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old bump_divisor for cartesian/corexy-printer

some people are starting to ask why homing is so slow. this is the old standard hard-coded value.
Wurstnase 9 年前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1
    1
      Marlin/Configuration_adv.h

+ 1
- 1
Marlin/Configuration_adv.h 查看文件

@@ -178,7 +178,7 @@
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 #define X_HOME_RETRACT_MM 5
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 #define Y_HOME_RETRACT_MM 5
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 #define Z_HOME_RETRACT_MM 2
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-#define HOMING_BUMP_DIVISOR {10, 10, 20}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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+#define HOMING_BUMP_DIVISOR {2, 2, 4}  // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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 //#define QUICK_HOME  //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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 #define AXIS_RELATIVE_MODES {false, false, false, false}

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