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@@ -5574,7 +5574,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
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5574
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5574
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5575
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5575
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#if defined(KILL_PIN) && KILL_PIN > -1
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5576
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5576
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static int killCount = 0; // make the inactivity button a bit less responsive
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5577
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- const int KILL_DELAY = 10000;
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5577
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+ const int KILL_DELAY = 750;
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5578
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5578
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#endif
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5579
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5579
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5580
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5580
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#if defined(FILRUNOUT_PIN) && FILRUNOUT_PIN > -1
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@@ -5585,7 +5585,7 @@ void manage_inactivity(bool ignore_stepper_queue/*=false*/) //default argument s
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5585
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5585
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5586
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5586
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#if defined(HOME_PIN) && HOME_PIN > -1
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5587
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5587
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static int homeDebounceCount = 0; // poor man's debouncing count
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5588
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- const int HOME_DEBOUNCE_DELAY = 10000;
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5588
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+ const int HOME_DEBOUNCE_DELAY = 750;
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5589
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5589
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#endif
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5590
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5590
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5591
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5591
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