Переглянути джерело

💄 Improve Ender3 v2 DWIN MarlinUI (#23369)

Co-authored-by: Scott Lahteine <thinkyhead@users.noreply.github.com>
Taylor Talkington 2 роки тому
джерело
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100 змінених файлів з 1383 додано та 97 видалено
  1. 2
    0
      Marlin/src/lcd/e3v2/marlinui/dwin_lcd.h
  2. 0
    3
      Marlin/src/lcd/e3v2/marlinui/ui_common.cpp
  3. 166
    94
      Marlin/src/lcd/e3v2/marlinui/ui_status_480x272.cpp
  4. 1
    0
      Marlin/src/lcd/marlinui.cpp
  5. 1
    0
      Marlin/src/lcd/marlinui.h
  6. 342
    0
      buildroot/share/dwin/bin/DWIN_ICO.py
  7. 674
    0
      buildroot/share/dwin/bin/LICENSE
  8. 92
    0
      buildroot/share/dwin/bin/README.md
  9. 53
    0
      buildroot/share/dwin/bin/makeIco.py
  10. 52
    0
      buildroot/share/dwin/bin/splitIco.py
  11. BIN
      buildroot/share/dwin/icons-2/000-ICON_BootLogo.jpg
  12. BIN
      buildroot/share/dwin/icons-2/001-ICON_OpenSourceFirmware.jpg
  13. BIN
      buildroot/share/dwin/icons-2/002-ICON_GitHub.jpg
  14. BIN
      buildroot/share/dwin/icons-2/003-ICON_Website.jpg
  15. BIN
      buildroot/share/dwin/icons-2/004-ICON_Copyright.jpg
  16. BIN
      buildroot/share/dwin/icons-3/000-ICON_LOGO_Marlin.jpg
  17. BIN
      buildroot/share/dwin/icons-3/001-ICON_HotendOff.jpg
  18. BIN
      buildroot/share/dwin/icons-3/002-ICON_HotendOn.jpg
  19. BIN
      buildroot/share/dwin/icons-3/003-ICON_BedOff.jpg
  20. BIN
      buildroot/share/dwin/icons-3/004-ICON_BedOn.jpg
  21. BIN
      buildroot/share/dwin/icons-3/005-ICON_Fan0.jpg
  22. BIN
      buildroot/share/dwin/icons-3/006-ICON_Fan1.jpg
  23. BIN
      buildroot/share/dwin/icons-3/007-ICON_Fan2.jpg
  24. BIN
      buildroot/share/dwin/icons-3/008-ICON_Fan3.jpg
  25. BIN
      buildroot/share/dwin/icons-3/009-ICON_Halted.jpg
  26. BIN
      buildroot/share/dwin/icons-3/010-ICON_Question.jpg
  27. BIN
      buildroot/share/dwin/icons-3/011-ICON_Alert.jpg
  28. BIN
      buildroot/share/dwin/icons-3/012-ICON_RotateCW.jpg
  29. BIN
      buildroot/share/dwin/icons-3/013-ICON_RotateCCW.jpg
  30. BIN
      buildroot/share/dwin/icons-3/014-ICON_UpArrow.jpg
  31. BIN
      buildroot/share/dwin/icons-3/015-ICON_DownArrow.jpg
  32. BIN
      buildroot/share/dwin/icons-6/000-ICON_LOGO_Creality.jpg
  33. BIN
      buildroot/share/dwin/icons-6/001-ICON_Print_0.jpg
  34. BIN
      buildroot/share/dwin/icons-6/002-ICON_Print_1.jpg
  35. BIN
      buildroot/share/dwin/icons-6/003-ICON_Prepare_0.jpg
  36. BIN
      buildroot/share/dwin/icons-6/004-ICON_Prepare_1.jpg
  37. BIN
      buildroot/share/dwin/icons-6/005-ICON_Control_0.jpg
  38. BIN
      buildroot/share/dwin/icons-6/006-ICON_Control_1.jpg
  39. BIN
      buildroot/share/dwin/icons-6/007-ICON_Leveling_0.jpg
  40. BIN
      buildroot/share/dwin/icons-6/008-ICON_Leveling_1.jpg
  41. BIN
      buildroot/share/dwin/icons-6/009-ICON_HotendTemp.jpg
  42. BIN
      buildroot/share/dwin/icons-6/010-ICON_BedTemp.jpg
  43. BIN
      buildroot/share/dwin/icons-6/011-ICON_Speed.jpg
  44. BIN
      buildroot/share/dwin/icons-6/012-ICON_Zoffset.jpg
  45. BIN
      buildroot/share/dwin/icons-6/013-ICON_Back.jpg
  46. BIN
      buildroot/share/dwin/icons-6/014-ICON_File.jpg
  47. BIN
      buildroot/share/dwin/icons-6/015-ICON_PrintTime.jpg
  48. BIN
      buildroot/share/dwin/icons-6/016-ICON_RemainTime.jpg
  49. BIN
      buildroot/share/dwin/icons-6/017-ICON_Setup_0.jpg
  50. BIN
      buildroot/share/dwin/icons-6/018-ICON_Setup_1.jpg
  51. BIN
      buildroot/share/dwin/icons-6/019-ICON_Pause_0.jpg
  52. BIN
      buildroot/share/dwin/icons-6/020-ICON_Pause_1.jpg
  53. BIN
      buildroot/share/dwin/icons-6/021-ICON_Continue_0.jpg
  54. BIN
      buildroot/share/dwin/icons-6/022-ICON_Continue_1.jpg
  55. BIN
      buildroot/share/dwin/icons-6/023-ICON_Stop_0.jpg
  56. BIN
      buildroot/share/dwin/icons-6/024-ICON_Stop_1.jpg
  57. BIN
      buildroot/share/dwin/icons-6/025-ICON_Bar.jpg
  58. BIN
      buildroot/share/dwin/icons-6/026-ICON_More.jpg
  59. BIN
      buildroot/share/dwin/icons-6/027-ICON_Axis.jpg
  60. BIN
      buildroot/share/dwin/icons-6/028-ICON_CloseMotor.jpg
  61. BIN
      buildroot/share/dwin/icons-6/029-ICON_Homing.jpg
  62. BIN
      buildroot/share/dwin/icons-6/030-ICON_SetHome.jpg
  63. BIN
      buildroot/share/dwin/icons-6/031-ICON_PLAPreheat.jpg
  64. BIN
      buildroot/share/dwin/icons-6/032-ICON_ABSPreheat.jpg
  65. BIN
      buildroot/share/dwin/icons-6/033-ICON_Cool.jpg
  66. BIN
      buildroot/share/dwin/icons-6/034-ICON_Language.jpg
  67. BIN
      buildroot/share/dwin/icons-6/035-ICON_MoveX.jpg
  68. BIN
      buildroot/share/dwin/icons-6/036-ICON_MoveY.jpg
  69. BIN
      buildroot/share/dwin/icons-6/037-ICON_MoveZ.jpg
  70. BIN
      buildroot/share/dwin/icons-6/038-ICON_Extruder.jpg
  71. BIN
      buildroot/share/dwin/icons-6/040-ICON_Temperature.jpg
  72. BIN
      buildroot/share/dwin/icons-6/041-ICON_Motion.jpg
  73. BIN
      buildroot/share/dwin/icons-6/042-ICON_WriteEEPROM.jpg
  74. BIN
      buildroot/share/dwin/icons-6/043-ICON_ReadEEPROM.jpg
  75. BIN
      buildroot/share/dwin/icons-6/044-ICON_ResumeEEPROM.jpg
  76. BIN
      buildroot/share/dwin/icons-6/045-ICON_Info.jpg
  77. BIN
      buildroot/share/dwin/icons-6/046-ICON_SetEndTemp.jpg
  78. BIN
      buildroot/share/dwin/icons-6/047-ICON_SetBedTemp.jpg
  79. BIN
      buildroot/share/dwin/icons-6/048-ICON_FanSpeed.jpg
  80. BIN
      buildroot/share/dwin/icons-6/049-ICON_SetPLAPreheat.jpg
  81. BIN
      buildroot/share/dwin/icons-6/050-ICON_SetABSPreheat.jpg
  82. BIN
      buildroot/share/dwin/icons-6/051-ICON_MaxSpeed.jpg
  83. BIN
      buildroot/share/dwin/icons-6/052-ICON_MaxAccelerated.jpg
  84. BIN
      buildroot/share/dwin/icons-6/053-ICON_MaxJerk.jpg
  85. BIN
      buildroot/share/dwin/icons-6/054-ICON_Step.jpg
  86. BIN
      buildroot/share/dwin/icons-6/055-ICON_PrintSize.jpg
  87. BIN
      buildroot/share/dwin/icons-6/056-ICON_Version.jpg
  88. BIN
      buildroot/share/dwin/icons-6/057-ICON_Contact.jpg
  89. BIN
      buildroot/share/dwin/icons-6/058-ICON_StockConfiguraton.jpg
  90. BIN
      buildroot/share/dwin/icons-6/059-ICON_MaxSpeedX.jpg
  91. BIN
      buildroot/share/dwin/icons-6/060-ICON_MaxSpeedY.jpg
  92. BIN
      buildroot/share/dwin/icons-6/061-ICON_MaxSpeedZ.jpg
  93. BIN
      buildroot/share/dwin/icons-6/062-ICON_MaxSpeedE.jpg
  94. BIN
      buildroot/share/dwin/icons-6/063-ICON_MaxAccX.jpg
  95. BIN
      buildroot/share/dwin/icons-6/064-ICON_MaxAccY.jpg
  96. BIN
      buildroot/share/dwin/icons-6/065-ICON_MaxAccZ.jpg
  97. BIN
      buildroot/share/dwin/icons-6/066-ICON_MaxAccE.jpg
  98. BIN
      buildroot/share/dwin/icons-6/067-ICON_MaxSpeedJerkX.jpg
  99. BIN
      buildroot/share/dwin/icons-6/068-ICON_MaxSpeedJerkY.jpg
  100. 0
    0
      buildroot/share/dwin/icons-6/069-ICON_MaxSpeedJerkZ.jpg

+ 2
- 0
Marlin/src/lcd/e3v2/marlinui/dwin_lcd.h Переглянути файл

@@ -64,6 +64,8 @@
64 64
 #define ICON_UpArrow              14
65 65
 #define ICON_DownArrow            15
66 66
 #define ICON_BedLine              16
67
+#define ICON_BedLevelOff          17
68
+#define ICON_BedLevelOn           18
67 69
 
68 70
 #include "../common/dwin_font.h"
69 71
 

+ 0
- 3
Marlin/src/lcd/e3v2/marlinui/ui_common.cpp Переглянути файл

@@ -81,9 +81,6 @@ bool MarlinUI::detected() { return true; }
81 81
 // Initialize or re-initialize the LCD
82 82
 void MarlinUI::init_lcd() {
83 83
   DWIN_Startup();
84
-
85
-  // Load the assets JPG (currently just the status screen 'icon')
86
-  DWIN_JPG_CacheTo1(DWIN_MarlinUI_Assets);
87 84
 }
88 85
 
89 86
 // This LCD should clear where it will draw anew

+ 166
- 94
Marlin/src/lcd/e3v2/marlinui/ui_status_480x272.cpp Переглянути файл

@@ -37,6 +37,7 @@
37 37
 #include "../../../module/motion.h"
38 38
 #include "../../../module/temperature.h"
39 39
 #include "../../../module/printcounter.h"
40
+#include "../../../module/planner.h"
40 41
 
41 42
 #if ENABLED(SDSUPPORT)
42 43
   #include "../../../libs/duration_t.h"
@@ -46,8 +47,13 @@
46 47
   #include "../../../MarlinCore.h" // for printingIsActive
47 48
 #endif
48 49
 
49
-#define STATUS_HEATERS_X      15
50
-#define STATUS_HEATERS_Y      56
50
+#if ENABLED(DWIN_MARLINUI_PORTRAIT)
51
+  #define STATUS_HEATERS_X    15
52
+  #define STATUS_HEATERS_Y    56
53
+#else
54
+  #define STATUS_HEATERS_X   154
55
+  #define STATUS_HEATERS_Y    10
56
+#endif
51 57
 #define STATUS_HEATERS_XSPACE 64
52 58
 #define STATUS_FAN_WIDTH      48
53 59
 #define STATUS_FAN_HEIGHT     48
@@ -61,35 +67,63 @@
61 67
 // Homed and known, display constantly.
62 68
 //
63 69
 FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const bool blink, const uint16_t x, const uint16_t y) {
64
-  uint8_t vallen = utf8_strlen(value);
65 70
 
66
-  if (!ui.did_first_redraw) {
67
-    dwin_string.set();
68
-    dwin_string.add('X' + axis);
69
-    DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (vallen * 14 - 14) / 2, y + 2, S(dwin_string.string()));
70
-  }
71
+  #if ENABLED(DWIN_MARLINUI_PORTRAIT)
71 72
 
72
-  dwin_string.set();
73
-  if (blink)
74
-    dwin_string.add(value);
75
-  else {
76
-    if (!TEST(axis_homed, axis))
73
+    uint8_t vallen = utf8_strlen(value);
74
+    if (!ui.did_first_redraw) {
75
+      dwin_string.set();
76
+      dwin_string.add('X' + axis);
77
+      DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (vallen * 14 - 14) / 2, y + 2, S(dwin_string.string()));
78
+    }
79
+
80
+    dwin_string.set();
81
+    if (blink)
82
+      dwin_string.add(value);
83
+    else if (!TEST(axis_homed, axis))
77 84
       while (const char c = *value++) dwin_string.add(c <= '.' ? c : '?');
85
+    else if (NONE(HOME_AFTER_DEACTIVATE, DISABLE_REDUCED_ACCURACY_WARNING) && !TEST(axis_trusted, axis))
86
+      dwin_string.add(TERN1(DWIN_MARLINUI_PORTRAIT, axis == Z_AXIS) ? PSTR("       ") : PSTR("    "));
87
+    else
88
+      dwin_string.add(value);
89
+
90
+    // For E_TOTAL there may be some characters to cover up
91
+    if (BOTH(DWIN_MARLINUI_PORTRAIT, LCD_SHOW_E_TOTAL) && axis == X_AXIS)
92
+      dwin_string.add("   ");
93
+
94
+    DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
95
+
96
+  #else // !DWIN_MARLINUI_PORTRAIT
97
+
98
+    if (!ui.did_first_redraw || ui.old_is_printing != print_job_timer.isRunning()) {
99
+      dwin_string.set();
100
+      dwin_string.add('X' + axis);
101
+      DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x, y, S(dwin_string.string()));
102
+    }
103
+
104
+    dwin_string.set();
105
+    if (blink)
106
+      dwin_string.add(value);
78 107
     else {
79
-      #if NONE(HOME_AFTER_DEACTIVATE, DISABLE_REDUCED_ACCURACY_WARNING)
80
-        if (!TEST(axis_trusted, axis))
81
-          dwin_string.add(TERN1(DWIN_MARLINUI_PORTRAIT, axis == Z_AXIS) ? PSTR("       ") : PSTR("    "));
82
-        else
83
-      #endif
84
-          dwin_string.add(value);
108
+      if (!TEST(axis_homed, axis))
109
+        while (const char c = *value++) dwin_string.add(c <= '.' ? c : '?');
110
+      else {
111
+        #if NONE(HOME_AFTER_DEACTIVATE, DISABLE_REDUCED_ACCURACY_WARNING)
112
+          if (!TEST(axis_trusted, axis))
113
+            dwin_string.add(TERN1(DWIN_MARLINUI_PORTRAIT, axis == Z_AXIS) ? PSTR("       ") : PSTR("    "));
114
+          else
115
+        #endif
116
+            dwin_string.add(value);
117
+      }
85 118
     }
86
-  }
87 119
 
88
-  // For E_TOTAL there may be some characters to cover up
89
-  if (BOTH(DWIN_MARLINUI_PORTRAIT, LCD_SHOW_E_TOTAL) && axis == X_AXIS)
90
-    dwin_string.add("   ");
120
+    // For E_TOTAL there may be some characters to cover up
121
+    if (ENABLED(LCD_SHOW_E_TOTAL) && (!ui.did_first_redraw  || ui.old_is_printing != print_job_timer.isRunning()) && axis == X_AXIS)
122
+      dwin_string.add("   ");
123
+
124
+    DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x + 32, y + 4, S(dwin_string.string()));
91 125
 
92
-  DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
126
+  #endif // !DWIN_MARLINUI_PORTRAIT
93 127
 }
94 128
 
95 129
 #if ENABLED(LCD_SHOW_E_TOTAL)
@@ -97,20 +131,36 @@ FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const
97 131
   FORCE_INLINE void _draw_e_value(const_float_t value, const uint16_t x, const uint16_t y) {
98 132
     const uint8_t scale = value >= 100000.0f ? 10 : 1; // show cm after 99,999mm
99 133
 
100
-    if (!ui.did_first_redraw) {
101
-      // Extra spaces so we don't have to clear the 'Y' label separately
102
-      dwin_string.set("E         ");
103
-      DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (4 * 14 / 2) - 7, y + 2, S(dwin_string.string()));
104
-    }
134
+    #if ENABLED(DWIN_MARLINUI_PORTRAIT)
105 135
 
106
-    dwin_string.set(ui16tostr5rj(value / scale));
107
-    DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
136
+      if (!ui.did_first_redraw) {
137
+        // Extra spaces to erase previous value
138
+        dwin_string.set("E         ");
139
+        DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x + (4 * 14 / 2) - 7, y + 2, S(dwin_string.string()));
140
+      }
141
+
142
+      dwin_string.set(ui16tostr5rj(value / scale));
143
+      DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + 32, S(dwin_string.string()));
144
+
145
+      // Extra spaces to erase previous value
146
+      DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, x + (5 * 14), y + 32, S(scale == 1 ? "mm      " : "cm      "));
147
+
148
+    #else // !DWIN_MARLINUI_PORTRAIT
149
+
150
+      if (!ui.did_first_redraw || ui.old_is_printing != print_job_timer.isRunning()) {
151
+        dwin_string.set("E ");
152
+        DWIN_Draw_String(true, font16x32, Color_IconBlue, Color_Bg_Black, x, y, S(dwin_string.string()));
153
+      }
154
+
155
+      dwin_string.set(ui16tostr5rj(value / scale));
156
+      DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x + 32, y + 4, S(dwin_string.string()));
157
+
158
+      DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, x + (32 + 70), y + 4, S(scale == 1 ? "mm      " : "cm      "));
108 159
 
109
-    // Extra spaces so we don't have to clear out the Y value separately
110
-    DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, x + (5 * 14), y + 32, S(scale == 1 ? "mm      " : "cm      "));
160
+    #endif // !DWIN_MARLINUI_PORTRAIT
111 161
   }
112 162
 
113
-#endif
163
+#endif // LCD_SHOW_E_TOTAL
114 164
 
115 165
 //
116 166
 // Fan Icon and Percentage
@@ -126,6 +176,7 @@ FORCE_INLINE void _draw_fan_status(const uint16_t x, const uint16_t y) {
126 176
     DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + STATUS_FAN_HEIGHT, S(dwin_string.string()));
127 177
   }
128 178
   else {
179
+    DWIN_ICON_AnimationControl(0x0000); // disable all icon animations (this is the only one)
129 180
     DWIN_ICON_Show(ICON, ICON_Fan0, x + fanx, y);
130 181
     dwin_string.set(PSTR("    "));
131 182
     DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y + STATUS_FAN_HEIGHT, S(dwin_string.string()));
@@ -153,18 +204,35 @@ FORCE_INLINE void _draw_heater_status(const heater_id_t heater, const uint16_t x
153 204
   #if HAS_HEATED_BED
154 205
     static celsius_t old_bed_temp = 500, old_bed_target = 500;
155 206
     static bool old_bed_on = false;
207
+    #if HAS_LEVELING
208
+      static bool old_leveling_on = false;
209
+    #endif
156 210
   #endif
157 211
 
158 212
   #if HAS_HOTEND && HAS_HEATED_BED
159 213
     const bool isBed = heater < 0;
160
-    const float tc = (isBed ? thermalManager.degBed()       : thermalManager.degHotend(heater)),
161
-                tt = (isBed ? thermalManager.degTargetBed() : thermalManager.degTargetHotend(heater));
162
-    const uint8_t ta = isBed ? thermalManager.isHeatingBed() : thermalManager.isHeatingHotend(heater);
163
-    const bool c_draw = tc != (isBed ? old_bed_temp : old_temp[heater]),
164
-               t_draw = tt != (isBed ? old_bed_target : old_target[heater]),
165
-               i_draw = ta != (isBed ? old_bed_on : old_on[heater]);
166
-    if (isBed) { old_bed_temp = tc; old_bed_target = tt; old_bed_on = ta; }
167
-    else { old_temp[heater] = tc; old_target[heater] = tt; old_on[heater] = ta; }
214
+    const float tc = isBed ? thermalManager.degBed() : thermalManager.degHotend(heater),
215
+                tt = isBed ? thermalManager.degTargetBed() : thermalManager.degTargetHotend(heater);
216
+    const bool ta = isBed ? thermalManager.isHeatingBed() : thermalManager.isHeatingHotend(heater);
217
+
218
+    bool c_draw = tc != (isBed ? old_bed_temp : old_temp[heater]),
219
+         t_draw = tt != (isBed ? old_bed_target : old_target[heater]),
220
+         i_draw = ta != (isBed ? old_bed_on : old_on[heater]);
221
+
222
+    if (isBed) {
223
+      #if HAS_LEVELING
224
+        if (!i_draw && planner.leveling_active != old_leveling_on) i_draw = true;
225
+        old_leveling_on = planner.leveling_active;
226
+      #endif
227
+      old_bed_temp = tc;
228
+      old_bed_target = tt;
229
+      old_bed_on = ta;
230
+    }
231
+    else {
232
+      old_temp[heater] = tc;
233
+      old_target[heater] = tt;
234
+      old_on[heater] = ta;
235
+    }
168 236
   #elif HAS_HOTEND
169 237
     constexpr bool isBed = false;
170 238
     const float tc = thermalManager.degHotend(heater), tt = thermalManager.degTargetHotend(heater);
@@ -175,7 +243,11 @@ FORCE_INLINE void _draw_heater_status(const heater_id_t heater, const uint16_t x
175 243
     constexpr bool isBed = true;
176 244
     const float tc = thermalManager.degBed(), tt = thermalManager.degTargetBed();
177 245
     const uint8_t ta = thermalManager.isHeatingBed();
178
-    const bool c_draw = tc != old_temp[heater], t_draw = tt != old_target[heater], i_draw = ta != old_on[heater];
246
+    bool c_draw = tc != old_temp[heater], t_draw = tt != old_target[heater], i_draw = ta != old_on[heater];
247
+    #if HAS_LEVELING
248
+      if (!idraw && planner.leveling_active != old_leveling_on) i_draw = true;
249
+      old_leveling_on = tl;
250
+    #endif
179 251
     old_bed_temp = tc; old_bed_target = tt; old_bed_on = ta;
180 252
   #endif
181 253
 
@@ -185,8 +257,10 @@ FORCE_INLINE void _draw_heater_status(const heater_id_t heater, const uint16_t x
185 257
     DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, x, y, S(dwin_string.string()));
186 258
   }
187 259
 
188
-  if (!ui.did_first_redraw || i_draw)
189
-    DWIN_ICON_Show(ICON, (isBed ? ICON_BedOff : ICON_HotendOff) + ta, x, y + STATUS_CHR_HEIGHT + 2);
260
+  if (!ui.did_first_redraw || i_draw){
261
+    const uint8_t ico = isBed ? (TERN0(HAS_LEVELING, planner.leveling_active) ? ICON_BedLevelOff : ICON_BedOff) : ICON_HotendOff;
262
+    DWIN_ICON_Show(ICON, ico + ta, x, y + STATUS_CHR_HEIGHT + 2);
263
+  }
190 264
 
191 265
   if (!ui.did_first_redraw || c_draw) {
192 266
     dwin_string.set(i16tostr3rj(tc + 0.5));
@@ -220,14 +294,22 @@ void MarlinUI::draw_status_screen() {
220 294
     // Logo/Status Icon
221 295
     #define STATUS_LOGO_WIDTH  128
222 296
     #define STATUS_LOGO_HEIGHT  40
223
-    DWIN_ICON_Show(ICON, ICON_LOGO_Marlin, (LCD_PIXEL_WIDTH - (STATUS_LOGO_WIDTH)) / 2, ((STATUS_HEATERS_Y - 4) - (STATUS_LOGO_HEIGHT)) / 2);
297
+    DWIN_ICON_Show(ICON, ICON_LOGO_Marlin,
298
+      #if ENABLED(DWIN_MARLINUI_PORTRAIT)
299
+        (LCD_PIXEL_WIDTH - (STATUS_LOGO_WIDTH)) / 2, ((STATUS_HEATERS_Y - 4) - (STATUS_LOGO_HEIGHT)) / 2
300
+      #else
301
+        5, 42
302
+      #endif
303
+    );
224 304
 
225 305
     // Draw a frame around the x/y/z values
226
-    #if ENABLED(DWIN_MARLINUI_PORTRAIT)
227
-      DWIN_Draw_Rectangle(0, Select_Color, 0, 193, LCD_PIXEL_WIDTH, 260);
228
-    #else
229
-      //DWIN_Draw_Rectangle(0, Select_Color, LCD_PIXEL_WIDTH - 106, 50, LCD_PIXEL_WIDTH - 1, 230);
230
-    #endif
306
+    DWIN_Draw_Rectangle(0, Select_Color,
307
+      #if ENABLED(DWIN_MARLINUI_PORTRAIT)
308
+        0, 193, LCD_PIXEL_WIDTH, 260
309
+      #else
310
+        0, 115, LCD_PIXEL_WIDTH - 1, 152
311
+      #endif
312
+    );
231 313
   }
232 314
 
233 315
   uint16_t hx = STATUS_HEATERS_X;
@@ -244,33 +326,22 @@ void MarlinUI::draw_status_screen() {
244 326
   #endif
245 327
 
246 328
   #if HAS_FAN
247
-    // Fan display, pinned to the right side
248
-    #if ENABLED(DWIN_MARLINUI_PORTRAIT)
249
-      _draw_fan_status(LCD_PIXEL_WIDTH - STATUS_CHR_WIDTH * 4, STATUS_FAN_Y);
250
-    #else
251
-      _draw_fan_status(212, STATUS_FAN_Y);
252
-    #endif
329
+    _draw_fan_status(LCD_PIXEL_WIDTH - STATUS_CHR_WIDTH * 5, STATUS_FAN_Y);
253 330
   #endif
254 331
 
255 332
   // Axis values
256 333
   const xyz_pos_t lpos = current_position.asLogical();
257 334
   const bool show_e_total = TERN0(LCD_SHOW_E_TOTAL, printingIsActive()); UNUSED(show_e_total);
258
-  #if ENABLED(DWIN_MARLINUI_PORTRAIT)
259
-    constexpr int16_t cpy = 195;
260
-    if (show_e_total) {
261
-      TERN_(LCD_SHOW_E_TOTAL, _draw_e_value(e_move_accumulator, 6, cpy));
262
-    }
263
-    else {
264
-                        _draw_axis_value(X_AXIS, ftostr4sign(lpos.x), blink,  6, cpy);
265
-      TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ftostr4sign(lpos.y), blink, 95, cpy));
266
-    }
267
-    TERN_(HAS_Z_AXIS, _draw_axis_value(Z_AXIS, ftostr52sp(lpos.z), blink, 165, cpy));
268
-  #else
269
-    constexpr int16_t cpx = LCD_PIXEL_WIDTH - 104;
270
-                      _draw_axis_value(X_AXIS, ftostr52sp(lpos.x), blink, cpx, STATUS_HEATERS_Y);
271
-    TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ftostr52sp(lpos.y), blink, cpx, STATUS_HEATERS_Y + 59));
272
-    TERN_(HAS_Z_AXIS, _draw_axis_value(Z_AXIS, ftostr52sp(lpos.z), blink, cpx, STATUS_HEATERS_Y + 118));
273
-  #endif
335
+
336
+  constexpr int16_t cpy = TERN(DWIN_MARLINUI_PORTRAIT, 195, 117);
337
+  if (show_e_total) {
338
+    TERN_(LCD_SHOW_E_TOTAL, _draw_e_value(e_move_accumulator, TERN(DWIN_MARLINUI_PORTRAIT, 6, 75), cpy));
339
+  }
340
+  else {
341
+                      _draw_axis_value(X_AXIS, ftostr4sign(lpos.x), blink, TERN(DWIN_MARLINUI_PORTRAIT,  6,  75), cpy);
342
+    TERN_(HAS_Y_AXIS, _draw_axis_value(Y_AXIS, ftostr4sign(lpos.y), blink, TERN(DWIN_MARLINUI_PORTRAIT, 95, 184), cpy));
343
+  }
344
+  TERN_(HAS_Z_AXIS, _draw_axis_value(Z_AXIS, ftostr52sp(lpos.z), blink, TERN(DWIN_MARLINUI_PORTRAIT, 165, 300), cpy));
274 345
 
275 346
   // Feedrate
276 347
   static uint16_t old_fp = 0;
@@ -278,9 +349,9 @@ void MarlinUI::draw_status_screen() {
278 349
     old_fp = feedrate_percentage;
279 350
     _draw_feedrate_status(i16tostr3rj(feedrate_percentage),
280 351
       #if ENABLED(DWIN_MARLINUI_PORTRAIT)
281
-        5, 290
352
+         5, 290
282 353
       #else
283
-        294, STATUS_HEATERS_Y
354
+        14, 195
284 355
       #endif
285 356
     );
286 357
   }
@@ -317,25 +388,23 @@ void MarlinUI::draw_status_screen() {
317 388
     time.toDigital(buffer);
318 389
     dwin_string.set(" ");
319 390
     dwin_string.add(buffer);
320
-    DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 280, 100, S(dwin_string.string()));
391
+    DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 230, 170, S(dwin_string.string()));
321 392
 
322
-    #if ENABLED(LCD_SHOW_E_TOTAL)
323
-      if (show_e_total && TERN1(SHOW_REMAINING_TIME, !blink)) { // if SHOW_REMAINING_TIME is also
324
-        const uint8_t escale = e_move_accumulator >= 100000.0f ? 10 : 1; // show cm after 99,000mm
325
-
326
-        DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 249, 135, S("E"));
327
-        dwin_string.set(ui16tostr5rj(e_move_accumulator * escale));
328
-        DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 263, 135, S(dwin_string.string()));
329
-        DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 333, 135, S(escale==1 ? "mm" : "cm"));
330
-      }
331
-    #endif
332 393
     #if ENABLED(SHOW_REMAINING_TIME)
333
-      if (!show_e_total || blink) {
334
-        DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 249, 135, S(" R "));
394
+      if (print_job_timer.isRunning()) {
335 395
         time = get_remaining_time();
336
-        time.toDigital(buffer);
337
-        dwin_string.set(buffer);
338
-        DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 291, 135, S(dwin_string.string()));
396
+        DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 336, 170, S(" R "));
397
+        if (print_job_timer.isPaused() && blink)
398
+          dwin_string.set("     ");
399
+        else {
400
+          time.toDigital(buffer);
401
+          dwin_string.set(buffer);
402
+        }
403
+        DWIN_Draw_String(true, font14x28, Color_White, Color_Bg_Black, 378, 170, S(dwin_string.string()));
404
+      }
405
+      else if (!ui.did_first_redraw || ui.old_is_printing != print_job_timer.isRunning()) {
406
+        dwin_string.set("        ");
407
+        DWIN_Draw_String(true, font14x28, Color_IconBlue, Color_Bg_Black, 336, 170, S(dwin_string.string()));
339 408
       }
340 409
     #endif
341 410
   #endif
@@ -343,9 +412,11 @@ void MarlinUI::draw_status_screen() {
343 412
   //
344 413
   // Progress Bar
345 414
   //
346
-  constexpr int16_t pb_margin = 5, pb_left = pb_margin, pb_height = 60,
347
-                    pb_right = LCD_PIXEL_WIDTH - TERN(DWIN_MARLINUI_PORTRAIT, 0, 107) - pb_margin,
348
-                    pb_bottom = TERN(DWIN_MARLINUI_PORTRAIT, 410, 230),
415
+  constexpr int16_t pb_margin = 5,
416
+                    pb_left = pb_margin + TERN(DWIN_MARLINUI_PORTRAIT, 0, 90),
417
+                    pb_height = TERN(DWIN_MARLINUI_PORTRAIT, 60, 20),
418
+                    pb_right = LCD_PIXEL_WIDTH - pb_margin,
419
+                    pb_bottom = TERN(DWIN_MARLINUI_PORTRAIT, 410, 220),
349 420
                     pb_top = pb_bottom - pb_height,
350 421
                     pb_width = pb_right - pb_left;
351 422
 
@@ -385,6 +456,7 @@ void MarlinUI::draw_status_screen() {
385 456
   draw_status_message(blink);
386 457
 
387 458
   ui.did_first_redraw = true;
459
+  ui.old_is_printing = print_job_timer.isRunning();
388 460
 }
389 461
 
390 462
 #endif // IS_DWIN_MARLINUI

+ 1
- 0
Marlin/src/lcd/marlinui.cpp Переглянути файл

@@ -244,6 +244,7 @@ constexpr uint8_t epps = ENCODER_PULSES_PER_STEP;
244 244
 
245 245
   #if IS_DWIN_MARLINUI
246 246
     bool MarlinUI::did_first_redraw;
247
+    bool MarlinUI::old_is_printing;
247 248
   #endif
248 249
 
249 250
   // Encoder Handling

+ 1
- 0
Marlin/src/lcd/marlinui.h Переглянути файл

@@ -468,6 +468,7 @@ public:
468 468
 
469 469
     #if IS_DWIN_MARLINUI
470 470
       static bool did_first_redraw;
471
+      static bool old_is_printing;
471 472
     #endif
472 473
 
473 474
     #if EITHER(BABYSTEP_ZPROBE_GFX_OVERLAY, MESH_EDIT_GFX_OVERLAY)

+ 342
- 0
buildroot/share/dwin/bin/DWIN_ICO.py Переглянути файл

@@ -0,0 +1,342 @@
1
+# DWIN_ICO
2
+# -  Dissect and create DWIN .ico files for their LCD displays.
3
+#
4
+#  Copyright (c) 2020 Brent Burton
5
+#
6
+#  This program is free software: you can redistribute it and/or modify
7
+#  it under the terms of the GNU General Public License as published by
8
+#  the Free Software Foundation, either version 3 of the License, or
9
+#  (at your option) any later version.
10
+#
11
+#  This program is distributed in the hope that it will be useful,
12
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
13
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14
+#  GNU General Public License for more details.
15
+#
16
+#  You should have received a copy of the GNU General Public License
17
+#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
18
+#----------------------------------------------------------------
19
+#
20
+# This is not a normal Microsoft .ICO file, but it has a similar
21
+# structure for containing a number of icon images. Each icon is
22
+# a small JPG file.
23
+#
24
+# The file has a directory header containing fixed-length
25
+# records, and each record points to its data at an offset later
26
+# in the file.
27
+#
28
+# The directory entries are 16 bytes each, and the entire
29
+# directory is 4KB (0 - 0x1000). This supports 256 entries.
30
+#
31
+# Multibyte values are in Big Endian format.
32
+#
33
+# Header: (offset 0x0)
34
+#              W    H     offset  ?? len  ?? ??
35
+#   Entry 0:  xxxx xxxx 00001000 xx 10a2 00 00000000
36
+#   Entry 1:  xxxx xxxx 000020a2 xx 0eac 00 00000000
37
+#   Entry 2:  xxxx xxxx 00002f4e xx 0eaa 00 00000000
38
+#   ...
39
+# 0x00001000: ffd8 ffe1 0018 ... jpeg exif and data follow .. ffd9
40
+# 0x000020a2: ffd8 ffe1 ...
41
+# ...rest of ICO entries' data...
42
+#
43
+# Header structure:
44
+# Offset Len  What
45
+#      0   2  width
46
+#      2   2  height
47
+#      4   4  file byte position from SEEK_BEG
48
+#      8   3  length of data
49
+#     11   5  ??? all zeroes
50
+#
51
+# Other notes:
52
+# * The index of each icon corresponds to the Icon number in dwin.h
53
+# * One exception is number 39: that header entry is blank, and dwin.h
54
+#   does not define a name for 39. This is specially handled to
55
+#   prevent reordering stock icons.
56
+
57
+import os
58
+import struct
59
+from PIL import Image
60
+
61
+def getJpegResolution(jpegFile):
62
+    """Returns a 2-tuple containing the jpegFile's (width, height).
63
+    """
64
+    img = Image.open(jpegFile)
65
+    return img.size
66
+
67
+class DWIN_ICO_File():
68
+    def __init__(self):
69
+        self.entries = []    # list of header entries
70
+
71
+    def splitFile(self, filename, outDir):
72
+        if not filename[-4:].lower() == '.ico':
73
+            raise RuntimeError('Input file must end in .ico')
74
+
75
+        with open(filename, 'rb') as infile:
76
+            self._parseHeader(infile)
77
+            self._splitEntryData(infile, outDir)
78
+
79
+        return
80
+
81
+    def _parseHeader(self, infile):
82
+        maxEntries = 256
83
+        count = 0
84
+        validEntries = 0
85
+        while count < maxEntries:
86
+            rawBytes = infile.read(16)
87
+            entry = Entry()
88
+            entry.parseRawData(rawBytes)
89
+            # check that it is valid: is offset nonzero?
90
+            # Special case: treat 39 as valid
91
+            if (entry.offset > 0) or (count == 39):
92
+                validEntries += 1
93
+                self.entries.append(entry)
94
+            count += 1
95
+        return
96
+
97
+    def _splitEntryData(self, infile, outDir):
98
+        print('Splitting Entry Data...')
99
+        if 0 == len(self.entries):
100
+            raise RuntimeError('.ico file is not loaded yet')
101
+
102
+        # check for output dir:
103
+        if not os.path.exists(outDir):
104
+            os.mkdir(outDir)
105
+
106
+        # keep a count
107
+        count = 0
108
+        for entry in self.entries:
109
+            # Skip any empty entries. (Special handling of 39.)
110
+            if entry.length == 0:
111
+                count += 1
112
+                continue
113
+            # Seek file position, read length bytes, and write to new output file.
114
+            print('%02d: offset: 0x%06x len: 0x%04x width: %d height: %d' %
115
+                  (count, entry.offset, entry.length, entry.width, entry.height))
116
+            outfilename = os.path.join(outDir,
117
+                                       '%03d-%s.jpg' % (count, _iconNames[count]))
118
+            with open(outfilename, 'wb') as outfile:
119
+                infile.seek(entry.offset)
120
+                blob = infile.read(entry.length)
121
+                outfile.write(blob)
122
+                print('Wrote %d bytes to %s' % (entry.length, outfilename))
123
+
124
+            count += 1
125
+        return
126
+
127
+    def createFile(self, iconDir, filename):
128
+        '''Create a new .ico file from the contents of iconDir.
129
+
130
+        The contents of iconDir are processed to get image
131
+        resolution, and a new entry is created for each.
132
+
133
+        Each filename must have a leading number followed by a
134
+        dash, which is the icon index. E.g., "071-ICON_StepX.jpg".
135
+        '''
136
+        self.entries = [Entry() for i in range(0,256)]
137
+        # 1. Scan icon directory and record all valid files
138
+        print('Scanning icon directory', iconDir)
139
+        count = 0
140
+        for dirEntry in os.scandir(iconDir):
141
+            if not dirEntry.is_file():
142
+                print('...Ignoring', dirEntry.path)
143
+                continue
144
+            # process each file:
145
+            try:
146
+                index = int(dirEntry.name[0:3])
147
+                if (index < 0) or (index > 255):
148
+                    print('...Ignoring invalid index on', dirEntry.path)
149
+                    continue
150
+                #dirEntry.path is iconDir/name
151
+                w,h = getJpegResolution(dirEntry.path)
152
+                length = dirEntry.stat().st_size
153
+                e = self.entries[index]
154
+                e.width = w
155
+                e.height = h
156
+                e.length = length
157
+                e.filename = dirEntry.path
158
+                count += 1
159
+            except Exception as e:
160
+                print('Whoops: ', e)
161
+                pass
162
+        print('...Scanned %d icon files' % (count))
163
+
164
+        # 2. Scan over valid header entries and update offsets
165
+        self._updateHeaderOffsets()
166
+
167
+        # 3. Write out header to .ico file, the append each icon file
168
+        self._combineAndWriteIcoFile(filename)
169
+        print('Scanning done. %d icons included.' % (count))
170
+
171
+    def _updateHeaderOffsets(self):
172
+        """Iterate over all header entries and update their offsets.
173
+        """
174
+        offset = 256 * 16
175
+        for i in range(0,256):
176
+            e = self.entries[i]
177
+            if e.length == 0:
178
+                continue
179
+            e.offset = offset
180
+            offset += e.length
181
+            #print('%03d: (%d x %d) len=%d off=%d' %
182
+            #      (i, e.width, e.height, e.length, e.offset))
183
+        return
184
+
185
+    def _combineAndWriteIcoFile(self, filename):
186
+        """Write out final .ico file.
187
+        All header entries are updated, so write out
188
+        the final header contents, and concat each icon
189
+        file to the .ico.
190
+        """
191
+        with open(filename, 'wb') as outfile:
192
+            # 1. Write header directory
193
+            for e in self.entries:
194
+                outfile.write( e.serialize() )
195
+            if outfile.tell() != 4096:
196
+                raise RuntimeError('Header directory write failed. Not 4096 bytes')
197
+            # 2. For each entry, concat the icon file data
198
+            for e in self.entries:
199
+                if 0 == e.length: continue
200
+                guts = self._getFileContents(e.filename, e.length)
201
+                outfile.write(guts)
202
+        return
203
+
204
+    def _getFileContents(self, filename, length):
205
+        """Read contents of filename, and return bytes"""
206
+        with open(filename, 'rb') as infile:
207
+            contents = infile.read(length)
208
+            if len(contents) != length:
209
+                raise RuntimeError('Failed to read contents of', filename)
210
+            return contents
211
+
212
+class Entry():
213
+    '''Entry objects record resolution and size information
214
+    about each icon stored in an ICO file.
215
+    '''
216
+    __slots__ = ('width', 'height', 'offset', 'length', 'filename')
217
+
218
+    def __init__(self, w=0, h=0, length=0, offset=0):
219
+        self.width = w
220
+        self.height = h
221
+        self.offset = offset
222
+        self.length = length
223
+        self.filename = None
224
+
225
+    def parseRawData(self, rawEntryBytes):
226
+        if len(rawEntryBytes) != 16:
227
+            raise RuntimeError('Entry: data must be 16 bytes long')
228
+
229
+        # Split data into bigendian fields
230
+        (w, h, off, len3, len21, b1,b2,b3,b4,b5) = \
231
+                struct.unpack('>HHLBHBBBBB', rawEntryBytes)
232
+        self.width = w
233
+        self.height = h
234
+        self.offset = off
235
+        self.length = len3 * 65536 + len21
236
+        return
237
+
238
+    def serialize(self):
239
+        """Convert this Entry's information into a 16-byte
240
+        .ico directory entry record. Return bytes object.
241
+        """
242
+        len21 = self.length % 65536
243
+        len3  = self.length // 65536
244
+        rawdata = struct.pack('>HHLBHBBBBB', self.width, self.height,
245
+                              self.offset, len3, len21,
246
+                              0, 0, 0, 0, 0)
247
+        return rawdata
248
+
249
+_iconNames = {
250
+    0 : 'ICON_LOGO',
251
+    1 : 'ICON_Print_0',
252
+    2 : 'ICON_Print_1',
253
+    3 : 'ICON_Prepare_0',
254
+    4 : 'ICON_Prepare_1',
255
+    5 : 'ICON_Control_0',
256
+    6 : 'ICON_Control_1',
257
+    7 : 'ICON_Leveling_0',
258
+    8 : 'ICON_Leveling_1',
259
+    9 : 'ICON_HotendTemp',
260
+    10 : 'ICON_BedTemp',
261
+    11 : 'ICON_Speed',
262
+    12 : 'ICON_Zoffset',
263
+    13 : 'ICON_Back',
264
+    14 : 'ICON_File',
265
+    15 : 'ICON_PrintTime',
266
+    16 : 'ICON_RemainTime',
267
+    17 : 'ICON_Setup_0',
268
+    18 : 'ICON_Setup_1',
269
+    19 : 'ICON_Pause_0',
270
+    20 : 'ICON_Pause_1',
271
+    21 : 'ICON_Continue_0',
272
+    22 : 'ICON_Continue_1',
273
+    23 : 'ICON_Stop_0',
274
+    24 : 'ICON_Stop_1',
275
+    25 : 'ICON_Bar',
276
+    26 : 'ICON_More',
277
+    27 : 'ICON_Axis',
278
+    28 : 'ICON_CloseMotor',
279
+    29 : 'ICON_Homing',
280
+    30 : 'ICON_SetHome',
281
+    31 : 'ICON_PLAPreheat',
282
+    32 : 'ICON_ABSPreheat',
283
+    33 : 'ICON_Cool',
284
+    34 : 'ICON_Language',
285
+    35 : 'ICON_MoveX',
286
+    36 : 'ICON_MoveY',
287
+    37 : 'ICON_MoveZ',
288
+    38 : 'ICON_Extruder',
289
+    # no 39
290
+    40 : 'ICON_Temperature',
291
+    41 : 'ICON_Motion',
292
+    42 : 'ICON_WriteEEPROM',
293
+    43 : 'ICON_ReadEEPROM',
294
+    44 : 'ICON_ResumeEEPROM',
295
+    45 : 'ICON_Info',
296
+    46 : 'ICON_SetEndTemp',
297
+    47 : 'ICON_SetBedTemp',
298
+    48 : 'ICON_FanSpeed',
299
+    49 : 'ICON_SetPLAPreheat',
300
+    50 : 'ICON_SetABSPreheat',
301
+    51 : 'ICON_MaxSpeed',
302
+    52 : 'ICON_MaxAccelerated',
303
+    53 : 'ICON_MaxJerk',
304
+    54 : 'ICON_Step',
305
+    55 : 'ICON_PrintSize',
306
+    56 : 'ICON_Version',
307
+    57 : 'ICON_Contact',
308
+    58 : 'ICON_StockConfiguraton',
309
+    59 : 'ICON_MaxSpeedX',
310
+    60 : 'ICON_MaxSpeedY',
311
+    61 : 'ICON_MaxSpeedZ',
312
+    62 : 'ICON_MaxSpeedE',
313
+    63 : 'ICON_MaxAccX',
314
+    64 : 'ICON_MaxAccY',
315
+    65 : 'ICON_MaxAccZ',
316
+    66 : 'ICON_MaxAccE',
317
+    67 : 'ICON_MaxSpeedJerkX',
318
+    68 : 'ICON_MaxSpeedJerkY',
319
+    69 : 'ICON_MaxSpeedJerkZ',
320
+    70 : 'ICON_MaxSpeedJerkE',
321
+    71 : 'ICON_StepX',
322
+    72 : 'ICON_StepY',
323
+    73 : 'ICON_StepZ',
324
+    74 : 'ICON_StepE',
325
+    75 : 'ICON_Setspeed',
326
+    76 : 'ICON_SetZOffset',
327
+    77 : 'ICON_Rectangle',
328
+    78 : 'ICON_BLTouch',
329
+    79 : 'ICON_TempTooLow',
330
+    80 : 'ICON_AutoLeveling',
331
+    81 : 'ICON_TempTooHigh',
332
+    82 : 'ICON_NoTips_C',
333
+    83 : 'ICON_NoTips_E',
334
+    84 : 'ICON_Continue_C',
335
+    85 : 'ICON_Continue_E',
336
+    86 : 'ICON_Cancel_C',
337
+    87 : 'ICON_Cancel_E',
338
+    88 : 'ICON_Confirm_C',
339
+    89 : 'ICON_Confirm_E',
340
+    90 : 'ICON_Info_0',
341
+    91 : 'ICON_Info_1'
342
+    }

+ 674
- 0
buildroot/share/dwin/bin/LICENSE Переглянути файл

@@ -0,0 +1,674 @@
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+                    GNU GENERAL PUBLIC LICENSE
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+                       Version 3, 29 June 2007
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+                     END OF TERMS AND CONDITIONS
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+            How to Apply These Terms to Your New Programs
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+
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+For more information on this, and how to apply and follow the GNU GPL, see
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+  The GNU General Public License does not permit incorporating your program
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+the library.  If this is what you want to do, use the GNU Lesser General
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+ 92
- 0
buildroot/share/dwin/bin/README.md Переглянути файл

@@ -0,0 +1,92 @@
1
+# DWIN Icon Tools
2
+
3
+Tools for processing `.ICO` files used by DWIN displays.
4
+
5
+## Introduction
6
+
7
+The DWIN LCDs that come with the Creality Ender 3 v2 and other 3D printers contain image and container files stored on them which are used to draw various the UI elements.
8
+
9
+Standard `.JPG` files can be installed for things like the boot screen, and `.ICO` files can contain several images within a structured file format.
10
+
11
+## DWIN Banks
12
+
13
+Each JPEG and ICO file starts with a number that tells DWIN which bank it should be stored in. Each numbered bank is 32K in size, so a single JPEG or ICO file can be up to 32kB before it starts to overwrite the next bank. For example, if the file loaded into bank 0 is over 32K, the next file should be numbered "2" so it loads into bank 2. The limit to the total size of all files installed on the display is usually 512KB, corresponding to 16 banks. All JPEG images, ICO containers, and fonts must fit into this space, so you may need to apply a lot of JPEG compression.
14
+
15
+## The Tools
16
+
17
+This folder includes two useful scripts, one to convert JPEG images into ICO files and another to extract JPEGs from ICO files.
18
+
19
+### splitIco.py
20
+
21
+The `splitIco.py` script reads an ICO file and extracts the component JPEG images, saving them in a new folder. Each icon is named by its index in the ICO, also using symbol names from Marlin's `dwin.h` header file for the display.
22
+
23
+### makeIco.py
24
+
25
+The `makeIco.py` script reads all the images in a folder and combines them into a single `.ICO` file.
26
+
27
+## Dependencies
28
+
29
+These tools are written in Python 3 using the [Pillow image library](https://pillow.readthedocs.io/en/latest/index.html).
30
+
31
+## Credits
32
+
33
+Created by Brent Burton [[@b-pub](https://github.com/b-pub)]
34
+
35
+## License
36
+
37
+These tools are provided under the GPL 3 license. See the `LICENSE` file for details.
38
+
39
+# Usage & Dependencies
40
+
41
+These tools must be run from a terminal with access to an installed Python 3 and the Pillow image library.
42
+
43
+Pillow is most easily installed with pip:
44
+
45
+    python3 -m pip install pillow
46
+
47
+## Examples
48
+
49
+These tools process an `.ICO` file that you specify. The safest method is to create a folder and copy your `.ICO` file there. For example:
50
+
51
+	$ mkdir hackicons
52
+	$ cp 9.ICO hackicons
53
+	$ cd hackicons
54
+
55
+The following explanations will refer back to this layout.
56
+
57
+### `splitIco.py` - Split the ICO archive
58
+
59
+If you want to edit the individual icons stored in an ICO file (or add more images) you'll first need to extract all the images from the archive using `splitIco.py`.
60
+
61
+**Usage:** `splitIco.py #.ICO foldername`.
62
+
63
+**Example:**
64
+
65
+In this example we're extracting the constituent JPEG files from `9.ICO` and storing them in a folder named `icons`. As each file is extracted the script reports its index number, byte offset, size, dimensions, and filename:
66
+
67
+    $ cd buildroot/share/dwin
68
+    $ ./bin/splitIco.py 9.ICO icons-9
69
+      Splitting 9.ICO into dir icons
70
+      Splitting Entry Data...
71
+      00: offset: 0x001000 len: 0x10a2 width: 130 height: 17
72
+       Wrote 4258 bytes to icons/000-ICON_LOGO.jpg
73
+      01: offset: 0x0020a2 len: 0x0eac width: 110 height: 100
74
+      Wrote 3756 bytes to icons/001-ICON_Print_0.jpg
75
+      02: offset: 0x002f4e len: 0x0eaa width: 110 height: 100
76
+      Wrote 3754 bytes to icons/002-ICON_Print_1.jpg
77
+      ...
78
+      91: offset: 0x0345fc len: 0x0d89 width: 110 height: 100
79
+      Wrote 3465 bytes to icons/091-ICON_Info_1.jpg
80
+
81
+Once the individual JPEG files have been saved they can be edited using common graphics applications like Photoshop. JPEG files are inherently lossy and will usually contain ugly artifacts, so cleanup may be needed before they are re-exported. Keep the limits of bank size in mind when exporting images and try to find the best balance between compressed size and image quality.
82
+
83
+### `makeIco.py` - Combine JPEGs into `ICO` archive
84
+
85
+After editing images you'll create a new `9.ICO` archive with `makeIco.py` like so:
86
+
87
+    $ cd buildroot/share/dwin
88
+    $ ./bin/makeIco.py icons-3 3.ICO
89
+      Making .ico file '3.ICO' from contents of 'icons-3'
90
+      Scanning icon directory icons-3
91
+      ...Scanned 16 icon files
92
+      Scanning done. 16 icons included.

+ 53
- 0
buildroot/share/dwin/bin/makeIco.py Переглянути файл

@@ -0,0 +1,53 @@
1
+#!/usr/bin/env python3
2
+#
3
+# Make a DWIN .ico file from a directory of JPEG icon files.
4
+#
5
+#  Copyright (c) 2020 Brent Burton
6
+#
7
+#  This program is free software: you can redistribute it and/or modify
8
+#  it under the terms of the GNU General Public License as published by
9
+#  the Free Software Foundation, either version 3 of the License, or
10
+#  (at your option) any later version.
11
+#
12
+#  This program is distributed in the hope that it will be useful,
13
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
+#  GNU General Public License for more details.
16
+#
17
+#  You should have received a copy of the GNU General Public License
18
+#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
19
+#----------------------------------------------------------------
20
+
21
+import os
22
+import os.path
23
+import argparse
24
+import DWIN_ICO
25
+
26
+version = '2.0.7'
27
+
28
+#----------------
29
+if __name__ == '__main__':
30
+    try:
31
+        parser = argparse.ArgumentParser(description='Make .ico from JPEG files')
32
+        parser.add_argument('iconDir', type=str, nargs=1,
33
+                            help='name of directory containing icon JPGs')
34
+        parser.add_argument('filename', type=str, nargs=1,
35
+                            help='name of new .ico file to create')
36
+        args = parser.parse_args()
37
+
38
+        filename = args.filename[0]
39
+        iconDir = args.iconDir[0]
40
+
41
+        if os.path.isfile(filename):
42
+            raise RuntimeError("ICO file '%s' already exists." % (filename))
43
+
44
+        if not os.path.exists(iconDir):
45
+            raise RuntimeError("Icon directory '%s' doesn't exist." % (iconDir))
46
+
47
+        print("Making .ico file '%s' from contents of '%s'" % (filename, iconDir))
48
+        ico = DWIN_ICO.DWIN_ICO_File()
49
+        ico.createFile(iconDir, filename)
50
+
51
+    except Exception as e:
52
+        print('Error: ', e)
53
+

+ 52
- 0
buildroot/share/dwin/bin/splitIco.py Переглянути файл

@@ -0,0 +1,52 @@
1
+#!/usr/bin/env python3
2
+#
3
+# Split a DWIN .ico file into separate images.
4
+#
5
+#  Copyright (c) 2020 Brent Burton
6
+#
7
+#  This program is free software: you can redistribute it and/or modify
8
+#  it under the terms of the GNU General Public License as published by
9
+#  the Free Software Foundation, either version 3 of the License, or
10
+#  (at your option) any later version.
11
+#
12
+#  This program is distributed in the hope that it will be useful,
13
+#  but WITHOUT ANY WARRANTY; without even the implied warranty of
14
+#  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15
+#  GNU General Public License for more details.
16
+#
17
+#  You should have received a copy of the GNU General Public License
18
+#  along with this program.  If not, see <https://www.gnu.org/licenses/>.
19
+#----------------------------------------------------------------
20
+
21
+import os
22
+import os.path
23
+import argparse
24
+import DWIN_ICO
25
+
26
+version = '2.0.7'
27
+
28
+#----------------
29
+if __name__ == '__main__':
30
+    try:
31
+        parser = argparse.ArgumentParser(description='Split .ico into JPEG files')
32
+        parser.add_argument('filename', type=str, nargs=1,
33
+                            help='name of input .ico file to split')
34
+        parser.add_argument('outputDir', type=str, nargs=1,
35
+                            help='name of output directory to create')
36
+        args = parser.parse_args()
37
+
38
+        filename = args.filename[0]
39
+        outputDir = args.outputDir[0]
40
+
41
+        if not os.path.isfile(filename):
42
+            raise RuntimeError("ICO file '%s' doesn't exist" % (filename))
43
+
44
+        if os.path.exists(outputDir):
45
+            raise RuntimeError("Output directory '%s' already exists." % (outputDir))
46
+
47
+        print('Splitting %s into dir %s' % (filename, outputDir))
48
+        ico = DWIN_ICO.DWIN_ICO_File()
49
+        ico.splitFile(filename, outputDir)
50
+
51
+    except Exception as e:
52
+        print('Error: ', e)

BIN
buildroot/share/dwin/icons-2/000-ICON_BootLogo.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-2/001-ICON_OpenSourceFirmware.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-2/002-ICON_GitHub.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-2/003-ICON_Website.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-2/004-ICON_Copyright.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-3/000-ICON_LOGO_Marlin.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-3/001-ICON_HotendOff.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-3/002-ICON_HotendOn.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-3/003-ICON_BedOff.jpg Переглянути файл


BIN
buildroot/share/dwin/icons-3/004-ICON_BedOn.jpg Переглянути файл


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