Browse Source

Mention that segments interpolate more

Scott Lahteine 7 years ago
parent
commit
666d95285b
39 changed files with 78 additions and 39 deletions
  1. 2
    1
      Marlin/Configuration.h
  2. 2
    1
      Marlin/example_configurations/AlephObjects/TAZ4/Configuration.h
  3. 2
    1
      Marlin/example_configurations/AliExpress/CL-260/Configuration.h
  4. 2
    1
      Marlin/example_configurations/Anet/A6/Configuration.h
  5. 2
    1
      Marlin/example_configurations/Anet/A8/Configuration.h
  6. 2
    1
      Marlin/example_configurations/BQ/Hephestos/Configuration.h
  7. 2
    1
      Marlin/example_configurations/BQ/Hephestos_2/Configuration.h
  8. 2
    1
      Marlin/example_configurations/BQ/WITBOX/Configuration.h
  9. 2
    1
      Marlin/example_configurations/Cartesio/Configuration.h
  10. 2
    1
      Marlin/example_configurations/Creality/CR-10/Configuration.h
  11. 2
    1
      Marlin/example_configurations/Felix/Configuration.h
  12. 2
    1
      Marlin/example_configurations/Felix/DUAL/Configuration.h
  13. 2
    1
      Marlin/example_configurations/FolgerTech/i3-2020/Configuration.h
  14. 2
    1
      Marlin/example_configurations/Geeetech/GT2560/Configuration.h
  15. 2
    1
      Marlin/example_configurations/Geeetech/I3_Pro_X-GT2560/Configuration.h
  16. 2
    1
      Marlin/example_configurations/Infitary/i3-M508/Configuration.h
  17. 2
    1
      Marlin/example_configurations/Malyan/M150/Configuration.h
  18. 2
    1
      Marlin/example_configurations/Micromake/C1/basic/Configuration.h
  19. 2
    1
      Marlin/example_configurations/Micromake/C1/enhanced/Configuration.h
  20. 2
    1
      Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h
  21. 2
    1
      Marlin/example_configurations/RigidBot/Configuration.h
  22. 2
    1
      Marlin/example_configurations/SCARA/Configuration.h
  23. 2
    1
      Marlin/example_configurations/Sanguinololu/Configuration.h
  24. 2
    1
      Marlin/example_configurations/TinyBoy2/Configuration.h
  25. 2
    1
      Marlin/example_configurations/Velleman/K8200/Configuration.h
  26. 2
    1
      Marlin/example_configurations/Velleman/K8400/Configuration.h
  27. 2
    1
      Marlin/example_configurations/Velleman/K8400/Dual-head/Configuration.h
  28. 2
    1
      Marlin/example_configurations/Wanhao/Duplicator 6/Configuration.h
  29. 2
    1
      Marlin/example_configurations/adafruit/ST7565/Configuration.h
  30. 2
    1
      Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration.h
  31. 2
    1
      Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration.h
  32. 2
    1
      Marlin/example_configurations/delta/generic/Configuration.h
  33. 2
    1
      Marlin/example_configurations/delta/kossel_mini/Configuration.h
  34. 2
    1
      Marlin/example_configurations/delta/kossel_pro/Configuration.h
  35. 2
    1
      Marlin/example_configurations/delta/kossel_xl/Configuration.h
  36. 2
    1
      Marlin/example_configurations/gCreate/gMax1.5+/Configuration.h
  37. 2
    1
      Marlin/example_configurations/makibox/Configuration.h
  38. 2
    1
      Marlin/example_configurations/tvrrug/Round2/Configuration.h
  39. 2
    1
      Marlin/example_configurations/wt150/Configuration.h

+ 2
- 1
Marlin/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/AlephObjects/TAZ4/Configuration.h View File

909
   #define ENABLE_LEVELING_FADE_HEIGHT
909
   #define ENABLE_LEVELING_FADE_HEIGHT
910
 
910
 
911
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
911
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
912
-  // split up moves into short segments like a Delta.
912
+  // split up moves into short segments like a Delta. This follows the
913
+  // contours of the bed more closely than edge-to-edge straight moves.
913
   #define SEGMENT_LEVELED_MOVES
914
   #define SEGMENT_LEVELED_MOVES
914
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
915
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
915
 
916
 

+ 2
- 1
Marlin/example_configurations/AliExpress/CL-260/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/Anet/A6/Configuration.h View File

1008
   #define ENABLE_LEVELING_FADE_HEIGHT
1008
   #define ENABLE_LEVELING_FADE_HEIGHT
1009
 
1009
 
1010
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1010
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1011
-  // split up moves into short segments like a Delta.
1011
+  // split up moves into short segments like a Delta. This follows the
1012
+  // contours of the bed more closely than edge-to-edge straight moves.
1012
   #define SEGMENT_LEVELED_MOVES
1013
   #define SEGMENT_LEVELED_MOVES
1013
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1014
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1014
 
1015
 

+ 2
- 1
Marlin/example_configurations/Anet/A8/Configuration.h View File

896
   #define ENABLE_LEVELING_FADE_HEIGHT
896
   #define ENABLE_LEVELING_FADE_HEIGHT
897
 
897
 
898
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
898
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
899
-  // split up moves into short segments like a Delta.
899
+  // split up moves into short segments like a Delta. This follows the
900
+  // contours of the bed more closely than edge-to-edge straight moves.
900
   #define SEGMENT_LEVELED_MOVES
901
   #define SEGMENT_LEVELED_MOVES
901
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
902
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
902
 
903
 

+ 2
- 1
Marlin/example_configurations/BQ/Hephestos/Configuration.h View File

880
   #define ENABLE_LEVELING_FADE_HEIGHT
880
   #define ENABLE_LEVELING_FADE_HEIGHT
881
 
881
 
882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
883
-  // split up moves into short segments like a Delta.
883
+  // split up moves into short segments like a Delta. This follows the
884
+  // contours of the bed more closely than edge-to-edge straight moves.
884
   #define SEGMENT_LEVELED_MOVES
885
   #define SEGMENT_LEVELED_MOVES
885
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886
 
887
 

+ 2
- 1
Marlin/example_configurations/BQ/Hephestos_2/Configuration.h View File

890
   #define ENABLE_LEVELING_FADE_HEIGHT
890
   #define ENABLE_LEVELING_FADE_HEIGHT
891
 
891
 
892
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
893
-  // split up moves into short segments like a Delta.
893
+  // split up moves into short segments like a Delta. This follows the
894
+  // contours of the bed more closely than edge-to-edge straight moves.
894
   #define SEGMENT_LEVELED_MOVES
895
   #define SEGMENT_LEVELED_MOVES
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
896
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
896
 
897
 

+ 2
- 1
Marlin/example_configurations/BQ/WITBOX/Configuration.h View File

880
   #define ENABLE_LEVELING_FADE_HEIGHT
880
   #define ENABLE_LEVELING_FADE_HEIGHT
881
 
881
 
882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
882
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
883
-  // split up moves into short segments like a Delta.
883
+  // split up moves into short segments like a Delta. This follows the
884
+  // contours of the bed more closely than edge-to-edge straight moves.
884
   #define SEGMENT_LEVELED_MOVES
885
   #define SEGMENT_LEVELED_MOVES
885
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
886
 
887
 

+ 2
- 1
Marlin/example_configurations/Cartesio/Configuration.h View File

888
   #define ENABLE_LEVELING_FADE_HEIGHT
888
   #define ENABLE_LEVELING_FADE_HEIGHT
889
 
889
 
890
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
890
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
-  // split up moves into short segments like a Delta.
891
+  // split up moves into short segments like a Delta. This follows the
892
+  // contours of the bed more closely than edge-to-edge straight moves.
892
   #define SEGMENT_LEVELED_MOVES
893
   #define SEGMENT_LEVELED_MOVES
893
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
894
 
895
 

+ 2
- 1
Marlin/example_configurations/Creality/CR-10/Configuration.h View File

899
   #define ENABLE_LEVELING_FADE_HEIGHT
899
   #define ENABLE_LEVELING_FADE_HEIGHT
900
 
900
 
901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
902
-  // split up moves into short segments like a Delta.
902
+  // split up moves into short segments like a Delta. This follows the
903
+  // contours of the bed more closely than edge-to-edge straight moves.
903
   #define SEGMENT_LEVELED_MOVES
904
   #define SEGMENT_LEVELED_MOVES
904
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905
 
906
 

+ 2
- 1
Marlin/example_configurations/Felix/Configuration.h View File

871
   #define ENABLE_LEVELING_FADE_HEIGHT
871
   #define ENABLE_LEVELING_FADE_HEIGHT
872
 
872
 
873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
874
-  // split up moves into short segments like a Delta.
874
+  // split up moves into short segments like a Delta. This follows the
875
+  // contours of the bed more closely than edge-to-edge straight moves.
875
   #define SEGMENT_LEVELED_MOVES
876
   #define SEGMENT_LEVELED_MOVES
876
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877
 
878
 

+ 2
- 1
Marlin/example_configurations/Felix/DUAL/Configuration.h View File

871
   #define ENABLE_LEVELING_FADE_HEIGHT
871
   #define ENABLE_LEVELING_FADE_HEIGHT
872
 
872
 
873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
873
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
874
-  // split up moves into short segments like a Delta.
874
+  // split up moves into short segments like a Delta. This follows the
875
+  // contours of the bed more closely than edge-to-edge straight moves.
875
   #define SEGMENT_LEVELED_MOVES
876
   #define SEGMENT_LEVELED_MOVES
876
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
877
 
878
 

+ 2
- 1
Marlin/example_configurations/FolgerTech/i3-2020/Configuration.h View File

892
   #define ENABLE_LEVELING_FADE_HEIGHT
892
   #define ENABLE_LEVELING_FADE_HEIGHT
893
 
893
 
894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
-  // split up moves into short segments like a Delta.
895
+  // split up moves into short segments like a Delta. This follows the
896
+  // contours of the bed more closely than edge-to-edge straight moves.
896
   #define SEGMENT_LEVELED_MOVES
897
   #define SEGMENT_LEVELED_MOVES
897
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898
 
899
 

+ 2
- 1
Marlin/example_configurations/Geeetech/GT2560/Configuration.h View File

904
   #define ENABLE_LEVELING_FADE_HEIGHT
904
   #define ENABLE_LEVELING_FADE_HEIGHT
905
 
905
 
906
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
906
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
907
-  // split up moves into short segments like a Delta.
907
+  // split up moves into short segments like a Delta. This follows the
908
+  // contours of the bed more closely than edge-to-edge straight moves.
908
   #define SEGMENT_LEVELED_MOVES
909
   #define SEGMENT_LEVELED_MOVES
909
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
910
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
910
 
911
 

+ 2
- 1
Marlin/example_configurations/Geeetech/I3_Pro_X-GT2560/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/Infitary/i3-M508/Configuration.h View File

893
   #define ENABLE_LEVELING_FADE_HEIGHT
893
   #define ENABLE_LEVELING_FADE_HEIGHT
894
 
894
 
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897
   #define SEGMENT_LEVELED_MOVES
898
   #define SEGMENT_LEVELED_MOVES
898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
 
900
 

+ 2
- 1
Marlin/example_configurations/Malyan/M150/Configuration.h View File

917
   #define ENABLE_LEVELING_FADE_HEIGHT
917
   #define ENABLE_LEVELING_FADE_HEIGHT
918
 
918
 
919
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
919
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
920
-  // split up moves into short segments like a Delta.
920
+  // split up moves into short segments like a Delta. This follows the
921
+  // contours of the bed more closely than edge-to-edge straight moves.
921
   #define SEGMENT_LEVELED_MOVES
922
   #define SEGMENT_LEVELED_MOVES
922
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
923
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
923
 
924
 

+ 2
- 1
Marlin/example_configurations/Micromake/C1/basic/Configuration.h View File

893
   #define ENABLE_LEVELING_FADE_HEIGHT
893
   #define ENABLE_LEVELING_FADE_HEIGHT
894
 
894
 
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897
   #define SEGMENT_LEVELED_MOVES
898
   #define SEGMENT_LEVELED_MOVES
898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
 
900
 

+ 2
- 1
Marlin/example_configurations/Micromake/C1/enhanced/Configuration.h View File

893
   #define ENABLE_LEVELING_FADE_HEIGHT
893
   #define ENABLE_LEVELING_FADE_HEIGHT
894
 
894
 
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
-  // split up moves into short segments like a Delta.
896
+  // split up moves into short segments like a Delta. This follows the
897
+  // contours of the bed more closely than edge-to-edge straight moves.
897
   #define SEGMENT_LEVELED_MOVES
898
   #define SEGMENT_LEVELED_MOVES
898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
899
 
900
 

+ 2
- 1
Marlin/example_configurations/RepRapWorld/Megatronics/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/RigidBot/Configuration.h View File

887
   #define ENABLE_LEVELING_FADE_HEIGHT
887
   #define ENABLE_LEVELING_FADE_HEIGHT
888
 
888
 
889
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
889
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
890
-  // split up moves into short segments like a Delta.
890
+  // split up moves into short segments like a Delta. This follows the
891
+  // contours of the bed more closely than edge-to-edge straight moves.
891
   #define SEGMENT_LEVELED_MOVES
892
   #define SEGMENT_LEVELED_MOVES
892
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
893
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
893
 
894
 

+ 2
- 1
Marlin/example_configurations/SCARA/Configuration.h View File

901
   #define ENABLE_LEVELING_FADE_HEIGHT
901
   #define ENABLE_LEVELING_FADE_HEIGHT
902
 
902
 
903
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
903
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
904
-  // split up moves into short segments like a Delta.
904
+  // split up moves into short segments like a Delta. This follows the
905
+  // contours of the bed more closely than edge-to-edge straight moves.
905
   #define SEGMENT_LEVELED_MOVES
906
   #define SEGMENT_LEVELED_MOVES
906
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
907
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
907
 
908
 

+ 2
- 1
Marlin/example_configurations/Sanguinololu/Configuration.h View File

920
   #define ENABLE_LEVELING_FADE_HEIGHT
920
   #define ENABLE_LEVELING_FADE_HEIGHT
921
 
921
 
922
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
922
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
923
-  // split up moves into short segments like a Delta.
923
+  // split up moves into short segments like a Delta. This follows the
924
+  // contours of the bed more closely than edge-to-edge straight moves.
924
   #define SEGMENT_LEVELED_MOVES
925
   #define SEGMENT_LEVELED_MOVES
925
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
926
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
926
 
927
 

+ 2
- 1
Marlin/example_configurations/TinyBoy2/Configuration.h View File

945
   #define ENABLE_LEVELING_FADE_HEIGHT
945
   #define ENABLE_LEVELING_FADE_HEIGHT
946
 
946
 
947
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
947
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
948
-  // split up moves into short segments like a Delta.
948
+  // split up moves into short segments like a Delta. This follows the
949
+  // contours of the bed more closely than edge-to-edge straight moves.
949
   #define SEGMENT_LEVELED_MOVES
950
   #define SEGMENT_LEVELED_MOVES
950
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
951
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
951
 
952
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8200/Configuration.h View File

919
   #define ENABLE_LEVELING_FADE_HEIGHT
919
   #define ENABLE_LEVELING_FADE_HEIGHT
920
 
920
 
921
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
921
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
922
-  // split up moves into short segments like a Delta.
922
+  // split up moves into short segments like a Delta. This follows the
923
+  // contours of the bed more closely than edge-to-edge straight moves.
923
   #define SEGMENT_LEVELED_MOVES
924
   #define SEGMENT_LEVELED_MOVES
924
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
925
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
925
 
926
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8400/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/Velleman/K8400/Dual-head/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/Wanhao/Duplicator 6/Configuration.h View File

899
   #define ENABLE_LEVELING_FADE_HEIGHT
899
   #define ENABLE_LEVELING_FADE_HEIGHT
900
 
900
 
901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
901
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
902
-  // split up moves into short segments like a Delta.
902
+  // split up moves into short segments like a Delta. This follows the
903
+  // contours of the bed more closely than edge-to-edge straight moves.
903
   #define SEGMENT_LEVELED_MOVES
904
   #define SEGMENT_LEVELED_MOVES
904
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
905
 
906
 

+ 2
- 1
Marlin/example_configurations/adafruit/ST7565/Configuration.h View File

889
   #define ENABLE_LEVELING_FADE_HEIGHT
889
   #define ENABLE_LEVELING_FADE_HEIGHT
890
 
890
 
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
891
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
892
-  // split up moves into short segments like a Delta.
892
+  // split up moves into short segments like a Delta. This follows the
893
+  // contours of the bed more closely than edge-to-edge straight moves.
893
   #define SEGMENT_LEVELED_MOVES
894
   #define SEGMENT_LEVELED_MOVES
894
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
895
 
896
 

+ 2
- 1
Marlin/example_configurations/delta/FLSUN/auto_calibrate/Configuration.h View File

1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1020
 
1020
 
1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1022
-  // split up moves into short segments like a Delta.
1022
+  // split up moves into short segments like a Delta. This follows the
1023
+  // contours of the bed more closely than edge-to-edge straight moves.
1023
   #define SEGMENT_LEVELED_MOVES
1024
   #define SEGMENT_LEVELED_MOVES
1024
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025
 
1026
 

+ 2
- 1
Marlin/example_configurations/delta/FLSUN/kossel_mini/Configuration.h View File

1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1019
   //#define ENABLE_LEVELING_FADE_HEIGHT
1020
 
1020
 
1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1021
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1022
-  // split up moves into short segments like a Delta.
1022
+  // split up moves into short segments like a Delta. This follows the
1023
+  // contours of the bed more closely than edge-to-edge straight moves.
1023
   #define SEGMENT_LEVELED_MOVES
1024
   #define SEGMENT_LEVELED_MOVES
1024
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1025
 
1026
 

+ 2
- 1
Marlin/example_configurations/delta/generic/Configuration.h View File

1010
 
1010
 
1011
 
1011
 
1012
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1012
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1013
-  // split up moves into short segments like a Delta.
1013
+  // split up moves into short segments like a Delta. This follows the
1014
+  // contours of the bed more closely than edge-to-edge straight moves.
1014
   #define SEGMENT_LEVELED_MOVES
1015
   #define SEGMENT_LEVELED_MOVES
1015
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1016
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1016
 
1017
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_mini/Configuration.h View File

1013
 
1013
 
1014
 
1014
 
1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1016
-  // split up moves into short segments like a Delta.
1016
+  // split up moves into short segments like a Delta. This follows the
1017
+  // contours of the bed more closely than edge-to-edge straight moves.
1017
   #define SEGMENT_LEVELED_MOVES
1018
   #define SEGMENT_LEVELED_MOVES
1018
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019
 
1020
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_pro/Configuration.h View File

1013
 
1013
 
1014
 
1014
 
1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1015
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1016
-  // split up moves into short segments like a Delta.
1016
+  // split up moves into short segments like a Delta. This follows the
1017
+  // contours of the bed more closely than edge-to-edge straight moves.
1017
   #define SEGMENT_LEVELED_MOVES
1018
   #define SEGMENT_LEVELED_MOVES
1018
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1019
 
1020
 

+ 2
- 1
Marlin/example_configurations/delta/kossel_xl/Configuration.h View File

1022
 
1022
 
1023
 
1023
 
1024
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1024
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
1025
-  // split up moves into short segments like a Delta.
1025
+  // split up moves into short segments like a Delta. This follows the
1026
+  // contours of the bed more closely than edge-to-edge straight moves.
1026
   #define SEGMENT_LEVELED_MOVES
1027
   #define SEGMENT_LEVELED_MOVES
1027
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1028
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
1028
 
1029
 

+ 2
- 1
Marlin/example_configurations/gCreate/gMax1.5+/Configuration.h View File

903
   #define ENABLE_LEVELING_FADE_HEIGHT
903
   #define ENABLE_LEVELING_FADE_HEIGHT
904
 
904
 
905
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
905
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
906
-  // split up moves into short segments like a Delta.
906
+  // split up moves into short segments like a Delta. This follows the
907
+  // contours of the bed more closely than edge-to-edge straight moves.
907
   #define SEGMENT_LEVELED_MOVES
908
   #define SEGMENT_LEVELED_MOVES
908
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
909
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
909
 
910
 

+ 2
- 1
Marlin/example_configurations/makibox/Configuration.h View File

892
   #define ENABLE_LEVELING_FADE_HEIGHT
892
   #define ENABLE_LEVELING_FADE_HEIGHT
893
 
893
 
894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
894
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
895
-  // split up moves into short segments like a Delta.
895
+  // split up moves into short segments like a Delta. This follows the
896
+  // contours of the bed more closely than edge-to-edge straight moves.
896
   #define SEGMENT_LEVELED_MOVES
897
   #define SEGMENT_LEVELED_MOVES
897
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
898
 
899
 

+ 2
- 1
Marlin/example_configurations/tvrrug/Round2/Configuration.h View File

884
   #define ENABLE_LEVELING_FADE_HEIGHT
884
   #define ENABLE_LEVELING_FADE_HEIGHT
885
 
885
 
886
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
886
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
887
-  // split up moves into short segments like a Delta.
887
+  // split up moves into short segments like a Delta. This follows the
888
+  // contours of the bed more closely than edge-to-edge straight moves.
888
   #define SEGMENT_LEVELED_MOVES
889
   #define SEGMENT_LEVELED_MOVES
889
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
890
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
890
 
891
 

+ 2
- 1
Marlin/example_configurations/wt150/Configuration.h View File

894
   #define ENABLE_LEVELING_FADE_HEIGHT
894
   #define ENABLE_LEVELING_FADE_HEIGHT
895
 
895
 
896
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
896
   // For Cartesian machines, instead of dividing moves on mesh boundaries,
897
-  // split up moves into short segments like a Delta.
897
+  // split up moves into short segments like a Delta. This follows the
898
+  // contours of the bed more closely than edge-to-edge straight moves.
898
   #define SEGMENT_LEVELED_MOVES
899
   #define SEGMENT_LEVELED_MOVES
899
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
900
   #define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
900
 
901
 

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