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🧑‍💻 Add operator== for C++20

Scott Lahteine 1 year ago
parent
commit
e42cbe7500
1 changed files with 4 additions and 0 deletions
  1. 4
    0
      Marlin/src/core/types.h

+ 4
- 0
Marlin/src/core/types.h View File

@@ -752,8 +752,12 @@ struct XYZEval {
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   // Exact comparisons. For floats a "NEAR" operation may be better.
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   FI bool        operator==(const XYZval<T>  &rs)         { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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   FI bool        operator==(const XYZval<T>  &rs)   const { return true NUM_AXIS_GANG(&& x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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+  FI bool        operator==(const XYZEval<T> &rs)         { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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+  FI bool        operator==(const XYZEval<T> &rs)   const { return true LOGICAL_AXIS_GANG(&& e == rs.e, && x == rs.x, && y == rs.y, && z == rs.z, && i == rs.i, && j == rs.j, && k == rs.k, && u == rs.u, && v == rs.v, && w == rs.w); }
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   FI bool        operator!=(const XYZval<T>  &rs)         { return !operator==(rs); }
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   FI bool        operator!=(const XYZval<T>  &rs)   const { return !operator==(rs); }
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+  FI bool        operator!=(const XYZEval<T> &rs)         { return !operator==(rs); }
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+  FI bool        operator!=(const XYZEval<T> &rs)   const { return !operator==(rs); }
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 };
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 #undef _RECIP

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