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Only queue babysteps if axis is in a known position

Thomas Moore пре 7 година
родитељ
комит
72a7fac461
1 измењених фајлова са 25 додато и 23 уклоњено
  1. 25
    23
      Marlin/temperature.h

+ 25
- 23
Marlin/temperature.h Прегледај датотеку

@@ -431,31 +431,33 @@ class Temperature {
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     #if ENABLED(BABYSTEPPING)
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       static void babystep_axis(const AxisEnum axis, const int distance) {
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-        #if IS_CORE
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-          #if ENABLED(BABYSTEP_XY)
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-            switch (axis) {
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-              case CORE_AXIS_1: // X on CoreXY and CoreXZ, Y on CoreYZ
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-                babystepsTodo[CORE_AXIS_1] += distance * 2;
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-                babystepsTodo[CORE_AXIS_2] += distance * 2;
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-                break;
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-              case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ and CoreYZ
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-                babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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-                babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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-                break;
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-              case NORMAL_AXIS: // Z on CoreXY, Y on CoreXZ, X on CoreYZ
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-                babystepsTodo[NORMAL_AXIS] += distance;
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-                break;
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-            }
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-          #elif CORE_IS_XZ || CORE_IS_YZ
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-            // Only Z stepping needs to be handled here
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-            babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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-            babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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+        if (axis_known_position[axis]) {
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+          #if IS_CORE
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+            #if ENABLED(BABYSTEP_XY)
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+              switch (axis) {
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+                case CORE_AXIS_1: // X on CoreXY and CoreXZ, Y on CoreYZ
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+                  babystepsTodo[CORE_AXIS_1] += distance * 2;
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+                  babystepsTodo[CORE_AXIS_2] += distance * 2;
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+                  break;
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+                case CORE_AXIS_2: // Y on CoreXY, Z on CoreXZ and CoreYZ
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+                  babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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+                  babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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+                  break;
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+                case NORMAL_AXIS: // Z on CoreXY, Y on CoreXZ, X on CoreYZ
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+                  babystepsTodo[NORMAL_AXIS] += distance;
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+                  break;
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+              }
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+            #elif CORE_IS_XZ || CORE_IS_YZ
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+              // Only Z stepping needs to be handled here
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+              babystepsTodo[CORE_AXIS_1] += CORESIGN(distance * 2);
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+              babystepsTodo[CORE_AXIS_2] -= CORESIGN(distance * 2);
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+            #else
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+              babystepsTodo[Z_AXIS] += distance;
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+            #endif
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           #else
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-            babystepsTodo[Z_AXIS] += distance;
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+            babystepsTodo[axis] += distance;
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           #endif
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-        #else
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-          babystepsTodo[axis] += distance;
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-        #endif
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+        }
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       }
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     #endif // BABYSTEPPING

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