Browse Source

🌐 Level Corners => Bed Tramming

Scott Lahteine 2 years ago
parent
commit
b1bc2e8003

+ 1
- 1
Marlin/src/lcd/language/language_cz.h View File

@@ -109,7 +109,7 @@ namespace Language_cz {
109 109
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Posunout osy");
110 110
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Vyrovnat podložku");
111 111
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Vyrovnat podložku");
112
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Vyrovnat rohy");
112
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Vyrovnat rohy");
113 113
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Další roh");
114 114
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor sítě");
115 115
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Upravit síť bodů");

+ 1
- 2
Marlin/src/lcd/language/language_de.h View File

@@ -62,7 +62,6 @@ namespace Language_de {
62 62
   PROGMEM Language_Str MSG_AUTO_HOME_Y                     = _UxGT("Home Y");
63 63
   PROGMEM Language_Str MSG_AUTO_HOME_Z                     = _UxGT("Home Z");
64 64
   PROGMEM Language_Str MSG_AUTO_Z_ALIGN                    = _UxGT("Z-Achsen ausgleichen");
65
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Bett ausrichten"); // Bettausrichtung
66 65
   PROGMEM Language_Str MSG_LEVEL_BED_HOMING                = _UxGT("XYZ homen");
67 66
   PROGMEM Language_Str MSG_LEVEL_BED_WAITING               = _UxGT("Klick zum Starten");
68 67
   PROGMEM Language_Str MSG_LEVEL_BED_NEXT_POINT            = _UxGT("Nächste Koordinate");
@@ -103,7 +102,7 @@ namespace Language_de {
103 102
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Achsen bewegen");
104 103
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Bett-Nivellierung");
105 104
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Bett nivellieren");
106
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Ecken nivellieren");
105
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Bett ausrichten");
107 106
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Nächste Ecke");
108 107
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Netz Editor");
109 108
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Netz bearbeiten");

+ 5
- 6
Marlin/src/lcd/language/language_en.h View File

@@ -93,7 +93,6 @@ namespace Language_en {
93 93
   PROGMEM Language_Str MSG_HOME_OFFSET_K                   = _UxGT("Home Offset ") LCD_STR_K;
94 94
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Offsets Applied");
95 95
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Set Origin");
96
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Assisted Tramming");
97 96
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Tramming Wizard");
98 97
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Select Origin");
99 98
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Last value ");
@@ -139,11 +138,11 @@ namespace Language_en {
139 138
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Move Axis");
140 139
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Bed Leveling");
141 140
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Level Bed");
142
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Level Corners");
143
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Raise Bed Until Probe Triggered");
144
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("All Corners Within Tolerance. Level Bed");
145
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Good Points: ");
146
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Last Z: ");
141
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Bed Tramming");
142
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Raise Bed Until Probe Triggered");
143
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("All Corners Within Tolerance. Level Bed");
144
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Good Points: ");
145
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Last Z: ");
147 146
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Next Corner");
148 147
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Mesh Editor");
149 148
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Edit Mesh");

+ 1
- 2
Marlin/src/lcd/language/language_es.h View File

@@ -62,7 +62,6 @@ namespace Language_es {
62 62
   PROGMEM Language_Str MSG_AUTO_HOME_Y                     = _UxGT("Origen Y");
63 63
   PROGMEM Language_Str MSG_AUTO_HOME_Z                     = _UxGT("Origen Z");
64 64
   PROGMEM Language_Str MSG_AUTO_Z_ALIGN                    = _UxGT("Auto alineado Z");
65
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Recorrido asistido");
66 65
   PROGMEM Language_Str MSG_ITERATION                       = _UxGT("G34 Iteración: %i");
67 66
   PROGMEM Language_Str MSG_DECREASING_ACCURACY             = _UxGT("¡Precisión disminuyendo!");
68 67
   PROGMEM Language_Str MSG_ACCURACY_ACHIEVED               = _UxGT("Precisión conseguida");
@@ -106,7 +105,7 @@ namespace Language_es {
106 105
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Mover ejes");
107 106
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Nivelando Cama");
108 107
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Nivelar Cama");
109
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Nivelar Esquinas");
108
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Recorrido asistido");
110 109
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Siguente Esquina");
111 110
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor Mallado");
112 111
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Editar Mallado");

+ 1
- 1
Marlin/src/lcd/language/language_eu.h View File

@@ -82,7 +82,7 @@ namespace Language_eu {
82 82
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Ardatzak mugitu");
83 83
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Ohe berdinketa");
84 84
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Ohea berdindu");
85
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Ertzak berdindu");
85
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Ertzak berdindu");
86 86
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Hurrengo ertza");
87 87
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Sarea editatu");
88 88
 

+ 3
- 4
Marlin/src/lcd/language/language_fr.h View File

@@ -78,7 +78,6 @@ namespace Language_fr {
78 78
   PROGMEM Language_Str MSG_HOME_OFFSET_K                   = _UxGT("Décal. origine ") LCD_STR_K;
79 79
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Décalages appliqués");
80 80
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Régler origine");
81
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Assistant Molettes");
82 81
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Assistant Molettes");
83 82
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Molette du lit"); // Not a selection of the origin
84 83
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Ecart origine ");
@@ -111,9 +110,9 @@ namespace Language_fr {
111 110
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Déplacer un axe");
112 111
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Régler Niv. lit");
113 112
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Niveau du lit");
114
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Niveau des coins");
115
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Relever le coin jusqu'à la sonde");
116
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("Coins dans la tolérance. Niveau lit ");
113
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Assistant Molettes");
114
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Relever le coin jusqu'à la sonde");
115
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("Coins dans la tolérance. Niveau lit ");
117 116
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Coin suivant");
118 117
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Modif. maille"); // 13 car. max
119 118
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Modifier grille");

+ 1
- 1
Marlin/src/lcd/language/language_gl.h View File

@@ -103,7 +103,7 @@ namespace Language_gl {
103 103
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Mover eixe");
104 104
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Nivelando Cama");
105 105
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Nivelar Cama");
106
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Nivelar Cantos");
106
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Nivelar Cantos");
107 107
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Seguinte Canto");
108 108
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor Mallado");
109 109
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Editar Mallado");

+ 5
- 6
Marlin/src/lcd/language/language_hu.h View File

@@ -87,7 +87,6 @@ namespace Language_hu {
87 87
   PROGMEM Language_Str MSG_HOME_OFFSET_K                   = _UxGT("Kezdö eltol. ") LCD_STR_K;
88 88
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Eltolás beállítva.");
89 89
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Eredeti Be");
90
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Elektromos segéd");
91 90
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Elektromos varázsló");
92 91
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Eredeti választása");
93 92
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Utolsó érték ");
@@ -133,11 +132,11 @@ namespace Language_hu {
133 132
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Tengelyek mozgatása");
134 133
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Ágy szintezés");
135 134
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Ágy szintezése");
136
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Sarok szint");
137
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Ágy emelése a szonda váltásig");
138
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("Minden sarok tolerancián belül. Szint jó.");
139
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Jó pontok: ");
140
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Utolsó Z: ");
135
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Elektromos segéd");
136
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Ágy emelése a szonda váltásig");
137
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("Minden sarok tolerancián belül. Szint jó.");
138
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Jó pontok: ");
139
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Utolsó Z: ");
141 140
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Következö sarok");
142 141
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Háló szerkesztö");
143 142
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Háló szerkesztése");

+ 5
- 6
Marlin/src/lcd/language/language_it.h View File

@@ -91,7 +91,6 @@ namespace Language_it {
91 91
   PROGMEM Language_Str MSG_HOME_OFFSET_K                   = _UxGT("Offset home ") LCD_STR_K;
92 92
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Offset applicato");
93 93
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Imposta Origine");
94
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Tramming assistito");
95 94
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Wizard Tramming");
96 95
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Selez. origine");
97 96
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Ultimo valore ");
@@ -137,11 +136,11 @@ namespace Language_it {
137 136
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Muovi Asse");
138 137
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Livella piano");
139 138
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Livella piano");
140
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Calibra piano");
141
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Regola la vite finche' la sonda non rileva il piano.");
142
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("Tolleranza raggiunta su tutti gli angoli. Piano livellato!");
143
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Punti buoni: ");
144
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Ultimo Z: ");
139
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Tramming piano");
140
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Regola la vite finche' la sonda non rileva il piano.");
141
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("Tolleranza raggiunta su tutti gli angoli. Piano livellato!");
142
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Punti buoni: ");
143
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Ultimo Z: ");
145 144
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Prossimo punto");
146 145
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor Mesh");
147 146
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Modifica Mesh");

+ 5
- 6
Marlin/src/lcd/language/language_pl.h View File

@@ -85,7 +85,6 @@ namespace Language_pl {
85 85
   //PROGMEM Language_Str MSG_HOME_OFFSET_Z                 = _UxGT("Home Offset Z");
86 86
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Poz. zerowa ust.");
87 87
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Ustaw punkt zero");
88
-  //PROGMEM Language_Str MSG_ASSISTED_TRAMMING             = _UxGT("Assisted Tramming");
89 88
   //PROGMEM Language_Str MSG_TRAMMING_WIZARD               = _UxGT("Tramming Wizard");
90 89
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Wybierz punkt zero");
91 90
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Poprzednia wartość ");
@@ -131,11 +130,11 @@ namespace Language_pl {
131 130
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Ruch osi");
132 131
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Poziomowanie stołu");
133 132
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Wypoziomuj stół");
134
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Narożniki poziomowania");
135
-  //PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE           = _UxGT("Raise Bed Until Probe Triggered");
136
-  //PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE        = _UxGT("All Corners Within Tolerance. Level Bed");
137
-  //PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS     = _UxGT("Good Points: ");
138
-  //PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z          = _UxGT("Last Z: ");
133
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Narożniki poziomowania");
134
+  //PROGMEM Language_Str MSG_BED_TRAMMING_RAISE            = _UxGT("Raise Bed Until Probe Triggered");
135
+  //PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE         = _UxGT("All Corners Within Tolerance. Level Bed");
136
+  //PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS      = _UxGT("Good Points: ");
137
+  //PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z           = _UxGT("Last Z: ");
139 138
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Nastepny narożnik");
140 139
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Edytor siatki");
141 140
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Edycja siatki");

+ 1
- 1
Marlin/src/lcd/language/language_pt_br.h View File

@@ -94,7 +94,7 @@ namespace Language_pt_br {
94 94
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Mover eixo");
95 95
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Nivelação Mesa");
96 96
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Nivelar Mesa");
97
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Nivelar Cantos");
97
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Nivelar Cantos");
98 98
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Próximo Canto");
99 99
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor de Malha");
100 100
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Editar Malha");

+ 1
- 1
Marlin/src/lcd/language/language_ro.h View File

@@ -102,7 +102,7 @@ namespace Language_ro {
102 102
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Muta Axa");
103 103
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Nivelarea Patului");
104 104
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Niveleaza Patul");
105
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Niveleaza Colturile");
105
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Niveleaza Colturile");
106 106
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Urmatorul Colt");
107 107
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor Mesh");
108 108
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Editeaza Mesh");

+ 7
- 7
Marlin/src/lcd/language/language_ru.h View File

@@ -159,17 +159,17 @@ namespace Language_ru {
159 159
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Движение по осям");
160 160
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Выравнивание стола");
161 161
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Выровнять стол");
162
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Выровнять углы");
162
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Выровнять углы");
163 163
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Следующий угол");
164 164
   #if LCD_WIDTH > 21
165
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE           = _UxGT("Вверх до срабатыв. зонда");
166
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE        = _UxGT("Углы в норме. Вырав.стола");
165
+    PROGMEM Language_Str MSG_BED_TRAMMING_RAISE            = _UxGT("Вверх до срабатыв. зонда");
166
+    PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE         = _UxGT("Углы в норме. Вырав.стола");
167 167
   #else
168
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE           = _UxGT("Вверх до сраб. зонда");
169
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE        = _UxGT("Углы в норме. Вырав.");
168
+    PROGMEM Language_Str MSG_BED_TRAMMING_RAISE            = _UxGT("Вверх до сраб. зонда");
169
+    PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE         = _UxGT("Углы в норме. Вырав.");
170 170
   #endif
171
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Хорошие точки: ");
172
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Последняя Z: ");
171
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Хорошие точки: ");
172
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Последняя Z: ");
173 173
   #if LCD_WIDTH > 21
174 174
     PROGMEM Language_Str MSG_MESH_EDITOR                   = _UxGT("Смещение по Z");
175 175
     PROGMEM Language_Str MSG_EDITING_STOPPED               = _UxGT("Правка сетки окончена");

+ 5
- 6
Marlin/src/lcd/language/language_sk.h View File

@@ -87,7 +87,6 @@ namespace Language_sk {
87 87
   PROGMEM Language_Str MSG_HOME_OFFSET_Z                   = _UxGT("Z Ofset");
88 88
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Ofsety nastavené");
89 89
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Nastaviť začiatok");
90
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Asist. vyrovnanie");
91 90
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Spriev. vyrovn.");
92 91
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Vyberte začiatok");
93 92
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Posl. hodnota ");
@@ -133,11 +132,11 @@ namespace Language_sk {
133 132
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Posunúť osy");
134 133
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Vyrovnanie podložky");
135 134
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Vyrovnať podložku");
136
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Vyrovnať rohy");
137
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Zdvyhnite podl., kým sa nezopne sonda");
138
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("Rohy sú vrámci odchyl. Vyrovnajte podl.");
139
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Dobré body: ");
140
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Posl. Z: ");
135
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Asist. vyrovnanie");
136
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Zdvyhnite podl., kým sa nezopne sonda");
137
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("Rohy sú vrámci odchyl. Vyrovnajte podl.");
138
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Dobré body: ");
139
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Posl. Z: ");
141 140
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Ďalší roh");
142 141
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Editor sieťe bodov");
143 142
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Upraviť sieť bodov");

+ 5
- 6
Marlin/src/lcd/language/language_sv.h View File

@@ -75,7 +75,6 @@ namespace Language_sv {
75 75
   PROGMEM Language_Str MSG_SET_HOME_OFFSETS                = _UxGT("Sätt Hem Offset");
76 76
   PROGMEM Language_Str MSG_HOME_OFFSETS_APPLIED            = _UxGT("Offset Tillämpad");
77 77
   PROGMEM Language_Str MSG_SET_ORIGIN                      = _UxGT("Sätt Origo");
78
-  PROGMEM Language_Str MSG_ASSISTED_TRAMMING               = _UxGT("Assisterad justering");
79 78
   PROGMEM Language_Str MSG_TRAMMING_WIZARD                 = _UxGT("Justerings Wizard");
80 79
   PROGMEM Language_Str MSG_SELECT_ORIGIN                   = _UxGT("Välj Origo");
81 80
   PROGMEM Language_Str MSG_LAST_VALUE_SP                   = _UxGT("Senaste värde ");
@@ -122,11 +121,11 @@ namespace Language_sv {
122 121
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Flytta Axel");
123 122
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Bädd Nivellering");
124 123
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Nivellera Bädd");
125
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Nivellera Hörn");
126
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE             = _UxGT("Höj Bädd tills nästa Sond Triggad");
127
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE          = _UxGT("Alla Hörn inom Tolerans. Nivellering Bädd");
128
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Bra Punkter: ");
129
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Senaste Z: ");
124
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Bädd Justering");
125
+  PROGMEM Language_Str MSG_BED_TRAMMING_RAISE              = _UxGT("Höj Bädd tills nästa Sond Triggad");
126
+  PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE           = _UxGT("Alla Hörn inom Tolerans. Nivellering Bädd");
127
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Bra Punkter: ");
128
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Senaste Z: ");
130 129
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Nästa Hörn");
131 130
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Nät Redigerare");
132 131
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Redigera Nät");

+ 1
- 1
Marlin/src/lcd/language/language_tr.h View File

@@ -105,7 +105,7 @@ namespace Language_tr {
105 105
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Eksen Hareketleri");
106 106
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Tabla Hizalama");
107 107
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Tabla Hizası");
108
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Hizalama Köşeleri");
108
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Hizalama Köşeleri");
109 109
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Sonraki Köşe");
110 110
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("Mesh Editörü");
111 111
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("Mesh Düzenle");

+ 7
- 7
Marlin/src/lcd/language/language_uk.h View File

@@ -161,16 +161,16 @@ namespace Language_uk {
161 161
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Рух по осям");
162 162
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("Вирівнювання столу");
163 163
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Вирівняти стіл");
164
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Вирівняти кути");
164
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Вирівняти кути");
165 165
   #if LCD_WIDTH > 21
166
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE           = _UxGT("Вгору до спрацюв. зонду");
167
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE        = _UxGT("Кути в межах. Вирів.столу");
166
+    PROGMEM Language_Str MSG_BED_TRAMMING_RAISE            = _UxGT("Вгору до спрацюв. зонду");
167
+    PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE         = _UxGT("Кути в межах. Вирів.столу");
168 168
   #else
169
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_RAISE           = _UxGT("Вгору до спрац.зонду");
170
-    PROGMEM Language_Str MSG_LEVEL_CORNERS_IN_RANGE        = _UxGT("Кути в межах. Вирівн");
169
+    PROGMEM Language_Str MSG_BED_TRAMMING_RAISE            = _UxGT("Вгору до спрац.зонду");
170
+    PROGMEM Language_Str MSG_BED_TRAMMING_IN_RANGE         = _UxGT("Кути в межах. Вирівн");
171 171
   #endif
172
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_GOOD_POINTS       = _UxGT("Хороші точки: ");
173
-  PROGMEM Language_Str MSG_LEVEL_CORNERS_LAST_Z            = _UxGT("Остання Z: ");
172
+  PROGMEM Language_Str MSG_BED_TRAMMING_GOOD_POINTS        = _UxGT("Хороші точки: ");
173
+  PROGMEM Language_Str MSG_BED_TRAMMING_LAST_Z             = _UxGT("Остання Z: ");
174 174
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Наступний кут");
175 175
   #if LCD_WIDTH > 21
176 176
     PROGMEM Language_Str MSG_MESH_EDITOR                   = _UxGT("Зміщення по Z");

+ 1
- 1
Marlin/src/lcd/language/language_vi.h View File

@@ -90,7 +90,7 @@ namespace Language_vi {
90 90
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("Di chuyển trục");                       // Move axis
91 91
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("San Lấp Bàn");                          // Bed Leveling
92 92
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("Làm bằng mặt bàn");                     // Level bed
93
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("Làm bằng góc bàn");                     // Level corners
93
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("Làm bằng góc bàn");                     // Level corners
94 94
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("Góc tiếp theo");                        // Next corner
95 95
   PROGMEM Language_Str MSG_EDITING_STOPPED                 = _UxGT("Chỉnh lưới đã dừng");                   // Mesh Editing Stopped
96 96
   PROGMEM Language_Str MSG_MESH_X                          = _UxGT("Mục lục X");                            // Index X

+ 1
- 1
Marlin/src/lcd/language/language_zh_CN.h View File

@@ -100,7 +100,7 @@ namespace Language_zh_CN {
100 100
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("移动轴");     //"Move axis"
101 101
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("调平热床");     //"Bed leveling"
102 102
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("调平热床");     //"Level bed"
103
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("调平边角");     // "Level corners"
103
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("调平边角");     // "Bed Tramming"
104 104
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("下个边角");     // "Next corner"
105 105
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("网格编辑器");
106 106
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("编辑网格");     // "Edit Mesh"

+ 1
- 1
Marlin/src/lcd/language/language_zh_TW.h View File

@@ -98,7 +98,7 @@ namespace Language_zh_TW {
98 98
   PROGMEM Language_Str MSG_MOVE_AXIS                       = _UxGT("移動軸");     //"Move axis"
99 99
   PROGMEM Language_Str MSG_BED_LEVELING                    = _UxGT("調平熱床");     //"Bed leveling"
100 100
   PROGMEM Language_Str MSG_LEVEL_BED                       = _UxGT("調平熱床");     //"Level bed"
101
-  PROGMEM Language_Str MSG_LEVEL_CORNERS                   = _UxGT("調平邊角");     // "Level corners"
101
+  PROGMEM Language_Str MSG_BED_TRAMMING                    = _UxGT("調平邊角");     // "Bed Tramming"
102 102
   PROGMEM Language_Str MSG_NEXT_CORNER                     = _UxGT("下個邊角");     // "Next corner"
103 103
   PROGMEM Language_Str MSG_MESH_EDITOR                     = _UxGT("網格編輯器");    //"Mesh Editor"
104 104
   PROGMEM Language_Str MSG_EDIT_MESH                       = _UxGT("編輯網格");     // "Edit Mesh"

+ 4
- 4
Marlin/src/lcd/menu/menu_bed_corners.cpp View File

@@ -179,7 +179,7 @@ static void _lcd_level_bed_corners_get_next_position() {
179 179
     // Display # of good points found vs total needed
180 180
     if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
181 181
       SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
182
-      lcd_put_u8str_P(GET_TEXT(MSG_LEVEL_CORNERS_GOOD_POINTS));
182
+      lcd_put_u8str_P(GET_TEXT(MSG_BED_TRAMMING_GOOD_POINTS));
183 183
       IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, cy));
184 184
       lcd_put_u8str(GOOD_POINTS_TO_STR(good_points));
185 185
       lcd_put_wchar('/');
@@ -192,7 +192,7 @@ static void _lcd_level_bed_corners_get_next_position() {
192 192
     // Display the Last Z value
193 193
     if (PAGE_CONTAINS(y - (MENU_FONT_HEIGHT), y)) {
194 194
       SETCURSOR(TERN(TFT_COLOR_UI, 2, 0), cy);
195
-      lcd_put_u8str_P(GET_TEXT(MSG_LEVEL_CORNERS_LAST_Z));
195
+      lcd_put_u8str_P(GET_TEXT(MSG_BED_TRAMMING_LAST_Z));
196 196
       IF_ENABLED(TFT_COLOR_UI, lcd_moveto(12, 2));
197 197
       lcd_put_u8str(LAST_Z_TO_STR(last_z));
198 198
     }
@@ -204,7 +204,7 @@ static void _lcd_level_bed_corners_get_next_position() {
204 204
         GET_TEXT(MSG_BUTTON_DONE), GET_TEXT(MSG_BUTTON_SKIP)
205 205
       , []{ corner_probing_done = true; wait_for_probe = false; }
206 206
       , []{ wait_for_probe = false; }
207
-      , GET_TEXT(MSG_LEVEL_CORNERS_RAISE)
207
+      , GET_TEXT(MSG_BED_TRAMMING_RAISE)
208 208
       , (const char*)nullptr, NUL_STR
209 209
     );
210 210
   }
@@ -214,7 +214,7 @@ static void _lcd_level_bed_corners_get_next_position() {
214 214
     MenuItem_confirm::confirm_screen(
215 215
         []{ queue.inject_P(TERN(HAS_LEVELING, PSTR("G29N"), G28_STR)); ui.return_to_status(); }
216 216
       , []{ ui.goto_previous_screen_no_defer(); }
217
-      , GET_TEXT(MSG_LEVEL_CORNERS_IN_RANGE)
217
+      , GET_TEXT(MSG_BED_TRAMMING_IN_RANGE)
218 218
       , (const char*)nullptr, PSTR("?")
219 219
     );
220 220
   }

+ 1
- 1
Marlin/src/lcd/menu/menu_bed_leveling.cpp View File

@@ -288,7 +288,7 @@ void menu_bed_leveling() {
288 288
   #endif
289 289
 
290 290
   #if ENABLED(LEVEL_BED_CORNERS)
291
-    SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
291
+    SUBMENU(MSG_BED_TRAMMING, _lcd_level_bed_corners);
292 292
   #endif
293 293
 
294 294
   #if ENABLED(EEPROM_SETTINGS)

+ 1
- 1
Marlin/src/lcd/menu/menu_motion.cpp View File

@@ -419,7 +419,7 @@ void menu_motion() {
419 419
   #endif
420 420
 
421 421
   #if ENABLED(LEVEL_BED_CORNERS) && DISABLED(LCD_BED_LEVELING)
422
-    SUBMENU(MSG_LEVEL_CORNERS, _lcd_level_bed_corners);
422
+    SUBMENU(MSG_BED_TRAMMING, _lcd_level_bed_corners);
423 423
   #endif
424 424
 
425 425
   #if ENABLED(Z_MIN_PROBE_REPEATABILITY_TEST)

+ 1
- 1
Marlin/src/lcd/menu/menu_tramming.cpp View File

@@ -61,7 +61,7 @@ static void _menu_single_probe(const uint8_t point) {
61 61
   tram_index = point;
62 62
   DEBUG_ECHOLNPAIR("Screen: single probe screen Arg:", point);
63 63
   START_MENU();
64
-  STATIC_ITEM(MSG_LEVEL_CORNERS, SS_LEFT);
64
+  STATIC_ITEM(MSG_BED_TRAMMING, SS_LEFT);
65 65
   STATIC_ITEM(MSG_LAST_VALUE_SP, SS_LEFT, ftostr42_52(z_measured[0] - z_measured[point])); // Print diff
66 66
   ACTION_ITEM(MSG_UBL_BC_INSERT2, []{ if (probe_single_point()) ui.refresh(); });
67 67
   ACTION_ITEM(MSG_BUTTON_DONE, []{ ui.goto_previous_screen(); }); // Back

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