //#define MARLIN_INVADERS
1007
-  //#define MARLIN_SNAKE
1008
-
1009 1004
 #endif // HAS_GRAPHICAL_LCD
1010 1005
 
1011 1006
 // @section safety

+ 0
- 5
config/examples/Geeetech/A10M/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Geeetech/A20M/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Geeetech/MeCreator2/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Infitary/i3-M508/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/JGAurora/A5/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/MakerParts/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Malyan/M150/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Malyan/M200/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Micromake/C1/enhanced/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Mks/Robin/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Mks/Sbase/Configuration_adv.h View File

@@ -998,11 +998,6 @@
998 998
   //#define MARLIN_INVADERS
999 999
   //#define MARLIN_SNAKE
1000 1000
 
1001
-  // Frivolous Game Options
1002
-  //#define MARLIN_BRICKOUT
1003
-  //#define MARLIN_INVADERS
1004
-  //#define MARLIN_SNAKE
1005
-
1006 1001
 #endif // HAS_GRAPHICAL_LCD
1007 1002
 
1008 1003
 // @section safety

+ 0
- 5
config/examples/RapideLite/RL200/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/RigidBot/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/SCARA/Configuration_adv.h View File

@@ -994,11 +994,6 @@
994 994
   //#define MARLIN_INVADERS
995 995
   //#define MARLIN_SNAKE
996 996
 
997
-  // Frivolous Game Options
998
-  //#define MARLIN_BRICKOUT
999
-  //#define MARLIN_INVADERS
1000
-  //#define MARLIN_SNAKE
1001
-
1002 997
 #endif // HAS_GRAPHICAL_LCD
1003 998
 
1004 999
 // @section safety

+ 0
- 5
config/examples/Sanguinololu/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/TheBorg/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/TinyBoy2/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Tronxy/X3A/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Tronxy/X5S-2E/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/UltiMachine/Archim1/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/UltiMachine/Archim2/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/VORONDesign/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Velleman/K8200/Configuration_adv.h View File

@@ -1010,11 +1010,6 @@
1010 1010
   //#define MARLIN_INVADERS
1011 1011
   //#define MARLIN_SNAKE
1012 1012
 
1013
-  // Frivolous Game Options
1014
-  //#define MARLIN_BRICKOUT
1015
-  //#define MARLIN_INVADERS
1016
-  //#define MARLIN_SNAKE
1017
-
1018 1013
 #endif // HAS_GRAPHICAL_LCD
1019 1014
 
1020 1015
 // @section safety

+ 0
- 5
config/examples/Velleman/K8400/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/WASP/PowerWASP/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/Wanhao/Duplicator 6/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/Anycubic/Kossel/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/FLSUN/kossel/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/MKS/SBASE/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/Tevo Little Monster/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/generic/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/delta/kossel_mini/Configuration_adv.h View File

@@ -995,11 +995,6 @@
995 995
   //#define MARLIN_INVADERS
996 996
   //#define MARLIN_SNAKE
997 997
 
998
-  // Frivolous Game Options
999
-  //#define MARLIN_BRICKOUT
1000
-  //#define MARLIN_INVADERS
1001
-  //#define MARLIN_SNAKE
1002
-
1003 998
 #endif // HAS_GRAPHICAL_LCD
1004 999
 
1005 1000
 // @section safety

+ 0
- 5
config/examples/delta/kossel_xl/Configuration_adv.h View File

@@ -996,11 +996,6 @@
996 996
   //#define MARLIN_INVADERS
997 997
   //#define MARLIN_SNAKE
998 998
 
999
-  // Frivolous Game Options
1000
-  //#define MARLIN_BRICKOUT
1001
-  //#define MARLIN_INVADERS
1002
-  //#define MARLIN_SNAKE
1003
-
1004 999
 #endif // HAS_GRAPHICAL_LCD
1005 1000
 
1006 1001
 // @section safety

+ 0
- 5
config/examples/gCreate/gMax1.5+/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/makibox/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/tvrrug/Round2/Configuration_adv.h View File

@@ -997,11 +997,6 @@
997 997
   //#define MARLIN_INVADERS
998 998
   //#define MARLIN_SNAKE
999 999
 
1000
-  // Frivolous Game Options
1001
-  //#define MARLIN_BRICKOUT
1002
-  //#define MARLIN_INVADERS
1003
-  //#define MARLIN_SNAKE
1004
-
1005 1000
 #endif // HAS_GRAPHICAL_LCD
1006 1001
 
1007 1002
 // @section safety

+ 0
- 5
config/examples/wt150/Configuration_adv.h View File

@@ -998,11 +998,6 @@
998 998
   //#define MARLIN_INVADERS
999 999
   //#define MARLIN_SNAKE
1000 1000
 
1001
-  // Frivolous Game Options
1002
-  //#define MARLIN_BRICKOUT
1003
-  //#define MARLIN_INVADERS
1004
-  //#define MARLIN_SNAKE
1005
-
1006 1001
 #endif // HAS_GRAPHICAL_LCD
1007 1002
 
1008 1003
 // @section safety

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