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@@ -1,54 +1,112 @@
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1
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-#ifndef STATUSSCREEN_H_
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2
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-#define STATUSSCREEN_H_
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1
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+#ifndef _STATUSSCREEN_H_
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2
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+#define _STATUSSCREEN_H_
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3
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3
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4
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4
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#define STATUS_SCREENWIDTH 128 // Width in pixels
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5
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5
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6
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-const unsigned char status_screen0_bmp[] PROGMEM = {
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7
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
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8
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
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9
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x87,0x30,
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10
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x87,0x90,
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11
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
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12
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
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13
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- 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x03,0xD0,
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14
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- 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10,
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15
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- 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10,
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16
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- 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10,
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17
|
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- 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10,
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18
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- 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2F,0x03,0xD0,
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19
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- 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0,
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20
|
|
- 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0,
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21
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- 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x27,0x87,0x90,
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22
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- 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x33,0x87,0x30,
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23
|
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- 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
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24
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- 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0,
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25
|
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- 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00
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26
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-};
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27
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-const unsigned char status_screen1_bmp[] PROGMEM = {
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28
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|
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
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29
|
|
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
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30
|
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0xFC,0x30,
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31
|
|
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xFC,0x10,
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32
|
|
- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x78,0x10,
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33
|
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- 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x30,0x10,
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34
|
|
- 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0xD0,
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35
|
|
- 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2E,0x31,0xD0,
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36
|
|
- 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x2F,0x7B,0xD0,
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37
|
|
- 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x2F,0x7B,0xD0,
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38
|
|
- 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x2E,0x31,0xD0,
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39
|
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- 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x2C,0x00,0xD0,
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40
|
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- 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x00,0x00,0x41,0x04,0x00,0x00,0x20,0x30,0x10,
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41
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|
- 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x00,0x00,0x41,0x04,0x00,0x00,0x20,0x78,0x10,
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42
|
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- 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x20,0xFC,0x10,
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43
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- 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x30,0xFC,0x30,
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44
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- 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
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45
|
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- 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0,
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46
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- 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00
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47
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-};
|
48
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-
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49
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6
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#define STATUS_SCREEN_X 0
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50
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-#define STATUS_SCREEN_HOTEND_TEXT_X(i) (39 + (i) * 25)
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51
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-#define STATUS_SCREEN_BED_TEXT_X 72
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7
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+#define STATUS_SCREEN_HOTEND_TEXT_X(E) (38 + (E) * 20)
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52
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8
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#define STATUS_SCREEN_FAN_TEXT_X 103
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53
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9
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54
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-#endif // STATUSSCREEN_H_
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10
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+#include "MarlinConfig.h"
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11
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+
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12
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+#if HOTENDS < 2
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13
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+
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14
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+ const unsigned char status_screen0_bmp[] PROGMEM = {
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15
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+ //-------"ender"--------|-nozzle--|---------|-----bed------|----|-----fan------|
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16
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
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17
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
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18
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x87,0x30,
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19
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x87,0x90,
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20
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
|
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21
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
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22
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+ 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x03,0xD0,
|
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23
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+ 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10,
|
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24
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+ 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10,
|
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25
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+ 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10,
|
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26
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+ 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10,
|
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27
|
+ 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2F,0x03,0xD0,
|
|
28
|
+ 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0,
|
|
29
|
+ 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0,
|
|
30
|
+ 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x27,0x87,0x90,
|
|
31
|
+ 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x33,0x87,0x30,
|
|
32
|
+ 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
33
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+ 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0,
|
|
34
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+ 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00
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35
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+ };
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36
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+ const unsigned char status_screen1_bmp[] PROGMEM = {
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37
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+ //-------"ender"--------|-nozzle--|---------|-----bed------|----|-----fan------|
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|
38
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
|
|
39
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
40
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0xFC,0x30,
|
|
41
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xFC,0x10,
|
|
42
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x78,0x10,
|
|
43
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+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x30,0x10,
|
|
44
|
+ 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0xD0,
|
|
45
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+ 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x00,0x00,0x08,0x20,0x80,0x00,0x2E,0x31,0xD0,
|
|
46
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+ 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x2F,0x7B,0xD0,
|
|
47
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+ 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x2F,0x7B,0xD0,
|
|
48
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+ 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x2E,0x31,0xD0,
|
|
49
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+ 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2C,0x00,0xD0,
|
|
50
|
+ 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x20,0x30,0x10,
|
|
51
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+ 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x20,0x78,0x10,
|
|
52
|
+ 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x20,0xFC,0x10,
|
|
53
|
+ 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x30,0xFC,0x30,
|
|
54
|
+ 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
55
|
+ 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0,
|
|
56
|
+ 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00
|
|
57
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+ };
|
|
58
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+
|
|
59
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+ #define STATUS_SCREEN_BED_TEXT_X 73
|
|
60
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+
|
|
61
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+#else // HOTENDS >= 2
|
|
62
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+
|
|
63
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+ const unsigned char status_screen0_bmp[] PROGMEM = {
|
|
64
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+ //-------"ender"---------|nozzle|----|nozzle|----|-----bed-----|------fan------|
|
|
65
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
|
|
66
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
67
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x87,0x30,
|
|
68
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x87,0x90,
|
|
69
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
|
|
70
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0,
|
|
71
|
+ 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x03,0xD0,
|
|
72
|
+ 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x08,0x20,0x80,0x20,0x30,0x10,
|
|
73
|
+ 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x20,0x78,0x10,
|
|
74
|
+ 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x20,0x78,0x10,
|
|
75
|
+ 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x20,0x30,0x10,
|
|
76
|
+ 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x01,0xFE,0x00,0x10,0x41,0x00,0x2F,0x03,0xD0,
|
|
77
|
+ 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x01,0xFE,0x00,0x20,0x82,0x00,0x2F,0x87,0xD0,
|
|
78
|
+ 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x20,0x82,0x00,0x2F,0x87,0xD0,
|
|
79
|
+ 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x10,0x41,0x00,0x27,0x87,0x90,
|
|
80
|
+ 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x33,0x87,0x30,
|
|
81
|
+ 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0xFC,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
82
|
+ 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x78,0x00,0xFF,0xFF,0xC0,0x3F,0xFF,0xF0,
|
|
83
|
+ 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x30,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00
|
|
84
|
+ };
|
|
85
|
+ const unsigned char status_screen1_bmp[] PROGMEM = {
|
|
86
|
+ //-------"ender"---------|nozzle|----|nozzle|----|-----bed-----|------fan------|
|
|
87
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0,
|
|
88
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
89
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0xFC,0x30,
|
|
90
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xFC,0x10,
|
|
91
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x78,0x10,
|
|
92
|
+ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x30,0x10,
|
|
93
|
+ 0x00,0x00,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0xD0,
|
|
94
|
+ 0xFE,0x00,0x02,0x00,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x08,0x20,0x80,0x2E,0x31,0xD0,
|
|
95
|
+ 0x42,0x00,0x02,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x2F,0x7B,0xD0,
|
|
96
|
+ 0x48,0x00,0x02,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x2F,0x7B,0xD0,
|
|
97
|
+ 0x48,0xDC,0x3E,0x3C,0xEE,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x2E,0x31,0xD0,
|
|
98
|
+ 0x78,0x62,0x42,0x42,0x32,0x1F,0xE0,0x01,0xFE,0x00,0x10,0x41,0x00,0x2C,0x00,0xD0,
|
|
99
|
+ 0x48,0x42,0x42,0x42,0x20,0x1F,0xE0,0x01,0xFE,0x00,0x20,0x82,0x00,0x20,0x30,0x10,
|
|
100
|
+ 0x48,0x42,0x42,0x7E,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x20,0x82,0x00,0x20,0x78,0x10,
|
|
101
|
+ 0x40,0x42,0x42,0x40,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x10,0x41,0x00,0x20,0xFC,0x10,
|
|
102
|
+ 0x42,0x42,0x46,0x42,0x20,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x30,0xFC,0x30,
|
|
103
|
+ 0xFE,0xE7,0x3B,0x3C,0xF8,0x0F,0xC0,0x00,0xFC,0x00,0x00,0x00,0x00,0x38,0x00,0x70,
|
|
104
|
+ 0x00,0x00,0x00,0x00,0x00,0x07,0x80,0x00,0x78,0x00,0xFF,0xFF,0xC0,0x3F,0xFF,0xF0,
|
|
105
|
+ 0x00,0x00,0x00,0x00,0x00,0x03,0x00,0x00,0x30,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00
|
|
106
|
+ };
|
|
107
|
+
|
|
108
|
+ #define STATUS_SCREEN_BED_TEXT_X 81
|
|
109
|
+
|
|
110
|
+#endif // HOTENDS >= 2
|
|
111
|
+
|
|
112
|
+#endif // _STATUSSCREEN_H_
|