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🩹 Fix some vector_3 cast operators

Scott Lahteine 1 year ago
parent
commit
83922dd4e6
1 changed files with 2 additions and 2 deletions
  1. 2
    2
      Marlin/src/libs/vector_3.h

+ 2
- 2
Marlin/src/libs/vector_3.h View File

@@ -75,8 +75,8 @@ struct vector_3 {
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   vector_3 operator-(const vector_3 &v) { return vector_3(x - v.x, y - v.y, z - v.z); }
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   vector_3 operator*(const float &v)    { return vector_3(x * v, y * v, z * v); }
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-  operator xy_float_t() { return xy_float_t({ x, y }); }
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-  operator xyz_float_t() { return xyz_float_t({ x, y, z }); }
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+  operator xy_float_t() { return xy_float_t({ x OPTARG(HAS_Y_AXIS, y) }); }
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+  operator xyz_float_t() { return xyz_float_t({ x OPTARG(HAS_Y_AXIS, y) OPTARG(HAS_Z_AXIS, z) }); }
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   void debug(FSTR_P const title);
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 };

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