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🔨 Port libsdl2_net required for macOS simulator

Scott Lahteine 3 years ago
parent
commit
9922410a73
2 changed files with 12 additions and 4 deletions
  1. 5
    0
      Marlin/src/gcode/gcode.cpp
  2. 7
    4
      ini/native.ini

+ 5
- 0
Marlin/src/gcode/gcode.cpp View File

@@ -1100,6 +1100,9 @@ void GcodeSuite::process_next_command() {
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  * G-code "macros" to be called from within other G-code handlers.
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  */
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+#pragma GCC diagnostic push
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+#pragma GCC diagnostic ignored "-Wstringop-truncation"
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+
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 void GcodeSuite::process_subcommands_now(FSTR_P fgcode) {
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   PGM_P pgcode = FTOP(fgcode);
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   char * const saved_cmd = parser.command_ptr;        // Save the parser state
@@ -1117,6 +1120,8 @@ void GcodeSuite::process_subcommands_now(FSTR_P fgcode) {
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   parser.parse(saved_cmd);                            // Restore the parser state
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 }
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+#pragma GCC diagnostic pop
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+
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 void GcodeSuite::process_subcommands_now(char * gcode) {
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   char * const saved_cmd = parser.command_ptr;        // Save the parser state
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   for (;;) {

+ 7
- 4
ini/native.ini View File

@@ -70,13 +70,16 @@ build_flags = ${simulator_linux.build_flags} ${simulator_linux.release_flags}
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 #
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 # Simulator for macOS (MacPorts)
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 #
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-#  sudo port install gcc10 gdb glm libsdl2 freetype
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+#  sudo port install gcc10 gdb glm libsdl2 libsdl2_net freetype
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 #  sudo port install ld64 @3_3 +ld64_xcode
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-#  sudo port uninstall ld64 ld64-latest
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+#
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 #  cd /opt/local/bin
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 #  sudo rm -f gcc g++ cc
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-#  sudo ln gcc-mp-10 gcc ; sudo ln g++-mp-10 g++ ; sudo ln g++ cc
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-#  cd -
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+#  sudo ln -s gcc-mp-10 gcc ; sudo ln -s g++-mp-10 g++ ; sudo ln -s g++ cc
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+# This step may be obsolete:
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+#  sudo port uninstall ld64 ld64-latest
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+#
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+# cd -
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 #
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 # Use 'sudo port install mesa' to get a <GL/gl.h> if no Xcode is installed.
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 # If Xcode is installed be sure to run `xcode-select --install` first.

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