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📝 Refer to 'PROGMEM' as 'flash'

Scott Lahteine 2 years ago
parent
commit
672d0d4448
1 changed files with 4 additions and 4 deletions
  1. 4
    4
      Marlin/Configuration_adv.h

+ 4
- 4
Marlin/Configuration_adv.h View File

1679
   //#define XYZ_NO_FRAME
1679
   //#define XYZ_NO_FRAME
1680
   #define XYZ_HOLLOW_FRAME
1680
   #define XYZ_HOLLOW_FRAME
1681
 
1681
 
1682
-  // A bigger font is available for edit items. Costs 3120 bytes of PROGMEM.
1682
+  // A bigger font is available for edit items. Costs 3120 bytes of flash.
1683
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1683
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1684
   //#define USE_BIG_EDIT_FONT
1684
   //#define USE_BIG_EDIT_FONT
1685
 
1685
 
1686
-  // A smaller font may be used on the Info Screen. Costs 2434 bytes of PROGMEM.
1686
+  // A smaller font may be used on the Info Screen. Costs 2434 bytes of flash.
1687
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1687
   // Western only. Not available for Cyrillic, Kana, Turkish, Greek, or Chinese.
1688
   //#define USE_SMALL_INFOFONT
1688
   //#define USE_SMALL_INFOFONT
1689
 
1689
 
1739
   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap
1739
   //#define STATUS_ALT_FAN_BITMAP     // Use the alternative fan bitmap
1740
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
1740
   //#define STATUS_FAN_FRAMES 3       // :[0,1,2,3,4] Number of fan animation frames
1741
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
1741
   //#define STATUS_HEAT_PERCENT       // Show heating in a progress bar
1742
-  //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of PROGMEM.
1742
+  //#define BOOT_MARLIN_LOGO_ANIMATED // Animated Marlin logo. Costs ~3260 (or ~940) bytes of flash.
1743
 
1743
 
1744
   // Frivolous Game Options
1744
   // Frivolous Game Options
1745
   //#define MARLIN_BRICKOUT
1745
   //#define MARLIN_BRICKOUT
2300
 #define BUFSIZE 4
2300
 #define BUFSIZE 4
2301
 
2301
 
2302
 // Transmission to Host Buffer Size
2302
 // Transmission to Host Buffer Size
2303
-// To save 386 bytes of PROGMEM (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
2303
+// To save 386 bytes of flash (and TX_BUFFER_SIZE+3 bytes of RAM) set to 0.
2304
 // To buffer a simple "ok" you need 4 bytes.
2304
 // To buffer a simple "ok" you need 4 bytes.
2305
 // For ADVANCED_OK (M105) you need 32 bytes.
2305
 // For ADVANCED_OK (M105) you need 32 bytes.
2306
 // For debug-echo: 128 bytes for the optimal speed.
2306
 // For debug-echo: 128 bytes for the optimal speed.

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