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Leveling Fade Height default setting (#20316)

Jason Smith 3 years ago
parent
commit
df0a0c9490
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3 changed files with 9 additions and 2 deletions
  1. 3
    0
      Marlin/Configuration.h
  2. 4
    0
      Marlin/src/inc/Conditionals_post.h
  3. 2
    2
      Marlin/src/module/settings.cpp

+ 3
- 0
Marlin/Configuration.h View File

@@ -1291,6 +1291,9 @@
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   // at which point movement will be level to the machine's XY plane.
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   // The height can be set with M420 Z<height>
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   #define ENABLE_LEVELING_FADE_HEIGHT
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+  #if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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+    #define DEFAULT_LEVELING_FADE_HEIGHT 10.0 // (mm) Default fade height.
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+  #endif
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   // For Cartesian machines, instead of dividing moves on mesh boundaries,
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   // split up moves into short segments like a Delta. This follows the

+ 4
- 0
Marlin/src/inc/Conditionals_post.h View File

@@ -2448,6 +2448,10 @@
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   #endif
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 #endif
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+#ifndef DEFAULT_LEVELING_FADE_HEIGHT
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+  #define DEFAULT_LEVELING_FADE_HEIGHT 0.0
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+#endif
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+
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 #if ENABLED(SEGMENT_LEVELED_MOVES) && !defined(LEVELED_SEGMENT_LENGTH)
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   #define LEVELED_SEGMENT_LENGTH 5
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 #endif

+ 2
- 2
Marlin/src/module/settings.cpp View File

@@ -696,7 +696,7 @@ void MarlinSettings::postprocess() {
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     // Global Leveling
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     //
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     {
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-      const float zfh = TERN(ENABLE_LEVELING_FADE_HEIGHT, planner.z_fade_height, 10.0f);
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+      const float zfh = TERN(ENABLE_LEVELING_FADE_HEIGHT, planner.z_fade_height, (DEFAULT_LEVELING_FADE_HEIGHT));
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       EEPROM_WRITE(zfh);
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     }
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@@ -2588,7 +2588,7 @@ void MarlinSettings::reset() {
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   //
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   // Global Leveling
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   //
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-  TERN_(ENABLE_LEVELING_FADE_HEIGHT, new_z_fade_height = 0.0);
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+  TERN_(ENABLE_LEVELING_FADE_HEIGHT, new_z_fade_height = (DEFAULT_LEVELING_FADE_HEIGHT));
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   TERN_(HAS_LEVELING, reset_bed_level());
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   #if HAS_BED_PROBE

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