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Corrected distance calculation. (thanks jv4779)

Erik van der Zalm 12 anos atrás
pai
commit
6ef8459494
1 arquivos alterados com 5 adições e 6 exclusões
  1. 5
    6
      Marlin/planner.cpp

+ 5
- 6
Marlin/planner.cpp Ver arquivo

@@ -517,8 +517,11 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
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   delta_mm[Y_AXIS] = (target[Y_AXIS]-position[Y_AXIS])/axis_steps_per_unit[Y_AXIS];
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   delta_mm[Z_AXIS] = (target[Z_AXIS]-position[Z_AXIS])/axis_steps_per_unit[Z_AXIS];
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   delta_mm[E_AXIS] = (target[E_AXIS]-position[E_AXIS])/axis_steps_per_unit[E_AXIS];
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-  block->millimeters = sqrt(square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) +
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-                            square(delta_mm[Z_AXIS]) + square(delta_mm[E_AXIS]));
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+  if ( block->steps_x == 0 && block->steps_y == 0 && block->steps_z == 0 ) {
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+    block->millimeters = delta_mm[E_AXIS];
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+  } else {
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+    block->millimeters = sqrt(square(delta_mm[X_AXIS]) + square(delta_mm[Y_AXIS]) + square(delta_mm[Z_AXIS]));
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+  }
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   float inverse_millimeters = 1.0/block->millimeters;  // Inverse millimeters to remove multiple divides 
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   // Calculate speed in mm/second for each axis. No divide by zero due to previous checks.
@@ -527,9 +530,6 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
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   block->nominal_speed = block->millimeters * inverse_second; // (mm/sec) Always > 0
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   block->nominal_rate = ceil(block->step_event_count * inverse_second); // (step/sec) Always > 0
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-  
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- 
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-
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   if (block->steps_e == 0) {
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         if(feed_rate<mintravelfeedrate) feed_rate=mintravelfeedrate;
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   }
@@ -537,7 +537,6 @@ void plan_buffer_line(const float &x, const float &y, const float &z, const floa
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     	if(feed_rate<minimumfeedrate) feed_rate=minimumfeedrate;
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   } 
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-
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   // slow down when de buffer starts to empty, rather than wait at the corner for a buffer refill
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   int moves_queued=(block_buffer_head-block_buffer_tail + BLOCK_BUFFER_SIZE) & (BLOCK_BUFFER_SIZE - 1);
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 #ifdef SLOWDOWN

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