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Set pullup on BTN_BACK pin (#15654)

Luu Lac 4 years ago
parent
commit
efeb6efe77
2 changed files with 7 additions and 3 deletions
  1. 4
    0
      Marlin/src/lcd/ultralcd.cpp
  2. 3
    3
      Marlin/src/libs/vector_3.cpp

+ 4
- 0
Marlin/src/lcd/ultralcd.cpp View File

@@ -295,6 +295,10 @@ void MarlinUI::init() {
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       SET_INPUT_PULLUP(BTN_ENC);
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     #endif
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+    #if BUTTON_EXISTS(BACK)
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+      SET_INPUT_PULLUP(BTN_BACK);
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+    #endif
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+
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     #if BUTTON_EXISTS(UP)
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       SET_INPUT(BTN_UP);
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     #endif

+ 3
- 3
Marlin/src/libs/vector_3.cpp View File

@@ -71,9 +71,9 @@ void vector_3::normalize() {
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 // Apply a rotation to the matrix
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 void vector_3::apply_rotation(const matrix_3x3 &matrix) {
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   const float _x = x, _y = y, _z = z;
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-  x = _x * matrix.vectors[0][0] + _y * matrix.vectors[1][0] + _z * matrix.vectors[2][0];
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-  y = _x * matrix.vectors[0][1] + _y * matrix.vectors[1][1] + _z * matrix.vectors[2][1];
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-  z = _x * matrix.vectors[0][2] + _y * matrix.vectors[1][2] + _z * matrix.vectors[2][2];
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+  *this = { matrix.vectors[0][0] * _x + matrix.vectors[1][0] * _y + matrix.vectors[2][0] * _z,
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+            matrix.vectors[0][1] * _x + matrix.vectors[1][1] * _y + matrix.vectors[2][1] * _z,
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+            matrix.vectors[0][2] * _x + matrix.vectors[1][2] * _y + matrix.vectors[2][2] * _z };
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 }
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 void vector_3::debug(PGM_P const title) {

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