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Fix crash after home bug

Fixes a bug in the Extruder Runout Prevention feature that caused the
extruder to move back to “current_position” after a move if it was
activated while the move was in progress. For long home moves (which
are longer than the dimensions of the machine’s working area), this
would cause the machine to crash into the far end of its travel after
homing. This usually occurred on the Z axis, which could result in
damage to the machine if you don’t hit the reset button in time.
whosawhatsis 10 years ago
parent
commit
8a5eaa3c9b
1 changed files with 2 additions and 2 deletions
  1. 2
    2
      Marlin/Marlin_main.cpp

+ 2
- 2
Marlin/Marlin_main.cpp View File

@@ -3298,8 +3298,8 @@ void manage_inactivity()
3298 3298
      enable_e0();
3299 3299
      float oldepos=current_position[E_AXIS];
3300 3300
      float oldedes=destination[E_AXIS];
3301
-     plan_buffer_line(current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS],
3302
-                      current_position[E_AXIS]+EXTRUDER_RUNOUT_EXTRUDE*EXTRUDER_RUNOUT_ESTEPS/axis_steps_per_unit[E_AXIS],
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+     plan_buffer_line(destination[X_AXIS], destination[Y_AXIS], destination[Z_AXIS], 
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+                      destination[E_AXIS]+EXTRUDER_RUNOUT_EXTRUDE*EXTRUDER_RUNOUT_ESTEPS/axis_steps_per_unit[E_AXIS], 
3303 3303
                       EXTRUDER_RUNOUT_SPEED/60.*EXTRUDER_RUNOUT_ESTEPS/axis_steps_per_unit[E_AXIS], active_extruder);
3304 3304
      current_position[E_AXIS]=oldepos;
3305 3305
      destination[E_AXIS]=oldedes;

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