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Fix acceleration and feedrate following bq/Marlin

Silvio 8 年之前
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923388e0c7
共有 1 個檔案被更改,包括 3 行新增3 行删除
  1. 3
    3
      Marlin/example_configurations/Hephestos/Configuration.h

+ 3
- 3
Marlin/example_configurations/Hephestos/Configuration.h 查看文件

@@ -743,10 +743,10 @@
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 // default settings
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 #define DEFAULT_AXIS_STEPS_PER_UNIT   {80,80,4000,100.47095761381482}  // default steps per unit for Ultimaker
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-#define DEFAULT_MAX_FEEDRATE          {250, 250, 3.3, 25}    // (mm/sec)
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-#define DEFAULT_MAX_ACCELERATION      {3000,3000,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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+#define DEFAULT_MAX_FEEDRATE          {200, 200, 3.3, 25}    // (mm/sec)
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+#define DEFAULT_MAX_ACCELERATION      {1100,1100,100,10000}    // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot.
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-#define DEFAULT_ACCELERATION          1000    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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+#define DEFAULT_ACCELERATION          650    // X, Y, Z and E acceleration in mm/s^2 for printing moves
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 #define DEFAULT_RETRACT_ACCELERATION  1000   // E acceleration in mm/s^2 for retracts
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 #define DEFAULT_TRAVEL_ACCELERATION   1000    // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
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