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fixed the st_synchronize. it would have continued if there is only the last move of the buffer being stepped.

Bernhard 13 anni fa
parent
commit
61c943b4bf
2 ha cambiato i file con 15 aggiunte e 10 eliminazioni
  1. 10
    0
      Marlin/planner.h
  2. 5
    10
      Marlin/stepper.cpp

+ 10
- 0
Marlin/planner.h Vedi File

@@ -130,4 +130,14 @@ FORCE_INLINE block_t *plan_get_current_block()
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   block->busy = true;
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   return(block);
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 }
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+
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+// Gets the current block. Returns NULL if buffer empty
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+FORCE_INLINE bool blocks_queued() 
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+{
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+  if (block_buffer_head == block_buffer_tail) { 
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+    return false; 
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+  }
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+  else
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+    return true;
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+}
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 #endif

+ 5
- 10
Marlin/stepper.cpp Vedi File

@@ -706,22 +706,17 @@ void st_init()
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   sei();
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 }
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-#define TEMPORARY_Z_HOME_SOUND_FIX
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-#ifdef TEMPORARY_Z_HOME_SOUND_FIX
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-  #include <util/delay.h>
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-#endif
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+
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+#include <util/delay.h>
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 // Block until all buffered steps are executed
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 void st_synchronize()
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 {
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-  while(plan_get_current_block()) {
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+  while(current_block!=0 || blocks_queued()) {
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     manage_heater();
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     manage_inactivity(1);
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     LCD_STATUS;
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-    #ifdef TEMPORARY_Z_HOME_SOUND_FIX
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-    _delay_ms(200);
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-    _delay_ms(200);
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-    #endif
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-  }   
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+    //_delay_ms(1);
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+  }
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 }
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 void st_set_position(const long &x, const long &y, const long &z, const long &e)

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